Too much of anything is poisonous. Treat anything you put in your body like it's trying to kill you--even the beneficial stuff that you need to live. It is. It will tick down the invisible clock and push away a few more grains of sand towards the bottom of an hourglass we call the grave.

Because we're imperfectly designed beings at the end of the day with bodies breaking down and replacing less and less of what's lost each day, with that tiny essential bit that was gone responsible for some critical function in the millions being performed simultaneously. :V
 
Too much of anything is poisonous. Treat anything you put in your body like it's trying to kill you--even the beneficial stuff that you need to live. It is. It will tick down the invisible clock and push away a few more grains of sand towards the bottom of an hourglass we call the grave.
Tell me about it...

The spicy Korean pork I had for dinner is trying to kill me right now.

Anyway, with Kalawatchamacallit being a bust, I want to arrange a meeting with the Hanpa representative after seeing what lore the others hunted down.
 
Sometimes I have nightmares about when we were that poor.

I have a terrifying feeling that you guys are conqueroring the world on the back of having initiative in restarting the magic tech tree. Nothing quite like a sorcerer king to get enchanted arms and armor out to the army way ahead of their neighbors.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 26, 2019 at 4:03 AM, finished with 54 posts and 14 votes.

  • [X] Make a counter-offer
    -[X] We will unfortunately have to decline at the moment on both the bounty and the collaboration due to a lack of time and different concentrations on our part. However, should we come across a Rune Giant or should our research shift appropriately we will be sure to consider a future deal. //Keeping the door open if an opportunity comes up in the future.
    -[X] See if the envoy is willing to share how deep her master's runelore goes and if flesh-crafting is the only thing he uses it for. //Just intel gathering for the far future to see how good of a source he is for runelore.
    -[X] Move on to the purchased lore.
    [X] Politely decline
 
Part MMMCXXXVII: From Deepest Sea to Farthest Shore
From Deepest Sea to Farthest Shore

Thirteenth Day of the Eleventh Month 293 AC

Though the offer is intriguing and you will certainly not refuse the chance to strike against the Efreeti, time remains more precious than gold or gems, more precious even than knowledge. You have too much to do in the months ahead to set off giant hunting, and the joint study while even more tempting would require yet more time. Even with the ability to be in two places at once Lya does not lack for projects to set her mind towards. "I fear I must decline both bounty and study for the moment, more urgent tasks call on my attention, though should I come across any Giants so empowered or priorities shift I shall seek out your master by proxy or in person to revisit the offer."

Ramaza takes the answer in stride. "As you say, Flameborn, my lord understands the strictures of difficult and delicate personal projects. A Dragon's powers are many and it is no easy task to improve upon it. The sluggard dreams his life away waiting for power to flow into his bones, but the truly great set out with diligence and craft."

"Speaking of that craft, does he practice his runecraft on any canvas besides that of flesh?" you ask curiously, the better to know which projects he might be of use with.

The Marid envoy pauses a long moment to consider her answer. "I have not known him do so," she answers at last, careful not to unwittingly imply that Kalandragor is less skilled than he is.

***​

Between them your mother and Breath Taker had managed to find no small measure of lore, tablets of limestone and finely cut coral, scrolls of fine eel skin and even parchment kept in the highest, driest parts of the Upper City. Nothing as grand or earthshaking as what you had brought from your first trip to the Opaline Vault, of course, for you are no longer a newcomer to the Inner spheres, but it should be of use to any Scholarum students minded to summon spirits of the Boundless Sea to their cause, or any merchants inclined to trade in Vialesk.

Common Lore
  • Knowledge (the Planes) +1
  • Knowledge (Economics) +3
  • Knowledge (Law) +1
  • Profession (Trade) +5
  • Excellent Navigational Charts on Vialesk and its neighbors
  • Full Compilation of Vialesk and Marid Legal Codes
Cost: 8,000 IM

Though Relath has not been able to match his recent trading coup he did find quite a few books recounting battles of note against the Deep Ones and their monstrous legions, with an account of which tactics were the most successful and what weaknesses to be aware of in turn. The prize of his collection is a single battered tome bound in shark skin which he apparently found languishing in the depths of a pawnshop where the owner did not even know its value. It contains the notes of a rather eccentric Marid who sought to 'unlock the powers of the mind' and decided that the best way to do so was to capture an illithid and torture the information out of it by increasingly extreme means. Leafing through the book is almost enough to make you feel a twinge of pity for the mind-eater, but mostly it makes you regret that the author had not been a bit more methodical and careful in his interrogation.

Far Realm Lore
  • Knowledge (Dungeoneering): +2
  • Knowledge (History) +2
  • Knowledge (Psionics): +3
Cost: 3,500 IM

What do you do next?

[] Seek out an audience with the envoys of one of the other major realms
-[] Hampa to try and recruit more enchanters
-[] Zerbat to discuss alliance or trade
-[] Dawa to discuss alliance or trade
-[] Kela to see if you might be able to rid the Emir of his Dragon foe
-[] Dalaqua to discuss alliance, trade or recruiting artisans
-[] Mardja to discuss alliance, trade or recruiting artisans
-[] Dyutho to learn more of the Deep Realms and perhaps the harvesting of Riverine

[] Seek an audience with the envoys of one of the Dragon Dominions
-[] Althazi the Deathless to see about hiring his services, or those of his subjects
-[] Vornath and Thyrax, you have made use of raiders before, perhaps you could keep them in line long enough to unleash upon the Deep Ones

[] Buy something
-[] Exotic warbeasts for the Tritons
-[] Write in

[] Visit the temple of the Moonsingers in Vialesk

[] Deal with the weightier of Relath's grudges, a dragon's hoard would not go amiss and neither would more goodwill from the Lord of Tolos

[] Write in


OOC: The book Relath found was not exceptional enough to get its own library entry, since the source was only a common illithid, but since it is a psionics bonus I thought it was important enough to call out the circumstances of finding it in the narrative.
 
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  • Knowledge (the Planes) +1
  • Knowledge (Economics) +3
  • Knowledge (Law) +1
  • Profession (Trade) +5
  • Knowledge (Dungeoneering): +2
  • Knowledge (History) +2
  • Knowledge (Psionics): +3
That brings our current Library to:
Knowledge (Alchemy) +14
Knowledge (Arcana) +28
Knowledge (Architecture) +14
Knowledge (Dungeoneering) +15
Knowledge (Economics) +13
Knowledge (Geography) +21
Knowledge (History) +35
Knowledge (Law) +16
Knowledge (Mathematics) +9
Knowledge (Nature) +14
Knowledge (Nobility and Royalty) +10
Knowledge (Religion) +21
Knowledge (The Planes) +24
Knowledge (War) +12
Profession (Trade) +5
Knowledge (Psionics) +3

Knowledge (Psionics) is just a treat.

@DragonParadox, how does "Profession (Trade)"-bonus function?
What rolls would it apply to, like (apparently) "knowledge"-bonuses apply to Research Actions and such?



[X] Visit the temple of the Moonsingers in Vialesk
I want a little break from trade and a breather before we meet with other houses.
 
@DragonParadox, how does "Profession (Trade)"-bonus function?
What rolls would it apply to, like (apparently) "knowledge"-bonuses apply to Research Actions and such?

Profession (Trade) bonuses are not really relevant to Viserys directly since he negotiates trade deals directly with his inhuman diplomacy and appropriate knowledge skill. However any merchants who visit your public library in preparation to a new venture would get the bonus so it's more of a narrative thing.
 
I looked over some 3.5 Psionic Items.
Found few we might want to order from Gith.
@Goldfish, @Duesal, what was the limit we could order in their Monastery..?

Boots of Temporal Acceleration: These boots allow the wearer to speed up his own time frame for 2 rounds as if using the power temporal acceleration. The wearer can use this power once per day.
Strong psychoportation; ML 15th; Craft Universal Item, temporal acceleration; Price 43,200 gp; Weight 1 lb.
The thing is, essentialy, poor man's Timestop. And still is greatly useful for anyone without one.
Temporal Acceleration
You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1 round of apparent time. You can manifest powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.



While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and powers. This means you cannot target a creature with any attack or power. However, a power you manifest that affects an area and has a duration longer than the remaining duration of your temporal acceleration has its normal effect on creatures in the area once this power ends.
You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your temporal acceleration lasts.
While under the effect of this power, you cannot enter an area protected by a null psionics field or by a power or spell that neutralizes high-level powers or spells. Normal and magical fire, cold, acid, and the like can still harm you.
When your temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are shaken for 1 round upon your return to the standard time frame.
Splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn't your turn.
Augment: For every 4 additional power points you spend, this power's duration (in apparent time) increases by 1 round.
Something maybe useful, if dispelling mechanics differ with Psionics from regular magic.
Third Eyes: These objects appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. When the owner uses the proper command thought, the crystal adheres to the center of his forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.
A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.

Repudiate: While worn, this powerful item allows the wearer to manifest dispel psionics once per day with a +20 modifier on the dispel check (the wearer uses the +20 modifier in place of his manifester level).
Strong psychokinesis; ML 20th; Craft Universal Item, dispel psionics; Price 43,200 gp.

We'd also very much want items of this:
Null Psionics Field
Psychokinesis
Level:Kineticist 6
Display:Auditory and visual
Manifesting Time:1 standard action
Range:10 ft.
Area:10-ft.-radius emanation centered on you
Duration:10 min./level (D)
Saving Throw:None
Power Resistance:See text
Power Points:11
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most psionic effects, including powers, psi-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any psionic items or powers within its confines. A null psionics field suppresses any power or psionic effect used within, brought into, or manifested into its area, but does not negate it. Time spent within a null psionics field counts against a suppressed effect's duration.


Astral constructs and summoned creatures wink out if they enter a null psionics field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the power that is maintaining the construct or summoned creature.
Creation powers with instantaneous durations and calling powers are not affected by a null psionics field because the power itself is no longer in effect, only its result.
A normal creature (a normally encountered construct rather than a created one, for instance) can enter the area, as can normal missiles. Furthermore, while a psionic sword does not function psionically within the area, it is still a sword (and a masterwork sword at that). The power has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned or have a limited duration, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities, however, may be temporarily nullified by the field.
Dispel psionics does not remove the field. Two or more null psionics fields sharing any of the same space have no effect on each other. Certain powers may be unaffected by null psionics field (see the individual power descriptions). Artifacts and deities are unaffected by mortal power such as this. Should a creature's space extend across the boundary of the area enclosed by the field, any part of the creature that lies outside the effect is unaffected by the field.

Thoughts?
 
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People, we have a lot of options of what to do here.

Mind voting?
We don't have to go to Moonsingers now if you don't want to, but we need votes either way.
Adhoc vote count started by egoo on Oct 26, 2019 at 7:01 AM, finished with 6 posts and 3 votes.

  • [X] Visit the temple of the Moonsingers in Vialesk
 
@DragonParadox - if a greenseer were reading the history parts of our library (Knowledge (History) +35 ), would that have any effect on the 'waking up and remebering' of the Old Gods?

[x] egoo

// the more allies the better
 
I looked over some 3.5 Psionic Items.
Found few we might want to order from Gith.
@Goldfish, @Duesal, what was the limit we could order in their Monastery..?

The thing is, essentialy, poor man's Timestop. And still is greatly useful for anyone without one.
Temporal Acceleration
You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1 round of apparent time. You can manifest powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.

While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and powers. This means you cannot target a creature with any attack or power. However, a power you manifest that affects an area and has a duration longer than the remaining duration of your temporal acceleration has its normal effect on creatures in the area once this power ends.
You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your temporal acceleration lasts.
While under the effect of this power, you cannot enter an area protected by a null psionics field or by a power or spell that neutralizes high-level powers or spells. Normal and magical fire, cold, acid, and the like can still harm you.
When your temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are shaken for 1 round upon your return to the standard time frame.
Splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn't your turn.
Augment: For every 4 additional power points you spend, this power's duration (in apparent time) increases by 1 round.
Something maybe useful, if dispelling mechanics differ with Psionics from regular magic.


We'd also very much want items of this:

Thoughts?
Unfortunately, the boots require a 15th level manifester to craft, which is well beyond the capabilities of the mailbox crafters we had access to, IIRC. I think the highest level we could commission from the Githzerai was 5th level power, which is 9th or 10th manifester level.

Not that they're a bad item, if we can find them somewhere. Maybe one of the other Githzerai monasteries? Something to check on when we go to pick up our commission from last month.

I'm pretty sure AMF should affect phonics just like a Null Psionics Field, and vice versa, same as Dispel Magic and Dispel Psionics. I know @DragonParadox confirmed that Detect Magic doesn't work to Detect Psionics, though. Can you confirm the transparency of the two, DP?

[X] egoo
 
I'm pretty sure AMF should affect phonics just like a Null Psionics Field, and vice versa, same as Dispel Magic and Dispel Psionics. I know @DragonParadox confirmed that Detect Magic doesn't work to Detect Psionics, though. Can you confirm the transparency of the two, DP?

The transparency is imperfect. For instance and anti-magic field has a 40+caster CL% chance to affect psionics and vise versa. Dispel attempts take caster level debuffs all unless the creature can cast both normal magic and psionics.
 
From Deepest Sea to Farthest Shore

Thirteenth Day of the Eleventh Month 293 AC

Though the offer is intriguing and you will certainly not refuse the chance to strike against the Efreeti time remains more precious than gold or gems, more precious even than knowledge, you have too much to do in the months ahead to set off giant hunting, and the joint study while even more tempting would require yet more time. Even with the ability to be in two places at once Lya does not lack for projects to set her mind towards. "I fear I must decline both bounty and study for the moment, more urgent tasks call on my attention, though should I come across any giants so empowered or priorities shift I shall seek out your master by proxy or in person to revisit the offer."

Ramaza takes the answer in stride. "As you say Flameborn, my lord understands the strictures of difficult and delicate personal projects. A dragon's powers are many and it is no easy task to improve upon it. The sluggard dreams his life away waiting for power to flow into his bones, but the truly great set out with diligence and craft."

"Speaking of that craft, does he practice his runecraft on any canvas besides that of flesh?" you ask curiously, the better to know which projects he might be of use with.

The marid envoy pauses a long moment to consider her answer. "I have not known him do so," she answers at last, careful not to unwittingly imply that Kalandragor is less skilled than he is.

***​

Between them your mother and Breath taker had managed to find no small measure of lore, tablets of limestone and finely cut coral, scrolls of fine eel skin and even parchment kept in the highest, driest parts of the upper city, nothing as grand as earthshaking as what you had brought from your first trip to the Opaline Vault of course for you were no longer a newcomer to the Inner spheres, but it should be of use to any Scholarum students minded to summon spirits of the Bountless Sea to their cause, or any merchants inclined to trade in Vialesk.

Common Lore
  • Knowledge (the Planes) +1
  • Knowledge (Economics) +3
  • Knowledge (Law) +1
  • Profession (Trade) +5
  • Excellent navigational charts on Vialesk and its neighbors
  • Full Compilation of Vialesk and Marid Legal codes
Cost: 8000 IM

Though Relath has not been able to match his recent trading coup he did find quite a few books recounting battles of note against the Deep Ones and their monstrous legions with an account of which tactics were the most successful and what weaknesses to be ware of in turn. The prize of his collection is a single battered tome bound in shark-skin which he apparently found languishing in the depths of a pawnshop where the owner did not even know its value. It contains the notes of a rather eccentric Marid who sought to 'unlock the powers of the mind' and decided that the best way to do so was to capture an ilithid and torture the information out of it by increasingly extreme means. Leafing though the book is almost enough to make you feels twinge of pity for the mind-eater, but mostly it makes you regret the author had not been a bit more methodical and careful in his interrogation.

Far Realm Lore
  • Knowledge (Dungeoneering): +2
  • Knowledge (History) +2
  • Knowledge (Psionics): +3
Cost: 3500 IM

What do you do next?

[] Seek out an audience with the envoys of one of the other major realms
-[] Hampa to try and recruit more enchanters
-[] Zerbat to discuss alliance or trade
-[] Dawa to discuss alliance or trade
-[] Kela to see if you might be able to rid the Emir of his dragon foe
-[] Dalaqua to discuss alliance, trade or recruiting artisans
-[] Mardja to discuss alliance, trade or recruiting artisans
-[] Dyutho to learn more of the Deep Realms and perhaps the harvesting of riverine

[] Seek an audience with the envoys of one of the Dragon Dominions
-[] Althazi the Deathless to see about hiring his services, or those of his subjects
-[] Vornath and Thyrax, you have made use of raiders before, perhaps you could keep them in line long enough to unleash upon the Deep Ones

[] Buy something
-[] Exotic warbeasts for the tritons
-[] Write in

[] Visit the temple of the Moonsingers in Vialesk

[] Deal with the weightier of Realth's grudges, a dragon's hoard would not go amiss and neither would more goodwill from the Lord of Tolos

[] Write in


OOC: The book Realth found was not exceptional enough to get its own library entry, since the source was only a common ilithid but since it is a psionics bonus I thought it was important enough to call out the circumstances of finding it in the narrative. Not yet edited.
I'm curious about what kind of augmentation Kalandragor has performed in himself? There are a couple Rune-based templates I know of, but neither is particularly noteworthy on its own. I would assume some of those runes would be single-use spell effects, or the Dragon equivalent to reusable tattoo magic?
 
Hidecarved Dragon
I think that one is the rather obvious choice?
Oh, duh... :oops:

I was just thinking of Pathfinder stuff. Doesn't help that I'm out of town and away from my computer, so I can't supplement my crappy memory all that well.

Hidecarved is pretty interesting. A Brine Dragon would need to be a Mature Adult to qualify for that one. Would be a neat class to unlock, if only to have the option available for our minions.
 
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