[X] Full command for now, assuming a surprise attack. With an expected attack, it will have to be hashed out to suit the specific situation and whatever reinforcements you would send. Long term, these troops would be under Legion command, once you can act openly, with the commander working closely with him.
 
In Most Uncommon Company

Fifteenth Day of the First Month 294 AC

The Seeker accompanies you from the courtyard, it's cloak billowing in the afternoon breeze. By the time you make it back into the keep, however, it had taken on a glamored form possessed of only two arms, though as ever, the face it adopts is not one to incline strangers to chat. By contrast, the pair of mind dragons show up in human form with their hair dyed brilliant blue after the Tyroshi fashion and wearing layered veils in the manner of the Djinn lords. A more obvious set of spies you would have a hard time contemplating...

"We are hiding in plain sight," one of the pair tries at your look in askance.

"Try to look a bit more plain then," you offer struggling not to smile. It is sometimes easy to forget how young they are, but at times like these it is plain as the sun in the sky.

There is a knock on the window behind you.

You do not turn around. "Come in, Kira, we were just getting ready to depart." Hopefully.

The incarnate floats in, gigging and wholly unrepentant. Ser Richard murmurs something almost inaudible from the back of the room and you suspect the trio of furies who entered with him would join him if they needed to make use of something as crude as words to mark their displeasure.

Qyburn and company drift in shortly afterwards... well as much as an animate corpse encased in hardened steel can drift at least, but its guiding intelligence does seem to be looking around with genuine interest, quickly striking up a conversation with Kira about the potential dangers of Oldtown and the worth of enemies remains once slain.

"I'm glad there won't be quite so many of us in lord Hightower's solar," your mother says diplomatically. She had obviously thought the better than attempting to curb the increasingly bloody conversation.

Danar and Alyssa are the last into the meeting, looking more lighthearted after spending some time with their daughter. "Oldtown, eh?" the Skagosi asks. "Dangerous place, I heard, though I'm betting not as much as all of us."

"Best not to put that to the test," you reply even as everyone joins in a circle for the journey, living and dead, mortal and immortal.

***​

The stone flies from under your feet and you are suddenly in an alley near the Honeywine, the Quill and Tankard just barely in sight. "Ah," Qyburn sighs. "This brings back memories."

"Good ones?" Danar asks, curious in spite of himself about the soft spoken flesh-smith whom even the younger dragons treat with the respect of a favored uncle.

"Remarkable ones," he replies. Osryx and the Mind dragons all nod in understanding, while the skald seems to think the better of asking any further questions, at least for now. An excess of caution is not in his nature, you know.

While Qyburn and company go about their business through the winding streets, and Elaheh ventures below them, the the others slip into the city to begin their own investigations regarding what has gone on in the Reach in recent days, leaving only you and Ser Richard to head towards the Hightower itself and receive news from its lord.

***​

Baelor Hightower greets you with a smile worthy of his more common moniker, though from the stacks of parchment hastily tucked out of sight, you suspect he would have circles under his eyes were it not for the band of enchanted sliver you spy upon his left hand. Although you cannot read its aura, you can certainly read the Shaitan script on it, a ring of sustenance. "I must warn you, my lord, that even with twenty two hours awake every day, there still do not seem to be enough of them," you offer in jest.

"Alas, Your Grace, that I have already discovered," he replies ruefully. "To what do I owe the honor of your company?"

You go on to explain that you have some idea how to improve the city's defenses, particularly in the sewers and catacombs, adding however, that such alterations will not be easy to enact. From simple purification rings to lead-lined chambers and corridors, to making use of Green-born servitors immune to enchantment and other powers of the mind, to soul-forged unliving driven by puppeteer molds, there is much you could to to make Oldtown safer and you do not hesitate in naming any of those means plainly.

"The Lantern bearers, while excellent at their current task, would not be able to stem an all out assault from the sea," you finish simply. "I need them to help keep any inquisitive souls away from the underground works while these defenses are put in place."

"Of course..." He shakes his head. "Strange business having to secretly set up protections against the enemies of all, but hopefully that will not last much longer. I do have one question for you before we continue. Broadly speaking, how much authority will I have over these defenders of Oldtown? I have seen battle before, if not of this sort, and I know how important it is to have a clear line of local command in case of sudden attack."

What do you reply?

[] Write in

OOC: Hope this does not jump around too much while I was getting everyone to where they needed to go with a bit of interaction to keep things flowing. Not yet edited.
Here's an edited version of the chapter, DP.

EDIT: Oops, looks like I was a bit too slow this time. It's the thought that counts! 🤓
 
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[X] Azel

Maxim 2: "A Sergeant in motion outranks a Lieutenant who doesn't know what's going on."

More importantly Maxim 3: "An ordnance technician at a dead run outranks everybody."

Simply put, if shit goes down he's here and we probably won't be. We may take command once we get here, but until then he has to keep everyone alive.
 
The implicit question is more how much military power he can expect to have in comparison to the central government in the future. The answer being: Not much.
We are basically parking an army in his city, one which will be loyal to us, not him.

But there's really no sugarcoating that fact and I feel he will appreciate it more that we are up-front about it then dancing around the issue as if he was an idiot that couldn't figure out the implications of this move.
 
[X] Azel

The implicit question is more how much military power he can expect to have in comparison to the central government in the future. The answer being: Not much.
We are basically parking an army in his city, one which will be loyal to us, not him.

But there's really no sugarcoating that fact and I feel he will appreciate it more that we are up-front about it then dancing around the issue as if he was an idiot that couldn't figure out the implications of this move.
There's no real good way to be diplomatic about this other than to not linger on it. We are basically saying that he's incapable of protecting his city from concentrated assaults from the sea horrors.

His first reaction was "am I going to be sidelined entirely from its defense, then", not being offended at what he knows to be true.

Our response was "yeah, within reason, you have field command at the moment, but you used to defend your subjects on a relatively level playing field. Now that the playing field is no longer level and you aren't simply fighting other human nobles for ownership of the land plus rule of the people in it, decentralizing my command structure by giving you indefinite and permanent control over troops I paid for seems pretty stupid".

Altogether, a pretty reasonable dialogue, if not one easy to swallow.
 
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Hmmm... I'm trying to put together a vote for Mereth, but I think I need to review her sheet because I'm not sure what maneuver she should learn...
 
Hmmm... I'm trying to put together a vote for Mereth, but I think I need to review her sheet because I'm not sure what maneuver she should learn...
Whew, looking over Mereth's sheet is making my brain itch. Once we take care of her level up vote, I'm giving her sheet a makeover.
 
Hmmm... I'm trying to put together a vote for Mereth, but I think I need to review her sheet because I'm not sure what maneuver she should learn...
I'm thinking Wind Tunnel or Searing Break.


Solar Wind – d20PFSRD


Wind Tunnel would let Mereth reliably attack using her bow from extreme range while completely ignoring cover, while Searing Break would let her pile a bunch more Fire damage on a target.
 
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Vote closed.
Adhoc vote count started by DragonParadox on May 15, 2020 at 4:41 PM, finished with 22 posts and 16 votes.
 
We also need to take a look at Yrael's sheet.
His sheet needs to be updated, but he himself also needs a serious rebuild. IIRC, DP said a while back that he was due for one, and that all he needed was a significant enough event to catalyze it. I think there have been two or three qualifiers in recent months.
 
His sheet needs to be updated, but he himself also needs a serious rebuild. IIRC, DP said a while back that he was due for one, and that all he needed was a significant enough event to catalyze it. I think there have been two or three qualifiers in recent months.
That alongside gear. Adamantine fullplate, Valyrian Steel greatsword, whatever other goodies we give to concept clerics, etc.
 
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