@Goldfish The medal isn't necessarily required for this case, unless he managed to somehow improve Life Quality beyond the natural cap for Lys which would be an extreme example of meritorious service.

The rest is quite good though, recognition in the Imperial Times means that he'll get a good dose of fame still, while also enjoying the material rewards.
Ya'll make a good point. Swapping my vote over to @incama's version, @Massgamer, @Duesal, @Nickan, @Tomcost, @F0lkL0re, @SeekerofLight.

[X] incama
 
[X] Encouraging Competence but not too much.
-[X] A substantial cash bonus (2,000 IM)
-[X] Recognition in the next issue of the Imperial Times


an award for doing their job well seems like too much to me.
edit: added the "to me".

Mind editing in our next priority in addition to this?

[ ] Have that conversation with Lord Andrew Dayne now that he's had some time to gain perspective.

Just to get it out of the way.
 
[X] Goldfish

Honestly, faking a daemonic cult is very clever in some ways. Of course Divinations say he's innocent, the daemons are Mind Blanked!
But you'll want some very good agents planting evidence, or perhaps memory manipulation to convince the man that he is guilty. Simply using false accusations and shitty proof won't cut it against our magically-backed Inquisitorial investigators.
 
Here's my first iteration of a Watchman creature, the Vigilant Briar, intended mainly for assignments on land. I almost forgot about these, @egoo, but then I had a brainwave.

It uses the Child of the Briar as a base chassis, with +4 Racial Hit Dice to get it to the minimum 6 HD for the Watchman template. As Tiny-sized Plant creatures, Children of the Briar can easily hide in very small spaces without being noticed and can blend into foliage quite well. This also directly translate into a good bonus (+8) for Hide and Move Silently. I've got their feat and skill selections mono-focused on perception and stealth to make them even more effective at their job. They're definitely not intended for any kind of combat, after all. Add on Telepathy to allow them to silently communicate with nearby allies and benefit from the Mindsight feat and these little guys are an even greater asset to any group they accompany.

As CR 4 creatures with the Telepathy upgrade, we can grow each of them for just 660 IM. If we decided to grow 200 of them next month, that would only cost 132,000 IM. An aquatic version would be just as simple and cheap. An aerial version would take a bit of finagling, however, and would probably be better to use a different base creature chassis.
Vigilant Briar
Watchman Child of the Briar (+4 RHD) - CR 4
Size/Type:
Tiny Plant
Hit Dice: 6d8 (30) + 18 (CON) = 48 HP
Initiative: +3 (DEX)
Speed: 40 ft., Climb 20 ft.
Armor Class: 21 (+2 Size, +3 Dex, +6 Natural), Touch 15, Flat-Footed 18
Base Attack/Grapple: +4/+9
Full Attack: 2 claws +4 (1d2-2 plus Grab)
Space: 2-1/2 ft., Reach: 5 ft.
Special Attacks: Spitdart Tongue, Thorny Grapple, Eye Rays, Revolting Gaze, Unavoidable Gaze
Special Qualities: Telethapy 100 ft., Darkvision 60 ft., Low-light Vision, Damage Reduction 5/Cold Iron, Plant Traits (Immune Mind-Affecting, Poison, Sleep, Paralysis, Polymorph, Stunning, Critical Hits), Spell-like Abilities, All-Around Vision, Eternal Sentry, Touch the Intangible, Vulnerable to Fire (+50% damage), Vulnerability to Gaze Attacks
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 6, Dex 17, Con 17, Int 14, Wis 16, Cha 20
Skills: Climb +6, Hide +20 (+26 in forests), Listen +20, Move Silently +17 (+23 in forests), Spot +23. Racial Modifiers: +8 Climb, +6 Listen & Spot, +6 Hide & Move Silently while in a forest
Feats: Alertness, Mindsight, Skill Focus (Spot)
Languages: Briarclick (spoken only), Westerosi Common, Low Valyrian (Braavosi)
Alignment: Lawful Neutral

Telepathy (Su): Vigilant Briars can communicate Telepathically with any creature which has a language within 100 feet.

Child of the Briar:
  • Spell-Like Abilities (Sp): 6th Caster Level; 1/Day: Entangle (DC 16)
  • Briar Magic (Sp): 3/Day a Vigilant Briar can cast any cantrip from the Sorcerer/Wizard spell list (DC 15) at 6th caster level.
  • Spitdart Tongue (Ex): Every Vigilant Briar can shoot a wooden spike from its mouth every other round. Treat this as a tiny dart (1 damage, base range 20 ft.).
  • Thorny Grapple (Ex): A Vigilant Briar's long thorny limbs enable it to grapple creatures up to 2 size categories larger than itself. It adds its Dexterity modifier instead of Strength modifier to any damage inflicted while grappling.
Watchman:
  • Eternal Sentry (Ex): A Vigilant Briar does not age or breathe. It does not require food, drink, or sleep.
  • Touch the Intangible (Su): Vigilant Briars can touch, attack, and grapple Incorporeal, astral, and ethereal creatures normally.
  • All-Around Vision (Ex): A Vigilant Briar's eyes allows it to see in all directions. It also benefits from a +4 Racial bonus to Listen and Spot checks and cannot be Flanked.
  • Vulnerability to Gaze Attacks (Ex): A Vigilant Briar suffers a -4 penalty against all Gaze attacks and loses any resistance or immunity it has to the effects of a Gaze attack.
  • Spell-Like Abilities (Sp): 20th Caster Level; Constant: Detect Magic, True Seeing, At Will: Quickened Dimensional Anchor, Discern Location, Greater Teleport (self plus 50 pounds), Plane Shift (self plus 50 pounds).
  • Revolting Gaze (Su): The Vigilant Briar can make a Gaze attack against any creature within 30 feet. If the creature fails a DC 18 Fortitude save, it is Sickened for one hour.
  • Eye Rays (Su): Once every four rounds as a Standard Action, a Vigilant Briar can make a Ranged Touch Attack against all creatures within 100 ft. (make only one attack per creature). The subject takes a penalty to Constitution equal to 1d6+3 for six minutes. The subject's Constitution score cannot drop below 1. A successful DC 18 Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.
  • Unavoidable Gaze (Ex): A Vigilant Briar can actively Gaze as a Standard Action affecting all creatures within 30 feet. The opponents must attempt a saving throw but can try to avoid it via averting their eyes or wearing a blindfold (causing the Vigilant Briar to have Total Concealment from the opponent). Thus, it is possible for an opponent to have to save against a Vigilant Briar's Gaze attack twice during the same round, once before the opponent's action and once during the Briar's turn.
 
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Here's my first iteration of a Watchman creature, the Vigilant Briar, intended mainly for assignments on land. I almost forgot about these, @egoo, but then I had a brainwave.

It uses the Child of the Briar as a base chassis, with +4 Racial Hit Dice to get it to the minimum 6 HD for the Watchman template. As Tiny-sized Plant creatures, Children of the Briar can easily hide in very small spaces without being noticed and can blend into foliage quite well. This also directly translate into a good bonus (+8) for Hide and Move Silently. I've got their feat and skill selections mono-focused on perception and stealth to make them even more effective at their job. They're definitely not intended for any kind of combat, after all. Add on Telepathy to allow them to silently communicate with nearby allies and benefit from the Mindsight feat and these little guys are an even greater asset to any group they accompany.

As CR 4 creatures with the Telepathy upgrade, we can grow each of them for just 660 IM. If we decided to grow 200 of them next month, that would only cost 132,000 IM. An aquatic version would be just as simple and cheap. An aerial version would take a bit of finagling, however, and would probably be better to use a different base creature chassis.
Vigilant Briar
Watchman Child of the Briar (+4 RHD) - CR 4
Size/Type:
Tiny Plant
Hit Dice: 6d8 (30) + 18 (CON) = 48 HP
Initiative: +3 (DEX)
Speed: 40 ft., Climb 20 ft.
Armor Class: 21 (+2 Size, +3 Dex, +6 Natural), Touch 15, Flat-Footed 18
Base Attack/Grapple: +4/+9
Full Attack: 2 claws +4 (1d2-2 plus Grab)
Space: 2-1/2 ft., Reach: 5 ft.
Special Attacks: Spitdart Tongue, Thorny Grapple, Eye Rays, Revolting Gaze, Unavoidable Gaze
Special Qualities: Darkvision 60 ft., Low-light Vision, Damage Reduction 5/Cold Iron, Telethapy 100 ft., Plant Traits, Immune Mind-Affecting, Poison, Sleep, Paralysis, Polymorph, Stunning, Critical Hits, Vulnerable to Fire (+50% damage), Spell-like Abilities, All-Around Vision, Eternal Sentry, Touch the Intangible, Vulnerability to Gaze Attacks
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 6, Dex 17, Con 17, Int 14, Wis 16, Cha 20
Skills: Climb +6, Hide +20 (+26 in forests), Listen +20, Move Silently +17 (+23 in forests), Spot +23, Racial Modifiers: +8 Climb, +6 Listen & Spot, +6 Hide & Move Silently while in a forest
Feats: Alertness, Mindsight, Skill Focus (Spot)
Languages: Briarclick (spoken only), Westerosi Common, Low Valyrian (Braavosi)
Alignment: Lawful Neutral

Spitdart Tongue (Ex): Every Vigilant Briar can shoot a wooden spike from its mouth every other round. Treat this as a tiny dart (1 damage, base range 20 ft.).

Thorny Grapple (Ex): A Vigilant Briar's long thorny limbs enable it to grapple creatures up to 2 size categories larger than itself. It adds its Dexterity modifier instead of Strength modifier to any damage inflicted while grappling.

Telepathy (Su): Vigilant Briars can communicate Telepathically with any creature which has a language within 100 feet.

Watchman:
  • Eternal Sentry (Ex): A Vigilant Briar does not age or breathe. It does not require food, drink, or sleep.
  • Touch the Intangible (Su): Vigilant Briars can touch, attack, and grapple Incorporeal, astral, and ethereal creatures normally.
  • All-Around Vision (Ex): A Vigilant Briar's eyes allows it to see in all directions. It also benefits from a +4 Racial bonus to Listen and Spot checks and cannot be Flanked.
  • Vulnerability to Gaze Attacks (Ex): A Vigilant Briar suffers a -4 penalty against all Gaze attacks and loses any resistance or immunity it has to the effects of a Gaze attack.
  • Spell-Like Abilities (Sp): 20th Caster Level; Constant: Detect Magic, True Seeing, At Will: Quickened Dimensional Anchor, Discern Location, Greater Teleport (self plus 50 pounds), Plane Shift (self plus 50 pounds).
  • Revolting Gaze (Su): The Vigilant Briar can make a Gaze attack against any creature within 30 feet. If the creature fails a DC 18 Fortitude save, it is Sickened for one hour.
  • Eye Rays (Su): Once every four rounds as a Standard Action, a Vigilant Briar can make a Ranged Touch Attack against all creatures within 100 ft. (make only one attack per creature). The subject takes a penalty to Constitution equal to 1d6+3 for six minutes. The subject's Constitution score cannot drop below 1. A successful DC 18 Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.
  • Unavoidable Gaze (Ex): A Vigilant Briar can actively Gaze as a Standard Action affecting all creatures within 30 feet. The opponents must attempt a saving throw but can try to avoid it via averting their eyes or wearing a blindfold (causing the Vigilant Briar to have Total Concealment from the opponent). Thus, it is possible for an opponent to have to save against a Vigilant Briar's Gaze attack twice during the same round, once before the opponent's action and once during the Briar's turn.
We also need those Bioconstruct bodyguards with the same template, if we want to get the Erinyes off guard duty.
 
We also need those Bioconstruct bodyguards with the same template, if we want to get the Erinyes off guard duty.
I'll work on those next. Gonna use our Slayer Bio-Construct as a chassis for them, since they can remain Invisible full time.

Who watches those Watchmen? No one! 🤓
 
Divination on them is still possible though correct? Could we add Lead-infused and make them immune?
Unfortunately, we only have that template for Undead.

DIvination on them isn't that big of a deal, though, since the vast majority of our guards are just as vulnerable. These little guys are meant to detect danger, not make decisions or know sensitive information.
 
I'll work on those next. Gonna use our Slayer Bio-Construct as a chassis for them, since they can remain Invisible full time.

Who watches those Watchmen? No one! 🤓
The Commando Construct template, plus additional HD to take advantage of the three abilities that template provides, would be a good idea.

I would also suggest Resistance items on the next order for each of them, so if their PfE amulet goes down they have good saves against most of the stuff people use to disable bodyguards who literally have one job--not jobbing when their charge comes under attack.
 
The Commando Construct template, plus additional HD to take advantage of the three abilities that template provides, would be a good idea.

I would also suggest Resistance items on the next order for each of them, so if their PfE amulet goes down they have good saves against most of the stuff people use to disable bodyguards who literally have one job--not jobbing when their charge comes under attack.
Yeah, for the Bio-Construct Watchmen, they're probably going to be CR 10. It'll be worth making a small investment to equip them with some basic gear. They will be the quality to the Vigilant Briar's quantity.
 
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