On less depressing topics, how is your Phoenix bloodline Sorcerer's campaign going?
Gonna get back to that today, at least.

Wings of Cover is hilarious. Mouthed off to an avatar of Loki after countering his counterspell, got half the party smote by an Empowered Flame Strike but I had caught on that sort of direct smitting is against the rules, so the ones who died by ressurected by Freya and Loki has to run away for a bit. Worth it. The Nat 20 on that particular Reflex was all the sweeter.

If things go well, should start and Egyptian themed one on Monday, too. Shu the eagle-man, a Dayguard Strix Bladebound Hexcrafter Magus.
 
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None of those is mainly inhabited by mortals though.
Depending on how our civilization develops, mortality may very well end up being a technicality. Even if we don't extend the average citizen's life indefinitely (for the many reasons we've discussed already), our afterlife plans could make death more of a zip code change than anything else.

There isn't any requirement - that I'm aware of anyway - that restricts souls that convert to outsiders from interacting with the mortal world beyond the policies of the various afterlives. People could become our version of a petitioner and still participate in society, even if the where and how change.

There are pros and cons to the sort of cultural inertia that would result from that, but it would help keep the Imperium together long term.
 
Gonna need more votes, y'all.

There are plenty of options to choose from.
Adhoc vote count started by Goldfish on Apr 25, 2020 at 12:29 PM, finished with 27 posts and 4 votes.

  • [X] A fresh set of eyes...
    -[X] Another perspective on Empire Day
    --[X] Yslla Royce
    -[X] More reports on the doings of the last month (Extraplanar Rumor post)
    [X] More reports on the doings of the last month (Rumor post)
    [X] Another perspective on Empire Day
    -[X] Riz'neth visiting Vee over baby Yuanti rearing/meeting the Togous
    -[X] Transistion to Extraplanar Rumours
 
Vote closed.
Adhoc vote count started by DragonParadox on Apr 25, 2020 at 1:47 PM, finished with 38 posts and 13 votes.

  • [X] Another perspective on Empire Day
    -[X] Fair Walda Frey
    [X] A fresh set of eyes...
    -[X] Another perspective on Empire Day
    --[X] Yslla Royce
    -[X] More reports on the doings of the last month (Extraplanar Rumor post)
    [X] More reports on the doings of the last month (Rumor post)
    [X] Another perspective on Empire Day
    -[X] Riz'neth visiting Vee over baby Yuanti rearing/meeting the Togous
    -[X] Transistion to Extraplanar Rumours
 
I've been using some of extra free time lately to sort through magic items that might be useful to us. Wanted to share now that I've caught up with the thread again, and now seemed like a good time since the thread is sort of quiet.
Firstly, I've been looking for stuff to help protect from mind/soul attacks for Viserys and imperial agents in general.

Iron Circlet of Guarded Souls CL 11, immunity to anything that touches the soul and some nondetection grade anti divination. Wouldn't stop Tiamat, but I'd assume it'd slow her down more effectively than something less specialized. It's cheaper than mindblank rings at the very least.

Steel Mind Cap CL 9, reduces stunned and dazed down to confused and confused + staggered respectively. Not the best, but still a lifesaver if someone drops the ball during rocket tag.

Seducer's Bane CL 6, If you make the save against an enchantment it identifies the caster to the wearer, reports a false positive to them, and generates an aura that looks like the spell working properly. Also provides a bonus to will on such saves and against sense motive in general. More for the inquisition than us.

Headband of Mental Resilience CL 16, buffs mental attributes and provides a buffer of 5 virtual ability points to soak drain/damage on mental attributes. Not super useful, but situationally it could be helpful.

On a general minion equipment note, I have some neat goodies for our upcoming wars.

Amulet of Elemental Strife CL 8, provides Resistance 5 against the energy type based on the elemental subtype of any outsider within 60ft. Also allows the wearer to bypass damage reduction on creatures who match the type of their current resistance. One point of confusion on this one; it talks about "outsiders with an elemental subtype" at the beginning, but then switches to "elementals" . So the DR bypass might only apply to elementals if that's not just a mistake. Useful either way given how the genies run things.

Master's Perfect Golden Bell CL 15, reduces DR of all extraplanar creatures by 5 so long as they are within 30 ft while it is ringing. Lasts 1d6 rounds, 10 round daily max. Fun for strike teams, or security forces on a moonchaser.

Engineer's work gloves CL 5, +5 competence on craft and knowledge for repairing and understanding mechanical devices, plus a 1/day touch based instant diagnostic. Might be useful for engineers trying to find the most effective place to spend repair spells, or if it's bad enough to warrant their use in the first place.

Gloves of shaping CL 5, let you manipulate anything with hardness 8 or less like it's soft clay. Anything more than that gets reduced by half. The example given is using these to make steel items with woodworking tools. This could make crafting with really hard materials practical for normal people, and speed up making stuff with regular ones. How much faster would ship construction be if you could sculpt the parts of it without specialized tools before hardening it?

Arrow Magnet CL 3, when thrown it hovers 5 ft off the ground and redirects any projectile that passes through an adjacent square until 5 rounds pass or it is destroyed. Having the point defense on a moonchaser launch these as chaff would be a great way to supplement the shield elements.

It can only be thrown 50 ft, but if it's hover effect isn't fixed against the actual ground for a flying boat it's the perfect item for this kind of work. It costs 300 gp to craft, but that's pretty trivial so long as they don't pop them carelessly.
Edit: additional items.
Tome of Forgotten Epithets
Saccadic Focusing Prism
Tools of Amazing Manufacture
Levitating Land Mines
Regression Mind.
Wyvern stuff:
Spirit Rush Elixir
Emergency stuff:
Astral Hospice

Specialty:
Pyre Salt.

Lesser Talisman - no crafting feat
Greater Talisman - craft wondrous items.

Bow of the Solars
Arrow of Bone.

Moonchaser stuff:
Autonomous Cartographer
Astralabe - not sure if we have this one
Universal Translator
Extra red shirts
Homebound Timepiece


anti possession + gank
Soul Vault
Protective Spirit
Sandals of Quick Reaction
Guardian Gorget
Ring of Counterspells

Cheap intrigue stuff:
Whisper Safe
Cloak of Secrets
Enshroud Thoughts
Spectacles of Lip Reading
Secret Pen
Mask from Divination
Discretion Charm
Open Book
Detect Anxieties
Shroud of Innocuity
Undead stuff:
Grave Mark Arrow.

Other Intrigue:
Elixir of Emulation
Foxfire Lantern
Eldritch Egress
Dead limb pins

Cheap mental protections:
Rite of Center Mind
Runeward Tattoo

Insignia post (too keep length down I'm just linking to a post on the insignia spell line. The AC one for Richard is Warding)
Diamondsteel (DR = AC/2 )
Sacred Haven (Sacred bonus to AC)

Figurine of the Dwarven Forge (portable forge that allows someone with craft magic arms and armor to use a scroll to make items of spells they don't know)
 
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That's an interesting feat line:
Yes.

I have been considering it for some Void-worshipper, since "enemy of my god" is a very large category if your god hates everything for existing and the living things in particular for daring to be alive.

But for most regular religions the featline is a bit too limited, too specific for me.
The Swift-action Cleric spell when you really need it and the Breath of Life are both good things for everyone though.

Steel Mind Cap CL 9, reduces stunned and dazed down to confused and confused + staggered respectively. Not the best, but still a lifesaver if someone drops the ball during rocket tag.
We have something that negates Stun 1/day.
 
We have something that negates Stun 1/day.
These were more meant as general solutions, I'm not sure it'd be worth an upgrade for anyone who already has a solution.

The cap is decently cheap and provides 5 rounds of coverage that count against the effect's time limits, so it's a pretty good solution for mid range PCs who are likely to encounter stun heavy tactics. Something to manage stun spam for the B party will probably be worthwhile once the war with the deep ones heats back up.
 
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