Is anyone else barely getting alerts from this thread?
Sometimes it works, but mostly not, even the update didn't show on my list.

Unrelated to that, more on the story, a possible case to be prepared for is that the Lady of Spears is in fact a Devil, or a minor god allied to Asmodeus.
We should not assume any truths here, this is Asmodeus' game so it could be several steps further ahead than we can see.
 
Sure. I'd appreciate it. I'll be choosy on what I read and when. NP.
Alright, here it is.

Turns out Viserys was the only one I had a sheet for at level 10. Everyone else came later.
Name: Viserys Targaryen
Alias: Corlys Waters, the Bloodhound, King in the Stepstones
Age: 16
Alignment: Lawfully Neutral
Race: Human (Medium Humanoid, Dragonblood)
Level: 10 (52000/56000 XP)
Class: Sorcerer 5/Dragon-Blooded 5
Feats: Draconic Heritage (Red), Draconic Senses, Able Learner, Still spell, Fiery Burst, Draconic Knowledge, Draconic Power, Greater Draconic Bloodline, Draconic Vigor, Agonizing Flames, Draconic Toughness
Skill Tricks: Social Recovery, Distracting taunt, Collector of Stories
Class Features: Summon Familiar, Alertness (Familiar), Draconic Sorcery, True-Blooded
Senses: Low-Light Vision, Darkvision (60 ft) Blindsense (20 ft)


HP: 55/70 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +1 (NA) +4 (Mage Armor) = 17
Initiative: +2 (DEX)
Attack: +4(BAB) +2 (Dex) = +6 (Elemental Darts)
Spell Save: DC: 10 + 5 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis
SR*: 21

STATS:
12 (+1) Strength
14 (+2) Dexterity
14 (+2) Constitution
18 +2 = 20 (+5) Charisma
15 (+2) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 2 =4
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

SKILLS
Bluff:
8 +5 (CHA) + 3 (Familiar) = 16
Concentration: 11 +2 (CON) = 13
Diplomacy: 10 +5 (CHA) + 4 (SIN) = 19
Intimidate: 4 +5 (CHA) + 2 (SIN) +4 (MD) = 11/15
Knowledge (Arcana): 8 + 2 (INT) +7/9 (DK) = 17/19
Knowledge (Dungeoneering): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Religion): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (The Planes): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Nature): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (History): 4 + 2 (INT) +7/9 (DK) = 13/15
Sense Motive: 7 +2 (WIS) = 9
Spellcraft: 13 +2 (SIN) + 2 (INT) = 17
Hide: 0 +2 (DEX) +5 = 7
Search: 0 +6 (DS) +2 (INT) = 8
Spot/Listen: 0 +2 (WIS) +7/9 (DS) + 2 (AL) = 9/11/13

Spells Known:

Level 0: Arcane Mark, Detect Magic, Prestidigitation, Mending, Detect Poison, Amanuensis, Message (7/day)
Level 1: Charm Person, Nerveskitter, Mage Armor, Color Spray, Silent Image, Magic of the Dragonheart (8/day)
Level 2: Alter Self, Invisibility, Wings of Cover, Elemental Dart, Pyrotechnics (7/day)
Level 3: Fireball, Haste, Dispel Magic, Deep Slumber, Phantom Steed (7/day)
Level 4: Voice of the Dragon, Fear, Resilient Sphere, Black Tentacles (6/day)
Level 5: Teleport, Firebrand (4/day)

Bound Spells (Runestaff):

Charm Person (3/day)
Charm Monster (3/day)

Supernatural Abilities: Fiery Burst (At will/Reserve Feat)

Spell Components:

27x Alchemist's Fire

Scrolls:

5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement

Familiar: Varys, Draconic Tiny Viper

Varys the Draconic Viper

Size/Type: Tiny Magical Beast
Hit Dice: 10 (32 HP)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 20
Base Attack/Grapple: +4/-7
Attack: Bite +7 (1 plus poison)
Full Attack: Bite +7 (1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Scent, Draconic Wilfulness, Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Snakes
Saves: Fort +2, Ref +5, Will +10
Abilities: Str 6, Dex 17, Con 13, Int 10, Wis 12, Cha 4
Skills: Balance +5, Climb +5, Hide +5, Listen +5, Spot +5, Swim +5
Feats: Improved Initiative, Weapon FinesseB​

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con (Save DC 11)

Draconic Willfulness (Ex): A draconic creature has a +4 racial bonus on saves against magic sleep effects and paralysis thanks to its heritage

Racial Skill Modifiers: Draconic creatures have a +2 racial bonus on Intimidate and Spot checks

Equipped Magic Items: Orphne Cloak, Ring of the Sea Dragon, Ever-flame Ring, Runestaff of Charming

Changes by form (with Alter Self):

Pseudodragon

Size: Changes to Tiny
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (Sting 1d3+1)
Reach: 5ft with tail
Racial bonuses: Chameleon-like ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
Hide Skill: +12, in forests or overgrown areas +16
AC: +2 (Size) + 4 (Natural armor) = +6

Shadow Dragon Wyrmling

Size: Changes to Tiny
Speed: 80 ft., fly 120 ft. (average)
Attack: +3 (BAB unchanged) + 2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 7 (Natural armor) = +9
Hide Skill: +8

Fire Dragon Wyrmling:

Size: Changes to Tiny
Speed: 40 ft., fly 120 ft. (poor), burrow 20 ft.
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 3 (Natural armor) = +5
Hide Skill: +8

Horned Felldrake:

Size: Medium
Attack: +3 (BAB unchanged) + 1 (STR) = 4 (2d6+2)
Charge (Ex): In addition to the normal benefits and hazards of a charge, this allows you to make a single horn attack (+5 melee) that deals 4d6+6 points of damage
AC: +7 (Natural Armor)

Styx Dragon Wyrmling:

Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +3 (BAB unchanged) +1 (Size) +1 (STR) = 5 (1d6+1 Bite) and (1d6+1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural armor) = +5
Hide Skill: +4

HP: 64/79 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +5 (NA) +4 (Mage Armor) = 21
Initiative: +2 (DEX)
Attack: Bite +9 (1d6+7)
Full Attack: Bite +9 (1d6+7), 2 Claws +4 (1d4+5)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 18, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon proficiency: Dagger, Longsword, Crossbow
Imunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
20 (+5)
Strength
14 (+2) Dexterity
16 (+3) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 3 = 5
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

HP: 82/97 (Permanent Drain from item crafting)
AC: 10 + 1 (DEX) +7 (NA) +4 (Mage Armor) -1 (Size)= 21
Flight: Twice land speed, currently 60ft (Average), 120ft with Haste.
Initiative: +1 (DEX)
Attack: Bite +12 (1d8+13)
Full Attack: Bite +12 (1d8+13), 2 Claws +7 (1d6+9)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 20, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
28 (+9)
Strength
12 (+1) Dexterity
20 (+5) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 6 = 8
REFLEX: 2 + 1 = 3
WILL: 9 + 2 = 11
 
I liked the interlude. Malarys seems more lawful and less evil as time goes by, and Yrael has resigned himself to pragmatism if only to make things better for others
 
Alright, here it is.

Turns out Viserys was the only one I had a sheet for at level 10. Everyone else came later.
Name: Viserys Targaryen
Alias: Corlys Waters, the Bloodhound, King in the Stepstones
Age: 16
Alignment: Lawfully Neutral
Race: Human (Medium Humanoid, Dragonblood)
Level: 10 (52000/56000 XP)
Class: Sorcerer 5/Dragon-Blooded 5
Feats: Draconic Heritage (Red), Draconic Senses, Able Learner, Still spell, Fiery Burst, Draconic Knowledge, Draconic Power, Greater Draconic Bloodline, Draconic Vigor, Agonizing Flames, Draconic Toughness
Skill Tricks: Social Recovery, Distracting taunt, Collector of Stories
Class Features: Summon Familiar, Alertness (Familiar), Draconic Sorcery, True-Blooded
Senses: Low-Light Vision, Darkvision (60 ft) Blindsense (20 ft)


HP: 55/70 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +1 (NA) +4 (Mage Armor) = 17
Initiative: +2 (DEX)
Attack: +4(BAB) +2 (Dex) = +6 (Elemental Darts)
Spell Save: DC: 10 + 5 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis
SR*: 21

STATS:
12 (+1) Strength
14 (+2) Dexterity
14 (+2) Constitution
18 +2 = 20 (+5) Charisma
15 (+2) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 2 =4
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

SKILLS
Bluff:
8 +5 (CHA) + 3 (Familiar) = 16
Concentration: 11 +2 (CON) = 13
Diplomacy: 10 +5 (CHA) + 4 (SIN) = 19
Intimidate: 4 +5 (CHA) + 2 (SIN) +4 (MD) = 11/15
Knowledge (Arcana): 8 + 2 (INT) +7/9 (DK) = 17/19
Knowledge (Dungeoneering): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Religion): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (The Planes): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Nature): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (History): 4 + 2 (INT) +7/9 (DK) = 13/15
Sense Motive: 7 +2 (WIS) = 9
Spellcraft: 13 +2 (SIN) + 2 (INT) = 17
Hide: 0 +2 (DEX) +5 = 7
Search: 0 +6 (DS) +2 (INT) = 8
Spot/Listen: 0 +2 (WIS) +7/9 (DS) + 2 (AL) = 9/11/13

Spells Known:

Level 0: Arcane Mark, Detect Magic, Prestidigitation, Mending, Detect Poison, Amanuensis, Message (7/day)
Level 1: Charm Person, Nerveskitter, Mage Armor, Color Spray, Silent Image, Magic of the Dragonheart (8/day)
Level 2: Alter Self, Invisibility, Wings of Cover, Elemental Dart, Pyrotechnics (7/day)
Level 3: Fireball, Haste, Dispel Magic, Deep Slumber, Phantom Steed (7/day)
Level 4: Voice of the Dragon, Fear, Resilient Sphere, Black Tentacles (6/day)
Level 5: Teleport, Firebrand (4/day)

Bound Spells (Runestaff):

Charm Person (3/day)
Charm Monster (3/day)

Supernatural Abilities: Fiery Burst (At will/Reserve Feat)

Spell Components:

27x Alchemist's Fire

Scrolls:

5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement

Familiar: Varys, Draconic Tiny Viper

Varys the Draconic Viper

Size/Type: Tiny Magical Beast
Hit Dice: 10 (32 HP)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 20
Base Attack/Grapple: +4/-7
Attack: Bite +7 (1 plus poison)
Full Attack: Bite +7 (1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Scent, Draconic Wilfulness, Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Snakes
Saves: Fort +2, Ref +5, Will +10
Abilities: Str 6, Dex 17, Con 13, Int 10, Wis 12, Cha 4
Skills: Balance +5, Climb +5, Hide +5, Listen +5, Spot +5, Swim +5
Feats: Improved Initiative, Weapon FinesseB​

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con (Save DC 11)

Draconic Willfulness (Ex): A draconic creature has a +4 racial bonus on saves against magic sleep effects and paralysis thanks to its heritage

Racial Skill Modifiers: Draconic creatures have a +2 racial bonus on Intimidate and Spot checks

Equipped Magic Items: Orphne Cloak, Ring of the Sea Dragon, Ever-flame Ring, Runestaff of Charming

Changes by form (with Alter Self):

Pseudodragon

Size: Changes to Tiny
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (Sting 1d3+1)
Reach: 5ft with tail
Racial bonuses: Chameleon-like ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
Hide Skill: +12, in forests or overgrown areas +16
AC: +2 (Size) + 4 (Natural armor) = +6

Shadow Dragon Wyrmling

Size: Changes to Tiny
Speed: 80 ft., fly 120 ft. (average)
Attack: +3 (BAB unchanged) + 2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 7 (Natural armor) = +9
Hide Skill: +8

Fire Dragon Wyrmling:

Size: Changes to Tiny
Speed: 40 ft., fly 120 ft. (poor), burrow 20 ft.
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 3 (Natural armor) = +5
Hide Skill: +8

Horned Felldrake:

Size: Medium
Attack: +3 (BAB unchanged) + 1 (STR) = 4 (2d6+2)
Charge (Ex): In addition to the normal benefits and hazards of a charge, this allows you to make a single horn attack (+5 melee) that deals 4d6+6 points of damage
AC: +7 (Natural Armor)

Styx Dragon Wyrmling:

Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +3 (BAB unchanged) +1 (Size) +1 (STR) = 5 (1d6+1 Bite) and (1d6+1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural armor) = +5
Hide Skill: +4

HP: 64/79 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +5 (NA) +4 (Mage Armor) = 21
Initiative: +2 (DEX)
Attack: Bite +9 (1d6+7)
Full Attack: Bite +9 (1d6+7), 2 Claws +4 (1d4+5)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 18, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon proficiency: Dagger, Longsword, Crossbow
Imunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
20 (+5)
Strength
14 (+2) Dexterity
16 (+3) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 3 = 5
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

HP: 82/97 (Permanent Drain from item crafting)
AC: 10 + 1 (DEX) +7 (NA) +4 (Mage Armor) -1 (Size)= 21
Flight: Twice land speed, currently 60ft (Average), 120ft with Haste.
Initiative: +1 (DEX)
Attack: Bite +12 (1d8+13)
Full Attack: Bite +12 (1d8+13), 2 Claws +7 (1d6+9)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 20, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
28 (+9)
Strength
12 (+1) Dexterity
20 (+5) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 6 = 8
REFLEX: 2 + 1 = 3
WILL: 9 + 2 = 11
We sure have come far in the last few years.

Really, really far. The gear we give level 5 or 6 NPCs is so much better than what we had even into the low teens...
 
Is anyone else barely getting alerts from this thread?
Sometimes it works, but mostly not, even the update didn't show on my list.

Unrelated to that, more on the story, a possible case to be prepared for is that the Lady of Spears is in fact a Devil, or a minor god allied to Asmodeus.
We should not assume any truths here, this is Asmodeus' game so it could be several steps further ahead than we can see.
Wouldn't be surprised one bit if the "Lady of Spears" is being impersonated by a Devil. That's just too plausible and easily accomplished to dismiss the possibility of it happening.
 
Like interlude, but also like how our efforts are very much ruining local economy.

To be fair I'm the GM and I like that. The local economy is made of pure liquefied evil to the point where the drow assassins feel at home.

Anyway vote closed.
Adhoc vote count started by DragonParadox on Oct 25, 2019 at 2:18 PM, finished with 55 posts and 10 votes.

  • [X] Speak to Kalandragor's envoy
    -[X] Learn what the dragon wants from you before trying to set up anything.
    -[X] In the meantime, have Relath look for advanced maps of Plane of Water and any Lore on Deep Ones. He has proven himself capable of acting in our stead where trade is concerned.
    -[X] Have Rhaella and Breath-Taker go search for more mundane lore that you won't have to negotiate to access in the markets. Their remit for purchase is "anything we don't already know", or whatever they can find as far as that goes. The Libraries and your own archives won't suffer for it.
 
To be fair I'm the GM and I like that. The local economy is made of pure liquefied evil to the point where the drow assassins feel at home.

Anyway vote closed.
You know your society has gone down a drastically awful path when the Drow express their appreciation for it.

Tuin: "It's just got that downhome vile feel to it, you know? Like the sounds of a screaming infant being tossed into a fire pit...it's just good for your soul."

Mereenese Citizen: "...thanks?"
 
Last edited:
Alright, here it is.

Turns out Viserys was the only one I had a sheet for at level 10. Everyone else came later.
Name: Viserys Targaryen
Alias: Corlys Waters, the Bloodhound, King in the Stepstones
Age: 16
Alignment: Lawfully Neutral
Race: Human (Medium Humanoid, Dragonblood)
Level: 10 (52000/56000 XP)
Class: Sorcerer 5/Dragon-Blooded 5
Feats: Draconic Heritage (Red), Draconic Senses, Able Learner, Still spell, Fiery Burst, Draconic Knowledge, Draconic Power, Greater Draconic Bloodline, Draconic Vigor, Agonizing Flames, Draconic Toughness
Skill Tricks: Social Recovery, Distracting taunt, Collector of Stories
Class Features: Summon Familiar, Alertness (Familiar), Draconic Sorcery, True-Blooded
Senses: Low-Light Vision, Darkvision (60 ft) Blindsense (20 ft)


HP: 55/70 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +1 (NA) +4 (Mage Armor) = 17
Initiative: +2 (DEX)
Attack: +4(BAB) +2 (Dex) = +6 (Elemental Darts)
Spell Save: DC: 10 + 5 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis
SR*: 21

STATS:
12 (+1) Strength
14 (+2) Dexterity
14 (+2) Constitution
18 +2 = 20 (+5) Charisma
15 (+2) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 2 =4
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

SKILLS
Bluff:
8 +5 (CHA) + 3 (Familiar) = 16
Concentration: 11 +2 (CON) = 13
Diplomacy: 10 +5 (CHA) + 4 (SIN) = 19
Intimidate: 4 +5 (CHA) + 2 (SIN) +4 (MD) = 11/15
Knowledge (Arcana): 8 + 2 (INT) +7/9 (DK) = 17/19
Knowledge (Dungeoneering): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Religion): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (The Planes): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (Nature): 1 + 2 (INT) +7/9 (DK) = 10/12
Knowledge (History): 4 + 2 (INT) +7/9 (DK) = 13/15
Sense Motive: 7 +2 (WIS) = 9
Spellcraft: 13 +2 (SIN) + 2 (INT) = 17
Hide: 0 +2 (DEX) +5 = 7
Search: 0 +6 (DS) +2 (INT) = 8
Spot/Listen: 0 +2 (WIS) +7/9 (DS) + 2 (AL) = 9/11/13

Spells Known:

Level 0: Arcane Mark, Detect Magic, Prestidigitation, Mending, Detect Poison, Amanuensis, Message (7/day)
Level 1: Charm Person, Nerveskitter, Mage Armor, Color Spray, Silent Image, Magic of the Dragonheart (8/day)
Level 2: Alter Self, Invisibility, Wings of Cover, Elemental Dart, Pyrotechnics (7/day)
Level 3: Fireball, Haste, Dispel Magic, Deep Slumber, Phantom Steed (7/day)
Level 4: Voice of the Dragon, Fear, Resilient Sphere, Black Tentacles (6/day)
Level 5: Teleport, Firebrand (4/day)

Bound Spells (Runestaff):

Charm Person (3/day)
Charm Monster (3/day)

Supernatural Abilities: Fiery Burst (At will/Reserve Feat)

Spell Components:

27x Alchemist's Fire

Scrolls:

5x Mage Armor
3x Enlarge Person
3x Ray of Enfeeblement

Familiar: Varys, Draconic Tiny Viper

Varys the Draconic Viper

Size/Type: Tiny Magical Beast
Hit Dice: 10 (32 HP)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 20
Base Attack/Grapple: +4/-7
Attack: Bite +7 (1 plus poison)
Full Attack: Bite +7 (1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, Deliver Touch Spells
Special Qualities: Scent, Draconic Wilfulness, Improved Evasion, Share Spells, Emphatic Link, Speak with Master, Speak with Snakes
Saves: Fort +2, Ref +5, Will +10
Abilities: Str 6, Dex 17, Con 13, Int 10, Wis 12, Cha 4
Skills: Balance +5, Climb +5, Hide +5, Listen +5, Spot +5, Swim +5
Feats: Improved Initiative, Weapon FinesseB​

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con (Save DC 11)

Draconic Willfulness (Ex): A draconic creature has a +4 racial bonus on saves against magic sleep effects and paralysis thanks to its heritage

Racial Skill Modifiers: Draconic creatures have a +2 racial bonus on Intimidate and Spot checks

Equipped Magic Items: Orphne Cloak, Ring of the Sea Dragon, Ever-flame Ring, Runestaff of Charming

Changes by form (with Alter Self):

Pseudodragon

Size: Changes to Tiny
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (Sting 1d3+1)
Reach: 5ft with tail
Racial bonuses: Chameleon-like ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
Hide Skill: +12, in forests or overgrown areas +16
AC: +2 (Size) + 4 (Natural armor) = +6

Shadow Dragon Wyrmling

Size: Changes to Tiny
Speed: 80 ft., fly 120 ft. (average)
Attack: +3 (BAB unchanged) + 2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 7 (Natural armor) = +9
Hide Skill: +8

Fire Dragon Wyrmling:

Size: Changes to Tiny
Speed: 40 ft., fly 120 ft. (poor), burrow 20 ft.
Attack: +3 (BAB unchanged) +2 (Size) +1 (STR) = 6 (1d4+1 Bite)
Reach: 2½ feet
AC: +2 (Size) + 3 (Natural armor) = +5
Hide Skill: +8

Horned Felldrake:

Size: Medium
Attack: +3 (BAB unchanged) + 1 (STR) = 4 (2d6+2)
Charge (Ex): In addition to the normal benefits and hazards of a charge, this allows you to make a single horn attack (+5 melee) that deals 4d6+6 points of damage
AC: +7 (Natural Armor)

Styx Dragon Wyrmling:

Size: Changes to Small
Speed: 60 ft., swim 60 ft., burrow 20 ft.
Attack: +3 (BAB unchanged) +1 (Size) +1 (STR) = 5 (1d6+1 Bite) and (1d6+1 two tail barbs)
Reach: 5 and 5 feet
AC: +1 (Size) + 4 (Natural armor) = +5
Hide Skill: +4

HP: 64/79 (Permanent Drain from item crafting)
AC: 10 + 2 (DEX) +5 (NA) +4 (Mage Armor) = 21
Initiative: +2 (DEX)
Attack: Bite +9 (1d6+7)
Full Attack: Bite +9 (1d6+7), 2 Claws +4 (1d4+5)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 18, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon proficiency: Dagger, Longsword, Crossbow
Imunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
20 (+5)
Strength
14 (+2) Dexterity
16 (+3) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 3 = 5
REFLEX: 2 + 2 = 4
WILL: 9 + 2 = 11

HP: 82/97 (Permanent Drain from item crafting)
AC: 10 + 1 (DEX) +7 (NA) +4 (Mage Armor) -1 (Size)= 21
Flight: Twice land speed, currently 60ft (Average), 120ft with Haste.
Initiative: +1 (DEX)
Attack: Bite +12 (1d8+13)
Full Attack: Bite +12 (1d8+13), 2 Claws +7 (1d6+9)
Breath Attack: 30ft cone of fire, 7d8 damage, Reflex DC 20, useable every 1d4 rounds
Spell Save: DC: 10 + 6 (CHA) + spell level
Weapon Proficiency: Dagger, Longsword, Crossbow
Immunities: Sleep; Paralysis; Fire
SR*: 21

STATS:
28 (+9)
Strength
12 (+1) Dexterity
20 (+5) Constitution
20 +2 = 22 (+6) Charisma
16 (+3) Intelligence
14 (+2) Wisdom

SAVES (+6 against fire):
FORTITUDE: 2 + 6 = 8
REFLEX: 2 + 1 = 3
WILL: 9 + 2 = 11

Out of curiosity, why does Viserys have so few attack spells? Even at 10 it's mostly CC or Utility. In a lot of these encounters at this point its mostly Viserys just using Dispel and an occasional fireball. Seems really odd to me that pretty much all the damage comes from Richard and Waymar.
 
Out of curiosity, why does Viserys have so few attack spells? Even at 10 it's mostly CC or Utility. In a lot of these encounters at this point its mostly Viserys just using Dispel and an occasional fireball. Seems really odd to me that pretty much all the damage comes from Richard and Waymar.
This syndrome doesn't change much until later on. We tended to rely on one or two spells at all times, they shifted as we gained spell levels, but you'll be seeing a LOT of Baleful Polymorph, Dispels and so on.

Now we at least change between a handful of SoD effects or sometimes even dig up some obscure spell, just for the hell of it, since we have access to most spell lore.
 
Out of curiosity, why does Viserys have so few attack spells? Even at 10 it's mostly CC or Utility. In a lot of these encounters at this point its mostly Viserys just using Dispel and an occasional fireball. Seems really odd to me that pretty much all the damage comes from Richard and Waymar.
Because he only really needed a couple different attack spells back then. Low level Sorcerers don't have the luxury of a large spell library. We had to make due with what was available while leaving room for important utility spells. He was also responsible for being the group's diplomat, Teleporter, etc.
 
You know your society has gone down a drastically awful path when the Drow express their appreciation for it.

Tuin: "It's just got that downhome vile feel to it, you know? Like the sounds of a screaming infant being tossed into a fire pit...it's just good for your soul."

Mereenese Citizen: "...thanks?"
"Spider soup too few spider, you made matrons angry? You do better or you go into soup like cousin d'sip"
 
Because he only really needed a couple different attack spells back then. Low level Sorcerers don't have the luxury of a large spell library. We had to make due with what was available while leaving room for important utility spells. He was also responsible for being the group's diplomat, Teleporter, etc.
In hindsight, Viserys only really became a battlemage after around 6th Circle spells being available... before that he was mostly just "the face, but with utility spells".
 
"I didn't start that fire, officer! Really!"

"No Sealord, I didn't burn those docks down, honest."

"Look, sometimes you have to torch a few buildings to kill all the demons inside them."
 
Sometimes I have nightmares about when we were that poor.

It is kind of fun to re-read on Reader Mode and watch us go from penniless rogue who has to hope and pray that Charm Person works, to Dragon Emperor and would-be multiversal conquerer who literally wears the skin of an aspect of an Archduke of Hell as a cloak. Part of why I put my own Quest on hold was because I knew I couldn't compete with that.
 
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It is kind of fun to re-read on Reader Mode and watch us go from penniless rogue who has to hope and pray that Charm Person works, to Dragon Emperor and would-be multiversal conquerer who literally wears the skin of an aspect of an Archduke of Hell as a cloak. Part of why I put my own Quest on hold was because I knew I couldn't compete with that.

Hahahaha. True facts. There's ambitious concept, and then there's High Impact Dragon Violence.
 
It is kind of fun to re-read on Reader Mode and watch us go from penniless rogue who has to hope and pray that Charm Person works, to Dragon Emperor and would-be multiversal conquerer who literally wears the skin of an aspect of an Archduke of Hell as a cloak. Part of why I put my own Quest on hold was because I knew I couldn't compete with that.
Personally I would have loved to see where you took it no matter where the quester ambitions went that time.
 
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