People always forget the Blue Ice. It's all still just sitting there. I mean we even have Plane of Water trade going now. The depths of there are where you can get the stuff outside killing more Frost Dragons.
 
People always forget the Blue Ice. It's all still just sitting there. I mean we even have Plane of Water trade going now. The depths of there are where you can get the stuff outside killing more Frost Dragons.

That's going to be making a set of Ice Boxes in the Royal Kitchens.

Kind of demeaning to turn the bones of a dragon into a kitchen appliance but... also oddly satisfying.
 
You can do air-conditioning through simple evaporation as long as you can force the water and air to move, IIRC.
That's not real air conditioning, though it will cool the air at the cost of potential moisture problems. It would be a much cheaper alternative to magical AC if you only used the Breeze effect.
 
People always forget the Blue Ice. It's all still just sitting there. I mean we even have Plane of Water trade going now. The depths of there are where you can get the stuff outside killing more Frost Dragons.
Riverine come a from the depths of Plane of Water, not Blue Ice. Or does it?

I thought the only other source we knew of besides the Frost Dragon's bones is the Wall itself, and I'm wary of using it.
 
A full production facility will be able to produce several thousand Heatstones per month, so SD should be covered relatively soon.
I actually think there is merit is either dedicating more or constructing new facilities specifically for the purpose of Heatstone production. Several thousand Heatstones per month is good, but realistically this one item, pound-for-pound, is going to save more lives come Winter than literally anything else we could produce. There will be more than enough ways for the residents of Sorcerer's Deep to keep warm over the Winter years. Elsewhere, on the fringes of our kingdom and beyond? Not so much. Our goal should be to make Heatstones so numerous and cheap that even the poorest, subsistence farming peasant families in Westeros can afford a few. Also, now that I think about it, widespread availability could be invaluable from a military tactical standpoint. If we ever have to relocate a decently large population during the Winter, its going to be a challenge to keep them all warm. Readily available Heatstones means dramatically reduced civilian fatalities from exposure, thereby denying the Others the ability to 'restock' in our territory.

Just a thought.
 
I'll put it under consideration, though this is of much lesser priority than something like say, botanical gardens.
Join em. Herbal baths are nice. And I figure giant greenhouses need a Eternal Furnace for Winter heating too.

Riverine come a from the depths of Plane of Water, not Blue Ice. Or does it?

I thought the only other source we knew of besides the Frost Dragon's bones is the Wall itself, and I'm wary of using it.
Water plus cold and magic ie negative energy. I figure where the Plane meets the Negative Plane. Near the spot where the Quasi Elemental Plane of Ice is.

Worth a shot isnt it? I mean the stuff isnt artificial to the setting like Valyrian Steel is.
 
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I actually think there is merit is either dedicating more or constructing new facilities specifically for the purpose of Heatstone production. Several thousand Heatstones per month is good, but realistically this one item, pound-for-pound, is going to save more lives come Winter than literally anything else we could produce. There will be more than enough ways for the residents of Sorcerer's Deep to keep warm over the Winter years. Elsewhere, on the fringes of our kingdom and beyond? Not so much. Our goal should be to make Heatstones so numerous and cheap that even the poorest, subsistence farming peasant families in Westeros can afford a few. Also, now that I think about it, widespread availability could be invaluable from a military tactical standpoint. If we ever have to relocate a decently large population during the Winter, its going to be a challenge to keep them all warm. Readily available Heatstones means dramatically reduced civilian fatalities from exposure, thereby denying the Others the ability to 'restock' in our territory.

Just a thought.
I agree completely. My only argument is that we have limited numbers of production facilities due to the Project Manager (8+ ranks in Alchemy) bottleneck and lots of potentially useful products. Thanks to the two 5th Alchemists we hired in Vialisk, we can start work on at least two more production facilities next month, though hopefully we'll get enough Hedge Mages reaching 5th level to work on more.

One Heatstone facility will produce 2700 of them per month. If we can add a new Heatstone facility every month or two after the first, we could be producing close to 30,000 per month within a year.

I think we should use the other potential facility next month for Antitoxin, since we will be fighting the Deep Ones in earnest soon and they are likely to make heavy use of poisonous substances. If we can equip all of our aquatic forces with one or two vials on Antitoxin, they are much more likely to survive.
 
Do the graduates of our magic school get anything on their way out the door? A medallion, a certificate, adventure starting kit?

Also does Westeros's weird years long winter affect only it or all of Planetos. Cause I always figured it was just them. Rest of the world does the appropriate seasonal cycle, looks over at Westeros fifth year of blizzards and is like,"That's fucked up."
 
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Inserted tally
Adhoc vote count started by egoo on Nov 12, 2019 at 9:19 PM, finished with 185 posts and 18 votes.

  • [X] Plan: "Go Go Power-Coatl!"
    [X] Sacrifice to Yss:
    -[X] 2 Glaive, Cruel, Fey-Bane (+1) (Ind. CL: 9) - 18 CL
    -[X] 1 Swarm Spitters (Ind. CL: 7)
    -[X] 1 Keeper's Lash (+1 Duststorm Ravenous Whip) (ind. CL: 10)
    -[X] That Which Devours (ind. CL: 18)
    -[X] Cursed Prism (Ind. CL: 10)
    -[X] Warped Dragonsteel Sword (Ind. CL: 12)
    -[X] Withering Athame (Ind. CL: 15)
    -[X] Rod of Ruin (Ind. CL: 11)
    -[X] Ring of Atomie Perception (Ind. CL: 13)
    -[X] 342 Amulets of Protection from Good [Communal/Cursed (Total CL: 114)
    -[X] Sword of the Betrayer (Ind. CL: 16)
    -[X] False Sun's Kiss (Ind. CL: 14)
    -[X] Mohrg's Tongue (Ind. CL: 11)
    -[X] Armor of Pride's Lament (Ind. CL: 15)
    -[X] 4 Minotaur Chains (Ind. CL: 4) - 16 CL
    -[X] 21 Greatsword (Steel) (+1) (Efreeti Wrought) (Ind. CL: 5) - 105 CL
    -[X] The Mind Breaker (Ind. CL - 21) [Mythic Sword]
    -[X] Total CL: 426 CL
    [X] Raise Heart Trees (voted on as raised in the background throughout the month):
    -[X] 22 Greatsword (Steel) (+1) (Efreeti Wrought) (Ind. CL: 5) - 110 CL
    -[X] 83 Fullplate (Steel), Reinforced Segmented (+1) (Efreeti Wrought) (Ind. CL: 5) - 415 CL
    -[X] Total CL: 520
    -[X] Healing Heart Tree (Panacea, Heart's Ease, Healing Warmth) in:
    --[X] Stepstones:
    ---[X] Western Disputed Lands
    ---[X] Southern Disputed Lands
    ---[X] Northern Disputed Lands
    ---[X] The Daughters March
    ---[X] Eastern Flatlands
    --[X] Greater Pentos:
    ---[X] Western Flatlands
    ---[X] Velvet Hills
    ---[X] Nontelos
    --[X] Greater Braavos:
    ---[X] Sweetwater
    ---[X] Morrogos
    ---[X] Braavosi Coast
    --[X] Greater Volantis:
    ---[X] Volantis
    ---[X] Volon Therys
    ---[X] Orange Shore
    ---[X] Valysar
    ---[X] Eastern Disputed Lands
    ---[X] Selhorys
    ---[X] Volon Sar
    --[X] Northern Valyria:
    ---[X] Painted Mountains
    -[X] Tree of Crows (Positive Energy Aura, Ancestral Gift, Summon Ancestral Guardian) in:
    --[X] Nightfort (castle of Nightwatch)
    --[X] The Shadow Tower (castle of Nightwatch)
    -[X] Philosopher's Heart Tree (Discern Lies, Tongues, Wisdom of the Ages) in:
    --[X] Naath (Scholarum branch)
    --[X] Tyrosh (Scholarum branch)
    --[X] Mantarys (Scholarum branch)
    --[X] Volantis (Mysterium/Scholarum branch)
    --[X] Tolos (Scholarum branch).
    [X] 2 Swords of the Ruin Lord
 
Do the graduates of our magic school get anything on their way out the door? A medallion, a certificate, adventure starting kit?

Also does Westeros's weird years long winter affect only it or all of Planetos. Cause I always figured it was just them. Rest of the world does the appropriate seasonal cycle, looks over at Westeros fifth year of blizzards and is like,"That's fucked up."
Yep. Upon reaching 5th level, they get a standardized gear package depending on what kind of mage they are. This only applies to full mages, not Adepts or Hedge Mages.

We can keep up with this for now because our number of 5th level graduates are relatively low, but eventually we will have to come up with different arrangements, such as crafting vouchers they can use with independent enchanters.
 
Do the graduates of our magic school get anything on their way out the door? A medallion, a certificate, adventure starting kit?

Also does Westeros's weird years long winter affect only it or all of Planetos. Cause I always figured it was just them. Rest of the world does the appropriate seasonal cycle, looks over at Westeros fifth year of blizzards and is like,"That's fucked up."
They get a lot of adventuring gear crafted for them, both magical and mundane. @Goldfish has a pretty elaborate system in place already.

EDIT: Faceless'd.
 
Yep. Upon reaching 5th level, they get a standardized gear package depending on what kind of mage they are. This only applies to full mages, not Adepts or Hedge Mages.

We can keep up with this for now because our number of 5th level graduates are relatively low, but eventually we will have to come up with different arrangements, such as crafting vouchers they can use with independent enchanters.
I still say that needs a Alchemist set.
 
Don't worry, I'll add an Alchemist package once any of our Alchemists (the class, not those with the Alchemy skill) gets close to 5th level. Right now they're only 1st and 2nd level.
Huh? We got a couple from Vialesk. I though you need to be a lvl5 Alchemist to run a Factory? No?

Gained 28 Apprentice Alchemists (level 1); 10 Journeymen Alchemists (Level 3); 2 Master Alchemists (Level 5)
Here it is. Are they Hege Mages with the Alchemy Skill? Is 5 worth being called a Master?
 
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Huh? We got a couple from Vialesk. I though you need to be a lvl5 Alchemist to run a Factory? No?
Yeah, but those were hired as artisans. They'll be running Industrial Alchemy facilities, not engaging in combat or adventuring, so there is no need for us to gear them up.

You only need 8 rank in the Alchemy skill to run one, but that rules out most of our mages because they don't invest points into the skill. Our Hedge Mages, who are kinda shitty mages, put some focus on Alchemy to make up for it, so they're the ones who end up as Project Managers once they reach 5th level.
 
Yeah, but those were hired as artisans. They'll be running Industrial Alchemy facilities, not engaging in combat or adventuring, so there is no need for us to gear them up.

You only need 8 rank in the Alchemy skill to run one, but that rules out most of our mages because they don't invest points into the skill. Our Hedge Mages, who are kinda shitty mages, put some focus on Alchemy to make up for it, so they're the ones who end up as Project Managers once they reach 5th level.
Wait...does that mean more than just the two Alchemists qualify? I mean a lvl3 Alchemist cant have fewer points in Alchemy than a lvl5 Hedge Mage can they?
 
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I agree completely. My only argument is that we have limited numbers of production facilities due to the Project Manager (8+ ranks in Alchemy) bottleneck and lots of potentially useful products. Thanks to the two 5th Alchemists we hired in Vialisk, we can start work on at least two more production facilities next month, though hopefully we'll get enough Hedge Mages reaching 5th level to work on more.

One Heatstone facility will produce 2700 of them per month. If we can add a new Heatstone facility every month or two after the first, we could be producing close to 30,000 per month within a year.

I think we should use the other potential facility next month for Antitoxin, since we will be fighting the Deep Ones in earnest soon and they are likely to make heavy use of poisonous substances. If we can equip all of our aquatic forces with one or two vials on Antitoxin, they are much more likely to survive.
Are there any ways you or anyone else can think of to get these things made without a full production facility? Heatstones are naturally occurring, though they benefit from alchemical treatment. But if we cannot spare the skilled workers then the untreated variants will serve well enough for keeping people alive during Winter.

Perhaps we could send expeditions to scout for either naturally occurring Heatstones, or else some deposit of a resource that would allow a dedicated facility to produce Heatstones more rapidly? We could inquire with both the Djinn and Xorn to see if such things manifest on the Elemental Plane of Earth.
 
Wait...does that mean more than just the two Alchemists qualify? I mean a lvl3 Alchemist cant have fewer points in Alchemy than a lvl5 Hedge Mage can they?
They need to have a minimum of 8 ranks in the Alchemy skill to qualify, which requires them to be 5th level. You can invest a number of skill points into a skill equal to your level + 3. The dedicated Alchemists might ultimately have more ability, but the skill ranks represent experience and knowledge. The 3rd level Journeymen Alchemists just aren't skilled enough to run a facility yet.

Maybe they'll learn on the job and reach 5th level soon.

/fingers crossed
Are there any ways you or anyone else can think of to get these things made without a full production facility? Heatstones are naturally occurring, though they benefit from alchemical treatment. But if we cannot spare the skilled workers then the untreated variants will serve well enough for keeping people alive during Winter.

Perhaps we could send expeditions to scout for either naturally occurring Heatstones, or else some deposit of a resource that would allow a dedicated facility to produce Heatstones more rapidly? We could inquire with both the Djinn and Xorn to see if such things manifest on the Elemental Plane of Earth.
I don't think DP is using that part of the fluff for Heatstones. If they existed naturally, they would already be commonly known items used throughout the North and elsewhere for thousands of years. In this setting, at least on Planetos itself, they're purely the product of Alchemy.

The best place to find them occurring anywhere close to "naturally" would be the Plane of Molten Skies, where the Planes of Earth and Fire butt up against one another.
 
BTW, here's the updated sheet to track our extraplanar crafters and artisans. The current section on the front page is out of date, but DP should have this updated version posted soon.
Hired from the Kartum of Artificers in the Opaline Vault, these craftsmen can only be used for enchantment unless you negotiate with the guild.
  • 30 Apprentice Enchanters (5th Level; Scribe Scroll, Craft Wondrous Items)
  • 15 Journeyman Enchanters (8th Level; Scribe Scroll, Craft Wondrous Items; Craft Magical Arms and Armor)
  • 5 Master Enchanters (10th Level; Scribe Scroll, Craft Wondrous Items; Craft Magical Arms and Armor; Craft Construct, Dedicated Wrights & Extraordinary Artisan)
Hired from the Hampa Emirate:
  • 21 Apprentice Enchanters (5th Level; Craft Wondrous Items)
  • 17 Journeymen Enchanters (8th Level; Craft Wondrous Items; Craft Magical Arms and Armor)
  • 5 Master Enchanters (10th Level; Craft Wondrous Items; Craft Magical Arms and Armor; Craft Construct, Dedicated Wrights & Extraordinary Artisan)
Hired from the City of Vialisk:
  • Enchanters:
    • 16 Apprentice Enchanters (5th Level; Craft Wondrous Items)
    • 10 Journeyman Enchanters (8th Level; Craft Wondrous Items, Craft Magical Arms and Armor)
    • 7 Master Enchanters (10th Level; Craft Wondrous Items, Craft Magical Arms and Armor, Craft Construct, Dedicated Wrights & Extraordinary Artisan)
  • Alchemists:
    • 28 Apprentices Alchemists (1st Level)
    • 10 Journeymen Alchemists (3rd Level)
    • 2 Master Alchemists (5th Level)
  • Artisans:
 
I don't think DP is using that part of the fluff for Heatstones. If they existed naturally, they would already be commonly known items used throughout the North and elsewhere for thousands of years. In this setting, at least on Planetos itself, they're purely the product of Alchemy.

The best place to find them occurring anywhere close to "naturally" would be the Plane of Molten Skies, where the Planes of Earth and Fire butt up against one another.
I suppose we should ask. @DragonParadox we've presumably been producing Heatstones through pure alchemy. From that process, do we know if an 'untreated' variant could form naturally?
 
@Azel, just finished reading the omakes about Anya. If you don't mind, I had a couple questions. In her dream-memory there's two speakers, presumably one of them is Bloodraven, but who is the other? Also, what couldn't the Leshy tell her and why? Why were the bandits that killed her folks seemingly after her specifically? So many questions!
 
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