I presume that when we make custom mounts for Fey, they'll be annoyed/angry if we start making copies?
Hypothesis : Having an absolutely unique mount with a good theme/story is probably very good for a Fey's personal growth/prestige, and having a mass-produced minion just isn't the same.
Since the offer was to make a unique mount for Seilenos, probably.
 
Okay, an Evoker that can pierce Immunities and an Enchanter working successfully against priests and their wardings, are pretty clear signs that we should not trust in our traditional defences, for the best among the Fey can overcome such things.
That Enchanter sounds like she can rebuke/command creatures with elemental subtypes, like a Cleric with the appropriate domains.
It's sort of like when we were afraid Tiamat would instantly control us, but this time we're prepared and can try to get turn resistance beforehand.
 
A Zomok with the Feral Dragon template would be great.
Fast, sneaky, forestwalking and with less than CR 15.

That Enchanter sounds like she can rebuke/command creatures with elemental subtypes, like a Cleric with the appropriate domains.
That's the Evoker, of the Red faction.
And it's one thing to control an elemental, another to turn a dragon's breathweapon into an elemental that can also pierce the dragon's elemental immunity.
The latter is definitly something Mythic far beyond the norm.

@DragonParadox

Could we create a Zomok with the Feral Dragon template to make it appropriate animal-like and also have less than 15 CR?
 
The latter is definitly something Mythic far beyond the norm.
You think? I'm pretty sure there's an Eberron spell that does exactly that in 3.5 - I just can't quite remember its name right now. But turning a breath weapon into a creature (an ooze, IIRC) is an actual 3.5 ability, and presumably casting it on someone else's breath weapon is the result of the same sort of combo that lets you cast personal spells on others.
 
Tales of Seven Told

Thirtieth Day of the First Month 294 AC

The fey of the hunt had feasted, drunk, and hunted with all the lords and ladies of the Bright Court, just as they had with many of those of the dark on twisted feywild paths and mortal roads before the world was broken. As the Father of Satyrs tells their tales, it is as though you see them again by the light of flickering embers long since burned to ash. Of the Crimson Blade, you hear that she can bind all creatures of the elements to her will as easily as a mortal priest can bind the living dead to go or to stay.

You watch surprised as the maiden of four-fold nature once bound the very breath of an ebony wyrm to sentience and will, and then sent it back upon its creator in a wave of boiling vitriol that could eat though adamant-hard scales. Most favored of her servants are those who borrow of her elemental nature, but there are more elements than fire to burn and earth to crush. The creatures of the air serve her, swift and tempestuous rising against the Night's Kindred in their domain.

Of the Orange Haze your guest knows most, for they are kin by oath and song, perhaps by blood also, though trying to get a straight answer in the matter proves akin to trying to catch a shadow in a sack. Still, there are answers here to be treasured like gold.

A single fey lord with horns of polished ebony and hair like fire stands before a great host, pipes in hand. The foe looks mortal though not quite human, broad of shoulder and perhaps a touch larger of head. You would call them Ibbenese, but in this dawning age, you would say they are most likely the 'Hairy Men' who come and go like ghosts through the pages of Essosi lore, more hearsay than history.

Bright banners they have and war priests girdled in iron long before the first man had drawn ore from the rock. Deep Iron this is, fey bane, a fearful poison drawn in crimson light. As the host draws up for battle, a chant goes up familiar and strange, you know not the tongue, but through the magic that reflects this distant age you know two words at least: "Lord of Iron".


Old is the God of Norvos, you realize, but the magic winds on, giving you no time to ponder the realization.

Thus the fey lord begins to sing and the woods sing with him, a song of slumber and forgetfulness, a song as sweet as honeyed mead, that even echoed through the ages might have drawn you to rest amid the ferns were you not warded against it. The tread of iron stops, the prayer falters, to slumber they all fall one by one. The priests curse fey enchantment with their dying breath, and in the dying of the light you catch a ray reflect from the pipes and see that they are neither wood nor bone as satyr's pipes so oft are, but iron too.

The stolen weapon cuts the sharpest, but what was stolen once might yet be lost again, unto the first thief's ruin.


On the tale spins, the Golden Seer you learn is not one but many, a luminous court of a thousand droplets born across the world to scatter, his sight no mere arcane working but an aspect of his being divided. Thus he much favors sprites and other lesser spirits oft overlooked and they to him give homage.

From gold to blue you learn that the Key is not lightly named. Her life, or perhaps that of her hidden tree, is the means by which a thousand lonely prisoners are locked away, fey who have erred in working forbidden pacts and from each of these prisoners she draws a small tithe of power, but should she be slain then all will be freed, her slayer's curse to break.

The Green Knight is not forgotten from the song, just skipped with mischievous mirth. He favors those who prove not just valor battle but honor true to their vows. He is known to raise all manner of mortal and mystical beings into the fey ranks, so you aught not be surprised to see a strange face under a helm of green, though they are bold and they are bright, you would not mistake them long. Of the night's prowess, the satyr sings a song as simple and as sharp as a true silver blade. Few who the knight challenges can refuse, and none without shame, and once a duel is proclaimed not even the gods can tip the scales to one side or the other.

Of Violet Veil are many tales told but none true who reveal her, yet still there is a kernel to keep from the songs you hear of the Hound turned seeker, turned then lord in his own right, few can escape his bite. Oft has he been found in the company of the Wild Hunt, and of all those of the Veil's vassals the one most likely to speak straight.

Last though surely not least, of the Indigo mask you learn that she is not the spirit of one river, but instead something stranger by far, a once-god a near-god of all rivers and none, who has forgotten her people and lost herself in tales deeper than prayer can contain. The powers of divinity abandoned are fearsome things indeed, as many priests have found to face her the voice of their gods drowned out moments before she was.

The tale ends, the music fades, and Vee is the first to find her voice. "Good story." She gives the fey lord a measuring stare. "Say, do you want a mount like the shadow lord? I can make you one if you pledge to treat it right."

If the fey lord is surprised at the scarce praise and sudden turn to the conversation, he does not show it. "And what could you weave for me, little flesh-spinner. Show me your art and by it be judged. Should it be worthy of my stature, I pledge my aid for three great deeds of your choice."

Vee gives a less than impressed look. "I'm a witch not a fake seer to guess what's in your heart by the way you scratch your ass. Say what you mean."

A long belly laugh bursts from the great satyr's lips. "Ah, fine then. I'm looking for a steed that can fight well enough not to embarrass me, keep up with the horses and hounds of the hunt over land, over river, over air and able to hide swiftly and well when the prey is near."

What kind of mount do you suggest for the Seilenos?

[] Write in

OOC: Great Deed can be everything from a battle to a research action. Next up will be a tale of the Queen and the mercenary vote. This update was getting really long with all the details about the Lords and Ladies. Not yet edited.
Here's an edited version of the chapter, DP.
 
You think? I'm pretty sure there's an Eberron spell that does exactly that in 3.5 - I just can't quite remember its name right now. But turning a breath weapon into a creature is an actual 3.5 ability, and presumably casting it on someone else's breath weapon is the result of the same sort of combo that lets you cast personal spells on others.

Animate Breath – Spell – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

Technically possible, but casting it on another creature, then turning the resulting elemental against its breather and then giving it the ability to pierce Immunity is still a pretty heavy combo that likely involves some costum Mythic ability.
 
A Zomok with the Feral Dragon template would be great.
Fast, sneaky, forestwalking and with less than CR 15.


That's the Evoker, of the Red faction.
And it's one thing to control an elemental, another to turn a dragon's breathweapon into an elemental that can also pierce the dragon's elemental immunity.
The latter is definitly something Mythic far beyond the norm.

@DragonParadox

Could we create a Zomok with the Feral Dragon template to make it appropriate animal-like and also have less than 15 CR?
You think? I'm pretty sure there's an Eberron spell that does exactly that in 3.5 - I just can't quite remember its name right now. But turning a breath weapon into a creature (an ooze, IIRC) is an actual 3.5 ability, and presumably casting it on someone else's breath weapon is the result of the same sort of combo that lets you cast personal spells on others.
There's a spell to animate a breath weapon. And if there are metamagics like Searing Fire and Piercing Cold, there should logically be an avid and electricity equivalent, so that's not outside the bounds of reason.
 
What about using a Forest Drake as the chasiss? That's CR 4:

Then Advanced (+1 CR), Greenbound (+2 CR), and Quickling (+3 CR), plus Feral Dragon (-4 CR).

That brings its total CR to 6. Then we can add 18 Racial HD to increase its CR by +9, to a total of 15. It would then coincidentally have the same number of HD as the Seilenos.

It's nicely thematic, and it would be the fastest creature among the Hunt, with a ground speed of 120, a flying speed of 240, and a swimming speed of 120.
 
Can we do Quickling?
Yeah, we've had that template for a long time. Dunno where it came from, though, or if it's one DP let us have as a template that came with one of the Forges.

We've only used it once or twice, though, IIRC, due to the concern for creating short-lived sentient servitors. It'll be fine for a non-sentient Dragon mount. The Seilenos can just Reincarnate it in 50 years when it reaches the end of its shortened lifespan.
 
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Yeah, we've had that template for a long time. Dunno where it came from, though, or if it's one DP let us have as a template that came with one of the Forges.
We once captured a Maenad with the template, before even Tyrosh, but I don't think we kept her around until we had the Mossforge.

Aside from that, the draconic base creature is not something we have ever thrown in a forge, I think?
 
We once captured a Maenad with the template, before even Tyrosh, but I don't think we kept her around until we had the Mossforge.

Aside from that, the draconic base creature is not something we have ever thrown in a forge, I think?
I don't think we need to feed the Forge most Dragon creatures. Those patterns came with the Forge by default.
 
I think we could make just about any kind of drake tbh, yeah. It's not really complex compared to producing giant murderbeasts (or actual True Dragons with unique abilities/magic).
 
While we have the Wild Hunt here...you think we can ask them to find us some creatures with some templates for the forge? For payment of course.
 
What about using a Forest Drake as the chasiss? That's CR 4:

Then Advanced (+1 CR), Greenbound (+2 CR), and Quickling (+3 CR), plus Feral Dragon (-4 CR).

That brings its total CR to 6. Then we can add 18 Racial HD to increase its CR by +9, to a total of 15. It would then coincidentally have the same number of HD as the Seilenos.

It's nicely thematic, and it would be the fastest creature among the Hunt, with a ground speed of 120, a flying speed of 240, and a swimming speed of 120.
I'm down for this.

[X] Goldfish
 
[X] A Mount for Papa Satyr
-[X] Advanced (+1 CR) Greenbound (+2 CR) Quickling (+3 CR) Feral Dragon (-4 CR) Forest Drake (CR 4) [+18 Racial Hit Dice] = (CR 15)
--[X] This mount will be patterned after a Dragon but will in truth be a Plant creature, able to seamlessly blend into surrounding foliage. Blessed with keen senses (Low-light Vision, Darkvision, Tremorsense, and Scent), it will be an asset on any hunt. Not only will it be incredibly fast on the ground, able to move about on the forest floor, open plains, or mountainside faster than any common steed (120ft ground speed), its flight speed will rival the fastest of Wyrms (240ft flying). Not only at home on land or in the air, it can exist just as easily beneath the waves, hunting aquatic prey with unnatural grace and speed (120ft swimming).
-[X] Cost: 28,800 IM
 
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