Once DP closes the vote tomorrow, I'll update the Armory.
Adhoc vote count started by Goldfish on Nov 12, 2019 at 6:00 PM, finished with 127 posts and 13 votes.

  • [X] Plan: "Go Go Power-Coatl!"
    [X] Sacrifice to Yss:
    -[X] 2 Glaive, Cruel, Fey-Bane (+1) (Ind. CL: 9) - 18 CL
    -[X] 1 Swarm Spitters (Ind. CL: 7)
    -[X] 1 Keeper's Lash (+1 Duststorm Ravenous Whip) (ind. CL: 10)
    -[X] That Which Devours (ind. CL: 18)
    -[X] Cursed Prism (Ind. CL: 10)
    -[X] Warped Dragonsteel Sword (Ind. CL: 12)
    -[X] Withering Athame (Ind. CL: 15)
    -[X] Rod of Ruin (Ind. CL: 11)
    -[X] Ring of Atomie Perception (Ind. CL: 13)
    -[X] 342 Amulets of Protection from Good [Communal/Cursed (Total CL: 114)
    -[X] Sword of the Betrayer (Ind. CL: 16)
    -[X] False Sun's Kiss (Ind. CL: 14)
    -[X] Mohrg's Tongue (Ind. CL: 11)
    -[X] Armor of Pride's Lament (Ind. CL: 15)
    -[X] 4 Minotaur Chains (Ind. CL: 4) - 16 CL
    -[X] 21 Greatsword (Steel) (+1) (Efreeti Wrought) (Ind. CL: 5) - 105 CL
    -[X] The Mind Breaker (Ind. CL - 21) [Mythic Sword]
    -[X] Total CL: 426 CL
    [X] Raise Heart Trees (voted on as raised in the background throughout the month):
    -[X] 22 Greatsword (Steel) (+1) (Efreeti Wrought) (Ind. CL: 5) - 110 CL
    -[X] 83 Fullplate (Steel), Reinforced Segmented (+1) (Efreeti Wrought) (Ind. CL: 5) - 415 CL
    -[X] Total CL: 520
    -[X] Healing Heart Tree (Panacea, Heart's Ease, Healing Warmth) in:
    --[X] Stepstones:
    ---[X] Western Disputed Lands
    ---[X] Southern Disputed Lands
    ---[X] Northern Disputed Lands
    ---[X] The Daughters March
    ---[X] Eastern Flatlands
    --[X] Greater Pentos:
    ---[X] Western Flatlands
    ---[X] Velvet Hills
    ---[X] Nontelos
    --[X] Greater Braavos:
    ---[X] Sweetwater
    ---[X] Morrogos
    ---[X] Braavosi Coast
    --[X] Greater Volantis:
    ---[X] Volantis
    ---[X] Volon Therys
    ---[X] Orange Shore
    ---[X] Valysar
    ---[X] Eastern Disputed Lands
    ---[X] Selhorys
    ---[X] Volon Sar
    --[X] Northern Valyria:
    ---[X] Painted Mountains
    -[X] Tree of Crows (Positive Energy Aura, Ancestral Gift, Summon Ancestral Guardian) in:
    --[X] Nightfort (castle of Nightwatch)
    --[X] The Shadow Tower (castle of Nightwatch)
    -[X] Philosopher's Heart Tree (Discern Lies, Tongues, Wisdom of the Ages) in:
    --[X] Naath (Scholarum branch)
    --[X] Tyrosh (Scholarum branch)
    --[X] Mantarys (Scholarum branch)
    --[X] Volantis (Mysterium/Scholarum branch)
    --[X] Tolos (Scholarum branch).
    [X] 2 Swords of the Ruin Lord
 
You know, is there any evil overlord that manages to get so many sacrifices done like we manage?

Because burning hundreds of CL and HD worth of sacrifices should be a rare occurance, not something we can do by digging in our old pile.
 
You know, is there any evil overlord that manages to get so many sacrifices done like we manage?

Because burning hundreds of CL and HD worth of sacrifices should be a rare occurance, not something we can do by digging in our old pile.
Eh, Valyrians apparently sacrificed HD in tens of thousands for the bigger rituals.
Even our Super!Tree-raisal that had 2.5k of HD thrown in, didn't really compare, only being impressive for the current era.

Less is said about the shenanigans Demons/Devils get to in Blood War, and what has likely had happened on Hellven, the better.
 
You know, is there any evil overlord that manages to get so many sacrifices done like we manage?

Because burning hundreds of CL and HD worth of sacrifices should be a rare occurance, not something we can do by digging in our old pile.
To be fair, we've collected a lot of this stuff over the past couple years. This sacrifice represents a lot of loot we've taken from dozens of high level enemies and hundreds of mid-level ones. It's not really something we can do all that often, though I have high hopes that our raid on the City of Brass will net us a whole lot of loot.
 
To be fair, we've collected a lot of this stuff over the past couple years. This sacrifice represents a lot of loot we've taken from dozens of high level enemies and hundreds of mid-level ones. It's not really something we can do all that often, though I have high hopes that our raid on the City of Brass will net us a whole lot of loot.

With half the plans we have in the works for CoB the looting itself is going to be an expedition akin to Valyrian ruins in some districts.

That's what happens when you Pompeii a fire based metropolis with brown mould and earthquakes as an opening salvo.
 
With half the plans we have in the works for CoB the looting itself is going to be an expedition akin to Valyrian ruins in some districts.

That's what happens when you Pompeii a fire based metropolis with brown mould and earthquakes as an opening salvo.
There will also be a lot of non-magical explosives and IEDs, immense clouds of Sleep-Smoke, and flood-like bursts of Liquid Ice.

Hopefully, we'll be able to clean out some vaults while chaos still reigns in the aftermath.
 
So I asked DP what would happen if we fed Zathir 100+ CL in items.

He said it would "significantly speed up his becoming independent from Yss".

We're feeding him four times that. Even assuming that diminishing returns begins about then, even presupposing he loses out on 50% in efficiency, we're giving him TWICE that referenced amount.

And then we can open a Temple for him in every city, since having him zip around between them and gaining faith is the only chance we got of him moderating Winter's Bite even a little before go-time.
 
I still hope we get to drop off the Ice Heart at the centre of high-borne Efreeti popjlation, the guys that actively support their ruler - and Fimbulwinter them all.

All while dropping off Liquid Ice from supersonic-going Wyverns.

And hell, with Maelor's shop we probably can pull it off, too!

Edit: oh wait, were you guys not talking about the "final" storming of the place?
 
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In case anyone is curious, I've updated the commissioned item section of the Armory with our latest order placed with the Shaitan. Here's what all we have on order right now, between the Glassmakers Guild, Vialisk, the Githzerai, and the Opaline Vault.
 
@Goldfish Speaking of grand plans of assaults on planar metropolises, next turn we should start making as many Wyverns as we train pilots for. So 16. Just, the more I think about it, it's one of our greatest force multipliers at the moment for mass combat. And if we can complete both Engineering additional courses next month, I'm sincerely considering continuing the trend of building two Moonchasers every two months. Though I'm not sure how much flex our capacity gives us. I'm assuming enough for that and everything else we'd want, considering we didn't get multiple weeks of crafting days out of all our various new hires.
 
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I still hope we get to drop off the Ice Heart at the centre of high-borne Efreeti popjlation, the guys that actively support their ruler - and Fimbulwinter them all.

All while dropping off Liquid Ice from supersonic-going Wyverns.

And hell, with Maelor's shop we probably can pull it off, too!

Edit: oh wait, were you guys not talking about the "final" storming of the place?
The raid where we are aiming to destroy the Living Brass Forge won't likely result in the fall of the City of Brass, but it will be its death knell, I hope.

As a teaser, I will mention that two of the items being crafted this month for use in the raid are a Shrink Item Chamber and a Magic Aura Suppression Chamber. Shrink Item cannot shrink magic items, but it has no problem with non-magical stuff, such as our Alchemical Explosives. In the days leading up to the raid, we're going to be shrinking thousands of Alchemical devices. Then they'll be put through the Magic Aura Suppression Chamber to hide the aura of the Shrink Item spell on each of them.
@Goldfish Speaking of grand plans of assaults on planar metropolises, next turn we should start making as many Wyverns as we train pilots for. So 16. Just, the more I think about it, it's one of our greatest force multipliers at the moment for mass combat. And if we can complete both Engineering additions courses next month, I'm sincerely considering continuing the trend of building two Moonchasers every two months. Though I'm not sure how much flex our capacity gives us. I'm assuming enough for that and everything else we'd want, considering we didn't get multiple weeks of crafting days out of all our various new hires.
We can't manage 16 per month. Right now we're working on 8 this month, which is manageable, but pushing it. We'll have full use of our new crafters next month, so that will increase somewhat, but I wouldn't try to go past 10 or 12. We have a lot of other stuff to work on, including the 2 Moonchasers, more Heralds, etc.
@Goldfish Also, where did we assign our last order of Glass Golems? Inquisition?
They're not assigned anywhere specifically yet. As of right now, they're just hanging out in SD.
 
I would definitely go for 12. We want maximum chaos and coverage in any mass battle.
 
Oh also, @Goldfish, we gained some Level 5 Alchemists (and I think some Hedge Mages?) this month. How many/what kind of Alchemy factories are we opening by next month?
 
Wild Arcana (Su)
(See FAQ below) As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.
You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class.
Using non-errata'd. Because the errata'd version isn't even official.

Edit: I stand corrected. See above. Spellsurge, ain't gotta explain shit!
 
Oh also, @Goldfish, we gained some Level 5 Alchemists (and I think some Hedge Mages?) this month. How many/what kind of Alchemy factories are we opening by next month?
Did we? Where did the Alchemists come from? I think we only got 2 Hedge Mages?

Here's what we currently have;
  • Facility #1: Alchemist's Fire (2,700 per month, Not For Sale)
  • Facility #2: Liquid Ice (2,250 per month, Not For Sale)
  • Facility #3: Sleep-Smoke (3,600 per month, Not For Sale) - Half Production Run/Retooling to Produce Healy Myrrh - Begins Production in 12th month
  • Facility #4: Healing Salve (2,160 per month, Not For Sale)
  • Facility #5: Healing Salve (2,160 per month)
  • Facility #6: Allnight (960 per month)
  • Facility #7: Alchemist's Kindness (72,000 per month)
  • Facility #8: Night Tea (720,000 per month)
  • Facility #9: Antiplague (1,800 per month, Not For Sale)
  • Facility #10: Vermin Repellent (14,400 per month, Not For Sale)
  • Facility #11: Explosive Packs (450 per month, Not For Sale)
  • Facility #12: Explosive Packs (450 per month, Not For Sale)
  • Facility #13: Explosive Packs (450 per month, Not For Sale)
  • Facility #14: Explosive Packs (450 per month, Not For Sale)
  • Facility #15: Explosive Packs (450 per month, Not For Sale)
  • Facility #16: Explosive Packs (450 per month, Not For Sale)
  • Facility #17: Liquid Ice (450 per month, Not For Sale) - Begins Production in 12th month
  • Facility #18: Auran Masks (450 per month, Not For Sale) - Begins Production in 12th month
  • Facility #19: Fungal Stun Vials (450 per month, Not For Sale) - Begins Production in 12th month
I don't think we need more weaponized Alchemy for the moment. We're more bottlenecked by delivery systems than we are components. Maybe an Antitoxin facility next?
 
Did we? Where did the Alchemists come from? I think we only got 2 Hedge Mages?

Here's what we currently have;
  • Facility #1: Alchemist's Fire (2,700 per month, Not For Sale)
  • Facility #2: Liquid Ice (2,250 per month, Not For Sale)
  • Facility #3: Sleep-Smoke (3,600 per month, Not For Sale) - Half Production Run/Retooling to Produce Healy Myrrh - Begins Production in 12th month
  • Facility #4: Healing Salve (2,160 per month, Not For Sale)
  • Facility #5: Healing Salve (2,160 per month)
  • Facility #6: Allnight (960 per month)
  • Facility #7: Alchemist's Kindness (72,000 per month)
  • Facility #8: Night Tea (720,000 per month)
  • Facility #9: Antiplague (1,800 per month, Not For Sale)
  • Facility #10: Vermin Repellent (14,400 per month, Not For Sale)
  • Facility #11: Explosive Packs (450 per month, Not For Sale)
  • Facility #12: Explosive Packs (450 per month, Not For Sale)
  • Facility #13: Explosive Packs (450 per month, Not For Sale)
  • Facility #14: Explosive Packs (450 per month, Not For Sale)
  • Facility #15: Explosive Packs (450 per month, Not For Sale)
  • Facility #16: Explosive Packs (450 per month, Not For Sale)
  • Facility #17: Liquid Ice (450 per month, Not For Sale) - Begins Production in 12th month
  • Facility #18: Auran Masks (450 per month, Not For Sale) - Begins Production in 12th month
  • Facility #19: Fungal Stun Vials (450 per month, Not For Sale) - Begins Production in 12th month
I don't think we need more weaponized Alchemy for the moment. We're more bottlenecked by delivery systems than we are components. Maybe an Antitoxin facility next?

Got got two "Master" Alchemists in Vialesk, in addition to the Hedge Mages.
 
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