The thing that always gets me about these Isekai scenarios is when the person, in a effort to eschew the "power fantasy" aspect of the genre, present the challenge as basically impossible to accomplish. I get trying to make the experience novel instead of basically an amusement park ride, as getting dropped on a death world in a dark fantasy setting like ASOIAF with D&D tacked-on and played straight in terms of nightmare fuel with a side helping of Elderitch OCP thrown in ain't a walk in the park already.

But that's... just it. It's already not a walk in the park for a Tier 2 class with a custom PRC. Viserys and co. had the carve out a little slice of "not a medieval shitheap constantly preyed on by fiends" by virtue of being a gigantic party of Player Characters, furthermore preparing a military industrial complex to make killing low-to-mid tier gribblies more efficient and have less collateral.

Therefore an actual challenge would be a Tier 3 class (and I'd likely throw in some goodies like a custom PRC to help bridge to the end game and make it possible to compete by gathering your own group of True Companions).
 
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Added.

@DragonParadox, can we run a background Divination whether any of the other Valyrian Gods are being worshipped as massively as Meraxes anywhere we haven't gotten to yet?

You guys could divine the worshipers just fine, the trouble is that does not necessarily correlate cleanly with whether the gods are coming back. Viserys does not know what contingencies they may have had in place and how they might have interacted with the Doom.
 
Added.

@DragonParadox, can we run a background Divination whether any of the other Valyrian Gods are being worshipped as massively as Meraxes anywhere we haven't gotten to yet?
It'll probably be more effective to talk to Meraxes directly and tell her she's gonna need to stay dead for now if she wants to live again. It's not like she isn't fully aware of the Fifteenth and how she and the other Fourteen are stuck with it.
 
Already in the notes for the 12th month:
It really depends on how the Tiamat-wrangling goes, and how many Companions will be free.

Realistically, we'd only be able to do it in the 1st month, if by then it isn't dead/captured/dealt with the efreeti hunters.

It'd be a fairly massive encounter if the Char-snek wasn't. Easily on the "Efreeti Convoy"-scale, if not nearly as uniform afaik.

Okay that is good. I am satisfied with this.
 
It'll probably be more effective to talk to Meraxes directly and tell her she's gonna need to stay dead for now if she wants to live again. It's not like she isn't fully aware of the Fifteenth and how she and the other Fourteen are stuck with it.
That was a 2-part comment you quoted, the "Added" referred to just that - me adding this to the list:
[] Meraxes being worshipped as actively as she is is a fine thing - except we know of the danger that grows alongside her.
-[] Talk to Zherys and Meraxes, try to ensure she doesn't "return to life" for a while longer, so that we won't have to worry about the 15th getting proactive.
And asking DP was a separate thing altogether.

Okay that is good. I am satisfied with this.
...did I not emphasize the need to hold back any positive expectations enough?
We aren't likely to find the Char-serpent(s) in the same position they were 3 months ago, they'd be either killed, captured, or rising in power (and not needing our help as such), I'm pretty sure.

We'd check them out, but... don't hold much hope, pls.
 
...did I not emphasize the need to hold back any positive expectations enough?
We aren't likely to find the Char-serpent(s) in the same position they were 3 months ago, they'd be either killed, captured, or rising in power (and not needing our help as such), I'm pretty sure.

We'd check them out, but... don't hold much hope, pls.

Well I am not holding out hope. I just want to see what it has been up to and whether it can be fed. If it is permanently killed or captured well then RIP but no loss on me. If it is stronger...I mean we can be friends with the undead.

Edit: Qyburn could do some of his more..."mundane" experiments with a divine powered undead if the latter..
 
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Inserted tally
Adhoc vote count started by DragonParadox on Dec 28, 2019 at 12:19 PM, finished with 63 posts and 10 votes.
 
Part MMMCCLX: Of Truths in Lies Reflected
Of Truths in Lies Reflected

Twenty Eighth Day of the Eleventh Month 293 AC

The founding the Dragon Guard will pass through the Crown Council after the inheritance and tax law, doubtlessly easier to swallow for the delegates. For good measure you add a pledge to buy rings of sustenance for every dragon, for while gold, rare gems and an enchanter's time might seem more precious now than cows and sheep to fill a dragon's stomach, with as long lived as they are the scales will inevitably tilt the other way inevitably.

Moreover, as Zherys points out, the less that goes into a dragon's mouth the less that has to be checked for poison. Seeing his expression one might almost pity the fool who would try to poison Caraxes... almost.

"The Inquisition will begin functioning properly in Volantis starting next month," he notes as the others return to their homes, their tasks or in the case of Nettles training in magic. The once shepherdess of Dragonstone had taken to formal magic as naturally as she had to riding Sheepstealer you had heard.

Establish Inquisition Base in Volantis (Complete) 10/4

Netles Retraining Complete


"A pity it could not be done sooner," an unexpected voice interjects, though you had heard neither the door nor the telltale whoosh of sound from someone translocating. Melisandre of Asshai nods graciously to you and Zherys both, the girl following in her wake just looks on in confusion and weariness. Not one of your wards, you realize at a glance, though she is wearing one of Liset's dresses. Something tells you she is about to be among that number.

"This is Elyra of Volon Therys, unfortunately an orphan due to the machinations of the Golden Company and the madness of the Blighted Ones of Sarnor," the priestess continues, recounting the circumstances under which she found the girl before finishing on a most surprising note: "Her mother's spirit is unfortunately beyond even the power of R'hllor's light to restore."

It takes you a moment to register what Melisandre had said... and why. She had knowingly made the Red God seem less powerful than he is, lied about it to give the child peace of mind about it when in truth her mother's spirit did not wish to return to life.

"She has a rare courage for one who has gone through so much." There is something about the priestess' soft words you cannot place, an subtle timber you had never heard before from her yet cannot put a name to. "Normally I would take her to the temple here in Sorcerer's Deep, but given the circumstances I thought it might be better for her to weight her possible future paths..."

...as I never had the chance. The flash of insight strikes like thunder from clear skies, so startling you barely keep it off your face. So might she too have been bought from the block by some long dead red robed priest. Melisandre does not regret her calling, that much you know for certain, but she wishes to give the girl, Elyra, a choice she herself had not been able to afford.

"Of course," you nod seriously as the matter demanded, though carefully not with such emphasis as to give away what you had guessed. Once the child had been lead out and into the care of a phoenix who had been waiting to take her you ask about the rest of her mission, the path to Tiamat's fortress now open and the rewards of the brief battle with the dead, both cursed steel and once unliving bone to feed the Flesh-Forge.

Most powerful and most perilous of all these is the breastplate of the champion of the damned host. His spirit still sheathed within, contained for now by a blessing of R'hllor, but far from purified, Melisandre explains. "If the specter could be removed I suspect the armor would serve very well as a ward against sorcery." A small but still triumphant smile flickers upon her lips. "Though granted it did not serve its present master very well against my spells."

Prisoner:
1x Graveknight Eldritch Archer 12 (CR 14; 12 HD)*

Remains:
5 Wight Eldritch Archer 9 (CR 10; 9 HD)
6 Karnathi Skeleton/Fighter 2 (CR 6; 6 HD)
12x Karnathi Skeleton Heavy Warhorses (CR 3; 4 HD)
8x Skeleton Advanced Shadow Mastiff (CR 4; 8 HD)

Treasure:
6x +2 Composite Longbow

*trapped in accursed armor

"Excellent," you nod, though your thoughts are not upon the treasure or the ashes she has returned with, but what had passed between you and R'hllor in the Dreamlands. "My lady..." you begin, uncertain of how to claim divine visitation.

"I am to help in the forging of some arcane working meant to snare a great evil through the power She has invested in one of Her mortal slaves, the False Dragon," she interjects with a smile. "I am glad you sought the aid of of the Lord of Light. You will not find my working a lacking bridge to His hallowed power, but it would be wisest I think to ask for the aid of all the lesser spirits first."

The only blessing that remains besides R'hllor is of the Old Gods. You wonder, given that she has been given a task by her god to weave his power into the workings of others... "Do you wish to observe, my lady, the better to aid you adding the blessing?"

Melisandre only hesitates for a moment before nodding. "I shall, yes."

What sacrifice to you make to the Old Gods to empower the Well of Eternity? (Minimum 54 HD worth of sacrifices, Soft Cap 1080 HD worth of sacrifices)

[] Write in

OOC: This time I remembered to put in a minimum and a maximum, since I figured there would be a good chance for you guys to go for the latter. Also nat 20 on a bluff so Melisandre would not realize what you guessed about her reasoning, after a 16 for the Sense Motive check itself. Viserys does not often need those sorts of rolls in social situations, but he did so here.
 
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The thing that always gets me about these Isekai scenarios is when the person, in a effort to eschew the "power fantasy" aspect of the genre, present the challenge as basically impossible to accomplish. I get trying to make the experience novel instead of basically an amusement park ride, as getting dropped on a death world in a dark fantasy setting like ASOIAF with D&D tacked-on and played straight in terms of nightmare fuel with a side helping of Elderitch OCP thrown in ain't a walk in the park already.

But that's... just it. It's already not a walk in the park for a Tier 2 class with a custom PRC. Viserys and co. had the carve out a little slice of "not a medieval shitheap constantly preyed on by fiends" by virtue of being a gigantic party of Player Characters, furthermore preparing a military industrial complex to make killing low-to-mid tier gribblies more efficient and have less collateral.

Therefore an actual challenge would be a Tier 3 class (and I'd likely throw in some goodies like a custom PRC to help bridge to the end game and make it possible to compete by gathering your own group of True Companions).
A nice well-rounded Tier 3 class that would be fun to have is the Magus. There is a ton of versatility in the class and a lot of opportunity to customize it.
 
Maximum 270 HD worth of sacrifices)
...
@DragonParadox, the Old Gods would be taking the blunt of holding Tiamat back in the fight.
Even with R'hlor in it.
Countering Tiamat:
[] Magic - Old Gods (Magic - contested Domain),
[] Dragon - Dany, with the results of "A Dragon, Chained"-Research Action.
[] Chaos - Weeping Lady (Community), The Goddess of the Silver Moon (Peace)
[] Evil - Old Gods (Strenght), The Goddess of the Silver Moon (Freedom), Old Gods, The Weeping Lady (Protection), Zathir (Liberation).
[] Greed - Yss (Trade)
[] Destruction - The Goddess of the Silver Moon (Peace), Old Gods, The Weeping Lady (Protection), Zathir (Creation).
[] Hatred - The Merling King (Passion), Old Gods, The Weeping Lady (Protection), Zathir (Liberation)
[] Pride - Old Gods (Time - weak counter), Yss, The Merling King, The Weeping Lady (Death - weak counter)
[] Hubris - Old Gods (Time - weak counter), Yss, The Merling King, The Weeping Lady (Death - weak counter)

Noted interaction with R'hlor's Domains, as per Azel:
[] Pride - R'hlor (Tyranny)
[] Hubris - R'hlor (Tyranny)
[] Chaos -R'hlor (Law)|
[] Destruction- R'hlor (Protection)
[] Dragon - R'hlor (metaphysical bullshti cause he was born in Valyria)
Solely contesting in Magic, and fighting on in 5(!) more Domains.

The thing O'm saying is...
Uncap, plz.
[:V]
 
On how much power the Old Gods can put into the Well of eternity without upsetting the whole apple cart yes. Five Heart Trees felt like a decent limit.
Can we assume that anything beyond the limit will also be used by them during the fight, if on their end, acting as a sort of shield to them?
 
Hmm... I had not considered those calculations. Fair enough, no cap, though you will hit diminishing returns at 1080 HD

Editing.
@everyone, give me ~10 minutes, even though I made a list before, it isn't easy to copy-paste tables from a phone.

@DragonParadox, also, what about the Asurendas?
You promised to give an account of those who would be willing to turn to us - from the numbers we summoned (from CoB) and captured? 1 Hishandura and those 8 Vayuphak being specifically of interest to us.
These are important to this vote because we'd sacrifice them otherwise.
 
This jogged my memory, did we ever learn the properties of the Dustins' bone cloak and if so can someone point me to it? I don't remember them being in the update itself and it seemed really like something we should figure out.
 
Of Truths in Lies Reflected

Twenty Eighth Day of the Eleventh Month 293 AC

The founding the Dragon Guard will pass through the Crown Council after the inheritance and tax laws, and will be doubtlessly easier to swallow for the delegates. For good measure you add a pledge to buy rings of sustenance for every dragon, for while gold, rare gems and an enchanter's time might seem more precious now than cows and sheep to fill a dragon's stomach, with as long lived as they are the scales will inevitably tilt the other way.

Moreover, as Zherys points out, the less that goes into a dragon's mouth the less that has to be checked for poison. Seeing his expression, one might almost pity the fool who would try to poison Caraxes... almost.

"The Inquisition will begin functioning properly in Volantis starting next month," he notes as the others return to their homes and tasks, or in the case of Nettles, to her training in magic. The once shepherdess of Dragonstone had taken to formal magic as naturally as she had to riding Sheepstealer you had learned.

Establish Inquisition Base in Volantis (Complete) 10/4

Nettles Retraining Complete


"A pity it could not be done sooner," an unexpected voice interjects, though you had heard neither the door nor the telltale whoosh of sound from someone translocating. Melisandre of Asshai nods graciously to you and Zherys both, the girl following in her wake just looks on in confusion and weariness. Not one of your wards, you realize at a glance, though she is wearing one of Liset's dresses. Something tells you she is about to be among that number.

"This is Elyra of Volon Therys, unfortunately an orphan due to the machinations of the Golden Company and the madness of the Blighted Ones of Sarnor," the priestess continues, recounting the circumstances under which she found the girl before finishing on a most surprising note, "Her mother's spirit is unfortunately beyond even the power of R'hllor's light to restore."

It takes you a moment to register what Melisandre had said... and why. She had knowingly made the Red God seem less powerful than he is, lied about it to give the child peace of mind about it, when in truth her mother's spirit did not wish to return to life.

"She has a rare courage for one who has gone through so much." There is something about the priestess' soft words you cannot place, a subtle timber you had never heard before from her yet cannot put a name to. "Normally I would take her to the temple here in Sorcerer's Deep, but given the circumstances, I thought it might be better for her to weigh her possible future paths..."

...as I never had the chance. The flash of insight strikes like thunder from clear skies, so startling you barely keep it off your face. So might she too have been bought from the block by some long dead red-robed priest. Melisandre does not regret her calling, that much you know for certain, but she wishes to give the girl, Elyra, a choice she herself had not been able to afford.

"Of course," you nod seriously, as the matter demanded, though carefully withholding emphasis so as to not give away what you had guessed. Once the child had been lead out and into the care of a phoenix who had been waiting to take her, you ask about the rest of her mission, the path to Tiamat's fortress now open, and the rewards of the brief battle with the dead, both cursed steel and once unliving bone to feed the Flesh-Forge.

Most powerful and most perilous of all these is the breastplate of the champion of the damned host. His spirit still sheathed within, contained for now by a blessing of R'hllor, but far from purified, Melisandre explains. "If the specter could be removed, I suspect the armor would serve very well as a ward against sorcery." A small but still triumphant smile flickers upon her lips. "Although it did not serve its present master very well against my spells."

Prisoner:
1x Graveknight Eldritch Archer 12 (CR 14; 12 HD)*

Remains:
5 Wight Eldritch Archer 9 (CR 10; 9 HD)
6 Karnathi Skeleton/Fighter 2 (CR 6; 6 HD)
12x Karnathi Skeleton Heavy Warhorses (CR 3; 4 HD)
8x Skeleton Advanced Shadow Mastiff (CR 4; 8 HD)

Treasure:
6x +2 Composite Longbow

*trapped in accursed armor

"Excellent," you nod, though your thoughts are not upon the treasure or the ashes she has returned with, but what had passed between you and R'hllor in the Dreamlands. "My lady..." you begin, uncertain of how to claim divine visitation.

"I am to help in the forging of some arcane working meant to snare a great evil through the power She has invested in one of Her mortal slaves, the False Dragon," she interjects with a smile. "I am glad you sought the aid of of the Lord of Light. You will not find my working a lacking bridge to His hallowed power, but it would be wisest, I think, to ask for the aid of all the lesser spirits first."

The only blessing that remains besides R'hllor is of the Old Gods. You wonder, given that she has been given a task by her god to weave his power into the workings of others... "Do you wish to observe, my lady, the better to aid you adding the blessing?"

Melisandre only hesitates for a moment before nodding. "I shall, yes."

What sacrifice do you make to the Old Gods to empower the Well of Eternity? (Minimum 54 HD worth of sacrifices, Soft Cap 1080 HD worth of sacrifices )

[] Write in

OOC: This time I remembered to put in a minimum and a maximum, since I figured there would be a good chance for you guys to go for the latter. Also nat 20 on a bluff so Melisandre would not realize what you guessed about her reasoning, after a 16 for the Sense Motive check itself. Viserys does not often need those sorts of rolls in social situations, but he did so here.
Here's an edited version of the chapter, @DragonParadox.
 
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So is the Well going to survive this operation? What will we even do with it if it does?
Ideally - it will be filled up with whatever power we manage to cut off from Tiamat via the Worm (for whom we've yet to see the results of RA).

From there - who knows.

We can likely use such blob of power to Divine all the servants of Tiamat, or those otherwise empowered by her.
Like those Red Dragons she Mindblanked.
Coincidentally, us capturing them wold equal forever ripping away several Permanent Mindblank's worth of power from her (an insult to an injury I'm very much hoping for).

We can use it up to jumpstart the Imperial Dream, when the time comes.
Or to outright have all the gods who participated get a significant power-up - she's a Major Deity, after all.
 
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