@DragonParadox, if we Imbue several Giants with Risen Road spells (provided by Viserys, Lya, and Dany), with buffs to caster level (from Beads of Karma, the +2 from Wild Arcana or Inspired Spell, and Harmonic Chorus), each spell could easily last 24+ hours and provide 240+ feet of continuously moving roadway. That would make terrain a non-issue, as if they were traveling on a perfectly straight and smooth modern highway, and it allows those in the roads to travel at a Hustle, which is essentially twice their walking speed.

Add the effects of a Banner of Swiftness to remove the need for Constitution checks to avoid nonlethal damage and fatigue and we'll be moving pretty quick.

60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
 
60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
We should make it ludicrously fast.

That's about 200 miles of distance, if we take in to account doubled walking speed with no impediments for detours that's a straight path to it.

At a hustle that should be 64 miles per day, so we should make it in a bit over three?
 
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We should make it ludicrously fast.

That's about 200 miles of distance, if we take in to account doubled walking speed with no impediments for detours that's a straight path to it.

At a hustle that should be 64 miles per day, so we should make it in a bit over three?
A hustling speed for a creature with a base speed of 30 is 6 mph. Mammoths have a base speed of 40, meaning they can hustle at 8 mph. With the benefits from Risen Road spells and Banners of Swiftness, they should be able to go for at least 16 hours, so rather than 64 miles in a day, they could do 128 miles. Large-sized Giants also have a base movement speed of 40.

With breaks to rest and graze, I think this could be done in two days.
 
well that makes it a lot easyer, we can then come back to poke the place at a later date tho we should have Bloodraven keep an eye on it just in case Winter wants to try to do something to the location
 
A hustling speed for a creature with a base speed of 30 is 6 mph. Mammoths have a base speed of 40, meaning they can hustle at 8 mph. With the benefits from Risen Road spells and Banners of Swiftness, they should be able to go for at least 16 hours, so rather than 64 miles in a day, they could do 128 miles. Large-sized Giants also have a base movement speed of 40.

With breaks to rest and graze, I think this could be done in two days.
If this will just take two days, we could probably afford the detour... it hurts a bit, but we probably would have wasted that time on something frivolous anyway.

Next time some side-quest detour comes up, we could just defer it to next month? :V
 
Another thing to consider which I'm sure @DragonParadox is aware of. Because we're Mindblanked, the Cold Ones can't use divination to place assets in our path in advance. Definitely not since it would involve the Void giving the OG a free pass to use their power to see through Mind Blanks themselves. And... yeah, no way in hell.

Which means if the party moves fast enough, we could probably outrun any response they could send our way.
 
@DragonParadox, if we Imbue several Giants with Risen Road spells (provided by Viserys, Lya, and Dany), with buffs to caster level (from Beads of Karma, the +2 from Wild Arcana or Inspired Spell, and Harmonic Chorus), each spell could easily last 24+ hours and provide 240+ feet of continuously moving roadway. That would make terrain a non-issue, as if they were traveling on a perfectly straight and smooth modern highway, and it allows those in the roads to travel at a Hustle, which is essentially twice their walking speed.

Add the effects of a Banner of Swiftness to remove the need for Constitution checks to avoid nonlethal damage and fatigue and we'll be moving pretty quick.

60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?

That would cut the journey to 3.5 days overall.
 
@DragonParadox, if we Imbue several Giants with Risen Road spells (provided by Viserys, Lya, and Dany), with buffs to caster level (from Beads of Karma, the +2 from Wild Arcana or Inspired Spell, and Harmonic Chorus), each spell could easily last 24+ hours and provide 240+ feet of continuously moving roadway. That would make terrain a non-issue, as if they were traveling on a perfectly straight and smooth modern highway, and it allows those in the roads to travel at a Hustle, which is essentially twice their walking speed.

Add the effects of a Banner of Swiftness to remove the need for Constitution checks to avoid nonlethal damage and fatigue and we'll be moving pretty quick.

60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
This is fantastic, @Goldfish. Great find.

[X] Goldfish
 
[X] Use a combination of imbued Risen Road spells with one or more Lord's Banners of Swiftness to reduce the travel time of the Giants and their mammoths to Castle Black.
-[X] We will also borrow one of the Valyrian Steel PfE banners from a Legion to protect the migration while placing several Celestial Brilliance spells to blanket them, plus a Blinding Glory spell. We will also cast a Magic Army spell on the Giants each day so they will all be armed with +4 weapons during the migration.
 
@DragonParadox, have any of the giants expressed interest in joining us to fight the Others? It's fine if they haven't, but if they have there is lots of bling we can deck them out in.
 
[X] Goldfish

Lets get this refugee train rolling.

Edit: if it is possible, the Nightwatch could use the Giants could help to build up the wall.
 
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@Goldfish
As I read it your Risen Road spell does not really change the landscape, only allow people in the affected area a straight march.
People outside the effect are explicitly back to normal conditions.

So all giants and mammoths have to be inside the aoe for this to work.
Can we get this done?
 
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