I've been trying to figure out what the idol is and I'm thinking it might actually be an imprisoned Ulitharid who grew powerful enough to either begin to undergo a metamorphosis into a non-Elder Brain higher Illithid form or become outright Mythic, but wasn't able to finish the apotheosis before an Elder Brain statue-whammied it as punishment or to prevent the rise of a rival being.
The imprisonment/petrification could work similarly to a Sacramental Seal, in that the being trapped within begins to gain the ability to interact with the outside world if left unattended by the being who cast the spell.
Not explicitly no, but as this is a spellcasting it requires a verbal and somatic component. Verbal components are performed using language and language requires sentience.
I've been trying to figure out what the idol is and I'm thinking it might actually be an imprisoned Ulitharid who grew powerful enough to either begin to undergo a metamorphosis into a non-Elder Brain higher Illithid form or become outright Mythic, but wasn't able to finish the apotheosis before an Elder Brain statue-whammied it as punishment or to prevent the rise of a rival being.The
The imprisonment/petrification could work similarly to a Sacramental Seal, in that the being trapped within begins to gain the ability to interact with the outside world if left unattended by the being who cast the spell.
Unlikely, but you can cover it in 3380 pounds of lead, put it inside an almost indestructible force field, and stand guard over it while you send for your good pal Yss. Or make arrangements to sacrifice it to the Ferryman or OG.
Isn't it nice having gods to choose from depending on the situation?
"Be true," you think, to flesh and bone, to wing and scale, the magic older than words and as effortless as breathing and so it comes to pass, but not as you might have thought. Bones shift, skin rips and mends itself anew not into the form of humankind, but doing away with it altogether. No more are you a giant armored in crimson, a dragon's crown of horns upon a mannish brow. A dragon's from in truth you bear at last
AMF is NOT a good idea here. DP already confirmed that AMF doesn't always block psionics, and vice versa with the Anti-Psionic Field power. We could use AMF, suppress our really important buffs, such as Mind Blank, and be completely vulnerable to a follow-up psionic attack.
Ranged, somewhat shapable AMF. You can ready an action to cover the threat without touching our own buffs at all, however it's only available to Viserys at the moment so probably worth relying on time fuckery rather than locking ourselves into a preconceived path.
Story-telling decision on DP's part. Defeating a Relath to herald Viserys exalting into his True Red form just fit narratively. Of course, we did also happen to earn the levelup right around then.
Ranged, somewhat shapable AMF. You can ready an action to cover the threat without touching our own buffs at all, however it's only available to Viserys at the moment so probably worth relying on time fuckery rather than locking ourselves into a preconceived path.
Languages Spoken: Westerosi Common, High Valyrian, Low Valyrian (Braavosi, Volantine), Draconic, Ignan [poor]
Description: One bearing the features of the dragonlords with grace, his straight silver hair is cut just above his shoulders and frames a fine-boned expressive face that seems more naturally-shaped to smile than scowl, and his eyes hold within them an odd knowing light beyond his years. He frequently dresses in the colors of flame though often hidden in a cloak seemingly spun of purest shadow.
1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour 2 charges: See Invisibility for 10 minutes 3 charges: True Seeing for 1 minute
Spell Components:
18x Alchemist's Fire
Scrolls:
5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement
Familiar: Varys, Draconic Tiny Viper
Varys the Draconic Viper
Size/Type: Tiny Magical Beast Hit Dice: 14 (51 HP) Initiative: +7 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 24 (+2 size, +3 Dex, +9 natural), touch 15, flat-footed 21 Base Attack/Grapple: +4/-7 Attack: Bite +7 (1 plus poison) Full Attack: Bite +7 (1 plus poison) Space/Reach: 2½ ft./0 ft. Special Attacks: Poison, Deliver Touch Spells Special Qualities: Scent, Draconic Wilfulness, Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Snakes, SR 19, Scry on Familiar Saves: Fort +2, Ref +5, Will +10 Abilities: Str 6, Dex 17, Con 13, Int 12, Wis 12, Cha 4 Skills: Balance Climb Hide Listen Spot Swim +5 Feats: Improved Initiative, Weapon FinesseB
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con (Save DC 11)
Draconic Willfulness (Ex): A draconic creature has a +4 racial bonus on saves against magic sleep effects and paralysis thanks to its heritage
Racial Skill Modifiers: Draconic creatures have a +2 racial bonus on Intimidate and Spot checks
Equipped Magic Items:Orphne Cloak, Ring of Untarnished Glory (+5), Everflame Ring, Runestaff ofthe Old Gods, Rod of the Battle Mage, Amulet of Protection from Evil, Boneward Belt (+3), Ring of Sustenance (Unbound), Earring of Arcane Acuity, Dark Sister
Changes by form (with Alter Self):
Pseudodragon
Size: Changes to Tiny
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (Sting 1d3+1)
Reach: 5ft with tail
Racial bonuses: Chameleon-like ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
Hide Skill: +12, in forests or overgrown areas +16
AC: +2 (Size) + 4 (Natural Armor) = +6
Size: Medium
Attack: +3 (BAB unchanged) + 1 (STR) = 4 (2d6+2)
Charge (Ex): In addition to the normal benefits and hazards of a charge, this allows you to make a single horn attack (+5 melee) that deals 4d6+6 points of damage
AC: +7 (Natural Armor)
Styx Dragon Wyrmling:
Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +3 (BAB unchanged) +1 (Size) +1 (STR) = 5 (1d6+1 Bite) and (1d6+1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural Armor) = +5
Hide Skill: +4
Languages Spoken: Westerosi Common, High Valyrian, Low Valyrian (Braavosi, Volantine), Draconic, Ignan [poor]
Description: One bearing the features of the dragonlords with grace, his straight silver hair is cut just above his shoulders and frames a fine-boned expressive face that seems more naturally-shaped to smile than scowl, and his eyes hold within them an odd knowing light beyond his years. He frequently dresses in the colors of flame though often hidden in a cloak seemingly spun of purest shadow.
1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Earring of Arcane Acuity (3 charges/day):
1 charge: Darkvision 60 ft. for 1 hour 2 charges: See Invisibility for 10 minutes 3 charges: True Seeing for 1 minute
Spell Components:
12x Alchemist's Fire
Scrolls:
5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement
Familiar: Varys, Pseudo-Dragon
Varys the Pseudodragon
Size/Type: Tiny Dragon Hit Dice: 15 (128 HP) Initiative: +2 Speed: 15 ft. (3 squares), fly 60 ft. (good) Armor Class: 26 (+2 size, +2 Dex, +12 natural), touch 14, flat-footed 24 Base Attack/Grapple: +15/+7 Attack: Sting +13 (1d3-2 plus poison) Full Attack: Sting +13 (1d3-2 plus poison) and Bite +7 (1) Space/Reach: 2½ ft./0 ft. (5 ft. with tail) Special Attacks: Poison, Deliver Touch Spells Special Qualities: Blindsense 60 ft., Darkvision 60 ft., Immunity to Sleep and Paralysis, Low-Light Vision, Spell Resistance 20, Telepathy 60 ft., Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Draconic Creatures, Scry on Familiar Saves: Fort +10, Ref +11, Will +10 Abilities: Str 6, Dex 15, Con 13, Int 13, Wis 12, Cha 10 Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks) Feats: Alertness, Mindsight
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
Frightful Presence (Ex): 150ft, creatures with less than 21 HD (Will DC 29 Negates) Crush(Ex): Small creatures or smaller or be pinned and take 2d8+16 damage/round (Reflex DC 29 negates)
Equipped Magic Items:Ring of Untarnished Glory (+5), Everflame Ring, Runestaff ofthe Old Gods, Rod of the Battle Mage, Lesser Star of Wisdom, Boneward Belt (+3), Ring of Sustenance (Unbound), Earring of Arcane Acuity, Dark Sister, Warding Robes of the Deep
Take your time. It's really too bad that SV doesn't keep a history of edits like reddit does. Then you could just bring up the history of the character page and look for the correct dates.
Take your time. It's really too bad that SV doesn't keep a history of edits like reddit does. Then you could just bring up the history of the character page and look for the correct dates.
Thank you. I appreciate it. I could blow through the whole story and catch up faster but I really like the D&D mechanics so I read through some of the level up discussions and such. But it can be hard to keep track overall how characters are growing without time valid character sheets. So I appreciate it a lot.
Once the fight is over we should slap a Cleansing Fire right around the statue. Auto (simultaneous?) dispell of any evil descriptor spell in the area. Not sure how that plays with Psionics, but a liberal dose of disspells is unlikely to cause us a problem.
Yeah. You guys only have Lya as a crafter with two Wrights at this point. And she's churning out all the legion gear. Hopefully with Arcanums and the next set of wizards some of the miscalaneous load can be pushed the Leila et al.
Once the fight is over we should slap a Cleansing Fire right around the statue. Auto (simultaneous?) dispell of any evil descriptor spell in the area. Not sure how that plays with Psionics, but a liberal dose of disspells is unlikely to cause us a problem.
Yeah. You guys only have Lya as a crafter with two Wrights at this point. And she's churning out all the legion gear. Hopefully with Arcanums and the next set of wizards some of the miscalaneous load can be pushed the Leila et al.
We hear a lot about Yss' Avatar, but never in much detail. He shed all the humanoid features when he converted the Mallor right? How large a snake is he now?
We hear a lot about Yss' Avatar, but never in much deatil. He shed all the humanoid features when he converted the Mallor right? How large a snake is her now?
Yes, all humanoid features of the Mallor were discarded and Yss is purely snake now. The one true Snake to rule them all.
As for how big he is, I would guess Colossal in D&D terms, but considering he's a god there's definitely a metaphysical aspect to him that just makes him seem bigger.