People always forget the Blue Ice. It's all still just sitting there. I mean we even have Plane of Water trade going now. The depths of there are where you can get the stuff outside killing more Frost Dragons.
That's not real air conditioning, though it will cool the air at the cost of potential moisture problems. It would be a much cheaper alternative to magical AC if you only used the Breeze effect.You can do air-conditioning through simple evaporation as long as you can force the water and air to move, IIRC.
Riverine come a from the depths of Plane of Water, not Blue Ice. Or does it?People always forget the Blue Ice. It's all still just sitting there. I mean we even have Plane of Water trade going now. The depths of there are where you can get the stuff outside killing more Frost Dragons.
I actually think there is merit is either dedicating more or constructing new facilities specifically for the purpose of Heatstone production. Several thousand Heatstones per month is good, but realistically this one item, pound-for-pound, is going to save more lives come Winter than literally anything else we could produce. There will be more than enough ways for the residents of Sorcerer's Deep to keep warm over the Winter years. Elsewhere, on the fringes of our kingdom and beyond? Not so much. Our goal should be to make Heatstones so numerous and cheap that even the poorest, subsistence farming peasant families in Westeros can afford a few. Also, now that I think about it, widespread availability could be invaluable from a military tactical standpoint. If we ever have to relocate a decently large population during the Winter, its going to be a challenge to keep them all warm. Readily available Heatstones means dramatically reduced civilian fatalities from exposure, thereby denying the Others the ability to 'restock' in our territory.A full production facility will be able to produce several thousand Heatstones per month, so SD should be covered relatively soon.
Join em. Herbal baths are nice. And I figure giant greenhouses need a Eternal Furnace for Winter heating too.I'll put it under consideration, though this is of much lesser priority than something like say, botanical gardens.
Water plus cold and magic ie negative energy. I figure where the Plane meets the Negative Plane. Near the spot where the Quasi Elemental Plane of Ice is.Riverine come a from the depths of Plane of Water, not Blue Ice. Or does it?
I thought the only other source we knew of besides the Frost Dragon's bones is the Wall itself, and I'm wary of using it.
I agree completely. My only argument is that we have limited numbers of production facilities due to the Project Manager (8+ ranks in Alchemy) bottleneck and lots of potentially useful products. Thanks to the two 5th Alchemists we hired in Vialisk, we can start work on at least two more production facilities next month, though hopefully we'll get enough Hedge Mages reaching 5th level to work on more.I actually think there is merit is either dedicating more or constructing new facilities specifically for the purpose of Heatstone production. Several thousand Heatstones per month is good, but realistically this one item, pound-for-pound, is going to save more lives come Winter than literally anything else we could produce. There will be more than enough ways for the residents of Sorcerer's Deep to keep warm over the Winter years. Elsewhere, on the fringes of our kingdom and beyond? Not so much. Our goal should be to make Heatstones so numerous and cheap that even the poorest, subsistence farming peasant families in Westeros can afford a few. Also, now that I think about it, widespread availability could be invaluable from a military tactical standpoint. If we ever have to relocate a decently large population during the Winter, its going to be a challenge to keep them all warm. Readily available Heatstones means dramatically reduced civilian fatalities from exposure, thereby denying the Others the ability to 'restock' in our territory.
Just a thought.
Yep. Upon reaching 5th level, they get a standardized gear package depending on what kind of mage they are. This only applies to full mages, not Adepts or Hedge Mages.Do the graduates of our magic school get anything on their way out the door? A medallion, a certificate, adventure starting kit?
Also does Westeros's weird years long winter affect only it or all of Planetos. Cause I always figured it was just them. Rest of the world does the appropriate seasonal cycle, looks over at Westeros fifth year of blizzards and is like,"That's fucked up."
They get a lot of adventuring gear crafted for them, both magical and mundane. @Goldfish has a pretty elaborate system in place already.Do the graduates of our magic school get anything on their way out the door? A medallion, a certificate, adventure starting kit?
Also does Westeros's weird years long winter affect only it or all of Planetos. Cause I always figured it was just them. Rest of the world does the appropriate seasonal cycle, looks over at Westeros fifth year of blizzards and is like,"That's fucked up."
How dare you, we're easily worth tens of thousands. You don't see the Winterfell tree growing as big as ours even after 8,000 years do you?[X] egoo
Viserys, the Heathen worth hundreds of dedicated worshipers.
I still say that needs a Alchemist set.Yep. Upon reaching 5th level, they get a standardized gear package depending on what kind of mage they are. This only applies to full mages, not Adepts or Hedge Mages.
We can keep up with this for now because our number of 5th level graduates are relatively low, but eventually we will have to come up with different arrangements, such as crafting vouchers they can use with independent enchanters.
Don't worry, I'll add an Alchemist package once any of our Alchemists (the class, not those with the Alchemy skill) gets close to 5th level. Right now they're only 1st and 2nd level.
Huh? We got a couple from Vialesk. I though you need to be a lvl5 Alchemist to run a Factory? No?Don't worry, I'll add an Alchemist package once any of our Alchemists (the class, not those with the Alchemy skill) gets close to 5th level. Right now they're only 1st and 2nd level.
Here it is. Are they Hege Mages with the Alchemy Skill? Is 5 worth being called a Master?Gained 28 Apprentice Alchemists (level 1); 10 Journeymen Alchemists (Level 3); 2 Master Alchemists (Level 5)
Yeah, but those were hired as artisans. They'll be running Industrial Alchemy facilities, not engaging in combat or adventuring, so there is no need for us to gear them up.Huh? We got a couple from Vialesk. I though you need to be a lvl5 Alchemist to run a Factory? No?
Wait...does that mean more than just the two Alchemists qualify? I mean a lvl3 Alchemist cant have fewer points in Alchemy than a lvl5 Hedge Mage can they?Yeah, but those were hired as artisans. They'll be running Industrial Alchemy facilities, not engaging in combat or adventuring, so there is no need for us to gear them up.
You only need 8 rank in the Alchemy skill to run one, but that rules out most of our mages because they don't invest points into the skill. Our Hedge Mages, who are kinda shitty mages, put some focus on Alchemy to make up for it, so they're the ones who end up as Project Managers once they reach 5th level.
Are there any ways you or anyone else can think of to get these things made without a full production facility? Heatstones are naturally occurring, though they benefit from alchemical treatment. But if we cannot spare the skilled workers then the untreated variants will serve well enough for keeping people alive during Winter.I agree completely. My only argument is that we have limited numbers of production facilities due to the Project Manager (8+ ranks in Alchemy) bottleneck and lots of potentially useful products. Thanks to the two 5th Alchemists we hired in Vialisk, we can start work on at least two more production facilities next month, though hopefully we'll get enough Hedge Mages reaching 5th level to work on more.
One Heatstone facility will produce 2700 of them per month. If we can add a new Heatstone facility every month or two after the first, we could be producing close to 30,000 per month within a year.
I think we should use the other potential facility next month for Antitoxin, since we will be fighting the Deep Ones in earnest soon and they are likely to make heavy use of poisonous substances. If we can equip all of our aquatic forces with one or two vials on Antitoxin, they are much more likely to survive.
They need to have a minimum of 8 ranks in the Alchemy skill to qualify, which requires them to be 5th level. You can invest a number of skill points into a skill equal to your level + 3. The dedicated Alchemists might ultimately have more ability, but the skill ranks represent experience and knowledge. The 3rd level Journeymen Alchemists just aren't skilled enough to run a facility yet.Wait...does that mean more than just the two Alchemists qualify? I mean a lvl3 Alchemist cant have fewer points in Alchemy than a lvl5 Hedge Mage can they?
I don't think DP is using that part of the fluff for Heatstones. If they existed naturally, they would already be commonly known items used throughout the North and elsewhere for thousands of years. In this setting, at least on Planetos itself, they're purely the product of Alchemy.Are there any ways you or anyone else can think of to get these things made without a full production facility? Heatstones are naturally occurring, though they benefit from alchemical treatment. But if we cannot spare the skilled workers then the untreated variants will serve well enough for keeping people alive during Winter.
Perhaps we could send expeditions to scout for either naturally occurring Heatstones, or else some deposit of a resource that would allow a dedicated facility to produce Heatstones more rapidly? We could inquire with both the Djinn and Xorn to see if such things manifest on the Elemental Plane of Earth.
I suppose we should ask. @DragonParadox we've presumably been producing Heatstones through pure alchemy. From that process, do we know if an 'untreated' variant could form naturally?I don't think DP is using that part of the fluff for Heatstones. If they existed naturally, they would already be commonly known items used throughout the North and elsewhere for thousands of years. In this setting, at least on Planetos itself, they're purely the product of Alchemy.
The best place to find them occurring anywhere close to "naturally" would be the Plane of Molten Skies, where the Planes of Earth and Fire butt up against one another.
Asking this early/late, depending on your timezone, might not get DP's attention when he logs back in. You may want to PM him, too.I suppose we should ask. @DragonParadox we've presumably been producing Heatstones through pure alchemy. From that process, do we know if an 'untreated' variant could form naturally?