Perhaps we should engage in some actual trading while we're there, to sell the story and not because i'm hoping for them to have something interesting to sell of course.
We've actually got several items in the Armory (which for many things means Viserys' cloak) that could be of interest to discerning Undead buyers, including Rings of Protection from Good, Negative Energy Healing Belts, and Ribbons of Disguise.
 
We've actually got several items in the Armory (which for many things means Viserys' cloak) that could be of interest to discerning Undead buyers, including Rings of Protection from Good, Negative Energy Healing Belts, and Ribbons of Disguise.
Only the latest in undead fashion strait from Sorcerer's Deep get yours now while stocks last.
 
Tyene: "This is the latest from our Hukko Boss catalog."

Viserys: "Where's the ass on these?"

Tyene: "It's ass-less."
 
You know, I sometimes wonder, what is Maelor doing exactly, besides slowly getting some random info on the Brass Ballsack? This was supposed to be a mission to infiltrate the Mint, right?
 
You know, I sometimes wonder, what is Maelor doing exactly, besides slowly getting some random info on the Brass Ballsack? This was supposed to be a mission to infiltrate the Mint, right?
He's been creating a base that can be used for further intrigues, basically becoming part of the background. The problem with operating in a hostile City of Brass is that the byzantine and draconian laws make it very difficult to operate out of, the people there are very paranoid and there are probably very backwards procedures to doing much of anything there, much less posing as a legitimate or reputable person without a bunch of documentation ready and waiting, or having bribed the right people.

Maelor I presume has been doing a lot of bribery just to stay in operation, thus he has learned who to bribe to obtain the best, quickest or just most reliable results, respectably. You know what they say, name three, pick two.
 
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You know, I sometimes wonder, what is Maelor doing exactly, besides slowly getting some random info on the Brass Ballsack? This was supposed to be a mission to infiltrate the Mint, right?
To make contacts, learn the lay of the land, ferret out secrets, etc. He's been doing a good job of it, too. They've made solid inroads towards flipping one of the dudes responsible for the CoB's wards.
 
In my readthrough I just found out we can upgrade the Seeker's HD with a fleshforge. Is there a reason why we didn't do that?

Also, we could add the ability to learn to it, though after reading the discussion on that, I can definitely see why we might not want to do that.
 
In my readthrough I just found out we can upgrade the Seeker's HD with a fleshforge. Is there a reason why we didn't do that?

Also, we could add the ability to learn to it, though after reading the discussion on that, I can definitely see why we might not want to do that.
No worries there, dude, we upgraded the Seeker to the maximum extent possible. It is now a CR 15 murdermachine.
 
Thanks, I just looked at the sheet on the front page and saw an out of date one. And the totally not Grievous picture is great. @DragonParadox Its in the mystical subjects post under Valyrian constructs.
The link to the Seeker and our other Constructs is in one of the sections of my Armory page. Lots of good info there. There are other useful links to ASWAH-related stuff in my signature as well.

It makes it easier to reference all of the material we've generated and keeps DP from having to keep up with quite so much stuff.
 
We're in an arms race with ourselves every month, because we've already beaten everyone else in the race.
 
Part MMMDXCIII: Walking Lost Paths
Walking Lost Paths

Seventh Day of the Second Month 294 AC

For once you do not take on the guise of a Braavosi merchant, since Kasath and its hinterlands are rather far from salt water. Instead you play the part of a Myrish Venturer grown bold from his travels and taking to the roads of Essos in search of 'the famed treasures of Vaes Dothrak'. Ser Richard and Waymar play guards while Vee is your supposed guide who has 'a way with beasts', and Teana and Dany are your companions and business partners. Your sister grumbles a bit about being in an older body, but even the sort of gambler you make out Vaeros of Myr to be wouldn't have brought a child on this trip.

As though to prove your point your first encounter with the inhabitants of 'Tall Pines', as the newly worn Sarnori milestone proclaims it, is a pair of feral unliving hounds that certainly are not as old as Sarnor, trying to maul you. Thus it is that the first one to try to sell your lie is Ser Richard as he has to pretend to struggle a few moments with the beasts rather than dispatching them in moments as he normally would have done.

"Hail to the latifundiari of this place, we mean no disrespect or trespass and are only traders looking to play our trade on the wide road," you call out in a Myrish accent you had practiced a few moments before with Tyene. Small odds that anyone here would know what a Myrman should sound like, but small odds are not none and that is the sort of carelessness that too often gets an agent, or to call it what it is, a conman caught.

Crows grown sickly and slow feasting on ever-rotting flesh fly from the tall grasses, then silence for a long while until you begin to wonder if only the feral dead care for your presence one way or another and you should try another settlement. Then a dead lord wrapped in funerary bandages that mark him as older than the doom of Sarnor, for there were none left to give rites at the end, emerges down the rutted path flanked by an honor guard of skeletons bearing not tomb treasures, but the discarded ill-used blades of fallen Dothraki. A few have bows, but you would not trust those strings to hold for too much longer from the looks of things. Perhaps an opportunity.


"Tell me, merchant," the Sarnori lord says between rotted teeth. "What do you have to offer those who have lost all? What wealth do you seek to make in this accursed realm?"

"Bah, dead you say, but you are surely not gone are you, honorable one?" You reply with the sort of habitual good cheer one such as Vaeros would use to hide nervousness. "You still have need of tools, weapons, news from far realms, books of lore, ink and paper with which to write your own accounts of great deeds. All these we carry with us and more of which I would not speak of in the open lest the fickle wind snatch them and carry them to the ear of one I mean not to know."

The dead man laughs, a hollow sound of bone scraping against bone. "Thou thinks that rivals in trade abound in this land? Few there are so daring or so foolish. These," he motions to his guards, "Need no better tools for they are tools, hollow things returned with only enough shreds of spirit in them to follow my commands." Had another spoken these words they might have been prideful or challenging, but you can hear an edge of sorrow to them. "Bring me back my people, bring me back my life, these things I would pay for with all I possess and more, otherwise I have no use for your baubles and your charms, man of the Western Shore."

Certainly a request you could make much of, the trouble of course is that the 'you' in question is Viserys Targaryen not Vaeros of Myr, and you dare not unveil yourself on such brief acquiescence, knowing nothing of the oaths that may bind the one before to the master of Kasath. What might a merchant have to trade that he would buy then?

[] Tales of life and the changing of the world and the magic within them

[] Books of distant lands

[] Sorceries that may give one a glimpse of life (may cause a negative reaction due to their temporary nature)

[] Write in


OOC: I thought about rolling through this but the DCs are high enough that a personal touch from you guys would really help to ensure you get through.
 
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Walking Lost Paths

Seventh Day of the Second Month 294 AC

For once you do not take on the guise of a Braavosi merchant. Kasath and its hinterlands are rather far from salt water. Instead, you play the part of a Myrish Venturer grown bold from his travels and daring the roads of Essos in search of 'the famed treasures of Vaes Dothrak'. Ser Richard and Waymar play guards while Vee is your supposed guide who has 'a way with beasts', and Teana and Dany are your companions and business partners. Your sister grumbles a bit about being in an older body, but even the sort of gambler you make out Vaeros of Myr to be wouldn't have brought a child on this trip.

As though to prove your point, your first encounter with the inhabitants of 'Tall Pines' as the newly worn Sarnori milestone proclaims it, is a pair of feral unliving hounds that certainly are not as old as Sarnor, trying to maul you. Thus it is that the first one to try to sell your lie is Ser Richard as he has to pretend to struggle a few moments with the beasts rather than dispatching them in moments as he normally would have done.

"Hail to the latifundiari of this place, we mean no disrespect or trespass and are only traders looking to ply our trade on the wide road," you call out in a Myrish accent you had practiced a few moments before with Tyene. Small odds that anyone here would know what a Myrman should sound like, but small odds are not none and that is the sort of carelessness that too often gets an agent, or a conman to call it what it is, caught.

Crows grown sickly and slow feasting on ever-rotting flesh fly from the tall grasses, then there is silence for a long while until you begin to wonder if only the feral dead care for your presence one way or another and you should try another settlement. Then a dead lord wrapped in funerary bandages that mark him as older than the doom of Sarnor, for there were none left to give rites at the end, emerges down the rutted path flanked by an honor guard of skeletons bearing not tomb treasures but the discarded ill-used blades of fallen Dothraki. A few have bows, but from the looks of things you would not trust those strings to hold for too much longer. Perhaps an opportunity.


"Tell me merchant," the Sarnori lord says between rotted teeth. "What do you have to offer those who have lost all? What wealth do you seek to make in this accursed realm?"

"Bah, dead you say, but you are surely not gone are you, honorable one?" you reply with the sort of habitual good cheer one Vaeros would use to hide nervousness. "You still have need of tools, weapons, news from far realms , books of lore, ink and paper with which to write your own accounts of great deeds. All these we carry with us, and more of which I would not speak of in the open lest the fickle wind snatch them and carry them to the ear of one I mean not to know."

The dead man laughs, a hollow sound of bone scraping against bone. "Think thou that rivals in trade abound in this land? Few there are so daring or so foolish. These," he motions to his guards, "Need no better tools for they are tools hollow things returned with only enough shreds of spirit in them to follow my commands." Had another spoken these words they might have been prideful or challenging, but you can hear an edge of sorrow to them. "Bring me back my people, bring me back my life, these things I would pay for with all I possess and more, otherwise I have no use for your baubles and your charms man of the Western Shore."

Certainly a request you could make much of, the trouble of course is that the 'you' in question is Viserys Targaryen not Vaeros of Myr, and you dare not unveil yourself on such brief acquiescence, knowing nothing of the oaths that may bind the one before you to the master of Kasath. What then might a merchant have to trade that he would buy?

[] Tales of life and the changing of the world and the magic within them

[] Books of distant lands

[] Sorceries that may give one a glimpse of life (may cause a negative reaction due to their temporary nature)

[] Write in


OOC: I thought about rolling though this but the DCs are high enough that a personal touch from you guys would realy help to ensure you get through. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
I think it makes sense that we would have a small assortment of useful but relatively minor magic items for sale, since they are valuable, easily concealed, and portable. Books, on the other hand, are heavy, awkward to transport, and subject to environmental damage. Carrying a few wouldn't be too unusual, but having a wide selection definitely would be.

[X] A bit of everything
-[X] Tales of life and the changing of the world from the hypothetical perspective of a Myrish trader, including the abolishment of slavery, joining the Imperium, and the boon to trade and travel experienced throughout western Essos now that the Dothraki no longer plague the land.
-[X] Books of distant lands, with a focus on recent (post-Doom of Valyria) history.
-[X] Magical charms, talismans, and tools which might prove useful to the living or the living dead, including 2 Negative Energy Healing Belts (heal the Undead or harm the living), 2 Ribbons of Disguise (to allow the dead to pass as the living, if only superficially), 2 Rings of Protection from Evil (though their minds are not as susceptible to Enchantment as are those of the living, there are still a great many dangerous creatures out in the world), 8 Traveler's Any-Tools (any possible tool one might need available at a moment's notice), and 8 Muleback Cords (beasts of burden, living or Undead, can never have too much cargo capacity).
 
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