Quest
The Great One
- Location
- Everywhere
You are making me imagine them as an old married couple.Do we really want Johann giving us annoyingly helpful advice while we're trying to concentrate?
You are making me imagine them as an old married couple.Do we really want Johann giving us annoyingly helpful advice while we're trying to concentrate?
So, that actually makes me think that defending the Wyvern Caves would be possible. The only problem would be if the orcs have siege weaponry, or a lot of fliers. Even then, charging a fortified position up a 45-degree slope, after climbing a cliff, into a whole bunch of crossbows... I doubt even orcs would consider that fun. That said, we don't know how much area would have to be defended, and getting material and forces there would be a trick, since I imagine some routes through Zilfin to the Caves are still full of poison gas. And, we'd have to kill them all the conventional way, which would be rather tiring. Still, worth considering.The last 20% or so is about a 45-degree incline, but the second-to-last 20% is pretty close to being a sheer cliff.
I'd probably stick around with Belegar. Also uninterested in a College, but Karak Drazh will be pretty drained after this battle. Maybe if we help things along we'll see another Hold reclaimed, or at least the Red Fang crippled to the point that it'll be generations before they're a threat.
Building up more satrapies in the Border Princes for Karak Eight Peaks and generally working towards improving the stability of the area between the Skull and Blood Rivers and Karak Eight Peaks and Barak Varr. It'd be a long term, and very beneficial option that keeps us close to home in Karak Eight Peaks.So assuming we win.
while I don't see us as done by any level, (take K8P's was the first part, keeping and stabilising is the second.) I can see the future going in a few ways.
1: one we stay on the council. and keep in the peaks mostly full time. work on K8P college and the dwarf cold war ( hopeful cold war anyways)
I don't really want to do the College, the more I think about it, the more boring it seems.
2: we step back a bit, possibly give the loremaster job to Kragg if he fully jumps on bord the Belger train. we will still be around a lot as this is where our towers* is. but we will have room to do other stuff.
what I can see as possible things to happen is..
Empire: with Striland and K8P's we probably have a bit of a rep for dealing with Provence size crises. and might be asked nicely* to come back for a while to deal with something.
whats the posable difficulty increases?
--- incompetent boss
--- active problems rather then neutral-ish (Stirland) or offence ( K8P) we will start off on the back foot rather than the ones making the first move.
Dwarf: Get asked to help with another Hold as we did so much for K8P's
---- more traditional king, not so much that he couldn't ask for man help, but we can't really get away with what we can in K8P's because of our relationship with King-Bro.
Elves: we go straight for the internship and then work from there.
--- inherently elves are higher level, we will be working in an environment where +20 is constered standard competence at your job.
Bretonnia? : long shot, but maybe go look at those damsels and their ability to use two or more lores.
---- we will be going into a mystery we don't even know where to start.
--- Misogyny, its bretonnia.
Skink turns up on our doorstep politely telling us that an ancient stone tablet said we have to talk with a magic frog.
---- WTF
anyone else have ideas?
Why? Don't you want to revolutionize enchantment?I don't really want to do the College, the more I think about it, the more boring it seems.
@BoneyM there was that one gold spell that Johann used to help the dwarven artillery crews. Would that be any helpful in firing the Eye of Gazul?
If yes, how much does Math think it'd help?
Come to think of it, "Battle of the Caldera" doesn't quite describe the past day. Aside from the bit of action at the start, the vast majority of the fighting didn't happen in the Caldera.
Suppose it'd be more accurate to call it "Battle/Reclamation of Karak Eight Peaks."
No. I know your post wasn't directed at me but I have alot of things I'd rather be doing then that.
Probably should focus more on between the Skull and the Howling. Between the Howling and the Blood is Iron Rock, which might be a harder nut to crack than Black Crag.Building up more satrapies in the Border Princes for Karak Eight Peaks and generally working towards improving the stability of the area between the Skull and Blood Rivers and Karak Eight Peaks and Barak Varr. It'd be a long term, and very beneficial option that keeps us close to home in Karak Eight Peaks.
Unfortunate that he can't guide Mathilde on that. Good to know though, thank you!No. There's nothing to guide. You point it in a direction and turn it on.
Actually, I kinda really want to see this happen, because that might lead to us showing off Av for the Slann, who could probably use it best. We might also get to study Old Ones tech which would be awesome as fuck.Skink turns up on our doorstep politely telling us that an ancient stone tablet said we have to talk with a magic frog.
---- WTF
This is true, though I'm most familiar with the geography around Iron Rock since I was looking at it recently which is why that was my first suggestion.Probably should focus more on between the Skull and the Howling. Between the Howling and the Blood is Iron Rock, which might be a harder nut to crack than Black Crag.
It's hard to set anything up in only a few hours that'll cover a sufficiently large area to matter.You know, I bet our resident runelords could throw some barriers making it harder for the Orks to exit the tower kill zone in the conventional artillery phase. Anything that steers the Orks out of the safe bits would help. Hell, just seeding the Caldera with caltrop equivalents would be huge—slow down the leading edge of the charge and we'd have way more Orks grouped up in the death zone when it's fry time.
The two options seem like a pretty straightforward 'hold land at cost of Dwarven lives' and 'give up land to preserve Dwarven lives' choice.I don't actually believe this. I think it's pretty likely that, if we choose to hold the line and keep the orc forces trapped in range of the citadel, that they will not be able to break through before our double runelord + heavy artillery + air support devastate them. Given the limited frontage of the mountain entrances and the fact that the Waaagh will have just had a sizable portion of its constituents blotted out by the Eye of Gazul, I am pretty sure we can break their morale.
I'm pretty sure the update gave us the number '3%' if we fire almost before they reach the safety of the caldera lip? Not '25% if we're really unlucky.'Of course. But the zone between "safe from our mountain because it's in the citadel's shadow" and "far enough away from artillery to be safe" is going to be very narrow if it exists at all, and crucially, the orcs don't know about the mountain to know they need to thread that needle.
Odds are that they'll charge at Karagril, the place they see as theirs and home to those ratties they want to take revenge on, instead of fruitlessly rushing at the sheer cliff that is the approach to the Citadel, but the potshots we take at them may cause them to switch their primary target to the Citadel.
Either way, whichever they charge at, they'll be exposed to artillery on the approach. Being quite wise in the ways of applied brutality, they'll very quickly grasp that rushing in single file isn't going to cut it, so they'll park outside of the artillery and wind up for a knockout punch.
It's hypothetically possible that some amount of them will poke at the other mountains while this is happening, although it's not that likely due to the lack of an obvious fight, with Zilfin being the primary contender on account of some of them potentially wanting to tussle with a dragon.
It seems unlikely to me that these piecemeal efforts will make any significant progress on mining open the entrances to those mountains if they occur at all - if by some stroke of luck they do manage to pry Zilfin (or Yar, or Mhonar) open before enough of them accumulate for the rush on Karagril or the Citadel, it should be obvious to Mathilde due to the theatre level movements swiveling towards that peak, so we'll just fire the Eye early and thus buy time to re-seal the mountain.
Otherwise, if things go as I'd expect them to, we should wait to fire the Eye right for when the first mass attack on Zilfin or the Citadel launches that we don't expect to be easily turned away by the artillery.
If we're very, very unlucky, this should still buy enough time for ~25% or so of the enemy force to be in the killzone, and has decent chances of decapitating their leadership. Effectiveness goes up from there on better rolls.
That's if they constantly stream right for the Citadel as soon as they get through.I'm pretty sure the update gave us the number '3%' if we fire almost before the reach the safety of the caldera lip? Not '25% if we're really unlucky.'
I think I'm just mostly bored with Dwarfs, I miss the intrigue panics and paranoia of the early days that Dwarfs are just to straight forward to incite.Come to think of it, "Battle of the Caldera" doesn't quite describe the past day. Aside from the bit of action at the start, the vast majority of the fighting didn't happen in the Caldera.
Suppose it'd be more accurate to call it "Battle/Reclamation of Karak Eight Peaks."
I'd probably stick around with Belegar. Also uninterested in a College, but Karak Drazh will be pretty drained after this battle. Maybe if we help things along we'll see another Hold reclaimed, or at least the Red Fang crippled to the point that it'll be generations before they're a threat.
Not to mention we still have so much more to research and study here.
The catch being, of course, that if we give up the land we'll inevitably be spending dwarven lives to get it back.The two options seem like a pretty straightforward 'hold land at cost of Dwarven lives' and 'give up land to preserve Dwarven lives' choice.
Sure, but giving up the land to prevent immediate death won't necessarily result in less total death - because we're still going to be fighting those forces eventually, and conceding the most defensible positions in order to buy time means we're instead defending somewhere somewhat less defensible.The two options seem like a pretty straightforward 'hold land at cost of Dwarven lives' and 'give up land to preserve Dwarven lives' choice.