@egoo
'Easy' Reachers:
House Ambrose (approach son, then speak with father. Maybe not vindictive toward Ironborn enough, but hey, we sacrificed a Greyjoy in a bloody fashion and have the rest of them well in hand. That's gotta be some points) -
DONE
House Appleton (protecting daughter's inheritance) -
DONE
House Beesbury (he'll join, even if he grumbles a little about propriety, can afford to skip after a few cursory divinations) -
DONE
House Caswell (Sorcery isn't a big problem for them) -
0%
House Bulwer (there's really no reason for them to hate us and we have plenty we can offer them, besides putting a rest to all the nonsense with fey curses and whatnot from bothering him, with a Liege that is actually capable of handling business back in business. Probably mutually exclusive with House Ball. To be fair to the latter, Ball is included in an alliance with Florent, Crane and Rowan. If we get Rowan, that makes for a stronger coalition of nobles, meaning some additional soft influence for us). -
DONE
House Crane (we'd be offering them a lifeline at this point and propping up their noble coalition with Florent) -
50%
House Cuy (make the wife like us, and we get the husband) -
0%
House Footly (they're already well inclined to us, just need to draw them in)
50%
House Shermer (they're depleted, thus easy marks)
25%
This should take less than a week.
'Delicate' Reachers:
House Ashford (All we have to go on is rumor and hearsay, with the included facts that they're 'welcoming' of Star Court fey, and strongly allied with House Tyrell. Assuming that 'welcoming' isn't actually just some huge complication that prevents them from siding with us, we could pressure Tyrell to release them to our Restoration's cause to win glory and rewards)
House Blackbar (yes, the Dornish complication--if it's truly bad, we might just wasting our time here, but we should divine some of the possible obstacles before making that judgement)
House Chester (This becomes extremely easy if Brandon and company decide to make enemies of us).
House Costayne (pending better investigation from divination and closer information to home, either an easy recruitment or too much to bother with)
House Fossaway, both branches (depending on Cider Hall Fossaway's lord's ambitions, he might be a better recruit compared to New Barrel's. If he's just exactly the type of grasping overreaching fool you might imagine, just too skilled with a sword to let it bite him in the ass yet, then we go with New Barrel, again putting the squeeze on Tyrell if necessary).
House Graceford (either easy, if we decide to bring in Bulwer, or difficult, if we shy away from them. On the other hand we have Florent already, if we bring in Rowan we can push Ball into neutrality and gain Graceford and Bulwer without further complications)
House Leygood (They have a bone to pick with the Crownlands, unfortunately we are trying to roll through the Crownlands without any real battles breaking out through a show of force and speedy capture of the capital, so visiting them to head off any clashes would be a wise decision)
House Merryweather (if we reach out to Teana, his wife's, family in Myr, and get a letter of introduction from them or even just bring a brother or sister along for the visit, we could meet the wife and even talk business a little, which might put him in a better mood if his wife is generally supportive).
House Mulledore (if he's not generally supportive, we can put the squeeze on, you guessed it,
House Tyrell)
House Oakheart (
squeeze the Tyrells.
Squeeze 'em like a lemon).
House Serry (paranoid, but then so was that Lord in the Crownlands, and we have a reputation for killing Deep Ones and their servants. It should get our foot in the door, and what we can do to help defend them from attacks should wedge it open for us).
This could take a bit over a week.
'Complicated' Reachers:
House Ball (We could probably make this right somehow, it depends on if we want to draw Bulwer in closer)
House Hewett (well-inclined toward Brandon and crew)
House Meadows (we could bring his father back to life, but it does seem like a lot of trouble. That move is less complicated when it's dead son or daughter, not the previous Lord or Lady).
House Osgrey of Standfast (if we truly come into conflict with the Faith, he will oppose us, but he wouldn't be impossible to convince that we're trying to get things to reconcile between both camps).
House Peake (He's married to an, ugh, Lannister. He's too important to overlook outright, strategically, so we should visit him even if we turn up one or two further complications).
House Rowan (either barely 'delicate' or extremely hard, depending on how we handle the daughter situation. Their addition would shore up some of our political alliances in the area).
House Roxton (let them complain! It's not like we intend to stop. Likely, they stay neutral, worst case, they raise banners against us and we kill their Lord and hope the heir decides to reaffirm those oaths on bended knee).
House Osgrey of Coldmoat (either a fool in over his head who needs to be saved from himself, or in so deep with the Court of Stars that we can just ignore him).
Some of these are mutually exclusive options, or contingent on one or two decisions on our part. A couple just get mentioned because of how little they have to offer, considering how much they're currently bitching at us. Looking at you, Roxton. Depending on how the first two sets of visits go, we could end up picking just two or three of these. I would go with Peake, Rowan and either Ball if we don't bother with Bulwer and Graceford.