Honestly, I would prefer to keep the high price on those.

Like the high Research-numbers, it allows one to better invest oneself, among already huge and seemingly-endless money we have for our day-to-day purposes.

This is a multi-layered bullshit-fortress meant to hold back an army of one of the strongest entities around the planes, if only for a while.

Just say the teleport-wards are expensive because all the anti-fire pathing mucks them up and total protection gets more expensive because of that, or something.

Mega-megaprojects should cost a fuckload.

All this makes perfect sense, but I do not want to make the world not be consistent in another way. I can just have other large costs. It does not all hinge on anti-teleport wards.
 
I did consider the option with metamorphosis, but then the sonic weapons give a volley (or the nerfed disintegration canons) and there goes the protection.

As for the anti-teleport wards, those I will admit I just scaled with what I thought would be reasonable economic costs for planar empires, that said if you can figure out a way to to it cheaper with spells that have already been used I'll ret-con it. Consistency is important. I'll have to look into the square surface of various fortresses first. I'll have the numbers up by tomorrow.
I think that you can fit a lot more people and cover a lot more ground strategically with less square footage than GRRM seems to think. :V

For example the size and scale of the Black Walls of Volantis? You could pack a lot of people in there. It's unreasonably huge for a fortress, but I would probably want walls like those if anything smaller and less warded was regularly battered down by giant enemies.

Would Lya's double have to spend time with Darleth in order to work runecrafting into the fortress plans and construction?
 
I don't see the costs here as unfair in the slightest. We're getting a mega-fortress with the latest extraplanar wardings. And even then the Shaitan and Djinn are footing half the bill, so we only pay ~6 million IM and the fortress is ours afterwards.
Like I said, I'm not questioning all of the costs, just the anti-Teleportation wards. It doesn't make sense for them to cost so much. We've used Forbiddance many times by now, in the Snare for example, so we aren't newbies when it comes to this facet of warding.
 
[X] Fortress Adjustments
-[X] Tell Darleth of recently gaining access to the wards that Marid use to guard their cities and fortresses -- to be learnt, but still something you'd like to plan for -- as well as a powerful ritualistic warding used as a barrier against "tainted flame" which is still being further developed for an increased range. You would like to extend plans for the fortress to account for these new tools.
--[X] If it helps we can introduce him to Benerro so that Darleth is able to get the specifics of the ritual's abilities.
-[X] Viserys will be able to provide layered anti-teleportation wards at a very high caster level.
-[X] Raise possibility of cannon emplacements with more exotic effects, potentially force cannons? Potential modification for emplacements to achieve best fire for effect. Expect majority to be Steam Cannons.
-[X] Also, get Darleth's quote on the cost for runecrafting further protecting the chambers with the anti-disintegration spikes.
-[X] Have Lya's double work on the plans with Darleth and later on likely the runecarving.
-[X] Brilliant Barrier Projectors (space for and defenses worked into plans).


I wish we had some kind of one-shot superweapon.
 
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Wouldn't we also need a Spellbane(Disjunction) effect? Otherwise all it takes are a few scrolls.
 
I'd say give him the month to reduce the emanuel cost go a third. That over 3 million saved for waiting a month. In addition to getting us more time to get more lore and crafting time for special pieces for this.

I'd actually like for Viserys to put those lvl30 Forbidanfe on the place too as an additional protection on top of the teleportation protections Darleth talked about.
 
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[X] Crake

In addition what do you guys think about permanently consecration the entire fortress at CL30 with a whopping Shrine to the Merling King in the middle? I'm talking enough sacrifices to rival another Stunted Elder Brain Statue. A Deity of the sea should tie into the sea powered antifire wards pretty safely right?


You know in case they take a page from the Others or even our planned book and send a undead hoard to soften the place up. This is in addition to the Forbiddance because they have just summoned Fiends when they needed more forces.
 
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@DragonParadox, what is your interpretation of the Widen Spell Metamagic on a cube-shaped spell AoE? Would a 60-foot cube become a 60x60x120ft rectangle, or would all dimensions double to become a 240 foot cube?
 
[X] Fortress Adjustments
-[X] Tell Darleth of recently gaining access to the wards that Marid use to guard their cities and fortresses -- to be learnt, but still something you'd like to plan for -- as well as a powerful ritualistic warding used as a barrier against "tainted flame" which is still being further developed for an increased range. You would like to extend plans for the fortress to account for these new tools.
--[X] If it helps we can introduce him to Benerro so that Darleth is able to get the specifics of the ritual's abilities.
-[X] Viserys will be able to provide layered anti-teleportation wards at a very high caster level.
-[X] Try to reduce the cost of the alchemical treatment for the stone if possible, but not at the sacrifice of time spent on other components of the defenses, their effectiveness or the effectiveness of the enamel itself. Better to spend more and pay less in lives later on if necessary.
-[X] Raise possibility of cannon emplacements with more exotic effects, potentially force cannons? Potential modification for emplacements to achieve best fire for effect. Expect majority to be Steam Cannons.
-[X] Also, get Darleth's quote on the cost for runecrafting further protecting the chambers with the anti-disintegration spikes.
-[X] Have Lya's double work on the plans with Darleth and later on likely the runecarving.
-[X] Brilliant Barrier Projectors (space for and defenses worked into plans).

Y'all know more about spells than I do @Goldfish, any other ideas for fancy defenses that we can enchant?
 
[X] Crake

I have no issues with blowing all our savings on this, y'all. Reducing costs is bad if it causes increased risk. If it doesn't, however, I'm fine with it.
 
[X] Fortress Adjustments
-[X] Tell Darleth of recently gaining access to the wards that Marid use to guard their cities and fortresses -- to be learnt, but still something you'd like to plan for -- as well as a powerful ritualistic warding used as a barrier against "tainted flame" which is still being further developed for an increased range. You would like to extend plans for the fortress to account for these new tools.
--[X] If it helps we can introduce him to Benerro so that Darleth is able to get the specifics of the ritual's abilities.
-[X] Viserys will be able to provide layered anti-teleportation wards at a very high caster level.
-[X] Try to reduce the cost of the alchemical treatment for the stone if possible, but not at the sacrifice of time spent on other components of the defenses, their effectiveness or the effectiveness of the enamel itself. Better to spend more and pay less in lives later on if necessary.
-[X] Raise possibility of cannon emplacements with more exotic effects, potentially force cannons? Potential modification for emplacements to achieve best fire for effect. Expect majority to be Steam Cannons.
-[X] Also, get Darleth's quote on the cost for runecrafting further protecting the chambers with the anti-disintegration spikes.
-[X] Have Lya's double work on the plans with Darleth and later on likely the runecarving.
-[X] Brilliant Barrier Projectors (space for and defenses worked into plans).

Y'all know more about spells than I do @Goldfish, any other ideas for fancy defenses that we can enchant?
We can layer Greater Sign of Sealing spells on anything important, like the Disintegration warding structures.

And it would be a good time to make liberal use of Symbol spells.
 
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