Voted best in category in the Users' Choice awards.
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
 
The Moratorium should be up, so my vote is:

[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
 
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
 
[X] Both must die.
-[X] Let the Sorcerer's attack play out, then finish off whoever survives.
 
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.

Mathilde has the seed of regrowth if we want the sorcerer alive, and we do what was done with the dark elf and just drop it off in Altdorf under the influence of Mockery of Death. There's probably something wrong with doing this, but if it works we benefit and we wash our hands of the issue of containment and interrogation.
 
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That's not really true? We do subtle just fine, see all the stuff we were doing when we were Van Hal's Intrigue adviser; we did plenty of sneaky about without really anyone else being the wiser, we kidnapped a guy form his own home. Maybe we're not always the most subtle, 'handing toppling one domino to see the others fall perfectly' agent out there but we're not exactly incapable, it's just that for the last however many turns we've been in a situation where that isn't really possible. First as part of the expedition, where we needed results fast rather than results quietly and since then as Belegars Learning Advisor where most of our job is figuring stuff out but we occasionally moonlight as a scout/assassin. And critically most of our targets are those that we can't really do subtle with, skaven and orcs are both pretty hard to infiltrate for us requiring the use of magic, even then it's imperfect and not entirely reliable, and they don't respond the same way humans do to psychological levers.

Honestly, unless we turn our attention towards internal Empire shenanigans I don't see much opportunity to stretch our more subtle skills. Until and unless we go to Nagarythe.
Ehh, I'd agree that our time with Van Hal was more subtle, but that's not the same as subtle. I was going to agree on the Stolpe op, but then I went back and reread that part, and it's totally Mathilde. She walks in, and mindholes everybody she comes across. Repeatedly. She throws Stolpe off a balcony and into a shit wagon while distracting people with a griffon scream. The final end result is subtle, sort off, but I hesitate to give her that many subtle points for it.

And let's consider the spy mistress stuff. Did we recruit agents in the dark of night, in hidden back rooms and in-cognito? No, we rode up to them wearing our wizard hat, on our magic horse, with our large sword, and asked them to tell us stuff. Pretty much all of her work turns out like that.

Also note, I'm not saying Mathilde isn't effective. She really gets things done, but in most cases she's fairly blatant about that. In the words of a minor knight house: She might be unseen, but people will be feeling her.

Really, the more I think about it, the more I believe that Mathilde just doesn't want to be a shadowy figure of mysterious actions. There's probably an english essay in there, psycho-analyzing her actions in the context of her fear of rejection and being overlooked instilled by her childhood as one of a multitude of peasant children, and then the reaction of her family to her magic. (Her fear of mirrors and overcoming it would be super juicy. Lot's of good essay in that.)

Also, something I couldn't fit into the last post, but really wanted to: The first title she got, Dämmerlichtreiter, was for blatantly doing magic all over the place.
 
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Hah!
"A respite to suffering. Are you in harmony with the Daroir, if their story here is yet to be concluded?" Daroir: remembrance and the strength of stone. Also the rarely-used polite Eltharin word for the Dwarves, and intriguingly close to their own word of Dawi. The dragon's wording is odd, but you can't tell if it's deliberate or due to a partial or archaic understanding of the language.

To be a Grey Magister is to be in the service of the Empire, whatever else you might be doing, and that gets you in the door. Your cargo, carried in a wheelbarrow you borrowed from a cabbage merchant, gets you a meeting with the Ambassador himself, who introduces himself only as Daroir.

Well isn't that ironic.

Fitting though, "remembrance" for obvious reasons, and "strength of stone" to weather the calamity that forever haunts their homeland and to carry on the eternal fight as outsiders even among their own kind.
 
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While I catch up on the thread:

[X] Both must die
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.

[X] The Sorcerer must die.
- [X] Let the Sorcerer's attack play out, then attack the weakened Sorcerer if he survives.

[X] The Council Agent must die.
- [X] Let the Sorcerer try, and finish the job if he fails.

EDIT: ok lol everyone was thinking the same thing I was, but I will leave the approval votes for posterity.
 
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By the way, as we will likely get to choose traits after all this, I wonder if we will get an opportunity to upgrade our windsage even further. Maybe thought reading? What could Volans read at his peak?
 
And let's consider the spy mistress stuff. Did we recruit agents in the dark of night, in hidden back rooms and in-cognito. No, we rode up to them wearing our wizard hat, on our magic horse, with our large sword, and asked them to tell us stuff. Pretty much all of her work turns out like that.
We did recruit our future boss of the watch inside the house he was about to rob :V

Told him it was fine to rob them too, because they haven't been paying taxes :D
 

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Casual reminder that because of the sequence of rolls that caused the Sorcerer to be betraying someone, that led him to be betraying a Council representative, that led to the roll about what that representative was, there was a legit 16.66% chance at getting a fucking Verminlord. We got good rolls for this Sorc to be betraying someone so high up, but a single 1 on that final six sided die could've turned this into a very sticky situation.
 
So I there any possible benefits to leaving either Skaven alive that outweighs killing off a powerful sorcerer and council member? Personally I can't see anything useful in leaving either of them alive, but what does anyone else think?
If we play this just right, Eshin attacks a council agent, the agent lives to report it, Eshin becomes a traitor clan and and the stalled civil war is reignited.
 
Provoking a miscast from the Sorceror is a bad plan: we do not want to be in the same room as a miscast from a Dhar-using Hero Unit, even if we do have our Runes to protect us.

I think the potential intelligence in the Sorceror's report and/or carried on the Agent's person is the most important thing in this room. If we could capture the Council Agent alive, that would be ideal, but even if we somehow rolled well enough to get him with Mockery Of Death, exfiltration would be a serious issue - and while I considered stashing the apparent "corpse" somewhere and then coming back to retrieve it, Mockery of Death doesn't actually knock the target unconscious according to the spellbook threadmark, which would mean the council agent could still pray to the Horned Rat for deliverance the entire time. Plus, apparent corpses on Skaven battlefields... tend to be eaten. Which is... both a practical and an ethical concern.

IMO the best outcome is for both these major skaven to die, and both sides to blame the other.

A plan that might cause this:
- Bewilder one of the bodyguards, springing the ambush prematurely.
- Let the agent & bodyguards paste the sorcerer.
- Kill the agent & guards with magic.

The important part here is that the sorcerer does not himself suffer magical wounds. If we have to kill him with magic, we should hide or destroy the body so that it looks like he was caught doing something disloyal, killed the Agent and his guards, and then ran for it.

Given that the guards here have stillness-of-mind indicating strong discipline and therefore high will saves, plus both Skaven Heroes having high enough Intrigue to potentially spot the deception, this is probably not a great idea in practice. However, Mathilde probably has higher Intrigue than me...

Thus:
[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
- [X] Try to make it look like they killed each other, or that the Sorcerer killed the Agent and ran.
 
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[X] Both must die.
- [X] Let the Sorcerer's attack play out, then finish off whoever survives.
- [X] Try to make it look like they killed each other, or that the Sorcerer killed the Agent and ran.
 
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