[X] Crake

@DragonParadox, OOC would you mind telling us how to make a Wildfire Orb? We've had the necessary information for a while now via the Tome of the Cabal Devil: Volume I. Having that for Viserys in future actions against the Court of Winter would be very useful. Hell, Melisandre might benefit as well.

Sure. There are three parts to it:
  1. Enchanting: It is made like any greater metamagic rod with afferent costs
  2. Alchemy: You need 5000 IM worth of wildfire (the good kind you have not what the Pyromancers' Guild made)
  3. Ritual: The sacrifice of 200 HD of sentient beings (INT 3+)*
*Note on the ritual, any being sacrificed here has a small chance to cross back over the veil as (potentially fire-aspected) undead within 3-7 days of the ritual being enacted.
 
Sure. There are three parts to it:
  1. Enchanting: It is made like any greater metamagic rod with afferent costs
  2. Alchemy: You need 5000 IM worth of wildfire (the good kind you have not what the Pyromancers' Guild made)
  3. Ritual: The sacrifice of 200 HD of sentient beings (INT 3+)*
*Note on the ritual, any being sacrificed here has a small chance to cross back over the veil as (potentially fire-aspected) undead within 3-7 days of the ritual being enacted.
Wait. So we learn how to add fire-templates to undead for free if we make one?

Sweet.
 
Sure. There are three parts to it:
  1. Enchanting: It is made like any greater metamagic rod with afferent costs
  2. Alchemy: You need 5000 IM worth of wildfire (the good kind you have not what the Pyromancers' Guild made)
  3. Ritual: The sacrifice of 200 HD of sentient beings (INT 3+)*
*Note on the ritual, any being sacrificed here has a small chance to cross back over the veil as (potentially fire-aspected) undead within 3-7 days of the ritual being enacted.
Ha, even the sacrifice part is perfectly doable. Thank you enemies of the Imperium.

Continuing on the topic of wildfire, we know that there is supposedly a "pure" version of it that Valyria once possessed that the devils were trying to get.

1. What is the progress for a research action to refine the wildfire we have even further?
2. Is this something we can ask Saenena or Malarys about? Is this something we can ask Meraxes or Syrax about? Even bare rumors gives us an idea of where to look if nothing else.
 
Wait. So we learn how to add fire-templates to undead for free if we make one?

Sweet.

Well they will be rather hostile and they won't conveniently show up right on the ritual site all the time but otherwise yes

Ha, even the sacrifice part is perfectly doable. Thank you enemies of the Imperium.

Continuing on the topic of wildfire, we know that there is supposedly a "pure" version of it that Valyria once possessed that the devils were trying to get.

1. What is the progress for a research action to refine the wildfire we have even further?
2. Is this something we can ask Saenena or Malarys about? Is this something we can ask Meraxes or Syrax about? Even bare rumors gives us an idea of where to look if nothing else.
  1. I need to make a research action
  2. Syrax would be able to point you in the right direction
 
Unfortunately I do not think I can manage a third update tonight guys. Talking to Melisandre will go into her background and there is a lot of world-building and character interaction there I would like to explore properly not when half-asleep at the keyboard.
 
Here's Moonsong's updated character sheet, along with the gear upgrades she's getting this month.

With her social skills, she's now almost as good a diplomancer as Viserys, and becoming a Suzerain creature has given her some really neat abilities. Inspiring Example will do amazing things for nearby allies, such as the Moonchaser's bridge crew.
Inspiring Example (Ex): Each ally within 60 feet of Moonsong that can see or hear her gains a +10 Morale bonus (Charisma modifier) on all Attack and Damage rolls, checks, and saves so long as she is alive.
Welcome to the big leagues, Moonsong.

Moonsong the Liminal Sprite Bard
Tiny/Medium Fey (Liminal Sprite, Variant Suzerain Creature)
Hit Dice: 3d6 [Liminal Sprite] +10d6 [Bard] + 65 (CON) = 113 HP
Initiative: +7/+5
Speed: 30 ft.(40 ft.), fly 70 ft. (Good)
Armor Class: Tiny (31; Touch 23, Flat-Footed 24 [+7 Armor, +7 Dex, +1 Natural, +2 size, +4 Deflection]) or Medium (27; Touch 19, Flat-Footed 22 [+7 Armor, +5 Dex, +1 Natural, +4 Deflection]); +2 vs Undead OR +4 vs Incorporeal Undead
Base Attack/Grapple: Tiny (+9/+0) or Medium (+9/+10)
Attack: Valyrian Steel Rapier or Dagger (+2): Tiny (+20 [1d4+1; 18-20/×2]) or Medium (+16 [1d6+3; 18-20/×2])
Full Attack: Valyrian Steel Rapier or Dagger (+2): Tiny (+20/+15 [1d4+1; 18-20/×2]) or Medium (+16/+11 [1d6+3; 18-20/×2])
Space/Reach: Tiny (2ft./0ft.) or Medium (5ft./5ft.)
Special Attacks: Repartee, Spell-like Abilities, Bardic Music (Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Inspire Greatness, Suggestion [DC 25])
Special Qualities: Low-Light Vision, DR 10/Cold Iron, SR 23, Cold & Electricity Resistance 5
Saves: Tiny/Medium (Fort +15, Ref +23/+21, Will +21)
Immunities: Possession/Mental Control, Baleful Polymorph[Single use], All Mind-Affecting Effects, Divination, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Abilities: Str 8(12), Dex 24 (18+6)[20], Con 20 (14+6), Int 20, Wis 20 (16+4), Cha 30 (24+6)
Skills: Diplomacy +44 (16+10+8+10), Escape Artist +23/+21 (16+7/+5), Knowledge (Geography) +15 (10+5), Hide +31/+21 (24/16+7/+5), Listen +21 (16+5), Move Silently +31/+21 (24/16+7/+5), Perform (Comedy) +50 (16+10+14+10), Perform (String Instruments) +18 (8+10), Profession (Officer) +31 (16+5+10), Sense Motive +21 (16+5), Sleight of Hand +12/+10 (5+7/+5), Spot +21 (16+5)
Skill Tricks: Social Recovery
Languages: Draconic, Low Valyrian (Braavosi, Stepstones), Sylvan, Westerosi Common
Feats: Expanded Arcana (Detect Ship, Heroism), Practiced Spellcaster, Spellcasting Prodigy, Versatile Spellcaster, Weapon Finesse
Alignment: Chaotic Neutral

Repartee (Su): 3/Day, when a Liminal Sprite successfully aids another creature's Charisma-based skill check, the creature gains a +2d4 bonus on the skill check instead of the normal +2 bonus. A creature can receive this bonus from only one Liminal Sprite per skill check.

Versatile Performance (Ex): A Liminal Sprite can use its bonus for Perform(Comedy) in place of its bonus for Bluff and Intimidate. When substituting in this way, the Liminal Sprite uses its total bonus for Perform(Comedy), including any class skill bonus, in place of the associated skill's total bonus.

Dauntless Courage (Ex): Moonsong is immune to Fear. In addition, any allies within 30 feet that view her as their leader are Immune to Fear effects.

Enchanting Presence (Su): The first time a creature comes within 30 feet of Moonsong, its attitude towards her shifts one category toward the positive, if it was not initially hostile (DC 25 Will save negates). This shift can be further modified by Moonsong's actions, or it might change over time naturally. The creature must be able to see, hear, or otherwise notice Moonsong to be affected. This is a Mind-Affecting enchantment effect.

Inspiring Example (Ex): Each ally within 60 feet of Moonsong that can see or hear her gains a +10 Morale bonus (Charisma modifier) on all Attack and Damage rolls, checks, and saves so long as she is alive.

Stirring Speech (Su): As a Standard Action, Moonsong can Inspire Greatness (as the Bard ability) in her allies within 30 ft. up to 10 times per day (Charisma bonus).

Bardic Music (Su): Countersong, Fascinate, Inspire Courage(+2), Inspire Competence, Suggestion[DC 25] (10/Day)

Spell-Like Abilities (Caster Level 13):
At Will: Daze (DC 20), Prestidigitation
3/Day: Fumbletongue (DC 21), Invisibility (self only), Memory Lapse (DC 21)

Bard Spells Known (Caster Level 13): Spell DC = 10 + 10(CHA) + 1(SP) = 21 + Spell Level
Level 0: Detect Magic, Ghost Sound, Light, Mage Hand, No Light, Songbird (3/Day)
Level 1: Clarion Call, Cure Light Wounds, Hideous Laughter, Magic Missile(RotF), Silent Image, Undersong (3+3/Day)
Level 2: Glitterdust, Heroism, Mirror Image, Tactical Acumen, Tongues (3+3/Day)
Level 3: Air of Nobility, Alter Fortune, Confusion, Detect Ship, Dispel Magic, Fireball(RotF) (2+3/Day)
Level 4: Freedom of Movement(RotF), Fugue, Sirine's Grace (0+2/Day)

Grimoire of High Arcana:
Level 1: Cultural Adaptation, Friendly Face, Moment of Greatness, Shield
Level 2: Elation, Full Pouch
Level 3: See Invisibility


Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +6 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Cloak of Paradise: +6 Charisma
  • 3/Day the wearer can, as an Immediate Action, force an enemy to re-roll a successful saving throw made against an Illusion spell she cast.
Djezet Skin Armor: When unattended, Djezet Skin appears as a curiously smooth sphere of rust-red metal. When it's held and a command word is spoken, the armor oozes across the wearer's body like a second skin. The armor can be removed as a Free Action by stepping out of it, causing it to pool on the floor.
  1. Djezet skin acts as a suit of +5 Leather Armor, except it is made of metal (and thus Druids cannot wear it) and has no Armor Check Penalty and a 0% chance of Arcane Spell Failure.
  2. The wearer gains a +5 Circumstance bonus on Diplomacy checks to make requests of creatures with an attitude of Friendly or Helpful.
Gloves of the Starry Sky: +6 Dexterity
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
  3. 5/Day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Greater Amulet of Protection from Evil: +5 Resistance bonus to saving throws
  1. Convert any spell of 4th level and above to Freedom of Movement.
  2. Hold breath for up to 12 hours before having to make a Constitution check.
  3. 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  4. Undead creatures attempting to strike you suffer a -2 penalty to Attack rolls, or -4 to Attack rolls made by Incorporeal Undead. Undead gain a +4 bonus to detect you via Listen or Spot.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Moon's Girdle: +10 Competence bonus to Profession (Officer) skill checks
  • Use a specialized version of Enlarge Person at will as a Standard Action, transforming Moonsong from Tiny to Medium-sized. This transformation grants her a +4 Size bonus to Strength and inflicts a -4 Size penalty to Dexterity.
Radiant Earring of Arcane Acuity: +10 Competence bonus to Diplomacy and Perform (Comedy) skill checks
  1. Immunity to blindness and dazzling effect
  2. Convert any spell of 3rd level and above to Fireball.
  3. Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy) 1/Day
  4. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Raiment of the Four(Incomplete):
  • 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  • 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Ribbon of Disguise: Disguise Self (At Will)

Soulfire Mithral Bracers of Arcane Freedom (+1):
  1. 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
  2. Immune to all death spells, magical death effects, and energy drain, and any negative energy effects
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Alchemist's Fire (x12), Antiplague (x5), Antitoxin (x5), Auran Mask (x5), Fungal Stun Vial (x12), Healing Salve (x24), Incendiary Catalyst (x3), Sleep-Smoke (x6), Smokestick (x12), Sunrod (x12), Tanglefoot Bag (x6), Thunderstone (x6), Vermin Repellent (x20)

Equipped Magic Item: Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+6 CON), Cloak of Paradise (+6 CHA), Djezet Skin Armor, Drake-Gut Lute, Gloves of the Starry Sky(+6 DEX), Greater Amulet of Protection from Evil (+5 Resistance), Greater Ribbon of Disguise, Greater Ring of Protection (+4 Deflection bonus to AC), Handy Haversack, Launcher, Masterwork Light Crossbow (w/2 quivers of 20 bolts), Mind Blank Ring, Moon's Girdle, Radiant Earrings of Arcane Acuity, Razor Sharp Masterwork Adamantine Rapier, Ribbon of Disguise, Ring of Continual Flame, Ring of Sustenance (Slotless), Soulfire Mithral Bracers of Arcane Freedom (+1), Valyrian Steel Dagger (+2), Valyrian Steel Rapier (+2), Wand of Cure Light Wounds (50/50 charges)
 
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Here's Moonsong's updated character sheet, along with the gear upgrades she's getting this month.

With her social skills, she's now almost as good a diplomancer as Viserys, and becoming a Suzerain creature has given her some really neat abilities. Inspiring Example will do amazing things for nearby allies, such as the Moonchaser's bridge crew.

Welcome to the big leagues, Moonsong.

Moonsong the Liminal Sprite Bard
Tiny/Medium Fey (Liminal Sprite, Variant Suzerain Creature)
Hit Dice: 3d6 [Liminal Sprite] +10d6 [Bard] + 65 (CON) = 113 HP
Initiative: +7/+5
Speed: 30 ft.(40 ft.), fly 70 ft. (Good)
Armor Class: Tiny (31; Touch 23, Flat-Footed 24 [+7 Armor, +7 Dex, +1 Natural, +2 size, +4 Deflection]) or Medium (27; Touch 19, Flat-Footed 22 [+7 Armor, +5 Dex, +1 Natural, +4 Deflection]); +2 vs Undead OR +4 vs Incorporeal Undead
Base Attack/Grapple: Tiny (+9/+0) or Medium (+9/+10)
Attack: Valyrian Steel Rapier or Dagger (+2): Tiny (+20 [1d4+1; 18-20/×2]) or Medium (+16 [1d6+3; 18-20/×2])
Full Attack: Valyrian Steel Rapier or Dagger (+2): Tiny (+20/+15 [1d4+1; 18-20/×2]) or Medium (+16/+11 [1d6+3; 18-20/×2])
Space/Reach: Tiny (2ft./0ft.) or Medium (5ft./5ft.)
Special Attacks: Repartee, Spell-like Abilities, Bardic Music (Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Inspire Greatness, Suggestion [DC 25])
Special Qualities: Low-Light Vision, DR 10/Cold Iron, SR 23, Cold & Electricity Resistance 5
Saves: Tiny/Medium (Fort +15, Ref +23/+21, Will +21)
Immunities: Possession/Mental Control, Baleful Polymorph[Single use], All Mind-Affecting Effects, Divination, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Abilities: Str 8(12), Dex 24 (18+6)[20], Con 20 (14+6), Int 20, Wis 20 (16+4), Cha 30 (24+6)
Skills: Diplomacy +44 (16+10+8+10), Escape Artist +23/+21 (16+7/+5), Knowledge (Geography) +15 (10+5), Hide +31/+21 (24/16+7/+5), Listen +21 (16+5), Move Silently +31/+21 (24/16+7/+5), Perform (Comedy) +50 (16+10+14+10), Perform (String Instruments) +18 (8+10), Profession (Officer) +31 (16+5+10), Sense Motive +21 (16+5), Sleight of Hand +12/+10 (5+7/+5), Spot +21 (16+5)
Skill Tricks: Social Recovery
Languages: Draconic, Low Valyrian (Braavosi, Stepstones), Sylvan, Westerosi Common
Feats: Expanded Arcana (Detect Ship, Heroism), Practiced Spellcaster, Spellcasting Prodigy, Versatile Spellcaster, Weapon Finesse
Alignment: Chaotic Neutral

Repartee (Su): 3/Day, when a Liminal Sprite successfully aids another creature's Charisma-based skill check, the creature gains a +2d4 bonus on the skill check instead of the normal +2 bonus. A creature can receive this bonus from only one Liminal Sprite per skill check.

Versatile Performance (Ex): A Liminal Sprite can use its bonus for Perform(Comedy) in place of its bonus for Bluff and Intimidate. When substituting in this way, the Liminal Sprite uses its total bonus for Perform(Comedy), including any class skill bonus, in place of the associated skill's total bonus.

Dauntless Courage (Ex): Moonsong is immune to Fear. In addition, any allies within 30 feet that view her as their leader are Immune to Fear effects.

Enchanting Presence (Su): The first time a creature comes within 30 feet of Moonsong, its attitude towards her shifts one category toward the positive, if it was not initially hostile (DC 25 Will save negates). This shift can be further modified by Moonsong's actions, or it might change over time naturally. The creature must be able to see, hear, or otherwise notice Moonsong to be affected. This is a Mind-Affecting enchantment effect.

Inspiring Example (Ex): Each ally within 60 feet of Moonsong that can see or hear her gains a +10 Morale bonus (Charisma modifier) on all Attack and Damage rolls, checks, and saves so long as she is alive.

Stirring Speech (Su): As a Standard Action, Moonsong can Inspire Greatness (as the Bard ability) in her allies within 30 ft. up to 10 times per day (Charisma bonus).

Bardic Music (Su): Countersong, Fascinate, Inspire Courage(+2), Inspire Competence, Suggestion[DC 25] (10/Day)

Spell-Like Abilities (Caster Level 13):
At Will: Daze (DC 20), Prestidigitation
3/Day: Fumbletongue (DC 21), Invisibility (self only), Memory Lapse (DC 21)

Bard Spells Known (Caster Level 13): Spell DC = 10 + 10(CHA) + 1(SP) = 21 + Spell Level
Level 0: Detect Magic, Ghost Sound, Light, Mage Hand, No Light, Songbird (3/Day)
Level 1: Clarion Call, Cure Light Wounds, Hideous Laughter, Magic Missile(RotF), Silent Image, Undersong (3+3/Day)
Level 2: Glitterdust, Heroism, Mirror Image, Tactical Acumen, Tongues (3+3/Day)
Level 3: Air of Nobility, Alter Fortune, Confusion, Detect Ship, Dispel Magic, Fireball(RotF) (2+3/Day)
Level 4: Freedom of Movement(RotF), Fugue, Sirine's Grace (0+2/Day)

Grimoire of High Arcana:
Level 1: Cultural Adaptation, Friendly Face, Moment of Greatness, Shield
Level 2: Elation, Full Pouch
Level 3: See Invisibility


Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +6 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Cloak of Paradise: +6 Charisma
  • 3/Day the wearer can, as an Immediate Action, force an enemy to re-roll a successful saving throw made against an Illusion spell she cast.
Djezet Skin Armor: When unattended, Djezet Skin appears as a curiously smooth sphere of rust-red metal. When it's held and a command word is spoken, the armor oozes across the wearer's body like a second skin. The armor can be removed as a Free Action by stepping out of it, causing it to pool on the floor.
  1. Djezet skin acts as a suit of +5 Leather Armor, except it is made of metal (and thus Druids cannot wear it) and has no Armor Check Penalty and a 0% chance of Arcane Spell Failure.
  2. The wearer gains a +5 Circumstance bonus on Diplomacy checks to make requests of creatures with an attitude of Friendly or Helpful.
Gloves of the Starry Sky: +6 Dexterity
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
  3. 5/Day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Greater Amulet of Protection from Evil: +5 Resistance bonus to saving throws
  1. Convert any spell of 4th level and above to Freedom of Movement.
  2. Hold breath for up to 12 hours before having to make a Constitution check.
  3. 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  4. Undead creatures attempting to strike you suffer a -2 penalty to Attack rolls, or -4 to Attack rolls made by Incorporeal Undead. Undead gain a +4 bonus to detect you via Listen or Spot.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Moon's Girdle: +10 Competence bonus to Profession (Officer) skill checks
  • Use a specialized version of Enlarge Person at will as a Standard Action, transforming Moonsong from Tiny to Medium-sized. This transformation grants her a +4 Size bonus to Strength and inflicts a -4 Size penalty to Dexterity.
Radiant Earring of Arcane Acuity: +10 Competence bonus to Diplomacy and Perform (Comedy) skill checks
  1. Immunity to blindness and dazzling effect
  2. Convert any spell of 3rd level and above to Fireball.
  3. Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy) 1/Day
  4. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Raiment of the Four(Incomplete):
  • 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  • 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Ribbon of Disguise: Disguise Self (At Will)

Soulfire Mithral Bracers of Arcane Freedom (+1):
  1. 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
  2. Immune to all death spells, magical death effects, and energy drain, and any negative energy effects
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Alchemist's Fire (x12), Antiplague (x5), Antitoxin (x5), Auran Mask (x5), Fungal Stun Vial (x12), Healing Salve (x24), Incendiary Catalyst (x3), Sleep-Smoke (x6), Smokestick (x12), Sunrod (x12), Tanglefoot Bag (x6), Thunderstone (x6), Vermin Repellent (x20)

Equipped Magic Item: Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+6 CON), Cloak of Paradise (+6 CHA), Djezet Skin Armor, Drake-Gut Lute, Gloves of the Starry Sky(+6 DEX), Greater Amulet of Protection from Evil (+5 Resistance), Greater Ribbon of Disguise, Greater Ring of Protection (+4 Deflection bonus to AC), Handy Haversack, Launcher, Masterwork Light Crossbow (w/2 quivers of 20 bolts), Mind Blank Ring, Moon's Girdle, Radiant Earrings of Arcane Acuity, Razor Sharp Masterwork Adamantine Rapier, Ribbon of Disguise, Ring of Continual Flame, Ring of Sustenance (Slotless), Soulfire Mithral Bracers of Arcane Freedom (+1), Valyrian Steel Dagger (+2), Valyrian Steel Rapier (+2), Wand of Cure Light Wounds (50/50 charges)
*whistle* that's scary. Not many people can say they're anywhere close to Viserys in diplomacy. I almost want to see if we could make her even better, eventually.
 
@Goldfish, as a spellcaster, Moonsong could be a beneficiary of our Familiar Ritual and get any familiar we offer her.

She could get a Pseudodragon, bind her Calligraphy Wyrm, get a Blink Dog, etc.

Similarly, @Crake, I feel like this could be a good gift for Melisandre. Her path has always seemed rather lonely.
 
@Goldfish, as a spellcaster, Moonsong could be a beneficiary of our Familiar Ritual and get any familiar we offer her.

She could get a Pseudodragon, bind her Calligraphy Wyrm, get a Blink Dog, etc.

Similarly, @Crake, I feel like this could be a good gift for Melisandre. Her path has always seemed rather lonely.
A Myrkdreki would be a good and thematic companion.
 
Made a mistake with Moonsong's Charisma attribute and accidentally set it too high. Instead of a +10 Charisma bonus, it will only be +9. That's still very nice, though.

I sent a corrected version to DP.
@Goldfish, as a spellcaster, Moonsong could be a beneficiary of our Familiar Ritual and get any familiar we offer her.

She could get a Pseudodragon, bind her Calligraphy Wyrm, get a Blink Dog, etc.

Similarly, @Crake, I feel like this could be a good gift for Melisandre. Her path has always seemed rather lonely.
That sounds cool to me.

Maybe she can get a Pseudodragon that will perch on her shoulder while she's Medium-sized that she can ride around like a Tiny-sized Dragonlord when she's Sprite-sized. :p
 
Made a mistake with Moonsong's Charisma attribute and accidentally set it too high. Instead of a +10 Charisma bonus, it will only be +9. That's still very nice, though.

I sent a corrected version to DP.

That sounds cool to me.

Maybe she can get a Pseudodragon that will perch on her shoulder while she's Medium-sized that she can ride around like a Tiny-sized Dragonlord when she's Sprite-sized. :p
A Pseudodragon for Moonsong and a Myrkdreki for Melisandre sounds great.
 
@Goldfish, I reverse engineered the proper costs of the different Wyvern systems, made the varaints, and did some preliminary work on the Manticore.

Wyvern
SystemCostEnchantment CL
AG-Engine
5500​
Ritual
Engine Controls
1000​
Ritual
Flight Controls
1000​
5​
Communication Equipment
600​
5​
Visual Enhancement
425​
3​
Total
8525​
-

SystemCostEnchantment CLType AType BType C
Basic Systems
8525​
-XXX
2x Launchers
660​
3​
X
2x Advanced Launchers with Magazine of Holding
4900​
10​
XX
Planar Adaptation
1200​
7​
XX
Glamered
270​
3​
XXX
Plane-Shift
3500​
9​
X
Air Supply System
725​
9​
XX
Advanced Flight Controls
250​
5​
XXX
Guardian System
270​
3​
XXX
Energy Shot
1620​
9​
X
Total--
21260​
16140​
9975​
Enchantment Time (days)--
73.8​
48.2​
17.375​

Type A - The currently used variant.
Type B - The CAG variant. it looses the ability to Plane-Shift independently and the Energy Shot.
Type C - The discount variant for defense purposes. Range of the weapons goes down to 400 ft., the bomb bay has to be sacrificed in favor of ammo storage and it loses all planar capabilities, but a single 5th level mage can make one in a month with time left over. I have to check up on how much weaker the hull gets later.

Also, there is some weirdness with the physical size of the Wyvern, so I will have to look them over again when doing the air-frame of the Manticore.

Manticore
This one is meant as a heavy fighter / hover-tank, using a steam gyro to achieve perfect maneuverability at any speed. It will have a front and a back turret, manned by a gunner, the pilot, who also controls the two hardmounted steam cannons, and two loaders for the cannons. The tech doesn't scale down gracefully though, so we will end up with a design that can shoot both steam cannons for a few rounds, then has to resort to firing only one of them due to the cost of supplying enough water for continuous fire. I still have to work on air-frame measurements, with size and weight being the limiting factors for the steam cannon water supply and things like bombs.

SystemCostEnchantment CL
AG-Engine
5500​
Ritual
Engine Controls
1000​
Ritual
Flight Controls
1000​
5​
Communication Equipment
600​
5​
Visual Enhancement (Pilot)
425​
3​
2x Launchers with Magazine of Holding (Front)
1660​
3​
Targeting Optics (Front)
425​
1​
2x Launchers with Magazine of Holding (Back)
1660​
3​
Targeting Optics (Back)
425​
1​
2x Steam Cannon
1200​
1​
Water Supply System
8100​
9​
Everflame Boiler
2000​
Ritual
Planar Adaptation
1200​
7​
Glamered
270​
3​
Plane-Shift
3500​
9​
Air Supply System
725​
9​
Advanced Flight Controls
250​
5​
Guardian System
270​
3​
Energy Shot
1620​
9​
Total
31830​
-
Enchantment Time (days)
116.65​
 
Vote closed.
Adhoc vote count started by DragonParadox on May 4, 2020 at 4:52 AM, finished with 33 posts and 12 votes.

  • [X] Melisandre, you are curious about what she thinks of your plans for dealing with Winter, even as you try to get ahead of your other foes with tools she might once have named the work of madness.
    -[X] Moreover you are beginning to trust her a bit more with every battle, so she shouldn't be afraid to offer counsel. At the moment you are leaning toward creating tools which Winter will be unprepared and unused to dealing with, hence their curiosity in the Wyverns, and where before you would have hesitated to even mention it, a more stable wildfire might just prove necessary for dealing with the protections Winter can weave against common or even magical flame. You also plan on obtaining metamaterials which can harm the intangible but still mass-producible so that you can spread such arms among your armies and protect greater numbers of people.
    -[X] You give her a meaningful look. All of that does not put a very great stake on the weight of prophecy. You sound like a general preparing for a conventional war, talking of logistics and soldiers and the movements of supplies, not of Azor Ahai's great sacrifice, mostly because you can not countenance such sacrifices. Winter has demonstrated these past few days that it is not bound by the rules and it will not play fair. And They are not the only ones who can cheat.
    -[X] After talk of the Enemy is through, move onto her rewards and her current capabilities and arsenal.
 
I'd like us all to vote in the Fleshcrafting-order for this month tonight.
Will compile everything together tonight, here's currently relevant stuff:
Alright, here's my semi-finalized proposal.
@everyone, please read through this, 5 million IM is the sort of expense that kinda necessitates everyone being at least aware. If you have any additions feel free to speak up.
@Azel, you asked to remind you.

-------------------------------------------------------------------
1st Month's Forge-order proposal.

Defense efforts:
Sensitive Arcane Facilities

The Shadow Tower
[] 5 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (12,000 IM total).
[] 5 Guardian Naga - (CR 10, 12 HD) - 4,800 IM each, (24,000 IM total).
[] 1 Mighty Mind Dragon (CR 15) - (28,800 IM).
[] 5 Black Champions - 5,360 IM each, (26,800 IM total).
[] 3 Very Old Myrkdreki Dragons, CR 15 - 28,800 IM each (86,400 IM total).
[] 5 Wyrmling Myrkdreki Dragons, CR 3 - 450 IM each, (2,250 IM total).

The Halls of Knowledge
[] 3 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 2 Guardian Naga - (CR 10, 12 HD) - 4,800 IM each, (9,600 IM total).
[] 10 Black Knights, 490 IM each, (4,900 IM total).
[] 2 Wyrmling Myrkdreki Dragons, CR 3 - 450 IM each, (900 IM total).

Scholarum branch facilities

[In Tyrosh, Naath, Mantarys, Tolos + Volantine Scholarum-compliant Mysterium facilities; + Lorath's "branch", + [in-process-of-being-established Braavos and Pentos] 8 branches total].
[] 16 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, 2 per branch, (12,000 IM total).
[] 40 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, 5 per branch, (30,200 IM total).
[] 24 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, 3 per branch, (72,000 IM total).
[] 80 Black Knights - 490 IM each, 10 per facility, (14,700 IM total).
[] 8 Wyrmling Myrkdreki Dragons, CR 3 - 450 IM each, 1 per branch, (2,250 IM total).

"Unaffiliated" and other Mages' facilities
[Glassmakers of Myr, Silver Eye facilities in Braavos, Dornish Mages' headquarters; 3 groups total].
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, 2 per branch, (4,800 IM total).
[] 20 Black Knights - 490 IM each, 10 per facility, (9,800 IM total).
[] 2 Black Champions, 5,360 IM each, 1 per facility, (10,720 IM total).
[] 2 Wyrmling Myrkdreki Dragons, CR 3 - 450 IM each, 1 per facility, (900 IM total).

The House of Mirrors
[] 3 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 30 Black Knights - 490 IM each, (14,700 IM total).
[] 2 Black Champions - 5,360 IM each, (10,720 IM total).
Sensitive Strategic Facilities
Royce Alchemy Works
[Currently 19 facilities running + 2 built in the 1st month]
[] 9 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, 1 per 2 facilities, (9,600 IM total).
[] 105 Black Knights, 490 IM each, 5 per facility, (46,550 IM total).
[] 21 Black Champions - 5,360 IM each, 1 per facility, (101,840 IM total).
[] 42 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, 2 per facility, (45,600 IM total).

Gogossos
[] 2 Very Old Myrkdreki Dragons, CR 15 - 28,800 IM each (57,600 IM total).
[] 50 Tuogou, CR 4 - 600 IM each, (30,000 IM total).
[] 7 Blood Clot Molds - 4,800 IM each, 5 for Black Champions, 2 for Necro-Krakens. (33,600 IM total).
[] 15 Necrotic Molds - 450 IM each, 10x for Snatching Terrors, 5x for Black Brutes (6,750 IM total).

Sarnor
[] 2 Very Old Myrkdreki Dragons, CR 15 - 28,800 IM each (57,600 IM total).
[] 5 Black Champions, 5,360 IM each (26,800 IM total).
[] 40 Black knights, 490 IM each, (19,600 IM).

Iron Isles
[] 2 Greater Blood Clot Molds - 28,800 IM each - for the existing Necro-Kraken (57,600 IM total).
[] 5 Blood Clot Molds - 4,800 IM each - 3 for Swarmhost Titanoboas, 2 for Greater Bloodsharks (24,000 IM total).
[] 22 Necrotic Molds - 450 IM each - 6 for Swarmhost Hetkoshou, 16 for Bloodshark, 8 for Snatching Terrors (9,900 IM total).

Braavos Canals security
[] 5 Necro-Krakens (in lead-encased containers with magic bag effect - to be opened at need by plant-creatures).
[] 50 Tuogou, CR 4 - 600 IM each, (30,000 IM total).
[] 5 Plant-Imbued Coral Drakes (CR 10, 11 HD) - 4,800 IM each (24,000 IM total).
[] 20 Amphibious Quickling Vinespawn (CR 10, 12 HD) - 4,800 IM each (96,000 IM total).
[] 50 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each (60,000 IM total).

The Everfire Smelter
[] 3 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 3 Black Champions - 5,360 IM each, (16,080 IM total).
[] 40 Black Knights, 490 IM each, (19,600 IM total).
[] 5 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each (24,000 IM total).

The Hardening Chamber
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 20 Black Knights, 490 IM each, (9,800 IM total).
[] 3 Black Champions - 5,360 IM each, (16,080 IM total).
[] 2 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (9,600 IM total).

Sorcerer's Deep's Military Academy
[] 6 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (7,200 IM total).
[] 30 Black Knights, 490 IM each, (14,700 IM total).
[] 3 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (14,400 IM total).

The Planar Terminus
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 20 Black Knights, 490 IM each, (9,800 IM total).
[] 5 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, (6,000 IM total).

The Arsenal of Braavos
[] 10 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (12,000 IM total).
[] 10 Black Champions - 5,360 IM each, (53,600 IM total).
[] 50 Black Knights (Mobility Upgrade) - 560 IM each, (28,000 IM total).
[] 1 Necro-Kraken - 4,880 IM.
[] 50 Spitter Swarms (Aquatic) - 60 IM each, (3,000 IM total).
[] 25 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each, (30,000 IM total).
[] 5 Advanced Plant-Imbued Sea Drake (CR 10, 7 HD) - 4,800 IM each (24,000 IM total).
[] 10 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD) - 2,400 IM each (24,000 IM total).
[] 40 Tuogou, CR 4 - 600 IM each, (24,000 IM total).

Legion Training Centres
[Stepstones (x20), Lys (1), Myr (1), Selhorys (1), The Three Snakes (1), The Daughter's March (2), Morrogos (2), Braavosi Coast (2), Valysar (2), Volantis (5), Volon Sar (5), Tolos (5)].
[] 29 Black Champions - 5,360 IM each, 1 per Training Centre - (144,720 IM total).
[] 270 Black Knights (Mobility Upgrade) - 560 IM each, 10 per Training Centre - (151,200 IM total).
[] 540 Spitter Swarms - 60 IM each, 20 per Training Centre - (32,400 IM total).
[] 54 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, 2 per Training Centre, (64,800 IM total).
[] 54 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, 2 per Training Centre, (64,800 IM total).
[] 270 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, 10 per Training Centre (81,000 IM total).
[] 27 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, 1 per branch, (129,600 IM total).
[] 27 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, 1 per Training Centre, (32,400 IM total).
---Stepstones Special:---
[] 7 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (8,400 IM total)
[] 10 Black Champions - 5,360 IM each, (53,600 IM total).
[] 100 Black Knights (Mobility Upgrade) - 560 IM each, (56,000 IM total).
[] 200 Spitter Swarms - 60 IM each, (12,000 IM total).
[] 15 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, (18,000 IM total).
[] 50 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (15,000 IM total).
[] 5 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (6,000 IM total).
[] 5 Black Brutes - 4,700 IM each, (23,500 IM total).
Sensitive Administrative Facilities
Sorcerer's Deep
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).

Tyrosh
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).

Lys
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).

Myr
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).

Braavos
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 20 Tuogou, CR 4 - 600 IM each, (12,000 IM total).

Volantis
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).

Lorath
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).

Pentos
[] 4 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (4,800 IM total).
[] 8 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, (38,400 IM total).
[] 2 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (9,600 IM total).
[] 30 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (9,000 IM total).
[] 3 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (3,600 IM total).
[] 20 Black Knights (Mobility Upgrade) - 560 IM each, (11,200 IM total).
[] 5 Tuogou, CR 4 - 600 IM each, (3,000 IM total).
Sensitive Economic Facilities
Earths Bounty Jewelry
[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Sand Textile Works

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Stepstones Forestry Group

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Stepstones Shepherds Union

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Lyseni Spice Company

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Golden Fields Agriculture Consortium

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Verdant Vistas

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Great Northwestern Trading Company

[] 2 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each, (2,400 IM total).
[] 10 Black Knights - 490 IM each, (4,900 IM total).
[] 20 Spitter Swarms - 60 IM each, (1,200 IM total).
[] 10 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each, (3,000 IM total).
[] 1 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM.
[] 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

ACSEC offices

[11 major offices listed here.]
[] 11 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each; 1 per office; (13,200 IM total).
[] 22 Black Knights - 490 IM each, 2 per office, (10,780 IM total).
[] 55 Spitter Swarms - 60 IM each, 5 per office, (3,300 IM total).
[] 11 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM each, 1 per office, (52,800 IM total).
[] 11 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, 1 per office, (13,200 IM total).
Heart Trees
[51 undefended trees total.]
[] 102 Verdant Wolves - (CR 6, 6 HD) - 1,200 IM each, (300,000 IM total).
[] 102 Advanced Druid Creature Lotus Leshy (CR 8, 7 HD) - 2,400 IM each, (244,800 IM total).
[] 51 Druid Creature Treants - (CR 10, 7 HD) - 4,800 IM each, (226,000 IM total).
2 Verdant Wolves, 2 Advanced Druid Lotus Leshi and 1 Druid Treant per tree.
People of Importance
(assumes re-assignment once Watchman-tempalte creatures and/or dedicated Seekers are available for the task instead)
--[] Teana Strykos - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Black Champion - 5,360 IM,
--[] Ferrengo Antarion - 2 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 2 Black Champions - 5,360 IM each, 1 Necro-Kraken (in a bag) - 4,880 IM.
--[] Alinor the Fair - 2 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 2 Black Champions - 5,360 IM each
--[] Hario of Tyrosh - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM
--[] Salladhor Saan - 2 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM, 1 Necro-Kraken (in a bag) - 4,880 IM.
--[] Sir Gerold - 2 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 2 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 2 Black Champions - 5,360 IM each, 1 Necro-Kraken (in a bag) - 4,880 IM,
--[] Alysande Redsail - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM
--[] Hermetia Aerebalys - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion,
--[] Aemon Naremos - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM
--[] Vargor Alexi - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM.
--[] Doran - 2 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM.
--[] Yohn - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.
--[] Monford - 1 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 1 Black Champion - 5,360 IM.
--[] Rodrick "the Reader" - 3 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM each, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM, 3 Black Champions - 5,360 IM each, 1 Necro-Kraken (in a bag) - 4,880 IM.
--[] Rhaella - 1 Plant-Imbued Shadow Creature Cats (w/+4 Racial HD) (CR 6, 6 HD), 1,200 IM, 1 Black Champion - 5,360 IM, 1 Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD) - 4,800 IM.

Total: 22 Plant-Imbued Shadow Creature Cats (26,400 IM), 15 Advanced Sorcerer Creature Snapdragon Leshy (72,000 IM), 19 Black Champions (101,840 IM), 4 Necro-Krakens (in bags) - 19,520 IM.
Inquisitorial Support
[] 1 Very Old Myrkdreki Dragon, CR 15 - 28,800 IM.
[] 10 Wyrmling Myrkdreki Dragons, CR 3 - 450 IM each (4,500 IM total).
[] 25 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each; (30,000 IM total).
[] 5 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each, (6,000 IM total)
[] 50 Verdant Kingfishers - 300 IM each (15,000 IM total)
[] 20 Tuogou, CR 4 - 600 IM each, (12,000 IM total).
[] 1,000 Necro-Cases, CR 1 - 10 IM each, (10,000 IM total).
[] 50 Black Wardens, CR 8 - 630 IM each, (31,500 IM total).
[] 10 Black Wardens, mobility Upgrade, CR 8 - 700 IM each, (7,000 IM total).
Illithid War Preparations
[] 5 Greater Blood Clot Mold - 28,800 IM each (144,000 IM total) - 1 per Necro-Kracken.
[] 10 Blood Clot Mold - 4,800 IM each (48,000 IM total) - 1 per a Black Brute (aquatic).

Dedicated Illithid-hunting forces:
(2 Units - 1 in SD and 1 in Gogossos)
[] 162 Hunter Jellyfish, 1,800 IM each = 291,600 IM. -- 81 per unit
[] 162 Black Knights with Mobility Upgrade, 560 IM each = 90,720 IM. -- 81 per unit
[] 144 Necrotic Mold, 450 IM each = 64,800 IM. -- 72 per unit
[] 18 Blood Clot Mold, 4,800 IM each = 86,400 IM. -- 9 per unit
[] 18 Advanced Dire Hunter Jellyfish (CR 10?), 4,800 IM each = 86,400 IM. -- 9 per unit
[] 16 Black Brute, 4,700 IM each = 75,200 IM. -- 8 per unit
[] 16 Necrotic Mold (Black Brute controlling units), 450 IM each = 7,200 IM. -- 8 per unit
[] 2 Black Champion = 10,720 IM. -- 1 per unit
[] 2 Greater Bloodclot Mold - Black Champion controlling units = 57,600 IM. -- 1 per unit
Other duties:
[] 50 Tuogou, CR 4 - 600 IM each, (60,000 IM total) - Triton support
[] 24 Tuogou, CR 4 - 600 IM each, (14400 IM total) - Azel's Special Project(?).
[] 1 Wyrmling Myrkdreki Dragons, CR 3, 450 IM - Ceria's familliar.
[] 1 Half-Dragon Shipwrecker Crab, 28,800 IM total - for lord Celtigar
[] 15 Advanced Druid Creature Lotus Leshy, CR 8 - 2,400 IM each (36,000 IM total) - Braavos/Pentos Scholarum teachers.
[] 15 Advanced Wizard Creature Lotus Leshy CR 8 - 2,400 IM each (36,000 IM total) - Braavos/Pentos Scholarum teachers.
Unassigned:
[] 2 Very Old Myrkdreki Dragons, CR 15 - 28,800 IM each, (57,600 IM total).

Total numbers:
497 Black Knights, (490 IM each) -- 243,530 IM.
722 Black Knights (mobility upgrade), (560 IM each) -- 404,320 IM.
105 Black Champions, (5,360 IM each) -- 562,800 IM.
2 Greater Bloodclot Mold - Black Champion controlling units (28,800 IM each) -- 57,600 IM.
16 Black Brutes, (4,700 IM each) -- 75,200 IM.
16 Necrotic Molds - Black Brute controlling units, (450 IM each) -- 7,200 IM total.
955 Spitter Swarms, (60 IM each) -- 57,300 IM.
234 Plant-Imbued Shadow Creature Cats, (1,200 IM each) -- 281,800 IM.
299 Verdant Wolves, (1,200 IM each) -- 358,800 IM.
117 Advanced Druid Creature Lotus Leshy, (2,400 IM each) -- 280,800 IM.
15 Advanced Wizard Creature Lotus Leshy, (2,400 IM each) -- 36,000 IM total
55 Druid Creature Treants, (4,800 IM each) -- 264,000 IM.
690 Verdant Kingfishers, (300 IM each) -- 207,000 IM.
69 Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] CR 6, 6 HD, (1,200 IM each) -- 82,800 IM
159 Advanced Sorcerer Creature Snapdragon Leshy, (4,800 IM each) -- 734,400 IM.
10 Necro-Krakens, (4,880 IM each) -- 48,800 IM.
50 Spitter Swarms (Aquatic) - (60 IM each) -- 3,000 IM.
75 Advanced Druid Creature Seaweed Leshy, CR 6, 4 HD (1,200 IM each) -- 90,000 IM.
10 Advanced Plant-Imbued Sea Drake, CR 10, 7 HD (4,800 IM each) -- 24,000 IM.
20 Amphibious Quickling Vinespawn (CR 10, 12 HD) - 4,800 IM each (96,000 IM total).
10 Kelp Golems (Reskinned Aquatic Pumpkin Golem), CR 8, 8 HD (2,400 IM each) -- 48,000 IM.
10 Very Old Myrkdreki Dragons, CR 15 (28,800 IM each) -- 288,000 IM.
23 Wyrmling Myrkdreki Dragons, CR 3 (450 IM each) - 10,350 IM.
284 Tuogou, CR 4 (600 IM each) -- 170,400 IM.
7 Greater Blood Clot Molds (28,800 IM each) -- 201,600 IM.
40 Blood Clot Molds (4,800 IM each) -- 192,000 IM.
181 Necrotic Molds (450 IM each) -- 81,450 IM.
1,000 Necro-Cases, CR 1 (10 IM each) -- 10,000 IM.
50 Black Wardens, CR 8 (630 IM each) -- 31,500 IM.
10 Black Wardens, mobility Upgrade, CR 8 (700 IM each) -- 7,000 IM.
1 Half-Dragon Shipwrecker Crab -- 28,800 IM.
162 Hunter Jellyfish, CR 7 (1,800 IM each) -- 291,600 IM.
18 Advanced Dire Hunter Jellyfish, CR 10 (4,800 IM each) -- 86,400 IM.

Total Price: 5,362,480 IM.
@egoo

Alteration to the Illithid Forces segment:
Dedicated Illithid-hunting forces:
(3 Units - 1 in SD, 1 in Braavos and 1 in Gogossos)
[] 243 Hunter Jellyfish, 1,800 IM each = 437,400 IM. -- 81 per unit
[] 243 Black Knights with Mobility Upgrade, 560 IM each = 136,080 IM. -- 81 per unit
[] 216 Necrotic Mold, 450 IM each = 97,200 IM. -- 72 per unit
[] 27 Blood Clot Mold, 4,800 IM each = 129,600 IM. -- 9 per unit
[] 27 Advanced Dire Hunter Jellyfish (CR 10?), 4,800 IM each = 129,600 IM. -- 9 per unit
[] 24 Black Brute, 4,700 IM each = 112,800 IM. -- 8 per unit
[] 24 Necrotic Mold (Black Brute controlling units), 450 IM each = 10,800 IM. -- 8 per unit
[] 3 Black Champion = 16,080 IM. -- 1 per unit
[] 3 Greater Bloodclot Mold - Black Champion controlling units = 86,400 IM. -- 1 per unit
Total Price increased by: 385,320 IM

Addition to the Inquisition forces:
[] 5 Greater Blood Clot Molds (28,800 IM each) -- 144,000 IM.
[] 20 Blood Clot Molds (4,800 IM each) -- 192,000 IM.
[] 50 Necrotic Molds (450 IM each) -- 22,500 IM.
[] 5 Black Champions, (5,360 IM each) -- 26,800 IM.
[] 20 Black Brutes, (4,700 IM each) -- 94,000 IM.
Total Price: 479,300 IM
And (potentially) 1 Myrkdreki to be Mel's Familiar.

Any additions, @everyone?
Whatsoever?

Editing this on the spot is hard b/c the somewhat massive size of the proposal combined with assignment directions.
So I'd like to get feedback now.

Also, Imma sleep now, so we all win.
 
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