[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

We are going to need to do this at some point, because we are indeed going to rescue lots of branwashed cultists. In fact, this might have helped us with the cultists back when we liberated Torturer's Deep.
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

[X] Receive a report: Waves of Intrigue + Retroactive Commissioning in Extraplanar Cities
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

[X] Receive a report: Waves of Intrigue + Retroactive Commissioning in Extraplanar Cities
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

Yeh the more we know of the mind the easier it will be when we find mindbroken servants of other enemies
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

[X] Receive a report: Waves of Intrigue + Retroactive Commissioning in Extraplanar Cities
 
Enchantment's End

Seventh Day of the First Month 294 AC

Ashford Woods, Camp of the Thrice-Blessed

In the stories old as time and new as mirror-craft, the hardest part of all was vanquishing the monster and then the natural order of things would just reestablish itself, the living would go back to their lives, the dead would be buried, and all would be well, at least until the next story was told. Life, Mia had discovered, since putting on the sword and book seal of an inquisitor, was a lot more complicated than that, especially when the monster was human and the people he'd taken and twisted against themselves didn't really have any lives to go back to.

Thoros holding his flaming sword aloft as he cast down the false god in the name of R'hllor the Red while Umber Hasty and Gerold Dayne plowed though his half-trained guard using shield, mailed fist, and the flat of their blades because they didn't even need more to win the fight.

It hadn't been hard to find 'The Thrice Blessed'. After all, their leader had to leave a few hooks lying around to draw in new followers when he broke the old ones. 'Atreus the All-Good', or as he had admitted under interrogation while affected by truth spells 'Art the Cooper'. And he was in the habit of breaking them.

Men and women weeping openly or standing in stunned silence that the man they had come to consider a god on earth had fallen. One cook trying to kill himself with a knife before Anya disarmed him. Having to chase down families with conjured beasts through the woods for fear of the parents harming their children in their grief...

Captured Art the Cooper (Beguiler 8, 8 HD/CR7)

As she stared at the dying flames, Mia had to remind herself repeatedly why the law only mandated execution by sacrifice for those who consorted with ruinous powers, twisted gods in truth, and not just in the minds of those addled by enchantment. The same reason, really, why we don't pay lawmen or judges using the confiscated possessions of those they arrest or whom they judge, as was the case in some places. Having the folk involved in enforcing the law profiting off the punishment is a hell of a cliff to jump off of...

But the folk who thought that two-bit enchanter was a god, and treated him like it, would need a mind healer just the same as if it had been some daemon or far-spawned horror. Weeper knew what would happen to all the children he'd gotten on his followers. Would their mothers hate them for being part of the man who had raped them in body and mind or maybe worse yet try to raise them in some kind of twisted devotion of their 'martyred father'.

"Thinking of what we're going to do with the son of a bitch?" she heard Anya ask from behind her.

"Yeah, hanging seems too good for him," Mia admitted, glancing towards the crude houses of the little forest village. "Even if we get them all back to Sorcerer's Deep, or at least all who will come, we don't even know what that sort of long term enchantment does to the mind. It's going to take hundreds of sessions with mind healers to untangle it all, and you know how long the lines already are to see one. It's not like healing the body where you can try your luck with a ritual, a blessing, or a potion."

"Well, if we don't know... maybe we should find out?" Anya replied slowly after a moment. "That's one of the things the Scholarum's about isn't it, learning new things?"

"What, like a proper bit of arcane research looking into untangling enchanted folks' brains?" Mia asked dubiously. Proper arcane research went into the sort of stuff that was sometimes above even and inquisitor's pay grade.

"Might get farther than you think. I know some enchanters back in the Deep looking for a mastery project that won't risk like and limb. Shouldn't be that hard to get angels to help considering..."

They both knew that angel didn't necessarily mean what most would think when usingthe term, but most of the ones working as mind healers were selfless sorts.

"That just leaves the funding," Mia mused, with the first smile she had worn all day she added. "So how good are you at writing reports?"

The report from Ashford suggests looking into the effects of long term enchantment on the mind in order to better. Do you support it?

[] Yes (locks in a 15 Progress 8,000 IM Cost Research project for next month)

[] No, you have other priorities


OOC: I'll admit I was in a bit of a quandary about Ashford, you guys threw a lot of PCs at it, more than the fellow I had planned for it could realistically face. I could have of course made him retroactively stronger, but that just felt like cheating, like artificially increasing the DCs for something just because players tackle it at higher levels with no in story reasoning. If challenges scale perfectly to what is thrown at them than all strategy becomes pointless. So instead I made this about the aftermath. Not so much what you do with the 200 odd traumatized survivors but what their plight may suggest to the people on the spot. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

[X] Receive a report: Waves of Intrigue + Retroactive Commissioning in Extraplanar Cities
 
[X] Crake

I wonder if we should throw in a plea bargain, staying execution for life-time prison, or something of the sort.

Begulier 8 is still a considerable amount of lore that we can have him transcribe, and then use to teach our own Beguliers with.

And, like, I'm pretty sure we can't just violate his mind with a Dominate without him having consorted with any Fiends.

@DragonParadox, the reasoning for throwing so many people was, overall "Devils marked him for potential asset, we waited on this for several months, chances are, he's got some serious firepower by now".
That the encounter didn't evolve that sort of way is fine, not every battle progressively evolves, realistically.
 
@DragonParadox Idea for where that research could lead would be hitting up our Alhoon friend for supplies. Personality imprints could be used to restore a person to a state where their soul wouldn't just be frayed and held together based on what memories you try to shape with the metaphysical equivalent of razor wire. The ideal would be to retain the imprint as conscious memory with the modified/enchanted mental state being retained as less conscious memory. Like stuff a person knows from reading books or watching recordings, but without any of the emotional attachment to it.

Mechanically a negative level which could be healed naturally might do, to represent integration of the imprint over a period of time? It just doesn't make sense to make it the same as a resurrection cost, since you're not bending reality over the knee and then making the person brought back pay the cost in soulfire, you're just rebooting to factory default (or a file recovery in computer terms).

I just don't see arcane research like this working or making sense based on ritual magic. If you want Intuitive + Quick, don't also check Cheap, etc. Otherwise this is basically just streamlining memory editing, which should still take an artisan with arcane tools that can interface with a person's mind months, and arcane magic isn't as good as psionics for that, so it should still be a pretty clunky solution and imperfect, just faster than therapy.

In contrast, a backup save would be simpler, albeit it would come from a discipline we aren't anywhere near experts in.
 
@DragonParadox, the reasoning for throwing so many people was, overall "Devils marked him for potential asset, we waited on this for several months, chances are, he's got some serious firepower by now".
That the encounter didn't evolve that sort of way is fine, not every battle progressively evolves, realistically.

As a strategy that made perfect sense, but background rolls and the plans of said devils did not support recruiting him.

@DragonParadox Idea for where that research could lead would be hitting up our Alhoon friend for supplies. Personality imprints could be used to restore a person to a state where their soul wouldn't just be frayed and held together based on what memories you try to shape with the metaphysical equivalent of razor wire. The ideal would be to retain the imprint as conscious memory with the modified/enchanted mental state being retained as less conscious memory. Like stuff a person knows from reading books or watching recordings, but without any of the emotional attachment to it.

Mechanically a negative level which could be healed naturally might do, to represent integration of the imprint over a period of time? It just doesn't make sense to make it the same as a resurrection cost, since you're not bending reality over the knee and then making the person brought back pay the cost in soulfire, you're just rebooting to factory default (or a file recovery in computer terms).

I just don't see arcane research like this working or making sense based on ritual magic. If you want Intuitive + Quick, don't also check Cheap, etc. Otherwise this is basically just streamlining memory editing, which should still take an artisan with arcane tools that can interface with a person's mind months, and arcane magic isn't as good as psionics for that, so it should still be a pretty clunky solution and imperfect, just faster than therapy.

In contrast, a backup save would be simpler, albeit it would come from a discipline we aren't anywhere near experts in.

This all make sense for a more comprehensive solution, but I did not really have rituals in mind when I put this forward, just the study of psychology when it comes to long-term enchantment use. The Scholarum enchanters would only be there to provide test spells for various spans of time.
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

I love playing Beguilers, but I'm also absolutely horrified by the implications of mind control and always try to make my characters as immune to it as possible.
 
Here's what I have so far for our retroactive item commissions for Vialesk and the Opaline Vault. This mainly continues the stockpiling of useful items for our people (I want to be able to issue every Inquisition agent at least the barebones basic gear they need to do their jobs) and strategic assets like our single-use charms (Plane Shift, Teleport, & Sending) which we give out like candy. There are also 10 sets of Titan's Tools in the Opaline Vault order, which will bring us up to a total of 26 sets once they are complete. With the conquest of Westeros coming in a few months, we're going to need them to get the continent up to spec.

@BronzeTongue, I'm getting us started on the Soul Vault items you mentioned, as well as slotless anklet versions of the Sandals of Quick Reaction.

Anyone have anything they think should be added?

[] Vialesk Enchanted Item Commission (8th day of the 1st month, 294 AC]
-[] x8 Mind Blank Rings: 11,000 IM each (Total: 88,000 IM)
-[] x30 +1 Soulfire Mithral Bracers - 5,000 IM each (Total: 150,000 IM)
-[] x40 Vial of Efficacious Medicine - 1,400 IM each (Total: 56,000 IM)
-[] x20 Ring of Soul Vault (Slotless) - 9,000 IM each (Total: 90,000 IM)
-[] x20 Anklets of Quick Reaction (Slotless) - 1,600 IM each (Total: 32,000 IM)
-[] x20 Ring of Counterspells (Slotless) - 8,000 IM each (Total: 160,000 IM)
-[] Permanency Scrolls:
--[] 3rd Level: x5 - 15,000 IM each (Total: 75,000 IM)
-[] Metamagic Gems:
--[] x40 Enlarging Amethyst: 200 IM each (Total: 8,000 IM)
--[] x40 Extending Garnet: 200 IM each (Total: 8,000 IM)
--[] x40 Silent Spinel: 200 IM each (Total: 8,000 IM)
--[] x40 Still Amber: 200 IM each (Total: 8,000 IM)
--[] x10 Maximizing Sapphire: 800 IM each (Total: 8,000 IM)
--[] x10 Widening Emerald: 800 IM each (Total: 8,000 IM)
--[] x10 Quickening Diamond: 1,000 IM each (Total: 10,000 IM)
-[] TOTAL: 687,000 IM

[] Opaline Vault Enchanted Item Commission (19th day of the 1st month, 294 AC]
-[] x10 Titan's Tool: Cost: 40,000 per set (Total: 400,000 IM)
-[] x4 Gemcarver's Tools - 1,800 IM each (Total: 7,200 IM)
-[] x4 Jeweler's Loupe (+10 Competence bonus to Craft (Jewelry) - 2,000 IM each (Total: 8,000 IM)
-[] x100 Healing Belts: Cost: 150 IM each (Total: 15,000 IM)
-[] x50 Handy Haversack: Cost: 400 IM each (Total: 20,000 IM)
-[] x50 Earrings of Arcane Acuity: Cost 680 IM each (Total: 34,000 IM)
-[] x100 Rings of Protection from Evil: Cost: 800 IM each (Total: 80,000 IM)
-[] x30 Restorative Ointment: Cost: 800 IM each (Total: 24,000 IM)
-[] x1 Greater Delayed Spell Metamagic Rod: Cost: 4,900 IM
-[] Single-Use Charms
--[] x50 Brilliant Barrier Charms: 280 IM each (Total: 14,000 IM)
--[] x50 Sending Stones: 280 IM each (Total: 14,000 IM)
--[] x50 Teleport Charms: 450 IM each (Total: 22,500 IM)
--[] x50 Plane Shift Charms: 450 IM each (Total: 22,500 IM)
--[] x20 Blinding Glory Charms: 765 IM each (Total: 15,300 IM)
-[] TOTAL: 679,400 IM

[] Sarell Level Up
-[] Class: +1 Paladin of Tyranny
-[] Skills (6 points): +1 Concentration, +1 Knowledge (the Planes), +1 Listen, +1 Search, +1 Sense Motive, +1 Spot
-[] Scales of Life: Lay on Hand
 
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Oho! He declared himself a god? He can't be sacrificed by our laws, but we do have a giant scaly one who happens to hate false gods...

More's the pity.

[X] Crake
 
Here's what I have so far for our retroactive item commissions for Vialesk and the Opaline Vault. This mainly continues the stockpiling of useful items for our people (I want to be able to issue every Inquisition agent at least the barebones basic gear they need to do their jobs) and strategic assets like our single-use charms (Plane Shift, Teleport, & Sending) which we give out like candy. There are also 10 sets of Titan's Tools in the Opaline Vault order, which will bring us up to a total of 26 sets once they are complete. With the conquest of Westeros coming in a few months, we're going to need them to get the continent up to spec.

@BronzeTongue, I'm getting us started on the Soul Vault items you mentioned, as well as slotless anklet versions of the Sandals of Quick Reaction.

Anyone have anything they think should be added?

[] Vialesk Enchanted Item Commission (8th day of the 1st month, 294 AC]
-[] x8 Mind Blank Rings: 11,000 IM each (Total: 88,000 IM)
-[] x30 +1 Soulfire Mithral Bracers - 5,000 IM each (Total: 150,000 IM)
-[] x40 Vial of Efficacious Medicine - 1,400 IM each (Total: 56,000 IM)
-[] x20 Ring of Soul Vault (Slotless) - 9,000 IM each (Total: 90,000 IM)
-[] x20 Anklets of Quick Reaction (Slotless) - 1,600 IM each (Total: 32,000 IM)
-[] Single-Use Charms
--[] x50 Teleport Charms: 450 IM each (Total: 22,500 IM)
--[] x50 Plane Shift Charms: 450 IM each (Total: 22,500 IM)
--[] x50 Sending Stones: 280 IM each (Total: 14,000 IM)
-[] Permanency Scrolls:
--[] 3rd Level: x5 - 15,000 IM each (Total: 75,000 IM)
-[] TOTAL: 550,000 IM

[] Opaline Vault Enchanted Item Commission (19th day of the 1st month, 294 AC]
-[] 10 Titan's Tool: Cost: 40,000 per set (Total: 400,000 IM)
-[] 100 Healing Belts: Cost: 150 IM each (Total: 15,000 IM)
-[] 50 Handy Haversack: Cost: 400 IM each (Total: 20,000 IM)
-[] 50 Earrings of Arcane Acuity: Cost 680 IM each (Total: 34,000 IM)
-[] 100 Rings of Protection from Evil: Cost: 800 IM each (Total: 80,000 IM)
-[] 20 Restorative Ointment: Cost: 800 IM each (Total: 16,000 IM)
-[] 1 Greater Delayed Spell Metamagic Rod: Cost: 4,900 IM
-[] TOTAL: 569,900 IM
Brilliant Barrier charms.

I'm trying to think of other stuff, but yeah.
 
[X] Yes (locks in a 15 Progress 8000 IM Cost Research project for next month)

[X] Receive a report: Waves of Intrigue + Retroactive Commissioning in Extraplanar Cities
 
@Goldfish DP allowed metamagic gems
Thanks for the reminder. I've added a bunch of them to the proposal as well.

-[] Metamagic Gems:
--[] x40 Enlarging Amethyst: 200 IM each (Total: 8,000 IM)
--[] x40 Extending Garnet: 200 IM each (Total: 8,000 IM)
--[] x40 Silent Spinel: 200 IM each (Total: 8,000 IM)
--[] x40 Still Amber: 200 IM each (Total: 8,000 IM)
--[] x10 Maximizing Sapphire: 800 IM each (Total: 8,000 IM)
--[] x10 Widening Emerald: 800 IM each (Total: 8,000 IM)
--[] x10 Quickening Diamond: 1,000 IM each (Total: 10,000 IM)


Also reminder about Serells lvl up
And thanks for another reminder! :p

Her level up is very simple, just adding some skill points, so I'll go ahead and write one up for her to add to the proposal.
 
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