...kinda funny how I am low-heat panicking right now about bullshit RL-politics, and ASWaH-thread is discussing how rich we are in-quest.
:V

Thanks, @Crake.
Both for working y'er ass off making these sheets, and for putting my mind off... well, politics.
🤮

@Goldfish, do keep in mind, if we can bullshit through crafting, Efreeti most definitely can too.
We shouldn't be cheap, in any aspect of the fortress, if we want it to slow them down properly, into.
No, by all means, panic. We could legitimately be fucked beyond all recognition. Australia is literally on fire, my country is a rogue state run by a Quisling in the pocket of your country's leader, we could be staring at war in the Middle East again because of pure egotism, the Rainforest is still burning, Brexit is still a thing that is happening (and yet kind of not, but also kinda?) and most of the country is basically one bad day away from being destitute, maybe evicted, or fucking dead since we get our health insurance through our employers (hope yours is understanding and flexible if issues crop up!), California just stopped being on fire, oh, and someone less intelligent than primary schoolers has any semblance of authority over a nuclear arsenal.

But we're about to get our tax returns, so that's nice.
 
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Darleth thinks two elemental resistances is enough of a foothold for them to fuck with.

Thirty identical, "free-floating" Forbiddances is asking for it.

A dispelled spell is gone. A dispelled item bounces back in a few seconds.

We should be thinking as if we were assaulting the place.

On an unrelated note, @TalonofAnathrax Did you put that challenge in GiantITP?
The solution is simple. XP permanency. The cost far more daunting. My advice throw a couple thousand HD at the problem and call it good.
 
No, by all means, panic. We could legitimately be fucked beyond all recognition. Australia is literally on fire, my country is a rogue state run by a Quisling in the pocket of your country's leader, we could be staring at war in the Middle East again because of pure egotism, the Rainforest is still burning, Brexit is still a thing that is happening (and yet kind of not, but also kinda?) and most of the country is basically one bad day away from being destitute, maybe evicted, or fucking dead since we get our health insurance through our employers (hope yours is understanding and flexible if issues crop up!), California just stopped being on fire, oh, and someone less intelligent than primary schoolers has any semblance of authority over a nuclear arsenal.

But we're about to get our tax returns, so that's nice.
...I live in Russia, I have it worse?
[:V]

First time I see a conflict born with my own two eyes, possibly a war, possibly one damaging for my plans for the future (being liable to be subsidized and get education in Israel after I'm done here).

Sue me, I'm kinda nervous, people in government are generally too idiotic to trust,no matter the country.

Nice tax returns, tho.
 
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Darleth thinks two elemental resistances is enough of a foothold for them to fuck with.

Thirty identical, "free-floating" Forbiddances is asking for it.

A dispelled spell is gone. A dispelled item bounces back in a few seconds.

We should be thinking as if we were assaulting the place.

On an unrelated note, @TalonofAnathrax Did you put that challenge in GiantITP?
It seems like a good deal to me for what is effectively a cheap ablative layer slapped on in our free time. If they're investing power into taking down high cl forbiddance cubes they're not using those boosts to do something like trying to open massive rifts into the Abyss directly overhead.




On the topic of the fort, I found some stuff that might be useful.

Insignia of Alarm
Insignia of Blessing
Insignia of Warding
Insignia of Healing

I'm not sure if these have been covered already, but I haven't seen anything about them and they seem incredibly useful.

The way these work is that you craft a special insignia (at 10 gp each) which you then pass out to everyone you want to benefit from the spell. Then, when you cast the spell associated with that mark, each person wearing one in range gets whatever it's benefit is.

The alarm spell just sends an alert, but the warding spell gives a +1 AC buff, blessing gives a +1 morale bonus to attack rolls/fear saves, and healing gives everyone in range 1d8 + 1/CL up to 10 hp back.

Given the number of people we're going to have around, these could be really important. silently informing everyone in a region about a breach is a hell of a tactical tool, and that healing pretty significantly increases the survivability of any mortals on the wall.

similarlyGuardian Monument emplacements might be useful. I don't think they ended up in the final version, though I think it was mentioned.

For Viserys, I'm expecting some really crazy shit to come out as the battle goes on, so we should double down on things like anti mind control spells.

Mind of the Labyrinth is both hilariously on the nose for Viserys, lasts 1 hour /CL, and slaps anyone who tries to use mind effecting stuff on the caster with confusion unless they make a DC 18 + int mod will save. This applies even if whatever they tried to do doesn't work.

It also allows us to burn the remaining time on the spell to cast dominate on whoever poked us. I dearly want to use this bit if the brass bastard actually tries to mess with Viserys' head personally. Sure it almost certainly won't work, but his heart might actually explode out of sheer rage at the affront.

Animus Mine for similar reasons, and Hidden Truename because this exists.
Cloak of Wind since it imposes a -4 penalty on ranged attacks, which doesn't compete with our DR or AC buffs.

Possibly Bulwark of Reality since using your true name to forge a force field is metal as hell. Not sure how it interacts with our other armor bonuses though. I don't think it overlaps, and it doesn't have any sort of penalty, so it could be useful.

edit:fixed some autocorrupt errors
 
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The solution is simple. XP permanency. The cost far more daunting. My advice throw a couple thousand HD at the problem and call it good.
It seems like a good deal to me for what is effectively a cheap ablative layer slapped on in our free time. If they're investing power into taking down high cl forbiddance cubes they're not using those boosts to do something like trying to open massive rifts into the Abyss directly overhead.
Which brings me back to my original point: we should drop the bit of cash needed for Darleth's plan on top of doing our own Forbiddance.
 
Which brings me back to my original point: we should drop the bit of cash needed for Darleth's plan on top of doing our own Forbiddance.
Seconded.

We have the money.
We have the massively important megaproject.
Why be greedy on something so important?

Don't be like Russian... everything, at this point.
 
Seconded.

We have the money.
We have the massively important megaproject.
Why be greedy on something so important?

Don't be like Russian... everything, at this point.
There is a difference between skimping out on something and massively overspending. We have plenty of money right now, but we're about to move into several conflicts and suppress a volatile insurgency in Pentos. We are more likely than ever to have sudden massive expenses show up out of the blue.


We should pursue something, but not by picking the most expensive option because it's the most straightforward.
 

Spikes – d20PFSRD


Make pretty much anything grow spikes. Instant caltrops.


Big ass spikes jump out of an area, dealing damage and slowing victims to half speed.



Spells that create a blackout line or ring. Standard version creates normal darkness and people walking through have to make a Fort save or be fatigued, while the Greater version is supernatural darkness and exhausts victims.


Create an area of supernatural darkness that does 1d4 Strength Damage w/no save every round to anyone inside. If they hit 0, they die unless they're immune to negative energy.


Protection from Energy a level lower and longer duration, at the cost of only working on objects.


A cone of half cold, half electricity damage, and anyone who fails the reflex save is blinded or a round.

Lockdown – d20PFSRD


Shuts and locks every door and window in a place at once.

Also, regarding development and industry, there's this.


Detect worked metals in a cone or metal ore in a long range burst. High speed prospecting.


This may be what our hardening thing is using, I don't actually know how it works. Repairs an object like Make Whole, then permanently increases its hardness.
 
It is hard to gauge what a reasonable expense is, when you don't know how much you can reasonably earn. I would say with the way things are going though, we would really have to try harder than redundancies for a critical operation to get close to mismanagement.
 
Need more votes, ya'll.
Adhoc vote count started by Goldfish on Jan 7, 2020 at 10:24 PM, finished with 99 posts and 9 votes.

  • [X] Resolve to spend some more time with Balerion.
    [X] Meraxes being worshipped as actively as she is is a fine thing - except we know of the danger that grows alongside her.
    -[X] Talk to Zherys and Meraxes, try to ensure she doesn't "return to life" for a while longer so that we won't have to worry about the 15th getting proactive.
    [X] Visit Vialesk again
    -[X] Talk to Star Admiral Kharban of the Splendid Armada, get him more fleshforged creatures if he so desires (likely).
    --[X] Attempt to secure a military alliance against Deep Ones.
    -[X] Grab the crafting orders we made, make new ones.
    -[X] See if the Council of Vialesk has changed their mind about setting up Planar Terminus station - with all the trade we brought in with us.
    --[X] Imply that if they don't, they will greatly lose out on the trade, since we'll look into opening one in the Emirate of Mardja anyway.
    [X] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.
    [X] Look further for mercenary companies capable of effectively fighting Deep Ones.
    -[X] Asking around in Mardja seems a good start, what with us having made a defense pact.
    [X] We already got the crafters and Enchanters from Vialesk and Hampa, now would be the time to try and get more from:
    -[X] Dalaqua (focus: crafters/artisans, also any enchanters we can get).
    -[X] Zerbat (focus: artisans, also any enchanters we can get).
    -[X] Dawa (focus: crafters (fishnets), also any enchanters we can get).
    -[X] Kela (focus: crafters (massive amounts), also any enchanters we can get).
    [X] Look into the situation between the Emirate of Kela and the Wyrm Galzerai - learn the truth about their relationship insofar as we can, there is a possibility of us manning a rescue mission of sorts, in order to get Kela's resource support.
    [X] Look into the possibility of bringing more Marid Emirates into your war on Deep Ones:
    -[X] Dawa (fishnet-wielding units, said to have been excelling in the last war).
    -[X] Kela (huge amounts of crafters, so possibly war-machines of sorts..?).
    [X] Attempt to have a meeting with Althazi the Deathless - learning his price for use of his forces against Deep Ones, and looking for guarantees he won't establish a foothold on Plane of Balance once those are vanquished.
    [X] Visit the Gith Monastery again.
    -[X] Gather the ordered items.
    -[X] Offer more fleshforged creatures
    -[X] Gather the promised lore on Psionics (basics) and Aberrations (all they can share).
    -[X] Make new item-orders:
    --[X] 1 [1/day, Slotless, Unaugmented (7 ML)] item of Zealous Fury (6,854 IM).
    --[X] 2 [1/day, Slotless, Unaugmented] items of Hustle. ()
    --[X] 1 [1/day, Slotless, Augmented (15th ML)] item of Empty Mind (3,672 IM).
    --[X] 1 [Slotless, (15th ML)] Third Eye: Conceal (24,000 IM).
    --[X] X-amount of [(15th ML)] Third Eye: Conceal (effective Psionic Mindblank items - 12,000 IM per item).
    [X] AFTER TIAMAT'S FORCES ARE DEALT WITH:
    -[X] Hunt for some Winter-touched creatures Beyond the Wall.
    --[X] Variety is the answer here, grab animals, monsters, Fey - anything possible, really. (High-level Divination guarantees some good non-Mindblanked finds right off the bat)
    --[X] Have them handed over to Djinn for their research on cleansing Void-corruption.
    -[X] If there is time - look into setting up a counter-trap to those Efreeti hunting the Char-Serpent(s) in Oil-seas of Plane of Fire.
    [X] You have received reports of Inquisition on the creatures you once encountered beneath the King's Landing. While your Empire is fairly progressive towards the non-humans, same most assuredly can't be said of Westeros as it is now - sooner or later, something will happen, either they'll be discovered and rooted out, or some corruption may get to them, those forced to hide away from the rest of the world in fear.
    -[X] Visit the Rat-folk beneath the King's Landing, try to convince them to move cities - Sorcerer's Deep will freely offer them a safe haven if they agree to become your subjects.
    [X] Arrange a personal meeting(s) with the remaining 2 rulers of Lorath - attempt to persuade them into joining the Empire, claiming economic growth and stability as reasons, grease the wheels where necessary by bribes.
    -[X] Additionally, look into "the Shadowbinder" who started a school in Lorath - while the regulations used in it clearly make it seem like a preparation for joining The Empire, we are curious about sich a mage - since we had only limited contact with Shadow-mages so far.
    [X] Meet with the Candlekeep Courtier, hash out what he needs for him and his Fey to be more effective at the task we put him on - we are talking gear, we are talking consumables, we are talking potential House of Mirrors support.
    [X] Have the talk with Stannis - the Storm God can do much for the realm, and him personally. So far he seemed a goal-minded man, so we believe he'll see the merit in converting to the just and practical God of First Men.
    -[X] In case of success, also retrieve the Heart Tree from the Storm's End - putting an exact fleshforged copy, with permanenced (Diamond dust) Fire Resistance, on it.
    [X] Meet Galeneia, the daughter of Merling King.
    -[X] If she succeeded in getting the lore on forging the water-spirits, barter for it.
    [X] Look for a way to contact the "exiles" of Faceless Men under the false persona of Liu of Qarth - under the pretenses of relaying to them the research of the tablet you completed.
    [X] Visit the Dornish tourney in a guise - the lords shall be properly briefed on many a thing.
    [X] Loot the entirety of Mercury Lake in PoE.
    [X] Grow Heart Trees for provinces with active Inquisition Bases (provided enough sacrifices/items are available for that).
    -[X] Stepstones
    -[X] Tyrosh
    -[X] Lys
    -[X] Myr
    -[X] Braavos
    -[X] Pentos
    -[X] Mantarys
    -[X] Tolos
    -[X] Naath
    -[X] Eastern Basilisk Isles
    -[X] The Three Snakes
    -[X] Western Basilisk Isles
    [X] Grow "Plant Growth"-type Hearts Trees for the following greens (provided enough sacrifices/items are available for that):
    -[X] Golden Desert Tree seeds
    [X] Have someone talk to Laenor - the man clearly wanted time away from troubles, after all, he's been through much... but his knowledge may yet be of use for the coming generations. If he doesn't mind teaching in Scholarum..?
    [X] Have Dany use her Half-Celestial form's Hallow SLA with the Tongues spell attached to blanket the area where our normal SD MirrorVision broadcasts and performances originate from, ensuring that all the recipients understand everything said on the broadcast.
    [X] Restore the documents and the lore recovered from Ymeri's mansion in Volantis via the ash-to-book ritual.
    [X] Have the library of Storm's End copied.
    [X] Recover the lore of the Many-Faced-God written down by Faceless.
    [X] Have some Druid Creature Leshi/Treants busy themselves with increasing the population of the following magical plants acquired previously:
    -[X] Cassil seeds
    -[X] Flame Clove seeds
    -[X] Arkas Grass seeds
    [X] Have the 20 lbs of Void-touched Jade handed over to Djinn Cryomancers for their research in cleansing Void Corruption - with the full tale we know of it.
    -[X] Preferably, those shouldn't be consumed in the process - but we can live with it if the results would look really promising.
    [X] Have the Efreeti Wish-slaves, summoned alongside the Devils last month by their True Names, handed over to Shaitan/Djinn officials - perhaps making them into a propaganda move for all of Genie since the practice is as abhorrent to all of them.
    [X] Have school-temples of Zathir opened in Opaline Vault, Armun Kelisk, and Vialesk (and Mardja if possible).
    [X] Open a temple of Yss in Vialesk (and Mardja if possible).
    [X] With several educational institutions off-plane accepting the offer of student exchange, it would but make sense to keep an eye on it.
    -[X] Djinn Criomancers - will read lectures in SD for a month (12th month).
    -[X] Djinn Auxiliaries (Mystic Rangers) - lore needed for training acquired, we can train Mystic Rangers (starting, 12th month).
    -[X] Djinn Order of Stormweavers (Stormcasters) - agreed in principle, but need to free up a Master to visit beforehand - unknown when available.
    -[X] Shaitan War Academy (Warmages, Diviners, Officers, and Engineers) - tentative agreement, bureaucracy needs to be pushed through to start the exchange - either visit the Shaitan leader or send diplomatic envoy throughout several months.
    -[X] Shaitan Guild of Shapers (Magewrights) - accepted student exchange.
    [X] The lore of the Faceless Men is perilous indeed - presenting a danger to the very beings of those who may attempt to follow it without the sort of pact the Faceless have in place- but maybe, just maybe, there are those in your realm who will take such a path. You cannot in good conscience set aside the potential power this path may lead them to, and the potential usefulness of such assets.
    -[X] Talk to Ysandrix, some of our Fiends, maybe Vesill, potentially some of the most proficient humans (read: Inquisitor-level). Make the dangers clear and apparent, even we won't be able to blunt those.
    -[X] With Faceless seeking to bring Yss into the millennia-old pact, to better guard the Domains of [Death] from the Void, perhaps something on a smaller scale can be done to other gods of your realm? Inquire Zathir, Yss, the Ferryman, Old Gods, Weeping Lady, and the Goddess of Silver Moon if they'd be willing to grant knowledge and power to someone in such a way - and for what price.
    [X] Have Bloodraven!Varys get all of the Dragonbone outside of the Red Keep and into our possession and replaced with fleshforged fakes so that they can't be ritually used against the resurrected dragons.
    [X] On-screen show of efforts against poverty in The Empire.
    -[X] Efforts already available in SD - as a general policy kept in mind - are being spread everywhere we can:
    --[X] We provide the basics to the needy (food, housing).
    --[X] We have a job board for job seekers and employers looking to make job offers more visible.
    --[X] We provide various forms of education for children and criminals (reading and writing, a trade skill).
    --[X] We run massive businesses and government services that employ people.
    -[X] Further ways we can fight poverty:
    --[X] Get the Iron Bank to do microcredit (possibly backed by Divination?) or facilitate investor/entrepreneur links.
    --[X] Have a vote on how to stop rampant magitech from crashing huge swathes of our economy.
    [X] The Faceless Men that left Braavos - and the territory of your Empire - are unlikely to remain civil about practicing their rites with your Empire actively expanding its borders, and leaving them little place to do so. Eventually, they'll have to be dealt with, one way or another.
    -[X] Have Inquisition cross-reference cases of Assassinations/"peaceful deaths" that match the patterns of Faceless Men, and work even more closely with House of Mirrors, the Zomok Seer, and even the Divination-capable Companions on free time, if needs be, to find such events outside the Empire's borders.
 
It is hard to gauge what a reasonable expense is, when you don't know how much you can reasonably earn. I would say with the way things are going though, we would really have to try harder than redundancies for a critical operation to get close to mismanagement.
The problem is that important projects are always going to come up, and have reasonable justifications for adding one functionality or another. We have a tendency to choose all the options and eat the cost for the sake of whatever we're doing at the moment. If we continue to try to do this with everything we will eventually run out of money at an inopportune time, and depending on what exactly that time is we could lose quite a lot.

We do need to try to mitigate the issue, but we should at least try a few alternatives before defaulting to loading barrels of cash into a moon chaser and making it rain on the fortress.

[X] egoo
 
There is a difference between skimping out on something and massively overspending. We have plenty of money right now, but we're about to move into several conflicts and suppress a volatile insurgency in Pentos. We are more likely than ever to have sudden massive expenses show up out of the blue.


We should pursue something, but not by picking the most expensive option because it's the most straightforward.
The 1.6 million (if we split it three ways with the genies) are more than worth it. We are talking a megafortress to withstand a considerable part of the Sultan's might while we enact a delicate, game-changing ritual. Hold out well enough, force him to commit enough troops, and we might be seeing an end to the war.

Just hosting the battle in our plane was a decent concession we made. The island not sinking is an absolute victory here.

A battle with freedom of teleportation is pure chaos, and we'd be fucked in very short order.
 
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Well, our income growth is steadily increasing each turn.
The 1.6 million (if we split it three ways with the genies) are more than worth it. We are talking a megafortress to withstand a considerable part of the Sultan's might while we enact a delicate, game-changing ritual. Hold out well enough, force him to commit enough troops, and we might be seeing an end to the war.

Just hosting the battle in our plane was a decent concession we made. The island not sinking is an absolute victory here.

A battle with freedom of teleportation is pure chaos, and we'd be fucked in very short order.
It's actually not on an island. We chose Vaes Leisi (which you can find on the map, it's on mainland Essos towards the northeast anyway)
 
Yikes, warrior? Poor guy. I hope you'll let him retrain after all the adventures he'll be going on with F!Renly, DP.
A Frost Giant doesn't need more than a full BAB class to wreck horrendous amounts of face. He probably rounded off his STR to 30 with his new levels. Without magical gear, you are looking at +24/+19/+14 (3d6+15) before Power Attack, and 180-ish HP. Net +8 AC from NA/Size means just donning our basic +1 reinforced plate and negating his negative DEX with a dirt-cheap +1 item puts him at AC 28. A +1 CON item should let him break 200 HP.

Give him some barebones stuff he likely already has, but specially a cold iron/+3 (or +1 Feybane for double the hilarity) weapon, and he is going to go make sparkly minced meat out of the vast majority of fey they encounter.

Fenly couldn't have found a better tank for his party.

Our fire sorcs aren't bad for companions, as they hit way above their level. Extra super squishy on a CR 10-ish party, tho.
 
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