Temporal Acceleration
You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1
round of apparent time. You can manifest
powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.
While your
temporal acceleration is in effect, other creatures are invulnerable to your attacks and
powers. This means you cannot target a creature with any attack or power. However, a power you manifest that affects an area and has a duration longer than the remaining duration of your
temporal acceleration has its normal effect on creatures in the area once this power ends.
You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your
temporal acceleration lasts.
While under the effect of this power, you cannot enter an area protected by a
null psionics field or by a power or spell that neutralizes high-level
powers or spells. Normal and magical fire, cold, acid, and the like can still harm you.
When your
temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are
shaken for 1
round upon your return to the standard time frame.
Splintered or partitioned minds within your own mind, such as might be in effect through the use of
powers such as
schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
Manifesting this power is a
swift action, like manifesting a
quickened power, and it counts toward the normal limit of one quickened power per
round. You cannot manifest this power when it isn't your turn.
Augment: For every 4 additional
power points you spend, this power's duration (in apparent time) increases by 1
round.