I've been trying to figure out what the idol is and I'm thinking it might actually be an imprisoned Ulitharid who grew powerful enough to either begin to undergo a metamorphosis into a non-Elder Brain higher Illithid form or become outright Mythic, but wasn't able to finish the apotheosis before an Elder Brain statue-whammied it as punishment or to prevent the rise of a rival being.

The imprisonment/petrification could work similarly to a Sacramental Seal, in that the being trapped within begins to gain the ability to interact with the outside world if left unattended by the being who cast the spell.
 
Last edited:
I've been trying to figure out what the idol is and I'm thinking it might actually be an imprisoned Ulitharid who grew powerful enough to either begin to undergo a metamorphosis into a non-Elder Brain higher Illithid form or become outright Mythic, but wasn't able to finish the apotheosis before an Elder Brain statue-whammied it as punishment or to prevent the rise of a rival being.The

The imprisonment/petrification could work similarly to a Sacramental Seal, in that the being trapped within begins to gain the ability to interact with the outside world if left unattended by the being who cast the spell.
Huh, makes a scary amount of sense. Can you Amber Sarcophagus something in a Sacramental Seal?
 
Huh, makes a scary amount of sense. Can you Amber Sarcophagus something in a Sacramental Seal?
Unlikely, but you can cover it in 3380 pounds of lead, put it inside an almost indestructible force field, and stand guard over it while you send for your good pal Yss. Or make arrangements to sacrifice it to the Ferryman or OG.

Isn't it nice having gods to choose from depending on the situation?
 
"Be true," you think, to flesh and bone, to wing and scale, the magic older than words and as effortless as breathing and so it comes to pass, but not as you might have thought. Bones shift, skin rips and mends itself anew not into the form of humankind, but doing away with it altogether. No more are you a giant armored in crimson, a dragon's crown of horns upon a mannish brow. A dragon's from in truth you bear at last
That timing though. Viserys hitting his 15th level right after an honor duel with Relath. Was that random chance or careful plotting?
 
AMF is NOT a good idea here. DP already confirmed that AMF doesn't always block psionics, and vice versa with the Anti-Psionic Field power. We could use AMF, suppress our really important buffs, such as Mind Blank, and be completely vulnerable to a follow-up psionic attack.
It's meant only for the specific case that our Diviner who doesn't want to be called that turns into a squid.

If the statue becomes something fighty, I agree with you our own options are more important.

Wall of Suppression

Ranged, somewhat shapable AMF. You can ready an action to cover the threat without touching our own buffs at all, however it's only available to Viserys at the moment so probably worth relying on time fuckery rather than locking ourselves into a preconceived path.
 
That timing though. Viserys hitting his 15th level right after an honor duel with Relath. Was that random chance or careful plotting?
Story-telling decision on DP's part. Defeating a Relath to herald Viserys exalting into his True Red form just fit narratively. Of course, we did also happen to earn the levelup right around then.
 
Wall of Suppression

Ranged, somewhat shapable AMF. You can ready an action to cover the threat without touching our own buffs at all, however it's only available to Viserys at the moment so probably worth relying on time fuckery rather than locking ourselves into a preconceived path.

Well I was late to the party but it probably didn't matter.

[X] Goldfish

@Goldfish
Reminding you of Ray of Ending in case this thing becomes a creature, though I would really prefer to take it alive.
 
Does anyone have Viserys 14 and Viserys 15 character sheets? He just got full dragon and I want to be able to see the changes.
 
Does anyone have Viserys 14 and Viserys 15 character sheets? He just got full dragon and I want to be able to see the changes.
Here you go. I'll need to hunt a bit for level 14.

Name: Viserys Targaryen
Alias: Corlys Waters, the Bloodhound, King in the Stepstones
Age: 16
Alignment: Lawfully Neutral
Race: Human (Medium Humanoid, Dragonblood)
Level:
14 (97989/105000 XP)
Class: Sorcerer 5/Dragon-Blooded 9
Feats: Draconic Heritage (Red), Draconic Senses, Spellcasting Prodigy, Versatile Spellcaster, Fiery Burst, Draconic Knowledge, Draconic Power, Greater Draconic Bloodline, Draconic Vigor, Agonizing Flames, Draconic Toughness, Draconic Arcane Grace, Expanded Arcana, Fire Mastery
Skill Tricks: Social Recovery, Distracting Taunt, Collector of Stories
Class Features: Summon Familiar, Alertness (Familiar), Draconic Sorcery, True-Blooded
Senses: Low-Light Vision, Darkvision (60 ft), Blindsense (20 ft)

Languages Spoken: Westerosi Common, High Valyrian, Low Valyrian (Braavosi, Volantine), Draconic, Ignan [poor]

Description: One bearing the features of the dragonlords with grace, his straight silver hair is cut just above his shoulders and frames a fine-boned expressive face that seems more naturally-shaped to smile than scowl, and his eyes hold within them an odd knowing light beyond his years. He frequently dresses in the colors of flame though often hidden in a cloak seemingly spun of purest shadow.

HP: 103/118 +28 (HotE)
AC: 10 + 2 (DEX) +1 (NA) +4 (Mage Armor) +2 (vs Evil) = 17/19
Initiative: +2 (DEX)
Attack: +7/+2(BAB) +2 (Dex) = +9 (Elemental Darts) or +7/+2 + 1 (Str) +2 (Enchantment) = +10/+5 (Dark Sister)
Special: Spell Battle (with Dark Sister)
Spell Save: DC: 10 + 7 (CHA) +1 (SP) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Possession/Mental Control
Resistance: 20 Fire
SR: 26

STATS:
12 (+1) Strength
15 (+2) Dexterity
15 +3 = 18 (+4) Constitution
19 +5 = 24 (+7) Charisma
15 (+2) Intelligence
14 (+2) Wisdom

SAVES (+10 against Fire):
FORTITUDE: 5 + 4 +2 = 9/11
REFLEX: 5 + 2 +2 = 7/9
WILL: 11 + 2 +2 = 13/15

SKILLS
Bluff:
8 +7 (CHA) + 3 (Familiar) = 18
Concentration: 17 +2 (CON) = 19
Diplomacy: 17 +7 (CHA) + 4 (SIN) = 28
Intimidate: 4 +7 (CHA) + 2 (SIN) +6 (MD) = 13/19
Knowledge (Arcana): 8 + 2 (INT) +8/10 (DK) = 18/20
Knowledge (Architecture): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (Dungeoneering): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (Religion): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (The Planes): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (Nature): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (History): 4 +2 (INT) +8/10 (DK) = 14/16
Knowledge (War): 1 +2 (INT) +8/10 (DK) = 11/13
Knowledge (Law): 1 +2 (INT) +8/10 (DK) = 11/13
Sense Motive: 15 +2 (WIS) = 17
Spellcraft: 17 +2 (SIN) + 2 (INT) = 21
Hide: 0 +2 (DEX) +5 = 7
Search: 0 +7/9 (DS) +2 (INT) = 9/11
Spot/Listen: 0 +2 (WIS) +7/9 (DS) + 2 (AL) = 9/11/13

Spells Known (Caster Level 15/16 [Fire]):

Level 0: Arcane Mark, Detect Magic, Prestidigitation, Mending, Detect Poison, Amanuensis, Message, Mage Hand, Drench (7/day)
Level 1: Charm Person, Nerveskitter, Mage Armor, Shield, Silent Image, Magic of the Dragonheart (8/6/day)
Level 2: Alter Self, Scintillating Scales, Wings of Cover, Elemental Dart, Pyrotechnics, Mirror Image (8/day)
Level 3: Fireball, Haste, Dispel Magic, Ancestral Awakening, Phantom Steed, Air of Nobility (8/day)
Level 4: Voice of the Dragon, Fear, Resilient Sphere, Celerity, Heart of Earth, Assay Spell Resistance, Dimensional Anchor (8/7/day)
Level 5: Teleport, Firebrand, Baleful Polymorph, Greater Blink, Necrotic Bomb, Mass Fire Shield (7/day)
Level 6: Freezing Glance, Imperious Glare, Greater Shadow Enchantment, Starmantle (6/day)
Level 7: Blood Wish, Greater Arcane Sight (4/day)

Bound Spells (Runestaff):
Special: Tree Stride between any two Heart Trees no matter the distance (Dangerous to the mind while the Gods are wrathful).

Supernatural Abilities:
Fiery Burst (At Will/Reserve Feat)

Boneward Belt Powers (3 charges/day):

1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

Earring of Arcane Acuity (3 charges/day):

1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Spell Components:

18x Alchemist's Fire

Scrolls:

5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement

Familiar: Varys, Draconic Tiny Viper

Varys the Draconic Viper

Size/Type: Tiny Magical Beast
Hit Dice: 14 (51 HP)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 24 (+2 size, +3 Dex, +9 natural), touch 15, flat-footed 21
Base Attack/Grapple: +4/-7
Attack: Bite +7 (1 plus poison)
Full Attack: Bite +7 (1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Scent, Draconic Wilfulness, Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Snakes, SR 19, Scry on Familiar
Saves: Fort +2, Ref +5, Will +10
Abilities: Str 6, Dex 17, Con 13, Int 12, Wis 12, Cha 4
Skills: Balance Climb Hide Listen Spot Swim +5
Feats: Improved Initiative, Weapon FinesseB​

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con (Save DC 11)

Draconic Willfulness (Ex): A draconic creature has a +4 racial bonus on saves against magic sleep effects and paralysis thanks to its heritage

Racial Skill Modifiers: Draconic creatures have a +2 racial bonus on Intimidate and Spot checks

Equipped Magic Items: Orphne Cloak, Ring of Untarnished Glory (+5), Everflame Ring, Runestaff of the Old Gods, Rod of the Battle Mage, Amulet of Protection from Evil, Boneward Belt (+3), Ring of Sustenance (Unbound), Earring of Arcane Acuity, Dark Sister

Changes by form (with Alter Self):

Pseudodragon

Size: Changes to Tiny
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (Sting 1d3+1)
Reach: 5ft with tail
Racial bonuses: Chameleon-like ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
Hide Skill: +12, in forests or overgrown areas +16
AC: +2 (Size) + 4 (Natural Armor) = +6

Shadow Dragon Wyrmling

Size: Changes to Tiny
Speed: 80 ft., fly 120 ft. (average)
Attack: +3 (BAB unchanged) + 2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 7 (Natural Armor) = +9
Hide Skill: +8

Fire Dragon Wyrmling:

Size: Changes to Tiny
Speed: 40 ft., fly 120 ft. (poor), burrow 20 ft.
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 3 (Natural Armor) = +5
Hide Skill: +8

Horned Felldrake:

Size: Medium
Attack: +3 (BAB unchanged) + 1 (STR) = 4 (2d6+2)
Charge (Ex): In addition to the normal benefits and hazards of a charge, this allows you to make a single horn attack (+5 melee) that deals 4d6+6 points of damage
AC: +7 (Natural Armor)

Styx Dragon Wyrmling:

Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +3 (BAB unchanged) +1 (Size) +1 (STR) = 5 (1d6+1 Bite) and (1d6+1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural Armor) = +5
Hide Skill: +4

HP: 116/131
AC: 10 + 2 (DEX) +5 (NA) +4 (Mage Armor) +2 (vs Evil) = 21/23
Initiative: +2 (DEX)
Attack: Bite +12 (1d6+7)
Full Attack: Bite +12 (1d6+7), 2 Claws +5 (1d4+5)
Breath Attack: 30ft cone of fire, 8d8 damage, Reflex DC 19, usable every 1d4 rounds
Spell Save: DC: 10 + 8 (CHA) 1 (SP) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
SR: 26

STATS:
20 (+5)
Strength
15 (+2) Dexterity
17 +3 = 20 (+5) Constitution
21 +5 = 26 (+8) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+10 against Fire):
FORTITUDE: 5 + 5 +1 +2 = 12/14
REFLEX: 5 + 2 +1 +2 = 8/10
WILL: 11 + 2 +1 +2 = 14/16

HP: 142/157
AC: 10 + 1 (DEX) +7 (NA) +4 (Mage Armor) -1 (Size) +2 (vs Evil) = 21/23
Flight: Twice land speed, currently 60ft (Good), 120ft with Haste; Bonus Feat: Flyby Attack
Initiative: +1 (DEX)
Attack: Bite +13 (1d8+13)
Full Attack: Bite +13 (1d8+13), 2 Claws +8 (1d6+9)
Breath Attack: 30ft cone of fire, 8d8 damage, Reflex DC 21, useable every 1d4 rounds
Spell Save: DC: 10 + 8 (CHA) 1 (SP) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
SR: 26

STATS:
28 (+9)
Strength
13 (+1) Dexterity
21 +3 = 24 (+7) Constitution
21 +5 = 26 (+8) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+10 against Fire):
FORTITUDE: 4 + 7 +1 +2 = 12/14
REFLEX: 4 + 2 +1 +2 = 7/9
WILL: 11 + 2 +1 +2 = 13/16

HP: 170/185 + 28 (HotE)
AC: 10 + 0 (DEX) + 10 (NA) +4 (Mage Armor) - 2 (Size) +2 (vs Evil) = 22/24
Flight: Twice land speed, currently 60ft (Good), 120ft with Haste; Bonus Feat: Flyby Attack
Initiative: +0 (DEX)
Attack: Bite +19 (2d6+13)
Full Attack: Bite +18 (2d6+13), 2 Claws +12 (1d8+13), 2 Wings +12 (1d8+13)
Breath Attack: 30ft cone of fire, 8d8 damage, Reflex DC 21, useable every 1d4 rounds
Spell Save: DC: 10 + 8 (CHA) + 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
SR: 26

STATS:
36 (+13)
Strength
11 (+0) Dexterity
25 +3 = 28 (+9) Constitution
16 (+3) Intelligence
14 (+2) Wisdom
21 +5 = 26 (+8) Charisma

SAVES (+10 against Fire):
FORTITUDE: 5 + 9 +1 +2 = 15/17
REFLEX: 5 + 0 +1 +2 = +6/8
WILL: 11 + 2 +1 +2 = 13/16

Name: Viserys Targaryen
Alias: Corlys Waters, Bloodhound, King in the Stepstones, Dragon Khal, Dragon King, Lord of Fire and Air
Age: 17
Alignment: Lawfully Neutral
Race: Human (Medium Humanoid)/Dragon (True)
Level: 15 (105000/120000 XP)
Class: Sorcerer 5/Dragon-Blooded 10
Feats: Draconic Heritage (Red), Spellcasting Prodigy, Versatile Spellcaster, Fiery Burst, Draconic Knowledge, Draconic Power, Greater Draconic Bloodline, Draconic Vigor, Agonizing Flames, Draconic Toughness, Draconic Arcane Grace, Expanded Arcana, Fire Mastery, Maximize Breath, Expanded Arcana (Arcane Spellsurge), Fly-By-Attack, Power Attack
Skill Tricks: Social Recovery, Distracting Taunt, Collector of Stories, Swift Concentration
Class Features: Summon Familiar, Alertness (Familiar), Draconic Sorcery, True-Blooded
Senses: Low-Light Vision, Darkvision (120 ft), Blindsense (60 ft), Keen Senses (4x as far in low light, twice as far in normal light)

Languages Spoken: Westerosi Common, High Valyrian, Low Valyrian (Braavosi, Volantine), Draconic, Ignan [poor]

Description: One bearing the features of the dragonlords with grace, his straight silver hair is cut just above his shoulders and frames a fine-boned expressive face that seems more naturally-shaped to smile than scowl, and his eyes hold within them an odd knowing light beyond his years. He frequently dresses in the colors of flame though often hidden in a cloak seemingly spun of purest shadow.

HP: 166/181 +30 (HotE)
AC: 10 + 2 (DEX) +10 (NA) +4 (Mage Armor) +2 (Insight) +2 (vs Evil) = 28/30
Initiative: +2 (DEX)
Attack: +15 (BAB) +2 (Dex) = +17 (Elemental Darts) or +15/+10/+5 + 1 (Str) +2 (Enchantment) = +18/+13/+8 (Dark Sister) (1d10+3/19-20 x2)
Special: Spell Battle (with Dark Sister)
Spell Save: DC: 10 + 9 (CHA) +1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Fire, Sleep, Paralysis, Possession/Mental Control
Vulnerability: Cold
SR: 27
DR: 10/Silver

STATS:
12 (+1) Strength
15 (+2) Dexterity
15 +3 = 18 (+4) Constitution
20 (+5) Intelligence
18 (+4) Wisdom
23 +5 = 28 (+9) Charisma

SAVES (+9 against Fire):
FORTITUDE: 9 + 4 +2 = 13/15
REFLEX: 9 + 2 +2 = 11/13
WILL: 9 + 4 +2 = 13/15

SKILLS
Appraise
: 2 +5 (INT) = 7
Bluff: 12 +9 (CHA) + 3 (Familiar) = 24
Concentration: 18 +2 (CON) = 20
Craft (Leatherworking): 1 +5 (INT) = 6
Craft (Metalworking): 1 +5(INT) = 6
Craft (Woodworking): 1 +5 (INT) = 6
Craft (Sculpture): 1 +5 (INT) = 6
Diplomacy: 18 +9 (CHA) + 6 (SIN) = 33
Intimidate: 12 +9 (CHA) + 2 (SIN) +6 (MD) = 23/29
Knowledge (Arcana): 12 + 5 (INT) +7/9 (DK) = 24/26
Knowledge (Architecture & Engineering): 2 +5 (INT) +7/9 (DK) = 14/16
Knowledge (Dungeoneering): 2 +5 (INT) +7/9 (DK) = 14/16
Knowledge (Economics): 1 +5 (INT) +7/9 (DK) = 13/15
Knowledge (Geography): 1 +5 (INT) +7/9 (DK) = 13/15
Knowledge (History): 4 +5 (INT) +7/9 (DK) = 16/18
Knowledge (Law): 2 +5 (INT) +7/9 (DK) = 14/16
Knowledge (Mathematics): 1 +5 (INT) +7/9 (DK) = 13/15
Knowledge (Nature): 2 +5 (INT) +7/9 (DK) = 14/16
Knowledge (Nobility & Royalty): 5 +5 (INT) +7/9 (DK) = 17/19
Knowledge (Religion): 2 +5 (INT) +7/9 (DK) = 14/16
Knowledge (The Planes): 12 +5 (INT) +7/9 (DK) = 24/26
Knowledge (War): 2 +5 (INT) +7/9 (DK) = 14/16
Listen: 15 +4 (WIS) + 2 (AL) = 21
Search: 9 +5 (INT) = 14
Sense Motive: 18 +4 (WIS) = 22
Spellcraft: 18 +2 (SIN) + 5 (INT) = 25
Spot
: 15 +4 (WIS) + 2 (AL) = 21

Spells Known (Caster Level 16/17 [Fire]):

Level 0: Arcane Mark, Detect Magic, Prestidigitation, Mending, Detect Poison, Amanuensis, Message, Mage Hand, Drench (7/day)
Level 1: Blood Wind, Nerveskitter, Mage Armor, Shield, Silent Image, Magic of the Dragonheart, Amplify[SoW] ​(9/7/day)
Level 2: Divine Insight, Scintillating Scales, Wings of Cover, Elemental Dart, Invisibility, Mirror Image (8/day)
Level 3: Fireball, Blinding Breath, Dispel Magic, Ancestral Awakening, Phantom Steed, Air of Nobility (8/day)
Level 4: Voice of the Dragon, Fear, Resilient Sphere, Celerity, Heart of Earth, Assay Spell Resistance, Dispelling Breath (8/7/day)
Level 5: Teleport, Firebrand, Baleful Polymorph, Greater Blink, Necrotic Bomb, Mass Fire Shield, Telekinesis (8/day)
Level 6: Freezing Glance, Imperious Glare, Greater Shadow Enchantment, Starmantle, Heal (7/day)
Level 7: Blood Wish, Greater Arcane Sight, Arcane Spellsurge, Greater Teleport, Magic Army (5/day)

Bound Spells (Runestaff):
Special: Tree Stride between any two Heart Trees no matter the distance (Dangerous to the mind while the Gods are wrathful).

Supernatural Abilities:
Fiery Burst (At Will/Reserve Feat)

Boneward Belt Powers (3 charges/day):

1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

Earring of Arcane Acuity (3 charges/day):

1 charge: Darkvision 60 ft. for 1 hour
2 charges: See Invisibility for 10 minutes
3 charges: True Seeing for 1 minute

Spell Components:

12x Alchemist's Fire

Scrolls:

5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement

Familiar: Varys, Pseudo-Dragon

Varys the Pseudodragon

Size/Type: Tiny Dragon
Hit Dice: 15 (128 HP)
Initiative: +2
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 26 (+2 size, +2 Dex, +12 natural), touch 14, flat-footed 24
Base Attack/Grapple: +15/+7
Attack: Sting +13 (1d3-2 plus poison)
Full Attack: Sting +13 (1d3-2 plus poison) and Bite +7 (1)
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Spell Resistance 20, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Draconic Creatures, Scry on Familiar
Saves: Fort +10, Ref +11, Will +10
Abilities: Str 6, Dex 15, Con 13, Int 13, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Mindsight

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

Draconic Forms
Medium Half-Dragon
HP:
196/211
AC: 10 + 2 (DEX) +12 (NA) +4 (Mage Armor) +2 (Insight) +2 (vs Evil) = 28/30
Initiative: +2 (DEX)
Attack: Claw +20 (1d4+5)
Full Attack: Bite +15 (1d6+2), 2 Claws +20 (1d4+5)
Breath Attack: 30ft cone of fire, 9d8 damage, Reflex DC 24, usable every 1d4 rounds
Spell Save: DC: 10 + 9 (CHA) 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
Vulnerability: Cold
SR: 27

STATS:
20 (+5)
Strength
15 (+2) Dexterity
17 +3 = 20 (+5) Constitution
20 (+5) Intelligence
18 (+4) Wisdom
23 +5 = 28 (+9) Charisma

SAVES (+9 against Fire):
FORTITUDE: 9 + 5 +2 = 14/16
REFLEX: 9 + 2 +2 = 11/13
WILL: 9 + 4 +2 = 13/15

Large Half-Dragon
HP:
226/241
AC: 10 + 1 (DEX) +12 (NA) +4 (Mage Armor) -1 (Size) +2 (Insight) +2 (vs Evil) = 28/30
Flight: Twice land speed, currently 60ft (Good)
Initiative: +1 (DEX)
Attack: Claw +24 (1d8+9)
Full Attack: Bite +19 (1d8+4), 2 Claws +24 (1d6+9)
Breath Attack: 30ft cone of fire, 9d8 damage, Reflex DC 24, useable every 1d4 rounds
Spell Save: DC: 10 + 9 (CHA) 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
Vulnerability: Cold
SR:
27

STATS:
28 (+9)
Strength
13 (+1) Dexterity
21 +3 = 24 (+7) Constitution
20 (+5) Intelligence
18 (+4) Wisdom
23 +5 = 28 (+9) Charisma

SAVES (+9 against Fire):
FORTITUDE: 9 + 7 +2 = 16/18
REFLEX: 9 + 1 +2 = 10/12
WILL: 9 + 4 +2 = 13/15

Huge Half-Dragon
HP: 256/271 + 28 (HotE)
AC: 10 + 0 (DEX) + 15 (NA) +4 (Mage Armor) - 2 (Size) +2 (Insight) +2 (vs Evil) = 29/31
Flight: Twice land speed, currently 60ft (Good),
Initiative: +0 (DEX)
Attack: Claw +28 (2d6+13)
Full Attack: Bite +23 (2d6+6), 2 Claws +28 (1d8+13), 2 Wings +23 (1d8+6)
Breath Attack: 30ft cone of fire, 9d8 damage, Reflex DC 24, useable every 1d4 rounds
Spell Save: DC: 10 + 9 (CHA) + 1 (SP) + spell level (+1 Fire)
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
Vulnerability: Cold
SR: 27

STATS:
36 (+13)
Strength
11 (+0) Dexterity
25 +3 = 28 (+9) Constitution
20 (+5) Intelligence
18 (+4) Wisdom
23 +5 = 28 (+9) Charisma

SAVES (+9 against Fire):
FORTITUDE: 9 + 9 +2 = 18/20
REFLEX: 9 + 0 +2 = 9/10
WILL: 9 + 4 +2 = 13/16

True Dragon
HP: 256/271 + 28 (HotE)
AC: 10 + 2 (DEX) + 19 (NA) +4 (Mage Armor) - 2 (Size) +2 (Insight) +2 (vs Evil) = 35/37
Movement: 40ft, Fly 150ft (Poor)
Initiative: +2 (DEX)
Attack: Bite +28 (2d8+11)
Full Attack: Bite +28 (2d8+11), 2 Claws +23 (2d6+5), 2 Wings +23 (1d8+5), Tail Slap +23 (2d6+16)
Breath Attack: 50ft cone of fire, 10d10 damage, Reflex DC 29, useable every 1d4 rounds
Spell Save: DC: 10 + 9 (CHA) + 1 (SP) + spell level (+1 Fire)
Immunities: Sleep, Paralysis, Fire, Possession/Mental Control
Vulnerability: Cold
SR: 27
DR: 14/Valyrian Steel

STATS:
32 (+11)
Strength
15 (+2) Dexterity
25 +3 = 28 (+9) Constitution
20 (+5) Intelligence
18 (+4) Wisdom
23 +5 = 28 (+9) Charisma

Frightful Presence (Ex): 150ft, creatures with less than 21 HD (Will DC 29 Negates)
Crush(Ex): Small creatures or smaller or be pinned and take 2d8+16 damage/round (Reflex DC 29 negates)

Equipped Magic Items: Ring of Untarnished Glory (+5), Everflame Ring, Runestaff of the Old Gods, Rod of the Battle Mage, Lesser Star of Wisdom, Boneward Belt (+3), Ring of Sustenance (Unbound), Earring of Arcane Acuity, Dark Sister, Warding Robes of the Deep

EDIT: Found it.
 
Last edited:
Take your time. It's really too bad that SV doesn't keep a history of edits like reddit does. Then you could just bring up the history of the character page and look for the correct dates.
 
Found it, see the edit in the previous post.

EDIT: Our gear was so puny back then...
Thank you. I appreciate it. I could blow through the whole story and catch up faster but I really like the D&D mechanics so I read through some of the level up discussions and such. But it can be hard to keep track overall how characters are growing without time valid character sheets. So I appreciate it a lot.
 
Once the fight is over we should slap a Cleansing Fire right around the statue. Auto (simultaneous?) dispell of any evil descriptor spell in the area. Not sure how that plays with Psionics, but a liberal dose of disspells is unlikely to cause us a problem.
 
Yeah. You guys only have Lya as a crafter with two Wrights at this point. And she's churning out all the legion gear. Hopefully with Arcanums and the next set of wizards some of the miscalaneous load can be pushed the Leila et al.
 
Once the fight is over we should slap a Cleansing Fire right around the statue. Auto (simultaneous?) dispell of any evil descriptor spell in the area. Not sure how that plays with Psionics, but a liberal dose of disspells is unlikely to cause us a problem.
We are sorely lacking in our Psionics options, currently. I'm hoping Jeyne getting stronger quickly will remedy that.
Yeah. You guys only have Lya as a crafter with two Wrights at this point. And she's churning out all the legion gear. Hopefully with Arcanums and the next set of wizards some of the miscalaneous load can be pushed the Leila et al.
That was definitely a frustrating part of the quest. Thankfully these days we have far more resources in terms of crafters and wealth.
 
We hear a lot about Yss' Avatar, but never in much detail. He shed all the humanoid features when he converted the Mallor right? How large a snake is he now?
 
Last edited:
We hear a lot about Yss' Avatar, but never in much deatil. He shed all the humanoid features when he converted the Mallor right? How large a snake is her now?
Yes, all humanoid features of the Mallor were discarded and Yss is purely snake now. The one true Snake to rule them all.

As for how big he is, I would guess Colossal in D&D terms, but considering he's a god there's definitely a metaphysical aspect to him that just makes him seem bigger.
 
Back
Top