Length | 97.34 m |
Width | 24.34 m |
Height | 12.17 m |
Weight | 33,994.75 metric tons |
Thickness | 40.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glammered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 28,147.36 kN | |
Speed (regular) | 1,465.83 km/h | 52.65 km/h |
Speed (maximum) | 1,954.44 km/h | 70.20 km/h |
Can Plane Shift | Yes |
Linked Vessels | 10 |
Crew | 825 |
NCO | 83 |
Officer | 9 |
Total | 917 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 200 persons |
Brig | 100 persons |
Mess Hall | 1000 persons |
Life Support | 900 persons |
Cargo (Volume) | 3,125.00 m³ |
Cargo (Weight) | 33,994.75 metric tons |
40x | Armament: Alchemical Launcher (Quad) |
20x | Armament: Beetle Bomb Rack |
40x | Armament: Steam Cannon |
20x | Armament: Steam Projector |
100x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
4x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capacity | 0 |
Launch Bays | 0 |
8x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
9x | Air Supply System | Provides purified, fresh air and removes stale air. |
40x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultaneously. |
20x | Armament: Beetle Bomb Rack | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
40x | Armament: Steam Cannon | Using super-heated water, this cannon shoots super-sonic steel projectiles. (Range Increment: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
20x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
100x | Boarding Crew | An unattached crew member taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display, Advanced | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
4x | Bridge: Observation Post, Advanced | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crew members or aerial scouts. |
1x | Bridge: Radar Station | The command post for a Radar setup. |
4x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
10x | Brig | Housing prisoners. |
10x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
40x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
2x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
825x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
9x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
83x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
4x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
10x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
10x | Sickbay | Room for healers to work and sick crew members and passengers to stay. |
3000x | Water Storage | Stores one cubic meter of water for later use. |
8x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
54x | Air System Engineer | Operates and maintains a air system and the piping. |
20x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
40x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
100x | Boarder | A warrior specialized in boarding combat. |
30x | Brig Guard | Guards the brig. |
40x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
48x | Engine Operator | Monitors and operates an AG-Engine. |
60x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
60x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
40x | Launcher Gunner | Aims and fires a Launcher. |
80x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
83x | NCO | Non-commissioned officer in charge of the crew. |
12x | Observer | Operates an Observation Post. |
9x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
12x | Shield Operator | Mans a Shield Station. |
40x | Steam Cannon Gunner | Aims a steam cannon. |
80x | Steam Cannon Loader | Lugs around ammunition for a Steam Cannon. |
20x | Steam Projector Gunner | Aims and fires a Steam Projector. |
20x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
48x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates a Weather Station. |
6x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 30,502.30 metric tons |
Lead | 3,492.33 metric tons |
Mercury | 24,576.00 metric tons |
Mithral | 0.12 metric tons |
Enchantment Cost (can be discounted, requires crafting time) | 337,178.02 IM |
Ritual Cost (no discounts, no time needed) | 102,000.00 IM |
Total | 439,178.02 IM |
@DragonParadox, is this referring to ending the Dayne line as a whole? Because Andrew Dayne is not the last of his House, even with us executing Ashara.She speaks, or rather something speaks through her, a voice the likes of which you had heard but once before in lands far indeed from the shores of Dorne, though this is weaker by far than what you heard in the cave of ice, an echo far off. "So you come early and with allies scraped and begged for from the master you so disdained." The words have no tone and no inflection save hate alone. "Let there me a sacrifice of death then and not of life. Begun with a bastard, ended with a bastard shall be the Dawn's Blood."
also darkstar@DragonParadox, is this referring to ending the Dayne line as a whole? Because Andrew Dayne is not the last of his House, even with us executing Ashara.
Edric and Alyria Dayne are both still alive.
@DragonParadox, is this referring to ending the Dayne line as a whole? Because Andrew Dayne is not the last of his House, even with us executing Ashara.
Edric and Alyria Dayne are both still alive.
Cheeky fucker. Got to remember that one for later, see if we can use it on our more naturally procreating enemies.Presumably ritualistically killing and unborn child while possessing the body of its mother would lay some kind of bloodline curse. Viserys would not be surprised if it would be enough to kill the rest of the Daynes.
Oh. Very nice. I'm impressed.Presumably ritualistically killing and unborn child of the Head of the House while possessing the body of its mother would lay some kind of bloodline curse. Viserys would not be surprised if it would be enough to kill the rest of the Daynes.
It's powerful enough, but when would we even have the occasion to use it? Let alone source the components, and after we get them there's the whole 'this literally runs on baby sacrifice' problem.
Here's an edited version of the chapter, DP.Borne in Secret
Twenty First Day of the Twelfth Month 293 AC
If Andrew Dayne would look upon the face of the darkest horrors to haunt this world, then you would hardly be one to stop him. As Tyene and Waymar flicker into being out of the cold evening air, however, you turn to Ser Richard with a command you know he will not enjoy. "Keep Dayne alive in this fight. It would be awkward to lose a Count of Dorne after they were just in Prince Doran's presence, especially this one." The implication that he should worry less about you is obvious, though you are far from certain he would take that particular suggestion.
"Who are you?" the Lord of Starfall asks, looking between you, still bearing the glamor of the Dornish mage, Ser Richard and Waymar, obviously knights, but making no attempt to hide that they are armed with magic as much as steel, and Tyene whose own glamor is a picture of doe-eyed innocence utterly at odds with the look of cold determination in her eye.
"That is not a question to ask a moment before battle," Dany motions to the blue flame seeming to burn all the brighter against evening's shadows. "That is where our answers most likely lay waiting, though they will not be ours merely for the asking."
"I... alright, but I shall hold you to that," the Lord of Starfall says as the six of you rush down the path.
Between three knights garbed and shooed in steel and bronze there had never been any hope of stealth, yet nothing attacks you from the shadows, no rotten hands grasping from below.
The door of the sept is guarded by some enchantment, bursting into a scream horrifically like a dying child as Oathkeeper carves it asunder. There in the desecrated hall of the old sept you lay your eyes upon Lady Jeyne Fowler for the first time, and you have no doubt that it is her, just as you have no doubt that she is not alone. Her hands are clasped tightly around a bone dagger, eyes shining with madness beyond mortality from a sweat-streaked face. The dagger is not turned on any of you but on Jeyne herself.
She speaks, or rather something speaks through her, a voice the likes of which you had heard but once before in lands far indeed from the shores of Dorne, though this is weaker by far than what you heard in the cave of ice, an echo far off. "So you come early and with allies scraped and begged for from the master you so disdained." The words have no tone and no inflection save hate alone. "Let there me a sacrifice of death then, and not of life. Begun with a bastard, ended with a bastard shall be the Dawn's Blood."
Somehow in that briefest moment while the air still bears the echoes of the Void servant's words, there is enough time to think. A bastard... a child. That was why Andrew Dayne thought with such conviction that Jeyne Fowler would want to kill him, yet had almost used her given name when speaking of her. That was why, upon being persuaded of her innocence, the knight would be so determined to find her even though it meant fighting alongside those of which he knows so little.
The dagger falls almost faster than the eye can follow, but you can be faster still.
How do you deal with the possessing entity?
[] Write in plan of attack
OOC: I was not really planning to spring this on you guys mid battle. I figured you would go to speak with Doran in person and figure it out there, but you went for chasing the assassin and made the rolls so here we are. Not yet edited.
Don't the Old Gods have their own version of this? That ritual curse that Theon the Hungry cast on the invading Andals to destroy their people? Couldn't that be narrowed down to a specific bloodline if desired?It's probably conceptually linked with the void so that seems unlikely,
Just because we don't have an immediate use for it doesn't mean we won't benefit from having the lore. The more knowledge we have the greater a foundation we have to build on for other things.So, spells for preventing self-harm? Since I'm pretty sure that's what we're in need of right now.
It's powerful enough, but when would we even have the occasion to use it? Let alone source the components, and after we get them there's the whole 'this literally runs on baby sacrifice' problem.
Don't the Old Gods have their own version of this? That ritual curse that Theon the Hungry cast on the invading Andals to destroy their people? Couldn't that be narrowed down to a specific bloodline if desired?
Just because we don't have an immediate use for it doesn't mean we won't benefit from having the lore. The more knowledge we have the greater a foundation we have to build on for other things.
@DragonParadox, is there anything neat about that bone dagger?
I will be looking forward to looting the murder bone, then.Maybe, the middle of a battle is not the best time for detailed examination of loot
Maybe, the middle of a battle is not the best time for detailed examination of loot
and then feeding it to a tree or handing it to the Djinn for their void based research