Voted best in category in the Users' Choice awards.
Care to elaborate ? I just can't start to see how a shrine to Ranald would even work.
It's an altar where people put their tithes and stuff. Pretty simple, he has them all over the empire.

The locals take them down for a few days when the authorities notice them, but then they go right back up. Presumably the difference here is that, like in Marienburg, it won't go down when important people start looking at it, but otherwise it'll be mostly the same.
 
Ultimate flip-flopping:

Mathilde is basically clueless. As far as she knows, it's quite possible that the Black Orcs were created by something like a Dwarven Chaos Cult that the other Dwarves can quickly stamp out , once they know about it.

So she should tell Belegar and Kragg.

[X] Tell Belegar and Kragg

[X] 'Make sure the ale hasn't gone bad' with Skaroki
[X] Cook with Panoramia and Titus

[X] Drinking
[X] Gambling
[X] Play with a giant wolf
[X] Being maudlin

[X] No to Shenanigans
 
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**We could claim that getting Ranald to steal unwanted magic is an established technique but that risks putting us (or future grey wizards) on the spot to replicate the trick. I can't see it ending well.

Sounds like a brilliant idea to me :V
More seriously, if Ranald acquiring The Magician aspect was a possibility, and if miscasts/curse of Witch was a Tzeentch plot all along, then maybe Ranald can grow to learn how to protect faithful from some of mistcasts? It's somewhat far-fetched, but plausible to me.
 
So on an entirely different note: The vote is currently at 253 voters. For better or worse, this vote has resulted in an even bigger turnout.
 
[X] Remain silent.
[X] 'Make sure the ale hasn't gone bad' with Johann
[X] Cook with Panoramia and Titus
[X] Being maudlin
[X] Telling war stories
[X] Play with a giant wolf
 
You know, I don't even care anymore about the tell or not vote.

I do care about Skaroki winning over Johann/Maximilian.

People, support our Journeymanlings' chance for air time!
 
[X] Tell Belegar and Kragg.

Not certain why everyone is fighting over telling what we think has happened. We were like the least mysterious spymaster of all time. We never hid our personality or thoughts from anyone behind the ulgu cloak of 'oooooo so mysterious, my thoughts are am enigma'. We were even trapped in a room with our boss in our underwear, can't share much more than that on this website. I don't think it is out of character to tell people she trusts in her suspicions.

These are big boy dwarves, they can decide on their own what to do or believe with what ol Matty Webbs tells them.
 
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It is religious service to Ranald, if we couldn't keep it hidden we would be doing it wrong.
English isn't my first language, so I might get it wrong, but I thought holding a religious service always involves several people. It's not just a private ceremony you perform alone.

And how would we keep that secret? We don't have the time to quietly find out who the believers in Ranald are.
 
English isn't my first language, so I might get it wrong, but I thought holding a religious service always involves several people. It's not just a private ceremony you perform alone.

And how would we keep that secret? We don't have the time to quietly find out who the believers in Ranald are.
Well they could just wander in following a cat. That's how we found the place in Stirland. Also gambling can be q religious service. So it can be pretty hard to spot even in the open.
 
English isn't my first language, so I might get it wrong, but I thought holding a religious service always involves several people. It's not just a private ceremony you perform alone.

And how would we keep that secret? We don't have the time to quietly find out who the believers in Ranald are.

The answer to that question would probably be a combination of prayer, gambling, some shady business and being thoroughly annoyed. A traditional ranald gathering.


Last time we needed to get in contact we pulled out a dice and literally rolled the direction we should take. It took us into the sewers, because of course it did. :p
 
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It does concern them, it's a matter of trust, vital information on how Mathilde gave Mork a black eye letalone survive, if Kragg drew the wrong conclusion by underestimating, Mork or to be more specific overestimating himself and his craft after all if Mathilde a mere human witch manages to repel and weaken Mork, than a dwarf who is supposedly better can do it too.
...

My dude this whole situation was a one time thing. it's not something Kragg can replicate unless he happens to find another Orc deep into the ritual, a ritual that backfired horribly.
 
Regarding a shrine to Ranald; we're not going to be able to get a shrine built in the main part of the hold. The dwarves just aren't gonna go for it. However, if we do get given our own place to live in one of the peaks, we'll almost certainly be able to put a shrine in there, especially since it's going to be slightly isolated anyway for our magic lab.

Basically if you want a shrine to Ranald in K8P, we pretty much just need to wait until the hold is fully reclaimed; we don't need to tell Belegar about what we did.
 
To people saying that Worshipping Ranald will be looked at unfavourably by Belegar and Kragg due to being the God of Theives and Revolutionaries.

It is worth remembering that Ranald the Night Prowler and Ranald the Protector are only two of his four aspects. He also, in Ranald the Gambler/Dealer and Ranald the Deceiver, has two aspects that work together as THE God of Merchants in the majority of the Empire. Handrich is only worshipped in the Wasteland and Reikland. The largest public sect of the cult is dedicated to this aspect. As a God of Merchants Ranald could also be respected by Dwarfs, at least as far as a human god could be.

Tome of Salvation p 49 said:
The first, and easily the largest, is composed of merchants, hagglers,
and those that make their living dealing with money. Known
simply as "The Brotherhood," this sect forms something akin
to a guild of businessmen, who meet together to sort out their
differences, seek mutual opportunities, and plot to increase their
wealth. Most are honest merchants who call upon Ranald for
bounty and improved commerce, although there is a seedier lesser
order that exists (see later in this section). The Brotherhood teaches
the tenets of cooperation and competition—help your brother
when he needs it—but through competition, the best elements rise
to the top.

Also some information on what shrines to Ranald can be like from the next page


Tome of Salvation p 50 said:
Unlike the other sanctioned cults of the Empire, Ranald has no
temples dedicated to him—at least, to the untrained eye. Cultists
almost never erect buildings in his name, but instead hide his
symbols, altars, and shrines out in the open. In a sense, every place
of gambling is considered a shrine to Ranald, and his symbols can
be found carved in walls, doors, and elsewhere, though always
in a subtle, secret manner. Ironically, the larger the gambling
house, racetrack, or gladiatorial pit, the harder it is to find these
signs—Ranald does not like to advertise. It's common for a gambler
who wins big to leave a small portion of his windfall on one of
these semi-hidden altars. Otherwise, small shrines erected in the
slums and shanties of large cities, or the occasional crossroad in the
wilderness, are the only "permanent" places of worship for Ranald.
These shrines are designed to be small and easily dismantled, so
as to keep them hidden when the authorities come too close for
comfort. Often, when a shrine is "discovered," it is taken down by
the locals with mock disgust, only to be rebuilt once the coast is
clear.

A shrine/gambling den/pit fighting arena should be a totally okay addition to Karag Nar assuming it continues to at least partially be used to house human merchants and diplomats.
 
Choice betwee 'Tell Belegar and Kragg' vs 'Remain silent' is really vote about Mathilde's personality more than anything else. 'In character' she may be torn between telling and keeping silent, uncertain whether Belgar and Kragg will believe her, wary about losing trust and respect, insecure how Mork 'blessing' will be taken by dwarves... but real quesion is: does she have enough integrity and courage to actually trust her allies?

And please note, they are good people. Both of them, Belgar and Kragg. They are allies. They are not looking to place a blame. They are not archetypes of racial predjustice. Mathilde did her best, endured, prevailed and won. Trere is no denying it, as incredible as it seems.

The vote is really about whether Mathilde have courage to trust Belgar and Kragg and believe in their good nature.
 
Gork/Mork schism, Black Orc involvement and origins, what little she gathered of Chaos Dwarves. Information given without a source is not uncommon in the Grey College. Compartmentalisation and need-to-know.
So leaving out the possession which is a reason a lot of people were voting against telling
 
Choice betwee 'Tell Belegar and Kragg' vs 'Remain silent' is really vote about Mathilde's personality more than anything else. 'In character' she may be torn between telling and keeping silent, uncertain whether Belgar and Kragg will believe her, wary about losing trust and respect, insecure how Mork 'blessing' will be taken by dwarves... but real quesion is: does she have enough integrity and courage to actually trust her allies?

And please note, they are good people. Both of them, Belgar and Kragg. They are allies. They are not looking to place a blame. They are not archetypes of racial predjustice. Mathilde did her best, endured, prevailed and won. Trere is no denying it, as incredible as it seems.

The vote is really about whether Mathilde have courage to trust Belgar and Kragg and believe in their good nature.
Really it's not though. It has nothing to do with having the courage to trust at all. She trusts a bunch of people, she doesn't have some kind of trust issue.
 
No perhaps about it, the dwarfs despise all mention of the Dawi Zhar with a fiery passion, because it is not just a remainder that they too can fall to Chaos, that they are not as far above 'manlings' in that regard as most everyone believes, it's also a reminder of their failures and in extremis even the failures of the Ancestor Gods towards those tho became Dawi Zhar.
"Hey Grandpa Kragg, I hear one of the family moved to LA and started pushing crack. How do you feel about that?"
...
"Huh, I wonder why Belebro is making those hand gestures over his throat. I hope he's okay."
 
We'll have integrity and courage either way, though. Please don't set this as a morals against no morals vote, it's really not.
It kind of is, though. Not in very strongly defined or very obvious way, but it is.

Belgar is a king, leader of his people. He needs to rule them, and it is duty of a king to know. Kragg is the most venerable runepries. It is his remit to be aware of those things. Mathilde is general in the expedition, she owes leader to tell about things that may affect his people. Sure, there may be arguments going back and forth, such us loyalty etc. but point is that they both should know, and only thing that really stop Mathilde from telling them is her fear of how it will be taken.

So decision is more about level of trust rather than about anything else.
 
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It does concern them, it's a matter of trust, vital information on how Mathilde gave Mork a black eye letalone survive, if Kragg drew the wrong conclusion by underestimating, Mork or to be more specific overestimating himself and his craft after all if Mathilde a mere human witch manages to repel and weaken Mork, than a dwarf who is supposedly better can do it too.

Except the truth is Mathilde didn't repel it by herself, she prayed to her God to save her, so in theory the best way to survive a enemy gods attention besides, obeying it or not drawing it's attention in the first place is to pray to your own God, even then, theres a possibility your God either can't help you , and even if he does, he/she will likely risk injury or death from fighting the enemy God. This is important information, and could prevent the dwarves from overestimating themselves if they know Mathilde, only survived due to Ranald's protection, plus Kragg is already suspicious and telling both Belegar and Kragg will earn their trust and possibly allow Mathilde to expand Ranald's reach within this area.
Except if Kragg were in that situation he would burn the energies away runelord style whether or not he'd heard of an Umgi getting lucky with improvised theurgy. He would not gamble with the life of an Ancestor. He would do it that way or die trying. And if he and Mathilde we both to somehow do it a thousand times, she and or Ranald would die maybe ten times as often as him.
If there were some other manling wizard going into such a situation would he advise them to follow Mathilde's example? No. He wouldn't advise them because their art is not his art. (If he were discussing their odds with another runelord in private he'd go with lamentably low either way but even single digit decades of Elgi (spit) lore has to be better than gambling like that.)
Mathilde also has to decide how much to tell her superiors the grey college, and withholding information is bad regarding Mork and Ranald's status then there is the issue if her soul's safety, plus her college superiors will likely want to know how Mathilde survive her experience.
We are not voting about that here. Word of QM several times - she knows how to deal with them and will tell them the correct amount.
 
It kind of is, though. Not in strongly very defined or very obvious way, but it is.

Belgar is a king, leader of his people. He needs to rule them, and it is duty of a king to know. Kragg is the most venerable runepries. It is his remit to be aware of those things. Mathilde is general in the expedition, she owes leader to tell about things that may affect his people. Sure, there may be arguments going back and forth, such us loyalty etc. but point is that they both should know, and only thing that really stop Mathilde from telling them is her fear of how it will be taken.

So decision is more about level of trust rather than about anything else.
eehhh
to be devil's advocate, part of her job is figuring out what to not tell and what is not actionable intel; as an adhoc intrigue advisor of Expedition (well, an assassin/scout/wizard but...) she has some leeway there, I imagine
 
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