@Azel One thing that I don't get--which is patently stupid, mind you, since we know that you can't suppress use of magic as it is an intrinsic part of your being, so channeling its use toward productive ends is a better way to avoid remission into old habits and the Inquisition of all things would be aware of this since its resident experts were taught the same thing--the "peasant girl" thing should be more "former peasant girl, middling mage of means who journeyed to SD to make their fortune".

Because they are skilled and powerful magically it is an even more impractical disguise. Why would we actively antagonize her? While she did do something similar to Teora from Dorne, the situations are different largely because we could not easily cover up Teora, but we outright gave Lady Voland a new identity. It could have been anything she would have found bearable. It should have been anything she found bearable. She was given her introduction by people with high social skills, not just our resident mad doctors, her interactions with them should have been minimal specifically because she was already bad enough influence herself to start with.
She is here as a mage, well magic-learning peasant, that was clear in the first Interlude.

If I had to guess, she starts as a student instead of a proper mage, both to sell the disguise better and so her handlers have more time observing her before she gets greater independance as a fully utilized mage of the level 9-12.
 
She is here as a mage, well magic-learning peasant, that was clear in the first Interlude.

If I had to guess, she starts as a student instead of a proper mage, both to sell the disguise better and so her handlers have more time observing her before she gets greater independance as a fully utilized mage of the level 9-12.
It's hard to believe she was so patently against redesigning her identity that she wouldn't have been happy with ANY cover story, seeing as how she as living under constant stress and fear of discovery as her real self.

I guess I understand the conceit of the omake--she's not meant to be happy, it's her character, now watch as she finds happiness by getting more fucked up mentally as it bounces right back towards the opposite extreme.

If she was that screwed up and maladjusted I'm pretty sure we'd end up bottling her sooner or later though.
 
It's hard to believe she was so patently against redesigning her identity that she wouldn't have been happy with ANY cover story, seeing as how she as living under constant stress and fear of discovery as her real self.

I guess I understand the conceit of the omake--she's not meant to be happy, it's her character, now watch as she finds happiness by getting more fucked up mentally as it bounces right back towards the opposite extreme.

If she was that screwed up and maladjusted I'm pretty sure we'd end up bottling her sooner or later though.
Her core issue is that she is trying to fulfill the expectations placed on her and at the same time chaffing under them. It's the same problem that caused her to control the entire court of House Ambrose to mimic a good and proper family life.

She went with this cover because she expected that was what people wanted from her, and everyone around her thought that some time and space for herself would help her. Instead it's feeding into her issues.

You can't ask people with a well-fed depression what would make them happy and expect a genuine and useful answer.
 
We're not spending XP on healing random citizens. They can just get Forged limbs or mecha-limbs like everyone else.
Miracle has a non-XP variant that can likely still heal beyond most other spells.

It's hard to believe she was so patently against redesigning her identity that she wouldn't have been happy with ANY cover story, seeing as how she as living under constant stress and fear of discovery as her real self.
She might just get used to it.
Let's be real here, the chance that she is actually discovered is close to zero without dedicated, powerful Divination looking for her and her past. Nobody will suspect her of being a random dead noble from somewhere far away here.

Once she is established as a reasonably skilled mage in our direct service she can easily allow herself to slip out of the role of a peasant girl learning magic, because eccentricies are expected of people on that level.
I mean, she can't go back to who she was, but she can make an identity completly to her liking.
 
becouse they aren't missing anything according to their biology. there is no limb to regrow/regenerate becouse there wasn't one to begin with. you can't get something you never had back
I guess it depends on how the magic works. Does it use your DNA to know what to regrow or your self image or whatever. Because the answer would be different between the exact mechanics.
 
Yeah. She has magic. She can have power, friends, wealth and personal interests she can pursue freely. It would be counter productive for us to stop her from doing so, since the alternative is a resource drain rather than a net positive.
 
Part MMMCDLXV: Infrastructure Report on Northern Valyria
Infrastructure Report on Northern Valyria

Personal annotation on previous report: Send Xor for his knowledge and on the admittedly unlikely chance that some kind of peaceful resolution is possible. If anyone is likely to try it is him. Otherwise send Valaena, she might actually have a foe to direct Dawnfyre against if the dead stay in the open, Shara for an Inquisition contact, a trio erinyes for protection and summoning reinforcements at need, a guardian naga for a wider scope of sorcery and Argo to anchor the whole group. Scrolls to allow steel to cut the ethereal as well or else it will not be as useful as it should.

***​

Mantarys remains on the right track with all its projects under Yrael's hand. Though it will be months yet before the Lawmen are expanded to cover the province the messenger service is all but ready to deliver letters throughout the city and its hinterlands. There, as in other parts of the realm, scribes are growing more numerous and better paid as more people can afford to keep in touch with kith and kin far away.

Establish Messenger Service in Mantarys (17/20)
Expand Law Enforcement in Mantarys (6/95)

The Inquisition's work has also yielded results with a new base established covering the banks of the Arbor. Certainly many of the handlers there do not fit into the Reach, but as Commissar Laerys points out, being 'strange and exotic' can be as good a mask for subterfuge as being ordinary, just so long as people accept the ruse. Going over the list of agents you are surprised to find the name of a lantern archon and former prison counselor. You had not expected any of the bright spirits to take up the Inquisition's secret work, but apparently Elzereth sees ensuring the mental health of her fellow inquisitorial agents as an even more necessary use of her talents than doing the same for those who find themselves in the wrong side of Imperial Law. On second point you can see her point.

Investigate Enemy Spies Mantarys
Establish Inquisition Base in The Arbor Complete (24/10)

Greater access to healing in both the Painted Mountains and the Province of Draconys look to be on track to finish on the first month of next year, much to the relief of the local lords who can all see the use of magic of all kinds against the perils emerging from the Wastes.

Establish Healthcare Services in Painted Mountains (5/9)
Establish Healthcare Services in Draconys (6/9)

In Tolos the expansion of the messenger system grows at the expected peace, though the city is not without its turmoil. Inquisitors had discovered three cells of hell-bound cultists, all bound to Asmodeus, though as far as they could tell none of them appeared to be doing anything beyond recruitment, likely seeded in place for some larger plot.

Establish Messenger Service in Tolos (13/70)
Investigate Enemy Spies -> Gained 6 Advanced Imp Corpses (3 HD CR 3)

Lastly the most isolated of your holdings in the area, fortress of New Lys'os, has seen a minor earthquake, but the fortress' fused stone foundation has stood through it unshaken as the sorcerers there continued their studies into the nature of the wild magic that still warps the land. They have even stared growing small gardens outside the influence of the Heart Tree, half with hardy native plants and half with others imported from the Plane of Molten Skies. The otherworldly plants seem to be doing surprisingly well so far, so much so that the commander of the fortress asks if he could eventually grow food crops if the experiment proves a success.

Do you allow cultivation of Molten Sky crops in New Lys'os so that the fortress may be less dependent deliveries by road from Manatrys?

[] Yes (Cost 10,000 IM for plants and expertise)

[] No, the current system works fine


OOC: No crit fails or successes on infrastructure actions, though the Inquisition is earning its keep in Tolos.
 
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[X] Azel

I don't see a reason why we shouldn't do this.
Increasing the food security for New Lys'os seems like a good idea to me.
 
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[X] Yes (Cost 10.000 IM for plants and expertise)
-[X] Actual consumption of the plants will be strictly forbidden until they and their effects on living beings has been studied to rule out that they have accumulated wild magic or other taint from growing in Valyria.

[X] Psionic Item Commissions (Retroactive to the 19th day of the 12th month, 293 AC)
-[X] x1 Crystal Rod of Reddopsi (13th Manifester Level, 1/Day) - 6,552 IM + 70% markup = 11,139 IM
-[X] x1 Crystal Rod of Null Psionic Field (11th Manifester Level, 1/Day) - 4,752 IM + 70% markup = 8,079 IM
-[X] x20 Crystal Mask of Constant Detect Psionics (1st Manifester Level) - 800 IM each (Total: 16,000 IM + 25% markup = 20,000 IM)
-[X] x10 Gloves of Object Reading (1st Manifester Level) - 600 IM each (6,000 IM + 25% markup = 7,500 IM)
-[X] x10 Single-Use Crystal Fate of One Charms (13th Manifester Level) - 910 IM each (Total: 9,100 IM + 70% markup = 15,470 IM)
-[X] x10 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration) - 1,200 IM each (Total: 20,400 IM + 70% markup = 34,680 IM)
-[X] x10 Singe-Use Crystal Reddopsi Charms (13th Manifester Level) - 910 IM each (Total: 9,100 IM + 70% markup = 15,470 IM)
-[X] x10 Singe-Use Crystal Null Psionic Field Charms (11th Manifester Level) - 660 IM (Total: 6,600 IM + 70% markup = 11,220 IM)
-[X] 3 Slotless Crystal Charm of Zealous Fury (7th Manifester Level, 1/Day) - 4,032 IM (Total: 12,096 + 40% markup = 16,935 IM)
-[X] 2 Slotless Crystal Charm of Hustle (5th Manifester Level, 1/Day) - 2,160 IM each (Total: 4,320 IM + 25% markup = Total: 5,400 IM)
-[X] 1 Slotless Crystal Charm of Empty Mind (Augmented to 15th Level, +9 bonus to Will saving throws for 1 round, 1/Day) - 17,280 IM + 70% markup = 29,376 IM
-[X] 1 Slotless Third Eye: Conceal [equivalent to Mind Blank] (15th Manifester Level) - 48,000 IM + 70% markup = 81,600 IM
-[X] 2 Third Eye: Conceal [equivalent to Mind Blank] (15th Manifester Level) - 24,000 IM each (Total: 48,000 IM + 70% markup = 81,600 IM)
-[X] 1 Ring of Psionics (II) (14th Manifester Level) - 8,000 IM + 70% markup = 13,600 IM
-[X] Total: 352,069 IM
 
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[X] Yes (Cost 10.000 IM for plants and expertise)
-[X] Actual consumption of the plants will be strictly forbidden until they and their effects on living beings has been studied to rule out that they have accumulated wild magic or other taint from growing in Valyria.
 
[X] Azel

@Azel, can you add this to your plan?

[] Psionic Item Commissions (Retroactive to the 19th day of the 12th month, 293 AC)
-[] x1 Crystal Rod of Reddopsi (13th Manifester Level, 1/Day) - 6,552 IM + 70% markup = 11,139 IM
-[] x1 Crystal Rod of Null Psionic Field (11th Manifester Level, 1/Day) - 4,752 IM + 70% markup = 8,079 IM
-[] x20 Crystal Mask of Constant Detect Psionics (1st Manifester Level) - 800 IM each (Total: 16,000 IM + 25% markup = 20,000 IM)
-[] x10 Gloves of Object Reading (1st Manifester Level) - 600 IM each (6,000 IM + 25% markup = 7,500 IM)
-[] x10 Single-Use Crystal Fate of One Charms (13th Manifester Level) - 910 IM each (Total: 9,100 IM + 70% markup = 15,470 IM)
-[] x10 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration) - 1,200 IM each (Total: 20,400 IM + 70% markup = 34,680 IM)
-[] x10 Singe-Use Crystal Reddopsi Charms (13th Manifester Level) - 910 IM each (Total: 9,100 IM + 70% markup = 15,470 IM)
-[] x10 Singe-Use Crystal Null Psionic Field Charms (11th Manifester Level) - 660 IM (Total: 6,600 IM + 70% markup = 11,220 IM)
-[] 3 Slotless Crystal Charm of Zealous Fury (7th Manifester Level, 1/Day) - 4,032 IM (Total: 12,096 + 40% markup = 16,935 IM)
-[] 2 Slotless Crystal Charm of Hustle (5th Manifester Level, 1/Day) - 2,160 IM each (Total: 4,320 IM + 25% markup = Total: 5,400 IM)
-[] 1 Slotless Crystal Charm of Empty Mind (Augmented to 15th Level, +9 bonus to Will saving throws for 1 round, 1/Day) - 17,280 IM + 70% markup = 29,376 IM
-[] 1 Slotless Third Eye: Conceal [equivalent to Mind Blank] (15th Manifester Level) - 48,000 IM + 70% markup = 81,600 IM
-[] 2 Third Eye: Conceal [equivalent to Mind Blank] (15th Manifester Level) - 24,000 IM each (Total: 48,000 IM + 70% markup = 81,600 IM)
-[] 1 Ring of Psionics (II) (14th Manifester Level) - 8,000 IM + 70% markup = 13,600 IM
-[] Total: 352,069 IM
 
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