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This high from the earth is insulated from the heavier Colors of Magic such as Shyish, Chamon, and Ghur--while also not being especially receptive to Hysh, Ghyran, and Aqshy by way of its stone construction. It's also got a clear view of the sunrise and sunset--the twilight hours where Ulgu is at its most powerful--the only other Wind that would find this as delicious would probably be Azyr, and we got here first and are the one with a literal cart of gold and a pile of dwarfen favours to cash in on, so we've got dibs to engineer the place accordingly to our interests.
From Realms of Sorcery:

From 4e:

Getting the clear view from the sunrise and sunset will make it strong in Shyish as well as Ulgu. Furthermore, you could argue that the revelation of the surrounding lands that the view provides makes it strong in Hysh.

Simply put, if we're looking for the most Ulgu-dense place in the occupied parts of Karak Eight Peaks to build our wizard tower, the penthouse isn't it. A hidden place or a place with lots of fog or shadow would be stronger in Ulgu than it. Not that the penthouse is necessarily a bad or even the worst place to build the tower, just not the most attuned to the grey wind.
 
Then the 8th ED profile is a great example of GW writers forgetting/ignoring previous lore and being stupid. Riekspiell the language the Liber Mortis is written in didn't exist when Nagash made his books. 5th edition vampire counts has the book being written by Fredrick Van Hel after he read the books of Nagash with stuff released later implying that a Von Carstein gave him translated works of Nagash.

It's straight up not possible for the Liber Mortis to be one of the books of Nagash as the language straight up didn't exist back then.
Eh, I mean, I get what you're saying, but it's definitely possible that Nagash would enchant the things, or that they simply drew in enough power to just be readable anyway.

Plus van Hal lived 1400 years ago. It's not like Reikspiel won't have changed since then. Actually, I know it was descended from what Sigmar spoke, but when did it even first get called 'Reikspiel' anyway?
 
While I do like the idea of having the penthouse of Karak Nar serving as the base, or the entirety depending on size, of our wizard tower. I'm not sure it it would be the best location. To my best recollection, Karak-Eight-Peaks is situated on a leyline of magic, which, while we don't know for sure if that is true in this story, could provide an excellent spot for a Wizard's tower. Not only would we have streams of magic to use for testing the snake-blood as well as for working on enchantments.

Boney said that just making a tributary to the Henge wouldn't be too ridiculous no matter where we get set up, so...
 
Boney said that just making a tributary to the Henge wouldn't be too ridiculous no matter where we get set up, so...
However, if at all reasonable, I would prefer that we didn't have to take the time and effort to set up said tributary. There should be a lot of cool stuff to do with streams of magic and Enchanting/Snakeblood and I would rather spend time doing that stuff rather than devising a means and system to create a tributary.
 
Eh, I mean, I get what you're saying, but it's definitely possible that Nagash would enchant the things, or that they simply drew in enough power to just be readable anyway.

Plus van Hal lived 1400 years ago. It's not like Reikspiel won't have changed since then. Actually, I know it was descended from what Sigmar spoke, but when did it even first get called 'Reikspiel' anyway?

It's implied that Nagash put at least a little of his soul into the books of Nagash IIRC making them potentially corrupting for all that though you still have to learn Nekharren iirc to read them so I'm pretty sure book of Nagash or not you're not going to be able to read it if it's not in a language you understand.

The language of Sigmars tribe is called Old Reikspiell but I'm pretty sure that's supposed to be an in universe name given to it by scholars of later years in the empire. As they wouldn't have called it that in that time period. I'm pretty sure Reikspiell would have come about as a name after the empire formed. The countries that made up the empire gained their names then. Sigmars tribe lived in what became known as Reikland and therefore the tongue they spoke became known as ReikSpiell.



However, if at all reasonable, I would prefer that we didn't have to take the time and effort to set up said tributary. There should be a lot of cool stuff to do with streams of magic and Enchanting/Snakeblood and I would rather spend time doing that stuff rather than devising a means and system to create a tributary.


Whilst I too would bemourn the actions lost it's pretty sensible to do it as waystone boosts are significant and would help with making our research ventures safer.
 
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However, if at all reasonable, I would prefer that we didn't have to take the time and effort to set up said tributary. There should be a lot of cool stuff to do with streams of magic and Enchanting/Snakeblood and I would rather spend time doing that stuff rather than devising a means and system to create a tributary.

Look, I'm just gonna say.

The Perfect is the Enemy of the Good.

The penthouse has an exceptionally good chance to be rich in Ulgu, doubly so as it'll be set above a highly populated city effectively, which'll feed that wind particularly well as opposed to the others that it'll qualify for, giving it dominance over the other spots. It's in a geographically sound position, and it's incredibly secure as well.

Yes, a better site might theoretically exist, but it also might not--and we'd be giving up an almost certainly great site to try and open the mystery box with.
 
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Whilst I too would bemourn the actions lost it's pretty sensible to do it as waystone boosts are significant and would help with making our research ventures safer.
That's why I want to see if there is a suitable site near one of these waystones that we could have a wizard tower built. That way we don't need to spend time on creating a tributary.
 
However, if at all reasonable, I would prefer that we didn't have to take the time and effort to set up said tributary. There should be a lot of cool stuff to do with streams of magic and Enchanting/Snakeblood and I would rather spend time doing that stuff rather than devising a means and system to create a tributary.
We could always just do the tributary later.

... Ow, writing that physically hurt me.
 
That's why I want to see if there is a suitable site near one of these waystones that we could have a wizard tower built. That way we don't need to spend time on creating a tributary.

Again, perfect is the enemy of the good, we'd have to spend actions combing the area for the perfect site that way too, and it might not even exist.
 
Look, I'm just gonna say.

The Perfect is the Enemy of the Good.

The penthouse has an exceptionally good chance to be rich in Ulgu, doubly so as it'll be set above a highly populated city effectively, which'll feed that wind particularly well as opposed to the others that it'll qualify for, giving it dominance over the other spots. It's in a geographically sound position, and it's incredibly secure as well.

Yes, a better site might theoretically exist, but it also might not--and we'd be giving up an almost certainly great site to try and open the mystery box with.
I don't disagree, I'm just pointing out that the option to stake out a suitable site might involve choices of which property to claim. And if one of those positions is by a waystone, I think that position should be strongly considered rather than going with the, admittedly cooler, site of Karag Nar and then devoting time to build the tributary.
 
I don't disagree, I'm just pointing out that the option to stake out a suitable site might involve choices of which property to claim. And if one of those positions is by a waystone, I think that position should be strongly considered rather than going with the, admittedly cooler, site of Karag Nar and then devoting time to build the tributary.

Oh yeah, I wouldn't argue with that.

I'm just pointing out that the Penthouse is probably going to be our best overall choice, between security, safety, and favorable Winds.
 
Oh yeah, I need to vote.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.

To be fair, I want to focus on internal shit myself, but I want to see this scene the most
 
@BoneyM, if we build a tavern-slash-temple in Karag Nar and pick the penthouse as the spot for our tower, could we get a magic chimney set up to funnel the Ulgu from the tavern up into the tower? I'm assuming the dwarfs will install running water in what'll be our new home so I'm thinking it might not be too much extra work.

Look, I'm just gonna say.

The Perfect is the Enemy of the Good.

The penthouse has an exceptionally good chance to be rich in Ulgu, doubly so as it'll be set above a highly populated city effectively, which'll feed that wind particularly well as opposed to the others that it'll qualify for, giving it dominance over the other spots. It's in a geographically sound position, and it's incredibly secure as well.

Yes, a better site might theoretically exist, but it also might not--and we'd be giving up an almost certainly great site to try and open the mystery box with.
What "mystery"? Mathilde can see the winds of magic. She can tell for certain whether a place is strong or weak in the Winds.
 
I've been thinking about what Blegar said, that there are New Holds and Old Holds. The Old Holds have the prestige, the gigantic halls, the accumulated wealth and knowledge of millennia, whole New Holds have hope, and a rising population: they are free of the grudges and obligations that stunt the growth of the Old Holds.
Where will a retaken Karak Eight Peaks fit in this? It will have the prestige and the wealth of the Old Holds, but will its population have a natural increase like the New Holds, or not? @BoneyM
If it does... That could make the Expedition a turning point for the Eternal Empire.
 
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What "mystery"? Mathilde can see the winds of magic. She can tell for certain whether a place is strong or weak in the Winds.
I imagine winds and torrents of magic are usually not constant. She can see what the Ulgu (but not other winds - checking those out needs tools) looks like right now,l. Fnding a place where winds are consistently strong regardless of time of the year, greenskin population and moon phase would take a research.
 
Whilst I too would bemourn the actions lost it's pretty sensible to do it as waystone boosts are significant and would help with making our research ventures safer.
Area of K8P have extremely high concentration of waystones. One of the three highest concentrations in a known world. Remaining two are in Athel Loren and in Albion. It should be easy to find not only waystones but also full-blown henges (places where ley lines intersects), and have that as a boost to enchanting and research.

Geomantic web around K8P is likely in tatters after centuries of skaven/greenskin abuse. It's important to survey it and make repairs where needed. Even forgetting stability of Great Vortex (which is of critical importance to all magisters), corrupted henges are gigantic Dhar sinks. Those Dhar pools can grow deep enough that they can spontaneously accreate into Warpstone. I also don't want to even think what could happen if such Dhar pool was released at once.
 
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[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
 
On balance I think I prefer Mathilde as a Wizard and generally helpful person than as the official leader of a town. We can have influence without being Mayor.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.


On a side note there has been some talk of commuting to the Empire via a three day Shadowsteed sprint. I wonder if people have once again forgotten that Mathilde has enough Dwarf Rep that she can just stroll up to the skyport and hitch a lift on the next gyrocopter going north.
 
On balance I think I prefer Mathilde as a Wizard and generally helpful person than as the official leader of a town. We can have influence without being Mayor.
You can still help the Undumgi. The path doesn't lock us into being mayor, it just helps them settle in and lays the groundwork for us to have greater influence among the humans. We could run with that as much as we can and become the leader, or we can just stay at being influential.

Getting that influence is very important though, since it's best allow us to tap into the trade money that K8P is gonna be drowning in. It'd also be great at letting us set up an information network and hire WFRP PCs. (Though I'm not informed enough to know if that's a pro for sure.)
 
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[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

Overall, I would like to see Mathilde being more of a wizard than a manager of a community. I'm also concerned about being in charge of an organization of men given our own reluctance to let Sigmar flourish in any capacity in the institutions we control. While there are going to be plenty of Ulricans here, I would find it unfortunate if a cult of Sigmar formed amongst the mercenaries and we felt compelled to quash it.
 
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