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Well, I think we can all agree that series of rolls proves it really was a major risk to Tell and I hope those who voted in favor will reconsider next time. Just because we got lucky once is no reason to keep taking risks that really gain nothing.
 
So less that grudges don't happen much and more that they don't escalate much. And if then, deliberately so rather than accidentally so.
Precisely. Dwarfs are usually perfectly happy to resolve grudges through payments of gold or deeds performed in their service, or other peaceful recompense. It's just... It's Warhammer. Most of the people they have grudges against aren't inclined to resolve things peacefully.
He can be sad about things, like the end of a good fight. What he's not allowed to do is, say, decide to become a pacifist, or something else that is really against the tenets of Greenskins. If he did that the direct connection between him and other greenskins, and between him and Gork and Mork, would kick his ass so hard he'd never sit still again.
Do you have literally any hard evidence that this is the case? Examples of attempted greenskin pacificism, maybe?
 
-[x] impersonate a big orc to scream out lies about who is attacking and from where. Slip away, repeat elsewhere.
The only issue with this plan is that doppelganger doesn't affect our voice. We'd be relying on Mathilde doing her best orc impression which I don't feel would be sufficiently convincing.

I wonder, orcs being orcs, they've probably already set up team colors and banners to seperate each so what if we could impersonate an orc of a different camp and be seen burning stuff?
 
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So have we considered having the rangers sneak in and set grobitown on fire?

They will probably assist, but Mathilde can use magic to skulk about and is also fully immune to fire (take a bath in lava, immune). Jury's out on smoke inhalation, but can easily enough fashion crude protections for that. Points at Light Everything on Fire plan.
 
Word of GM said the idea works.
You have taken this quote extremely out of context. It was the final part of a conversation on how we expected the difficulty to rise as the amount of shadow used for burning shadows increases. Notably the standard use is the equivalent of a large room which is a significantly smaller area than a sprawling greenskin city.

No one said it was impossible we know for a fact that Mathilde can in fact perform a massive burning shadows. However, expecting it be the same as a regular casting of burning shadows seems rather unlikely.
 
-[] Panoramia ritual casts father of thorns to quietly seal the gate.
I generally like your plan, but what gate? If you mean the gate to the Citadel, the way I understand things the dwarves want to enter the Citadel through the gate.

Or do you want Panoramia to block the gate after the Citadel is taken?
 
Oh, there's some control. But it's riding the current of the Waagh, not fighting against it. That why they're orc pirates and mercenaries, not orc merchants and farmers.
I dunno, we've just seen goblin farmers growing shrooms and squigs when we took Lhune.
They can make stuff and have their own sense of aesthetics.

A big part of the issue is that the Orc gods don't actually have a command angle. They just declare that being cunning and brutal are things they like. And the Waagh as we know it is less of a massive hivemind and more like the current mood in the air for the present unit of orcs.

But you won't see a pacifist orc because they tend to get killed or punched in line long before they meet anyone remotely open to the idea.
 
I dunno, we've just seen goblin farmers growing shrooms and squigs when we took Lhune.
I always figured those exist for logistics reasons. The Waagh is meant to be fully self sufficient, so obviously someone has to do the necessary tasks. Squig rearing is basically raising beasts for combat as much as for food. Mushrooms are of course for food, though they may also supply poisons, and being part of the greenskin environment may have a hand in the wider life cycle of growing new greenskin combatants.
 
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I am also more curious about the implications of dwarven soul lore than I am pleased about the natural 100. We should definetly track down that priest and ask what the hell is up with our shadow.
As wizards age and grow in power with their training and straining of arcane might, their wind of power begins substituting part of their soul. IIRC this is one of the reasons why they might live longer., as they technically stop being properly human. Or i might be talking out of my ass, just repeating something i overheard on one discord somewhere.

As for Orcs, they were constructed as society of absolute warriors, with zero redeeming qualities that are not related to fighting some more, like being brave, or loyal (Da Immortulz and Grimgor come to mind). They have a society, a brutal one but it works, they can socialize, they even have rudimentary culture, they can form bonds that kind of resemble friendships (Gobbla and Skarshnik). But all they are is bent towards all-consuming war. Thats the beginning and the end of what they are. I personally don ´t think that any debate on what they happen to deserve or not will get us anywhere but to another threadlock.
 
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Theres enough individuality around to bust that.

I'd actually lean towards there being a lot more potential persons out there, what with a fantasy setting. We saw a giant spider with enough intelligence to register in Ulgu.

Not that it changes much IC, since we've killed quite a number of humans as it is. State Inquisitors don't tend to ask a lot of questions about human rights even for other humans.

More concerned with citizens and allies.
Personally I think orks have a lot of personality. They just...

Love fighting. And don't care very much about dying.

Theyre like Vikings on drugs crossed with children.

It just sucks for everyone around them because of HOW they like living. Usually. Some orks are cool.
 
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I always figured those exist for logistics reasons. The Waagh is meant to be fully self sufficient, so obviously someone has to do the necessary tasks. This does not necessarily mean they like doing those things, of course. Squig rearing is basically raising beasts for combat as much as for food.
But thats not really that much different from the human farmer is it? Not like most of them choose to farm, but farming makes food and wealth for them.
The Waagh doesn't need to enforce the Orc way of life magically.
 
But thats not really that much different from the human farmer is it? Not like most of them choose to farm, but farming makes food and wealth for them.
The Waagh doesn't need to enforce the Orc way of life magically.
Well no, it doesn't need to. Certainly we don't see orcs trying for many alternatives besides the normal life style. The ones well known are pirates and mercenaries, which could be argued to be a variant of the same. I guess the real question is, are orcs really so monolithic they never try? Or does any thought of trying get systematically squashed?

Seeing as how saying they're all like that and there are no outliers would be wrong, why not attribute it to a factor external to the mind of the individual?

Also, the difference between orc farmers and regular farmers is if all the army dies and only the farmers are left, they'll rebuild a new martial hierarchy in record time rather than try the things regular human farmers would to survive.
 
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Well actually that depends we know that some Orks are just born with the innate ability or know how to do certain tasks.

Like Meks and Pain Doks.
 
As for Orcs, they were constructed as society of absolute warriors, with zero redeeming qualities that are not related to fighting some more, like being brave, or loyal (Da Immortulz and Grimgor come to mind). They have a society, a brutal one but it works, they can socialize, they even have rudimentary culture, they can form bonds that kind of resemble friendships (Gobbla and Skarshnik). But all they are is bent towards all-consuming war. Thats the beginning and the end of what they are. I personally don ´t think that any debate on what they happen to deserve or not will get us anywhere but to another threadlock.
Well no, it doesn't need to. Certainly we don't see orcs trying for many alternatives besides the normal life style. The ones well known are pirates and mercenaries, which could be argued to be a variant of the same. I guess the real question is, are orcs really so monolithic they never try? Or does any thought of trying get systematically squashed?
Again, hard evidence? This isn't 40k. We don't actually know how or why orks were created in fantasy - heck, it's not even certain they reproduce through spores, although clearly BoneyM is going with that. It's entirely possible that some orks do desire or even practice a peaceful existence, and we just don't hear about it because it's Warhammer, that kind of thing isn't in the narrative focus for a wargame, action RPG or heroic fantasy novels.
 
Again, hard evidence? This isn't 40k. We don't actually know how or why orks were created in fantasy - heck, it's not even certain they reproduce through spores, although clearly BoneyM is going with that. It's entirely possible that some orks do desire or even practice a peaceful existence, and we just don't hear about it because it's Warhammer, that kind of thing isn't in the narrative focus for a wargame, action RPG or heroic fantasy novels.
When i say constructed, i don ´t mean how they are born in-universe. I mean how they come off and are written off as in source materials.
 
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