- Location
- Philippines
Faking a cult on your rivals does not get someone sacrificed, it just gets them prison.
Wait, so he faked a religion too? That doesn't get sacrificed, that gets Yss'd
Faking a cult on your rivals does not get someone sacrificed, it just gets them prison.
sure, gimme a sec. I'll add it as v2.Mind editing in our next priority in addition to this?
[ ] Have that conversation with Lord Andrew Dayne now that he's had some time to gain perspective.
Just to get it out of the way.
This is epic, but can't we fit Tremorsense and scent on it? Pretty please?Here's my first iteration of a Watchman creature, the Vigilant Briar, intended mainly for assignments on land. I almost forgot about these, @egoo, but then I had a brainwave.
It uses the Child of the Briar as a base chassis, with +4 Racial Hit Dice to get it to the minimum 6 HD for the Watchman template. As Tiny-sized Plant creatures, Children of the Briar can easily hide in very small spaces without being noticed and can blend into foliage quite well. This also directly translate into a good bonus (+8) for Hide and Move Silently. I've got their feat and skill selections mono-focused on perception and stealth to make them even more effective at their job. They're definitely not intended for any kind of combat, after all. Add on Telepathy to allow them to silently communicate with nearby allies and benefit from the Mindsight feat and these little guys are an even greater asset to any group they accompany.
As CR 4 creatures with the Telepathy upgrade, we can grow each of them for just 660 IM. If we decided to grow 200 of them next month, that would only cost 132,000 IM. An aquatic version would be just as simple and cheap. An aerial version would take a bit of finagling, however, and would probably be better to use a different base creature chassis.
Vigilant Briar
Watchman Child of the Briar (+4 RHD) - CR 4
Size/Type: Tiny Plant
Hit Dice: 6d8 (30) + 18 (CON) = 48 HP
Initiative: +3 (DEX)
Speed: 40 ft., Climb 20 ft.
Armor Class: 21 (+2 Size, +3 Dex, +6 Natural), Touch 15, Flat-Footed 18
Base Attack/Grapple: +4/+9
Full Attack: 2 claws +4 (1d2-2 plus Grab)
Space: 2-1/2 ft., Reach: 5 ft.
Special Attacks: Spitdart Tongue, Thorny Grapple, Eye Rays, Revolting Gaze, Unavoidable Gaze
Special Qualities: Darkvision 60 ft., Low-light Vision, Damage Reduction 5/Cold Iron, Telethapy 100 ft., Plant Traits, Immune Mind-Affecting, Poison, Sleep, Paralysis, Polymorph, Stunning, Critical Hits, Vulnerable to Fire (+50% damage), Spell-like Abilities, All-Around Vision, Eternal Sentry, Touch the Intangible, Vulnerability to Gaze Attacks
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 6, Dex 17, Con 17, Int 14, Wis 16, Cha 20
Skills: Climb +6, Hide +20 (+26 in forests), Listen +20, Move Silently +17 (+23 in forests), Spot +23, Racial Modifiers: +8 Climb, +6 Listen & Spot, +6 Hide & Move Silently while in a forest
Feats: Alertness, Mindsight, Skill Focus (Spot)
Languages: Briarclick (spoken only), Westerosi Common, Low Valyrian (Braavosi)
Alignment: Lawful Neutral
Telepathy (Su): Vigilant Briars can communicate Telepathically with any creature which has a language within 100 feet.
Child of the Briar:
Watchman:
- Spell-Like Abilities (Sp): 6th Caster Level; 1/Day: Entangle (DC 16)
- Briar Magic (Sp): 3/Day a Vigilant Briar can cast any cantrip from the Sorcerer/Wizard spell list (DC 15) at 6th caster level.
- Spitdart Tongue (Ex): Every Vigilant Briar can shoot a wooden spike from its mouth every other round. Treat this as a tiny dart (1 damage, base range 20 ft.).
- Thorny Grapple (Ex): A Vigilant Briar's long thorny limbs enable it to grapple creatures up to 2 size categories larger than itself. It adds its Dexterity modifier instead of Strength modifier to any damage inflicted while grappling.
- Eternal Sentry (Ex): A Vigilant Briar does not age or breathe. It does not require food, drink, or sleep.
- Touch the Intangible (Su): Vigilant Briars can touch, attack, and grapple Incorporeal, astral, and ethereal creatures normally.
- All-Around Vision (Ex): A Vigilant Briar's eyes allows it to see in all directions. It also benefits from a +4 Racial bonus to Listen and Spot checks and cannot be Flanked.
- Vulnerability to Gaze Attacks (Ex): A Vigilant Briar suffers a -4 penalty against all Gaze attacks and loses any resistance or immunity it has to the effects of a Gaze attack.
- Spell-Like Abilities (Sp): 20th Caster Level; Constant: Detect Magic, True Seeing, At Will: Quickened Dimensional Anchor, Discern Location, Greater Teleport (self plus 50 pounds), Plane Shift (self plus 50 pounds).
- Revolting Gaze (Su): The Vigilant Briar can make a Gaze attack against any creature within 30 feet. If the creature fails a DC 18 Fortitude save, it is Sickened for one hour.
- Eye Rays (Su): Once every four rounds as a Standard Action, a Vigilant Briar can make a Ranged Touch Attack against all creatures within 100 ft. (make only one attack per creature). The subject takes a penalty to Constitution equal to 1d6+3 for six minutes. The subject's Constitution score cannot drop below 1. A successful DC 18 Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.
- Unavoidable Gaze (Ex): A Vigilant Briar can actively Gaze as a Standard Action affecting all creatures within 30 feet. The opponents must attempt a saving throw but can try to avoid it via averting their eyes or wearing a blindfold (causing the Vigilant Briar to have Total Concealment from the opponent). Thus, it is possible for an opponent to have to save against a Vigilant Briar's Gaze attack twice during the same round, once before the opponent's action and once during the Briar's turn.
The Vigilant Briars are the bare bones Watchmen servitor. At just 660 IM each, we can make a bunch of them for better coverage. They don't have Tremoresense or Scent, but they have incredibly high Listen and Spot bonuses for their level, which helps a lot with spotting sneaky enemies.This is epic, but can't we fit Tremorsense and scent on it? Pretty please?
Mindsight and Watchman creature are unable to get at Mindblanked (or mindless, and leaded constructs and undead) and those hiding without magic respectively.
Tremorsense is more of a priority, ofc, since it'd get at thjngs underground as much as to things underwater, iirc.
Yep. I wanted to squeeze this in for the Vigilant Briar's but there was no way to do it without pushing the CR too high. It'll fit well on some of the middle tier Watchman creatures, though.
Yep. I wanted to squeeze this in for the Vigilant Briar's but there was no way to do it without pushing the CR too high. It'll fit well on some of the middle tier Watchman creatures, though.
I don't think that would really mix, given the Umbral Stalker's Incorporeal nature and suite of abilities. It's hard to put all of your extra eyes to use when you're a shadow hidden under someone's clothing.@Goldfish, Watchman-Creature template on an Umbral Stalker - yay or nay?
Seems like the absolute most we can push on the "hiding/searching" unit.
@DragonParadox, we both fudged a bit here.As midnight tolls beyond your study window you receive more news over the whispering sands. Zherys and the Volantene mages have almost complected their study of Valyrian steel, though not without one near-fatal accident from the dangers of studying blood magic and infernal secrets.
"The Lady Sandviper might be able to derive a useful poison from the residue, and one of my would-be apprentices learned an important lesson about always having a proper healer at hand when working with half-understood magics," the message ends. You can practically hear the mage lord's dry tones in the transcribed note.
You eye the small jar of hardened glass with interest and a touch of weariness. From preliminary observations it seems to attack either the soul or the aspect of the mind concerned with the shaping of magic.
Gained Hungering Ash (Potential poison ingredient)
Secrets by Devils' Blood Wrought Progress 11/12
I don't remember exactly where the discount came from, but we should've finished this research.[] Secrets by Devils' Blood Wrought: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] Find out the mechanisms and effects of the process allowing Valyrian Steel to consume ambient magic and release it slightly changed. Potentially, VS could be used to store magical energies or to transform them to cause specific effects, also study the mechanics of the way that Valyrian Steel "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. (Progress:1210)
-[] The process of creating VS can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of VS or similar materials from scratch, without needing a pre-existing seed. (Progress:1614)
And this is just background "wards made stronger", because we have too much detail already, aye?
Points of interest until the month's end:
[Viserys]
- Diplomancing Marwyn the Archmaester
- Checking in with Ferryman for Water Elemental-forging lore.
- Another vote for summoning, since we apparently need those. See here.
[Delegated stuff (who does it though? No idea)]
- Talking to Wild Hunt, asking their services against the CoS in any manner they can provide, be it info or action.
-- We have the potential to coexist perfectly well with each other, and we can offer them more grand enemies to hunt/fight than... anyone, really.
- Grabbing non-court-aligned Fey insofar as we can while around Reach and Westeros.
[Reports]
- Inquisition and The Rogue Faceless - we are still on the semi-active lookout for those that left the Empire's borders.
- Moonsong's first foray into spehhs in a metal bawks.
- that one Moonchaser-class searching for Targ isles?
- Amrelath, Siduri, Yirten and the battle-group of Devils led by our Gelugon, doing... stuff on Plane of Fire.
- How the Lejnths summoned in the 12th month took to serving us in Gogossos -- shall we summon more if so?
- Snake Port state, the numbers of snek-people hatched, numbers of defenses too.
[Random chance-based (may not happen)]
- Chosen of Stranger making a new dead drop of materials for Chosen of Smith and us rushing to it.
- Meraxes succeeding in her Imperial Steel RA.
[Economy, Scholarum, Infrastructure, Intrigue reports]
Not even touching that, nuh-uh!
With action-scene I mean the last thing this month likely to contain a fight.@Artemis1992, we still have a few things to do IC, but otherwise, it's all-reports, aye
@DragonParadox, we both fudged a bit here.
I don't remember exactly where the discount came from, but we should've finished this research.
And this is just background "wards made stronger", because we have too much detail already, aye?
Please re-read, the "fudged up" bit was that you took the RA for VS as unfinished (11/12 whereas it should be 11/10), and I didn't correct ya in time.
- Yes, I did not feel it would help the narrative
- Good catch on the wards. Rather than retcon that update I'll give you the results of it in a few days.
Please re-read, the "fudged up" bit was that you took the RA for VS as unfinished (11/12 whereas it should be 11/10), and I didn't correct ya in time.
Beware the the servant banished and to the winds lost
Forth comes the Houseless One, deathless spite at vigil's end
In rotted heart, in frozen bone shall dwell the spirit of frost
With bitter cries and echoes into silence slain the heir must now contend
I wonder how Vee is gonna get her mythic rank. She doesn't really have a legend or story, she's just part of the group.
Expand Law Enforcement in Orange Shore (7/52) |
Establish Messenger Service in Orange Shore (21/92) |
Establish Messenger Service in Volon Therys (9/11) -> Critical Success -> Complete |
Establish Messenger Service in Valysar (3/4) -> Complications -> Previous Action Synergy -> +1 Progress -> Complete |
Establish Messenger Service in Eastern Disputed Lands (7/67) |
Establish Messenger Service in Selhorys (9/10) |
Establish Messenger Service in Volon Sar (7/6) -> Complete |