egoo
Totally Not Creating Problems Where None Existed
- Location
- Russia
*cough* 1.5kk IM and you'd get all the books *cough*To think we haven't even gotten to the juicy stuff like buying books. *shiver*
[X] Duesal
*cough* 1.5kk IM and you'd get all the books *cough*To think we haven't even gotten to the juicy stuff like buying books. *shiver*
@Goldfish, what other major interplanar cities are there within our reach?
The City of Brass we're obviously restricted in our purchases for so we don't blow Maelor and Malarys' cover.
The Opaline Vault and Armun Kelisk, while allies, we're restricted by virtue of them both being on wartime economies and thus crafters being a precious resource.
But for cities not currently embroiled in a major war like Vialesk... that is a lot more available crafters to snatch up.
I know there's that one city in the Shadow Plane ruled by the Bloodstone Emperor, but for obvious reasons that doesn't seem like the best choice.
(Pathfinder) Axis - the city/plane of Axis stands as the epitome of manifest Law and the golden representation of a perfect city. Above ground the city's streets and buildings radiate outwards from Pharasma's Spire, ultimately ended at the golden exterior walls that rise up at the edge of Axis and the start of its edge adjacent to the Maelstrom's borderlands. The Axiomite Godmind and its children ensure the city's operation and its continued expansion out against and into the Maelstrom, spearheaded by their construct armies of inevitables. Belowground and drifting above the city in golden latticework wasp hives, the formians work alongside the city's masters. But even deeper, the god of murder and deception rules his own domain like a very real, idealized urban underworld, rotten and coexisting with the perfect city above.
Yeah, I agree. We really don't need to worry about introducing new extraplanar cities. DP has done a great job with the Opaline Vault, Armun Kelisk, and even a bit of the City of Brass through interludes with our people there. The Bazaar of Beggars gets honorable mention, too. We've just now gotten to Vialisk, and it promises to provide us with tons of new content. The Plane of Water might be the best of the Elemental Planes when it comes to chances to explore and meet new people.That's really all that can be thought of, barring Sigil which probably isn't a thing in this setting (Out-of-Context Plot Devices and Overgods are DP's bane as a storyteller).
To be honest though, I think that more time should be given over to fleshing out the city states in Water to make them really flavorful, and similar flavor given over to the realm of Earth and even Fire and Air. These are places with millions of people living there, but that doesn't mean there aren't other cities that don't have lots of people living there, and while they might not be as prosperous (which is like saying Lorath isn't as prosperous as Volantis, only the 'lesser' city in question would be wealthier than Volantis and Braavos combined in all likelihood) it is still likely placed in an interesting locale with some nice sights, personalities and things on offer.
Yeah, I agree. We really don't need to worry about introducing new extraplanar cities. DP has done a great job with the Opaline Vault, Armun Kelisk, and even a bit of the City of Brass through interludes with our people there. The Bazaar of Beggars gets honorable mention, too. We've just now gotten to Vialisk, and it promises to provide us with tons of new content. The Plane of Water might be the best of the Elemental Planes when it comes to chances to explore and meet new people.
If DP is using any of the Epic Level Handbook stuff from D&D, there is the City of Union. Extremely high level place, but never seemed to have much depth or flavor to me. Hopefully it just doesn't exist.
Does the Beastlands exists?
I kinda wanna go Monster Hunter... for reasons!
Draconic reasons...
[X] Duesal
Unfortunate. We have to brave the Chaos to hunt down nice monsters for the Menagerie.The Beastlands and Elysium have been merged into the same CG plane
"Great One, you cannot simply purchase everything."
"Yes I can."
"You can't--"
*thunk*
"That's not--"
*THUNK*
"T-that's still--"
*THUNK*
"... Perhaps you could purchase quite a bit, Great One, perhaps even most things, but there are some things money can't buy!"
"Hm. You are right. Well, time to invade."
specifically, mind-blank items. What about cursed items fit for sacrifice?[] Make another order of high-effort magical items here, the place untouched by Djinn' war-economy so far.
Spellbane is essential, but it's a once per day kind of spell. Fire and forget, basically. I would prefer to use one Mythic Power each day to cast it with Wild Arcana. That raises the caster level by +2, so right now it would have a minimum duration of 22 hours, but more importantly, the current caster level is 22nd. We want its caster level to be as high as possible to avoid it being Dispelled or suppressed by another Spellbane effect.@Goldfish Also, for our last two 9th Level spells, we should probably get Spellbane if we want to make semi-casual use of it, and I was thinking our last one could be Fiery Body, since it's a very powerful buff, allows us to use our reserve feat Fiery Burst to its full capabilities (9d6+9 damage ain't nothin' to scoff at for killing mooks. 41.5 average damage is basically a blast of fire that hits harder than a rocket propelled grenade launcher) and also allows us to laugh at fire damage even when enemies apply Searing or Fire Mastery to it. Literally laugh. We could bathe in wildfire. You know, the miracle substance that nearly traumatized Viserys? Laugh!
The "no critical hits" and "flight in human form" ain't bad either, though extraneous in dragon form. Also allows us to dazzle enemies, hit harder in melee with our natural attacks, increases our fire save DCs by +1, grants concealment in water...
Actually the full list of immunities is rather exhaustive.
"You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells that affect your physiology or respiration. You take only half damage from acid or electricity. You take 150% as much damage from cold than normal."
Cold damage is a bitch though--+200% damage, you know, being a Red Dragon.