[] Study Qarthi Lore
Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fel magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers.
Action: Research
Progress Needed: 18
Cost: None
Upkeep: None
[] Study Spells: Add to the repertoire of a caster who learns spells.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Skill Based (Spellcraft)
Cost: Special (See spell and feat descriptions)
Upkeep: None
[] Enchanting
Create an enchanted object.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Special (See enchanting rules)
Cost: Special (See enchanting rules)
Upkeep: None
[] Study of the Arcane
Between you and your friends you possess an enormous breadth and depths of sorcerous lore, one that the fledgling mages of the Scholarum could well benefit from.
Action: Research
Progress Needed: Skill Based (See Scholarum rules)
Cost: None
Upkeep: None
[] Tools of the Trade
Through the ritual you gained in the Opaline Vault you have revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Minotaur Chains (Arcana)
-[] Star Seeker's Anchor (Arcana)
-[] Dream Serpent Skins (Nature)
-[] Livestone Sample (Dungeoneering)
-[] Alchemical beetles (Arcana)
-[] Drow Staff (Arcana CL 14)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Item Caster Level*0.5
Cost: None
Upkeep: None
[] The Crown of Flowers
Without a doubt this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
Requirements: Must be performed by Lya or someone else with the requisite skill
Action: Research
Progress Needed: 18
Cost: Unknown
Upkeep: None
[] Slumbering Blade
The dagger wielded by Shara Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended.
Action: Research
Progress Needed: 6
Cost: Unknown
Upkeep: None
[] That Which Devours
The sword of Rakshasa Maharaja, holds many powerful secrets, not least of which is its power to break souls apart, however tainted the sword itself might be.
Action: Research
Progress Needed: 14
Cost: 9000
Upkeep: None
[] Simple Magics
Magic is more than dragon's blood or the work of gods and spirits. None know it better than Lya. The same base principles that allowed her to pick apart the threads of sorcery and kindle light long ago in Braavos can now be used to craft rituals that even those without the skill and temperament to arise full mages might face the otherworldly perils that stalk the world.
-[] Write in spell
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Spell Level*2
Cost: Caster Level*200 IM
Upkeep: None
[]
Spell-Crafting
-[] Research a spell
Eject (Progress: 12)
-[] Attempt to create an "inverted" version of
Icy Soul spell, negating Cold subtype instead.
(Progress: 10)
Action: Research
Progress Needed: See above
Cost: Spell Level*1500 IM
Upkeep: None
[] Sand Wiper's Reach
Have Tyene retrain her Ocular Spell into a version of a Reach Spell that has only +1 level adjustment
Action: Research
Progress Needed: 8
Cost: None
Upkeep: None
[]
A magic by Ink bound
Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic.
Action: Research
Progress Needed: 15
Cost: 6000 IM
Upkeep: None
[] Works of Flesh
With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm
-[] Project
Praetorian (Progress 40 Cost 35,000 IM)
-[] Further research of Maelephant's breath weapon (Progress: 22 Cost 8,000 IM)
-[] Sonic breathweapon (Kongamato corpse) (Progress: 14 Cost 7000 IM)
-[] Acid breathweapon (Irony's Steel-blooded calves) (Progress: 12 Cost 4000 IM)
-[] Electricity breathweapon (Lightning Lizards) (Progress: 12 Cost 6000 IM)
-[] Hero-Killer creature (Tatzlwyrm Hero-Killers) (Progress: 16 Cost 13,000 IM)
-[] Create cosmetic variations of Leshys (Progress: 4 Cost None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 8 Cost 5000 IM)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Project dependent
Cost: Special
Upkeep: None
[] To Curb a Dreadful Hunger
The Far-Spawn being that had once been disguised as a chest hungers for the flesh of thinking beings, but it is more than its instincts however strange. Perhaps the Forge could help it live on healthier fare.
Action: Research
Progress Needed: 10
Cost: 4000 IM
Upkeep: None
[]
The Broken Pact
With many an Outsider now being a part of your Empire, developing ways of breaking them off the influence of their home planes may be a good idea.
-[] Break off Falxugons from Hells (Progress: 15)
-[] Break off Imps from Hells (Progress: 8)
-[] Break off Barghests from Hells (Progress: 5)
Action: Research
Progress Needed: Project dependent
Cost: 5000 IM
Upkeep: None
[]
An Eye of Wavering Weave
The eye of the colossal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lengthy... Perhaps one of your oldest friends can have much use of something like it?
-[] Make an artifact/lenses for Xor out of Astral Behemoth's Eye with an "
Antimagic Cone (Su)" as an effect
Action: Research
Progress Needed: 16
Cost: 13000 IM
Upkeep: None
[]
The Segregation of Astral
The claws of the colossal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
-[] Turn
the claws of Astral Dreadnought into a weapon capable of severing silver cords.
Progress Needed: 25
Cost: 22000 IM
Upkeep: None
[]
A Broken Treasure
Plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else. Find the purpose of the broken artifact, and possibly repair it given new information.
Progress Needed: 22
Cost: 15000 IM
Upkeep: None
[] Empower Oathkeeper
The blade has served Ser Richard well these years, but with the horrors you are now facing he will have need of greater powers still
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: 12 (Halved is That which Devours is done)
Cost: Reagents used
Upkeep: None
[] Empower Dark Sister
The Sword of Queen Visenya, ever loyal in the hand, has been little used of late, though you wonder if it could be empowered to strike not only at flesh but at the soul.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: 12 (Halved if that which devours is done)
Cost: Reagents used
Upkeep: None
[] Forge Armor or a Talisman from Tiamat's scales
With Runelore at your fingertips you can now safely craft an item from the Bitch Queen's scales for Dany to wear.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: 16
Cost: Reagents used
Upkeep: None
[]
Secrets by Devils' blood-bound
Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] We know that Valyrian Steel interacts oddly with ambient magic, absorbing it and then re-emitting it slightly altered. We need to find out the mechanisms and effects of this process. Potentially, Valyrian Steel could be used to store magical energies or to transform them to cause specific effects. This is basic research and will not result in anything practical just yet, but it is likely that understanding this property could lead to magitek applications for Valyrian Steel.
(Progress: 12)
-[] We need to study the mechanics of the way that Valyrian Steel "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mithril and Adamantine. It's likely that this is linked to the first matter.
(Progress: 12)
-[] The process of creating Valyrian Steel can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of Valyrian Steel or similar materials from scratch, without needing a pre-existing seed.
(Progress: 16)
Action: Research
Progress Needed: See above
Cost: 2d6 lbs of Valyrian Steel
Upkeep: None
[] Hellfire Belchers
Captured in a battle with Devil's battleship, carry secrets of holding and utilizing some of one the most powerful weapons in Hells' arsenal.
Action: Research
Progress Needed: 12
Cost: 12,000
Upkeep: None
[] Ether Casters
Able to strike though even the most secure of arcane protections with impressive accuracy it was only the sheer overwhelming force brought to bear against the Efreerti fleet that prevented greater losses to these weapons. Perhaps they are worth looking into, if nothing else to free the spirits bound within.
Action: Research
Progress Needed: 12/16
Cost: 12,000
Upkeep: None
[
] Dark Sun Dagger
Clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information.
Action: Research
Progress Needed: 8
Cost: None
Upkeep: None
[]
The Bloodchain: The weapon Valaena wields is a powerful one indeed... Yet, with recent breakthroughs of yours, it clearly can be made better. Upgrade Valaena's Chain to Valyrian Steel
Progress Needed: 6
Cost: None
Upkeep: None
[] Elder Arts
An in-depth study Runelore
-[] Attempt to create advanced wards to protect your places of power (Scholarum, Administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.
--[] Part one, equivalent to a
Nondetection spell (Progress: 12)
-[] Research the Landwards in Thenn's holdings (Progress: 15)
Action: Research
Progress Needed: See above
Cost: 6000 IM
Upkeep: None
[]
The Bulwark of North
Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not infallible, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Command
(Progress: 15, Cost None)
Action: Research
Progress Needed: Project dependent
Cost: Special
Upkeep: None
[]
Frost-Forged
Attempt to splice the essence of Heart Tree with the cold-resistant herbs and vegetation gathered by Djinn, ideally searching to give Heart Trees Immunity to Cold.
Progress Needed: 32
Cost: 40,000 IM
Upkeep: None
[]
Dreamscaping
The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work.
Progress Needed: 20, requires Dany, progress added by other characters is halved
[]
Fey Lore
Even though they detest the divine, the Fey are closer to the gods in nature then any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market, and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for.
Progress Needed: 10
Cost: Event Dependent)
Upkeep: None
[] Weaving Deepest Veils
-[] Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress:
10/18)
Action: Research
Progress Needed: See above
Cost: 11,000 IM
Upkeep: None
[]
The Secret of Life and Death
Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage.
Progress Needed:
20/25
Cost: 30,000 IM
Upkeep: None
[] Stabilization of Sentient Undead (requires The Secret of Life and Death)
While the process to craft lesser undead has been greatly refined, those who still posses sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative.
Progress Needed: 30
Cost: 100,000 IM, needs at least one sentient undead as a test subject
Upkeep: None
[]
Undead Template Research (requires The Secret of Life and Death)
-[]
Advanced Template: Qyburn had been trying to use alchemical substances to treat the bodies of his creations before animation to make them stronger and sturdier. With some aid by skilled alchemists, he might be able to finish this process.
(Progress 10, Cost 20,000 IM)
-[]
Metal-Clad Template (Mundane Metals): Qyburn was trying to incorporate the lead shielding into his creations by applying it directly to the bones, but was met with some troubles in actually raising them afterwards. Additional research with other metals would be costly, but might yield are useful process.
(Progress 10, Cost 30,000 IM)
-[]
Metal-Clad Template (Mithral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones.
(Requires Metal-Clad Template (Mundane Metals), Progress 20, Cost 100,000 IM)
-[]
Metal-Clad Template (Valyrian Steel): With the bonding of arcane metals to undead bones having been researched, the possibility arises to look into applying Valyria's most enduring legacy to these arts.
(Requires Metal-Clad Template (Mithral and Adamantine), Progress 30, Cost 50,000 IM and 500 lbs. of Valyrian Steel)
[] That Which Stands Forbidden
Search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates)
Action: Research
Progress Needed: 8
Cost: None
Upkeep: None
[] Perilous Harmony
The butterflies of Naath, or more precisely the deadly fever they cause, has long been the greatest defense of the island against Ghiscari slavers. Now though, their presence makes it difficult for new settlers to come to the island, as they lack the immunity that Brindled Men and the people of Naath have. Learning more about these creatures and the sickness named after them could greatly help to make the island more prosperous. Of course, there is always the chance that understanding the immunity might open up paths for less peaceful applications of that knowledge.
Action: Research
Progress Needed: 18
Cost: 8500
Upkeep: None
[] Hedge Mage's Spell Book
(Qartheen/Mixed, partially decoded)
Content: The travels of Hyndar the Lame, gleanings of ancient lore about the lands that became the Red Waste, desert magic spells.
Action: Research
Progress Needed: 4
Cost: None
Upkeep: None
[] Iron-bound Tome
(Demon-caller's Spellbook)
A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.
Progress Needed:
6/8
Cost: None
Upkeep: None
[] Death's Secrets
Research whether it is possible to substitute Negative energy by Positive or elemental energies when creating constructs, ideally finding a way to make things identical to undead constructs in all but lack of energies corrupting the world around them.
--[] Create undead powered by some other force (Progress: 18 Cost 7500 IM)
-[] Having the trove of lore (In memory of Death, The Bitter Cup, Undying Fire) and having met peaceful undead of Sarnor, the possibility now seems to exist to find a way of wielding the power of undeath for students of Scholarum, and as such to any citizens of your Empire naturally inclined to the powers of unlife, without corruption seeping into either their minds or the world around them.
--[] Try to find a way of safely wielding of Negative Energy, Necromancy, and otherwise corrupting crafts.
---[] Part I: Halting environmental decay (Progress: 15 Cost 5000 IM)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress Needed: Project dependent
Cost: Special
Upkeep: None
[] Spell-Crafting
-[] Research a spell
Eject (Progress: 12)
-[] Attempt to create an "inverted" version of
Icy Soul spell, negating Cold subtype instead. (Progress: 10)
Action: Research
Progress Needed: Project dependent
Cost: Spell level*1000 IM
Upkeep: None
[] Take a deeper look into the magics of the Wall
For all the power of enchantment upon it and long years of its legend it is not infallible, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Command
Progress Needed: 15
Cost: None
Upkeep: None
[] Tinker further with Warforged and their creation
-[] Attempt creating Warforged from various materials, including but no limiting to: Mithril, Adamantine, Steel, Bronze, Cold Iron or other metals
-[] Have divination involved, so that no flawed or pain-inducing vessel is created inadvertently.
--[] Steel/Bronze/Cold Iron (Progress: 6)
--[] Mithril (Progress: 10)
--[] Adamantine (Progress: 16)
Action: Research
Progress Needed: Project dependent
Cost: 50 lbs of the chosen material, 1d4 lbs of Thinaun ritual costs
Upkeep: None
[] Improvement over Lys' Fungus Forge's capabilities
Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create (Progress - 20)
-[] Increase the sturdiness of the forge itself, so even something as powerful as Mammon's aspect no longer promises immediate destruction though overwhelming amount of power. (Progress: 15)
--[] Both require first having an in-depth look at a construction and workings of another Flesh Forge, be it one in Qohor or those in Valyria.
Action: Research
Progress Needed: See above
Cost: Unknown (Action locked)
Upkeep: None
[] Forge of Creation
With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organize a magi-industrial complex capable of producing Warforged en-mass.
(Progress:
18/30)
Action: Research
Progress Needed: See above
Cost: 150,000 IM
Upkeep: 5000 IM/Turn
[] Have Tyene retrain her Ocular Spell into a version of a Reach Spell that has only +1 level adjustment
Action: Research
Progress Needed: 8
Cost: None
Upkeep: Dependent on output
[] The fortress-ruin that held the Red Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god.
Action: Research
Progress:
14/16
Cost: Unknown
Upkeep: None
[]
A Dragon Chained: With Runelore of First Men, and secrets of Shadow Fey Wardings, it may be possible to close on the last hole in the trap you are laying out for Tiamat.
-[] Utilize the corpse of Tiamat's aspect to create a foci, that someone with sufficient skill could use to fight off Tiamat's "Dragon" Divine Domain, holding the power she exerts in check... even if for a short while.
Progress Needed: 12
Cost: 50,000 IM
Upkeep: None
[] The plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else.
-[] Find the purpose of the broken artifact, possibly repair given new information.
Action: Research
Progress Needed: 22
Cost: Unknown
Upkeep: None
[] Deepening shadows
-[] The Scholarum of Sorcerer's Deep could use more room to house its students and teachers, perhaps with skill and patience one might expand what was wrought from instinct and ambition.
Action: Research
Progress: 16
Cost: 13,000 IM
Upkeep: None
[] Research the Living Spells you've captured at Lys
-[] Find a method to keep them docile at all times (Progress: 18)
-[] Find a method to increase their population
--[] Tiered research (requires getting first tiers before next ones):
---[] Level 1-3 spells - (Progress: 30)
Action: Research
Progress: see above
Cost: spell level*5000 IM
Upkeep: None
[] Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic. (Progress: 15)
Action: Research
Progress: 15
Cost: 6000
Upkeep: None
[]
Reforging the Brass Bull: restore the
Hadhayosh spliced together with the ship by Grand Vizier of the Brazen Throne.
Progress Needed: 12
Cost: 10,000 IM and 100 lbs. of Mithral and Adamantine
[]
Spell-wrought daggers: Feeder is indeed a dragon, of sorts at least, by drawing on that ancient legacy one can not only create more of his kind but also grant some small measure sorcery to those who possess none.
Reward: Template Dagger-wyrms with lvl 1 Sorcerer casting
Progress Needed: 8
Cost: 15,000
[]
Reforging Anew Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the Flesh Forge of Gogossos and its secrets. However, for all their utility, the
method of their creation... is lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
Progress Needed: 25
Cost: 100,000 IM
Upkeep: None
[]
Of Night, by Dawn's Fire Reforged: The corpse of the Night Hag gathered recently holds a lot more promise for you than it would have had before claiming to forge of Gogossos.
-[] Manipulate the remains of the Night Hag to fit better within the medium of the Imperium—specifically, try to make reliable teachers for Scholarum branches out of them... and powerful protectors of young mages, at the same time.
Progress Needed: 40
Cost: 25,000 IM
Upkeep: None
[]
The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before audience as large as
cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown—perhaps allowing for plays and speeches to be replayed in the future?
Progress Needed: 45
Cost: 50,000 IM
Upkeep: None
[]
Safety in Numbers: The Hell-forged talismans you recovered from slavers in Gogossos may just be the answer to the problem of protecting the soldiers of your Legions, or at least one not excessively expensive.
-[] Research a way for (earlier created) Valyrian Steel Banners be made into foci for spell Protection From Evil, covering hundreds of legionnaires at a time.
Progress Needed: 35
Cost: 45,000 IM
[]
The Mysteries of East: Have the libraries of Vahar accessed, and scoured through for lores of illusion, divination, and other low energy magics. Progress Needed: 18
Cost: None
Upkeep: None
[]
The Final Contravention: With how far you have come, and how
many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had—and utilize the Lawful nature of
all Devils to create a Ritual that would be capable of severing their connection to Hells
regardless of their exact kind, or strength.
Progress Needed: 30
Cost: 20,000 IM
Upkeep: None
[]
Connections broken, Chains undone: There are many more beings scattered across the Planes, who may find use in having the connection to what once was their home Planes subverted and becoming Native Outsiders to the Garden—be it because their home is no more, or they
themselves have changed.
-[] Create a ritual designed to sever an Archon's connection to their sundered home plane, designating Prime Material as their new home plane and allowing them to reform there in safety.
-[]
Requires "The Final Contravention" Research to be completed.
Progress Needed: 15
Cost: 10,000 IM
Upkeep: None
[]
A Method to Madness: The body the Mind-Eaters crafted for Jeyne with infiltration in mind is an incredible piece of magic wholly unlike anything you've ever seen. Copying it won't be easy, but succeed in promises an ability to flesh-craft similar vessels as needed, granting you an in into mysteries of Psionic powers.
-[] Research into Psionic templates
Progress Needed: 40
Cost: 200,000 IM
Upkeep: None
[]
The Heavy Thoughts: The Mindspeak that some creatures wield in this day and age has proven it's utility time and time again - and finding a way to grant ability to use it holds great promise for various fields.
-[] Find a way to evoke ability for Telepathy in those without innate talent for it.
Progress Needed: 8
Cost: 7,500 IM
Upkeep: None
[]
Mind's shackles, by blood cast off: By following along the secrets of Drow Flesh-crafters, attempt to create something the degenerate blood-drinkers only speculated about in their notes - a creature capable of twisting the reality in same and ways so different to magic Aberrations do, yet not bound to Outer realms.
-[] Adds
Vampire, Psychic (CR+2) template, as possible creation in Flesh Forge. Requires a functioning Flesh Forge.
Progress Needed: 24
Cost: 26,000 IM
Upkeep: None
[]
It's not the size of the instrument...: The Fleasticker, sword found in Essaria and now serving as Bronn's weapon of choice, holds an unique effect to it. The size-changing, unseen in any other magical item, is somehow possible to it. This merits some research, if only because of prospects such an effect opens before you.
Progress Needed: 22
Cost: None
Upkeep: None
[]
Slumbering Blade: The dagger wielded by Shara Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended.
Progress Needed: 6
Cost: None
Upkeep: None