Inserted tally
Adhoc vote count started by egoo on Jul 2, 2020 at 3:57 AM, finished with 57 posts and 10 votes.

  • [X] Wild Hunt
    -[X] While we hope we will not be forced to wage open war against the Court of Stars, it is a possibility we won't shy away from. Nonetheless for the moment our efforts are focused on setting a snare in their paths.
    -[X] Ask for information on the Court of Stars
    --[X] Offer a sneak peak of the next issue of the Imperial Times' serial detailing you and your Companions' adventures for rumors of good prey (and perhaps a shared hunt with some of your other vassals and champions).
    ---[X] Invite Seilenos into the Hall of Horrors to view the trophies of your adventures (and as a glimpse of the creatures we could hunt together in the future), with Dawn Mead as an accompanying drink for your tales
    ---[X] Trade Story: The battle against the Golden Company and the slaying of the Mythic Avatar of Tiamat in exchange for information about the Court of Stars.
    ---[X] Trade Story: The duel between Ser Richard Lonmouth which cemented his legend against a General of Hell whose might could shake reality in exchange for information on a specific Fey Lord in the Court of Stars (details pending what is revealed). Stats, personality, habits.
    ---[X] Trade Story: Your delving into ancient necropolises in the Jungles of Sothoryos and ending an Embodiment of Oblivion, battles with legendary champions of a forgotten race in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    ---[X] Trade Story: Slaying a Harbinger of the End in White Harbor's Sept and freeing your friend and Companion from the clutches of Winter with some improvised spellcraft in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    ---[X] Trade Story: Your battle with the Aspect of Mammon whose hide you wear slung across your shoulders in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    --[X] If the above is not enough we can also offer commissions of magic items up to a pre-determined value, depending on how useful the intel they provide on the Court of Stars proves to be
    -[X] Ask for the aid of the Hunt against the Court of Stars
    --[X] We can craft a special non-sentient mount for Seilenos in our Flesh or Fungus Forge and have it blessed by the Old Gods, or craft non-sentient hounds or other creatures of the Hunt for him
    --[X] If it comes to it we are open to crafting non-sentient creatures en mass for Seilenos pending on how extensively he intends to aid us against the Court of Stars
 
I finally remembered to do this. Sorry for the delay... :oops:

@Duesal, if you see this before DP closes the vote, can you add it to your plan?

[] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[] Re-Tooled Facilities: Facility production numbers halved during this time
--[] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[] Allnight >>> Wildfire (Cost: 5,000 IM)
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[] TOTAL: 70,000 IM
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 2, 2020 at 7:59 AM, finished with 60 posts and 10 votes.

  • [X] Wild Hunt
    -[X] While we hope we will not be forced to wage open war against the Court of Stars, it is a possibility we won't shy away from. Nonetheless for the moment our efforts are focused on setting a snare in their paths.
    -[X] Ask for information on the Court of Stars
    --[X] Offer a sneak peak of the next issue of the Imperial Times' serial detailing you and your Companions' adventures for rumors of good prey (and perhaps a shared hunt with some of your other vassals and champions).
    ---[X] Invite Seilenos into the Hall of Horrors to view the trophies of your adventures (and as a glimpse of the creatures we could hunt together in the future), with Dawn Mead as an accompanying drink for your tales
    ---[X] Trade Story: The battle against the Golden Company and the slaying of the Mythic Avatar of Tiamat in exchange for information about the Court of Stars.
    ---[X] Trade Story: The duel between Ser Richard Lonmouth which cemented his legend against a General of Hell whose might could shake reality in exchange for information on a specific Fey Lord in the Court of Stars (details pending what is revealed). Stats, personality, habits.
    ---[X] Trade Story: Your delving into ancient necropolises in the Jungles of Sothoryos and ending an Embodiment of Oblivion, battles with legendary champions of a forgotten race in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    ---[X] Trade Story: Slaying a Harbinger of the End in White Harbor's Sept and freeing your friend and Companion from the clutches of Winter with some improvised spellcraft in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    ---[X] Trade Story: Your battle with the Aspect of Mammon whose hide you wear slung across your shoulders in exchange for information on the Court of Stars (or more details on a specific Fey Lord, details pending what is revealed, if the above was sufficient).
    --[X] If the above is not enough we can also offer commissions of magic items up to a pre-determined value, depending on how useful the intel they provide on the Court of Stars proves to be
    -[X] Ask for the aid of the Hunt against the Court of Stars
    --[X] We can craft a special non-sentient mount for Seilenos in our Flesh or Fungus Forge and have it blessed by the Old Gods, or craft non-sentient hounds or other creatures of the Hunt for him
    --[X] If it comes to it we are open to crafting non-sentient creatures en mass for Seilenos pending on how extensively he intends to aid us against the Court of Stars
 
Part MMMDLXII: To Sing of Secret Things
To Sing of Secret Things

Thirtieth Day of the First Month 294 AC

Though you have little enough kinship to the Wild Hunt's love of the hunt and the kill for its own sake, save instincts you have no intention of allowing to rule you, you and your companions have lived through a tale or three they might be interested in hearing. The spirit of wine and revelry has alas no interest in entering the Hall of Horrors himself, much as a man invited to see some wonder in the midst of a noxious swamp might balk. Too far from the seat of his comfort, or from the heart of his power? you wonder. Or is there even any difference?

Tales are told Tiamat's fall to much raucous laughter and questions half in jest if you mean to make a scale rug from the dark goddess' hide, but you answer nay with a wave of your hand to the cloak you now bear. There are better uses for the scales of those who count themselves gods and thus you tell that tale true.

The storytellers of the serpent-kin tell of the dark harbinger in the lost city's heart without shame, for the ancients had seen their will done in the end. Alas your guest does not seem to enjoy the brief account of battling the formless dark as pleasing as the others but he can respect the hunters' ways, the strength and skill that had seen them too survive through the fading of their race. The death of death, or its would-be harbinger in White Harbor, was of lesser note still, amusing surely, but by your audience's measure no great feat for those who stood against it.

Last of all you bid Velen sing of the battle amid the ruins of Gogossos where Ser Richard faced one of the fel generals of Hell and stood triumphant at the last, his soul swallowed the legend of the deed and growing brighter in the doing. It's really quite a fair song, though you have no intention of spreading it any further among your citizens. It would probably set Ser Richard grumbling for weeks. There is a reason you asked Velen to sing the song and not Moonsong.

"Secrets old for tales new, that is how the dance goes does it is not?" the Father of Satyrs motions wildly with a wine cup he had conjured after exiting the tree. Not a single drop of wine falls from the cup of course, that would be a waste. You wonder if you could sweeten him further with some Sorcerer's Wine.

Wild Hunt Favors Gained: 6 (Fall of Tiamat) +4 (Fall of Mammon) +3 (Against Oblivion) +2 (Herald's End) +5 (Duel with a Devil) = 20

So speaks the Seilenos, his words almost a song themselves that flowers seem to turn their faces towards him and birds stop twittering to listen. "Harken then and listen well to the tales of the Court of Stars, crownless but not leaderless, wanderers who are not lost. Much have I heard of their lords and of their plans, why from the Great Hunter's lips flush with my wine even of the Queen's loves and secrets most dire. Which of these do you care to learn to better face them with whispers or with war?"

What do you wish to know?

[] Of the Lords of the Seven Lights
-[] Their powers and their favored servants (Can be taken up to Seven times, Cost 1 Favors)
-[] Their passions and their weaknesses (Can be taken up to Six times -Violet Veil Unavailable-, Cost 3 Favors)

[] Of the fey-paths they take, places ripe for ambush and trickery (Can be taken up to five times, Cost 4 Favors)

[] Of the Queen on her silvered throne
-[] Her powers and her nature (Cost 5 Favors)
-[] Secret passage into her realm (Cost 7 Favors)


OOC: The offer of mounts, hounds, etc... will not net you information but Wild Hunt mercenaries effectively, or magic items, this part is just tales for secrets. Still, in no small part thanks to Velen you have quite a bit to spend here.
 
Last edited:
Tch, if only we have 2 more favours we could've have every single information.

Ah well, as the french would say it: C'est la Vie.
 
[] Plan Intel/ Limited Actionability
-] Of the Lords of the Seven Lights
--[] Their powers and their favored servants (Can be taken up to Seven times, Cost 1 Favors) x6 (All except for the Red, our Candelstone Courtier should know enough of his own court)
--[] Their passions and their weaknesses (Can be taken up to Six times -Violet Veil Unavailable-, Cost 3 Favors)
x1
-[] Of the fey-paths they take, places ripe for ambush and trickery (Can be taken up to five times Cost 4 Favors) x1
-[] Of the Queen on her silvered throne
--[] Her powers and her nature (Cost 5 Favors)


[] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[] Re-Tooled Facilities: Facility production numbers halved during this time
--[] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[] Allnight >>> Wildfire (Cost: 5,000 IM)
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[] TOTAL: 70,000 IM

That makes 18.
The general information on what we are facing and what kinds of minions we have to send is valuable, that's why most of it goes in there.
I only take the truly actionable intel for 2 different things now (One passion/weakness, one ambush-opportunity), because we have a limit of people to send on these missions anyway, so one diplomatic and one combat is enough for now.
I'm strongly against secret passage in the Queen's realm, because we will not dare to use such a thing for a near-eternity, as a Fey Queen's power in the heart of her domain is too great, including over things like time, to risk visiting.
 
Last edited:
[X] Artemis1992

@DragonParadox, it leaves sour taste in my SoD to ask, but can we trade more stories for favor still?
It doesn't seem like that, but, well, greed's playing up in me.

Mercs gonna be sweet to have.
We have a lot of man-prey to hunt down in Slavers' Bay, even discounting Devils we have way too many people following the Lady of Spears that need culling if we are to slow her down...
 
To Sing of Secret Things

Thirtieth Day of the First Month 294 AC

Although you have little enough kinship to the Wild Hunt's love of the hunt and the kill for its own sake, save instincts you have no intention of allowing to rule you, you and your companions have lived through a tale or three they might be interested in hearing. Alas, the spirit of wine and revelry has no interest in entering the Hall of Horrors himself, much as a man invited to see some wonder in the minds of a noxious swamp might balk. Too far from the seat of his comfort, or from the heart of his power? you wonder. Or is there even any difference?

Tales are told, beginning with Tiamat's fall, to much raucous laughter and questions half in jest if you mean to make a scale rug from the dark goddess' hide, but you answer nay with a wave of your hand to the cloak you wear. There are better uses for the scales of those who count themselves gods, and thus you tell that tale true.

The storytellers of the serpent kin tell of the dark harbinger in the lost city's heart without shame, for the ancients had seen their will done in the end. Alas, your guest does not seem to enjoy the brief account of battling formless dark as pleasing as the others but he can respect the hunter's ways, the strength and skill that has seen them too survive through the fading of their race.

Last of all, you bid Velen sing of the battle amid the ruins of Gogossos where Ser Richard faced one of the fel generals of Hell and stood triumphant at the last, his soul swallowed the legend of the deed and growing brighter in the doing. It's really quite a fair song, though you have no intention of spreading it any further among your citizens. It would probably set Ser Richard grumbling for weeks. There is a reason you asked Velen to sing the song rather than Moonsong.

"Secrets told for tales new, that is how the dance goes, is it not?" the Father of Satyrs motions wildly with a wine cup he had conjured after exiting the tree. Not a single drop of wine falls from the cup, of course. That would be a waste. You wonder if you could sweeten him further with some Sorcerer's Wine.

Wild Hunt Favors Gained: 6 (Fall of Tiamat) +4 (Fall of Mammon) +3 (Against the Herald of the End) +5 (Duel with a Devil) = 18

So speaks the Seilenos, his words almost a song themselves, that flowers seem to turn their faces towards him and birds stop twittering to listen. "Harken then and listen well to the tales of the Court of Stars, crownless but not leaderless, wanderers who are not lost. Much have I heard of their lords and of their plans, why from the Great Hunter's lips flush with my wine even of the Queen's loves and secrets most dire. Which of these do you care to learn to better face them with whispers or with war?"

What do you wish to know?

[] Of the Lords of the Seven Lights
-[] Their powers and their favored servants (Can be taken up to Seven times, Cost 1 Favors)
-[] Their passions and their weaknesses (Can be taken up to Six times -Violet Veil Unavailable-, Cost 3 Favors)

[] Of the fey-paths they take, places ripe for ambush and trickery (Can be taken up to five times Cost 4 Favors)

[] Of the Queen on her silvered throne
-[] Her powers and her nature (Cost 5 Favors)
-[] Secret passage into her realm (Cost 7 Favors)


OOC: The offer of mounts, hounds etc... will not get you information but wild hunt mercenaries effectively, or magic items, this part is just tales for secrets. Still in no small part thanks to Velen you have quite a bit to spend here. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] Artemis1992

@Artemis1992, can you add this to your plan? It's a retroactive work order for our Alchemical production for the 1st month.

[] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[] Re-Tooled Facilities: Facility production numbers halved during this time
--[] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[] Allnight >>> Wildfire (Cost: 5,000 IM)
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[] TOTAL: 70,000 IM
 
[X] Artemis1992

@Artemis1992, can you add this to your plan? It's a retroactive work order for our Alchemical production for the 1st month.

[] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[] Re-Tooled Facilities: Facility production numbers halved during this time
--[] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[] Allnight >>> Wildfire (Cost: 5,000 IM)
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[] TOTAL: 70,000 IM
Added.
 
Canon Omake: Memory and Awakening
Memory and Awakening

The statue stood among countless other artworks, broken gods of conquered people, in the vast city of Vaes Dothrak, in the shadow of the Mother of Mountains.
If it had a mind, it could have remembered its crafting, half a millenium ago by Telemachon Tyrios, self-proclaimed greatest artist of Gornath by the Lake. It would have remembered being commissioned by the priesthood of the Great Smith, for a new temple.
It would have remembered being celebrated by hundreds in the grand opening, and over the years being prayed to by thousands more.
It would have remembered journeymen smiths laying their tools at its feet, the night before they attempted to forge their first masterwork, to ask his blessing.

It would have remembered the smoke and the screams when the Dothraki turned against the last king of Gornath, when they burned and plundered the proud Sarnori metropol. It would have remembered the the crack of whips and the wailing of its former worshippers when countless Sarnori made slaves dragged the statue to Vaes Dothrak, to be a trophy of the victorious horde of Khal Horro, tribute to the Great Stallion and the Mother of Mountains.

But then, mere decades after its arrival, something happened that the statue did remember. A spark, invisible to the mortal eye and powerless in this waning time, fell from the sky and searched for shelter, hiding in the statue.
For a long time the statue waited, unthinking and umoving, as it befits a statue, but when shadows stirred in the east, when the children of Dragons started dreaming true dreams in the West and when rumors of growing power among the maegi of Quarth reached Vaes Dothrak, the statue started remembering.

In the beginning his father lit the fire of the sun, and a million sparks sprang from it and danced through the empty cosmos. Afterwards he carved the earth from bare rock, and was pleased with the start.
But his sister-wife disliked the bare earth, she desired to create life upon it, but dared not do so when the sparks seared the earth in celestial fire with their chaotic dance.
So he forged a dome, all heavens wide, and a socket for each star in it. Thus was made the sky.

no...
The people of the Great Grass Sea where yet simple people, living in small tribes, when they found that certain stones could be melted and the resulting metal formed into tools, sturdier and better than all that wood and stone would provide. That metal and the craft to work it, must certainly be a gift of higher powers? And from this spark he was formed.
no...

The memories where not clear, yet what the statue did remember was the death of his people, praying for salvation to all gods they knew, even the being he had once been. And it saw their murderers all around him and knew, that even though his people where gone, there could still be vengance.

With a rumbling that shook the earth the statue began to move. A look at the stone hammer in his right turned it into a tool of legend, Skyforger his people had once called it and it was lightning crafted into steel. With a look at the murderer's get around him, frozen in shock at seeing him move, he trew his hammer and it struck as a thunderbolt, killing dozens and shattering several other idols around him.
Now the defilers seemed to understand the danger and ran from him, but a gesture of his left raised an Iron Barrier before them, so none would escape his wrath. Where his eyes fell, wind rose up and scattered tents, wooden buildings and people alike, until nothing the defilers build was left standing near him.

Later, when there was no murderer left in his presence, he opened his senses to the wider world, as remembered once doing with ease, though now the knowledge came slowly. Decendants of his worshippers still seemed to live in some places, but they where scattered and had forgotten his name. Yet in the ruins of his homes, souls stirred, awakening for vengance as he had. The idea in mind, he reached out to the thousands of Sarnori slaves that had died around Vaes Dothrak and asked them wether they too desired vengance. And with a last act of divine power before that well ran forever dry, a legion of dead crawled from the soil the Dothraki called sacred, to take their rightous vengance.
 
Memory and Awakening

The statue stood among countless other artworks, broken gods of conquered people, in the vast city of Vaes Dothrak, in the shadow of the Mother of Mountains.
If it had a mind, it could have remembered its crafting, half a millenium ago by Telemachon Tyrios, self-proclaimed greatest artist of Gornath by the Lake. It would have remembered being commissioned by the priesthood of the Great Smith, for a new temple.
It would have remembered being celebrated by hundreds in the grand opening, and over the years being prayed to by thousands more.
It would have remembered journeymen smiths laying their tools at its feet, the night before they attempted to forge their first masterwork, to ask his blessing.

It would have remembered the smoke and the screams when the Dothraki turned against the last king of Gornath, when they burned and plundered the proud Sarnori metropol. It would have remembered the the crack of whips and the wailing of its former worshippers when countless Sarnori made slaves dragged the statue to Vaes Dothrak, to be a trophy of the victorious horde of Khal Horro, tribute to the Great Stallion and the Mother of Mountains.

But then, mere decades after its arrival, something happened that the statue did remember. A spark, invisible to the mortal eye and powerless in this waning time, fell from the sky and searched for shelter, hiding in the statue.
For a long time the statue waited, unthinking and umoving, as it befits a statue, but when shadows stirred in the east, when the children of Dragons started dreaming true dreams in the West and when rumors of growing power among the maegi of Quarth reached Vaes Dothrak, the statue started remembering.

In the beginning his father lit the fire of the sun, and a million sparks sprang from it and danced through the empty cosmos. Afterwards he carved the earth from bare rock, and was pleased with the start.
But his sister-wife disliked the bare earth, she desired to create life upon it, but dared not do so when the sparks seared the earth in celestial fire with their chaotic dance.
So he forged a dome, all heavens wide, and a socket for each star in it. Thus was made the sky.

no...
The people of the Great Grass Sea where yet simple people, living in small tribes, when they found that certain stones could be melted and the resulting metal formed into tools, sturdier and better than all that wood and stone would provide. That metal and the craft to work it, must certainly be a gift of higher powers? And from this spark he was formed.
no...

The memories where not clear, yet what the statue did remember was the death of his people, praying for salvation to all gods they knew, even the being he had once been. And it saw their murderers all around him and knew, that even though his people where gone, there could still be vengance.

With a rumbling that shook the earth the statue began to move. A look at the stone hammer in his right turned it into a tool of legend, Skyforger his people had once called it and it was lightning crafted into steel. With a look at the murderer's get around him, frozen in shock at seeing him move, he trew his hammer and it struck as a thunderbolt, killing dozens and shattering several other idols around him.
Now the defilers seemed to understand the danger and ran from him, but a gesture of his left raised an Iron Barrier before them, so none would escape his wrath. Where his eyes fell, wind rose up and scattered tents, wooden buildings and people alike, until nothing the defilers build was left standing near him.

Later, when there was no murderer left in his presence, he opened his senses to the wider world, as remembered once doing with ease, though now the knowledge came slowly. Decendants of his worshippers still seemed to live in some places, but they where scattered and had forgotten his name. Yet in the ruins of his homes, souls stirred, awakening for vengance as he had. The idea in mind, he reached out to the thousands of Sarnori slaves that had died around Vaes Dothrak and asked them wether they too desired vengance. And with a last act of divine power before that well ran forever dry, a legion of dead crawled from the soil the Dothraki called sacred, to take their rightous vengance.
Ah, so that's how all the Undead of Sarnor were reanimated.

That's very cool, dude. 🤓
 
I finally remembered to do this. Sorry for the delay... :oops:

@Duesal, if you see this before DP closes the vote, can you add it to your plan?

[] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[] Re-Tooled Facilities: Facility production numbers halved during this time
--[] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[] Allnight >>> Wildfire (Cost: 5,000 IM)
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[] TOTAL: 70,000 IM
Sorry @Goldfish, you caught me when I was asleep.

@DragonParadox, since this is a spirit of wine and revelry by your own words... how many favors is a full cask of Dawn Mead worth to it? Or Sorcerer's Purple? Or the various other spirits we produce?

[X] Artemis1992


The storytellers of the serpent kin tell of the dark harbinger in the lost city's heart without shame, for the ancients had seen their will done in the end. Alas your guest does not seem to enjoy the brief account of battling formless dark as pleasing as the others but he can respect the hunters ways, the strength and skill that ha seen them too survive though the fading of their race.
Also @DragonParadox, he might not have found the fight against the Oblivion as pleasing as others, but was that really worth no favors?
 
Last edited:
Sorry @Goldfish, you caught me when I was asleep.

@DragonParadox, since this is a spirit of wine and revelry by your own words... how many favors is a full cask of Dawn Mead worth to it? Or Sorcerer's Purple? Or the various other spirits we produce?

[X] Artemis1992

A single cask? Barely enough for a sip. Now if you are willing to go twenty casks each he would be willing to give some of his own vintages in exchange.
 
A single cask? Barely enough for a sip. Now if you are willing to go twenty casks each he would be willing to give some of his own vintages in exchange.
I am interested in booze...
That's an error on my part, conflating the ooze and the reaper. Now fixed. You have 20 favors.
Sweet.

@Artemis1992, would you mind adding this?

-[] Trade 20 casks of Dawn Mead in exchange for some of the Wild Hunt's vintages

And also we have enough favors for getting all seven of the following instead of just six.

-[] Their powers and their favored servants (Can be taken up to Seven times, Cost 1 Favors)

Of course that leaves us with one leftover favor which we can then use for mercenaries.
 
Ah, so that's how all the Undead of Sarnor were reanimated.

That's very cool, dude. 🤓
Not really, there were already Undead stirring in Sarnor, as noted in the last part. This incident only ended Vaes Dothrak in particular.
Edit: Can you guess what the statue became?

[X] Plan Intel/ Limited Actionability
-[X] Of the Lords of the Seven Lights
--[X] Their powers and their favored servants (Can be taken up to Seven times, Cost 1 Favors) x7
--[X] Their passions and their weaknesses (Can be taken up to Six times -Violet Veil Unavailable-, Cost 3 Favors)
x1
-[X] Of the fey-paths they take, places ripe for ambush and trickery (Can be taken up to five times Cost 4 Favors) x1
-[X] Of the Queen on her silvered throne
--[X] Her powers and her nature (Cost 5 Favors)
-[X] Trade 20 casks of Dawn Mead in exchange for some of the Wild Hunt's vintages


[X] 1st Month Industrial Alchemy Expansion and Re-Tooling
-[X] Re-Tooled Facilities: Facility production numbers halved during this time
--[X] Alchemist's Fire >>> Wildfire (Cost: 5,000 IM)
--[X] Allnight >>> Wildfire (Cost: 5,000 IM)
-[X] New Facilities:
--[X] Wildfire (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
--[X] Explosive Packs (Cost: 30,000 IM, plus 500 IM per month for worker salaries)
-[X] TOTAL: 70,000 IM

Updated the plan.
 
Last edited:
Back
Top