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If the expedition took the Citadel would we be able to set up artillery on the cliffs overlooking the Caldera and bombard Gobi Town? I am not quite sure about the ranges involved.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork and strengthening of Ranald.
[X] She disobeyed a superior Wizard and her commanding officer. Lecture her harshly but inflict no punishment.
[X] The residents are weakened, taking the Citadel is now a possibility.

If there ever is a time to bring up Ranald, it's after he's done someone a big favour.
 
And that is why Lord grade Battle Casting is considered such a Big Deal.
Shame he was out of practice and needed a few turns to get back into the swing of things.

While I am against direct punishment for our disobedient journeymanling I feel we should still inflict some constructive suffering. If we get longer turns then something like training her into the ground everyday for a month. Get her real acquainted with exhaustion. Side benefit, she get to Study the Blade. Or at least the Stick if we can't convince her to upgrade.

Mork getting his teeth kicked in is a good thing. No reason not to spread the news.

If we can take the Citadel then we should. Momentum is important, particularly against rapidly replenishing enemies.

[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
We could also regale her with spooky ghost stories about miscasts.

I mean, Mathilde both has her own experience with them, and she's pretty much ideally suited to tell spooky stories around a campfire. Lights dim, the campfire simmers out, strange shadows creep around the clearing. A thin mist seems to appear out of nowhere, coiling around the attendees. From the darkness, glowing eyes stare directly at the listeners.
 
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I see you didn't entirely read my post. I said that the council will be happy to see Mork being weaken, but the issue lies with the method of her achieving that. Sure, she can just wave it off as magic, but people will still get suspicious since said magic somehow managed to gain the attention of an Ork god and poked the proverbial greenskin nest. It worked out well this time because expedition was prepared for an attack from the citadel, but things could have gone really badly and it was only due to luck and preparation that things worked out well. My point is, what Mathilde achieved was something great, but it was also something reckless and could easily backfired on us. Doesn't help that in this case, she won't give out the full story of what actually happened and while some would believe its the idol fault, those who are skeptical of magic will have a more negative assumption in the matter. Ultimately, it's just speculation on how people would react and the worst case scenario I mentioned would most likely not happened due to our relative positive relationship with most of our allies.
I realize this has already been responded to and I'm not really adding anything new now but I don't want you to think I'm disrespecting you by not reading your post so I'm going to go ahead and give a full dissection of what you said.

Considering that mentioning Mork current state is going to win, I can see several things happening from it. The good thing from this is that our allies will know what happen and some would be happy to see that their long time enemy patron god is weakened. Aside from that, people like Kragg might be able to concoct something that can capitalize from this situation. Also, having an explanation of what actually happened will ease up some of our allies fear since explaining this will more or less state that the citadel attack was more of a one time thing than something that could always happen at anytime.
Personally I'm a bit dubious on any actual utility of people knowing that Mork has been weakened and I'm not sure how Kragg could take advantage (but then he's Kragg so who knows) but yes I agree with everything here.

The bad part about this is that Mathilde will get a reputation hit and that her standing in the council will be negatively impacted. It was fortunate that the expedition got someone like Kragg or else the casualty could have been higher. Furthermore, while it is impressive that Mathilde was able to weaken Mork,
Your introduction, nothing I can argue with here.

the council will ask her how she actually did it in the first place.
Dwarfs are very respectful of others trade secrets. Additionally Mathilde is a wizard and not just any wizard a Grey Wizard, they tend to be tight lipped and mysterious. Basically we can easily get away with not mentioning the specifics.

Sure, with Ranald coin, we can easily lie about it and just say that it was a side effect from killing the prophet (which was technically true in a way).
We can't actually use the Ranald coin yet.

But nonetheless, at best, our allies will be more critical of our action in the future and we need to thread more carefully. The worst case scenario is that our allies will no longer trust us and this will either burn our bridges or limit our action in the expedition.
I don't see why they'd be more critical of our actions. We are mentioning three things here.
1. We killed the warboss: Fairly obvious from his corpse and also we're known to have previously killed a warboss.
2. Destroying the Idol: The idol itself is fairly obvious although depending on the Dwarf's detection abilities they'll likely have to just take our word on how important it is.
3. Believing we hurt Mork: We have evidence in that the greenskins went wild and Mork started furiously attacking the orcs.

Basically we have good evidence proving everything we did, did in fact happen. Additionally not doing so would have meant that the Greenskin ritual would have gone off which would presumably have been much worse than it failing and back-lashing on the orcs. If anything preventing dangerous orc rituals that the Dwarfs weren't aware of should increase their confidence in Mathilde.

Finally, it is entirely possible that Kragg will interrogate us over this since he noticed what actually happened and the last thing anyone wants is having the full attention of Kragg the Grim. Hopefully, this won't impact much aside from Kragg calling us something worse than Shadow Disappointment.
Kragg is unlikely to ask about trade secrets. (If he does it might be fun to look at him with dwarfy disapproval, it would be a bad idea but very amusing irony (seriously a bad idea, don't take this seriously)).


Oh dear, I did mess up my quote here. Thanks for the heads up.

Still, most of this options was made only known after doing the deed. All Mathilde known before this was that there is an Black Orc Shaman and they were worshipping one idol, which was really suspicious. We went in without much consideration and it was through luck that what actually happened wasn't that bad. Yes, it was her judgement to deal with this suspicious enemy, but it was by luck that the effect wasn't as bad (or good) as it could have been. She could have been marked and considered as public enemy number one from the greenskin, an idol of Gork could have been summoned to deal with Mathilde, and it could have caused a major civil war between the greenskins. All of these outcomes were unknown to Mathilde and she did not consider too much the possibility of said outcomes when she did the deed. All she knew that they were doing something bad and that she needs to deal with it. The result of that is what we have, a big mess that ended with benefiting us and weakning the greenskins. But a mess is still a mess and I can see our allies being more cautious when we do things, since it will be expected that something unexpected will happen, an act that is either good or bad depending on how you view it.
This is true enough. Although everyone already knows that Mathilde isn't going to let the forces of destruction go around performing rituals unopposed so this is hardly going to change the way people view her.
Ultimately the mess was that greenskins exist and Mathilde simply prevented the mess spontaneously turning into a bomb under everyone's feet. Mathilde didn't create the mess she found and dealt with an existing mess (although as a side effect it made a smaller mess but it's still an obvious positive improvement).
 
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While I am against direct punishment for our disobedient journeymanling I feel we should still inflict some constructive suffering. If we get longer turns then something like training her into the ground everyday for a month. Get her real acquainted with exhaustion. Side benefit, she get to Study the Blade. Or at least the Stick if we can't convince her to upgrade.

Unfortunately Mathilde doesn't have time for this, and I don't think we have a drill sergeant on hand to hand the job over to.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
Well it is Mork so they won't be to worried about us being corrupted by him since well orcs they don't really do that.
That just mean that somewhere a grizzled old Witch Hunter would be going "I told you! I told you all! Those damn orcs are wily bastards; look how long they had us thinking they couldn't do this! Who knows how many have fallen under the Twin Gods' spell while you doubted me!?"
 
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[X] The death of the Warboss, the shattering of an Almost-Rogue Idol
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] Taking Kvinn-Wyr would mean we have every Karag flanking the Eastern Valley.
 
[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
Why the sudden huge push to deny the War Council important strategic information? This is the kind of thing that they need to know, as it could very easily have wider effects that we're completely aware of but they're in a much better position to make judgements on. For example, the dwarves may be aware of previous incidents where they or the elves back when they were allied hurt the orc gods, so might be aware of the longer term implications we're not.

They're also well placed to know who they might need to tell to further exploit this if such a thing is possible.
 
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After this performance they deserve a leader who isn't Codrin.
Codrin's not so bad as people think, at least judging by what he told us. He wants to keep the decent people (including decent adventurers) alive at the expense of people with poor impulse control (including more greedy stirlanders). His definition of decent is rather narrow, though.

We could also regale her with spooky ghost stories about miscasts.

I mean, Mathilde both has her own experience with them, and she's pretty much ideally suited to tell spooky stories around a campfire. Lights dim, the campfire simmers out, strange shadows creep around the clearing. A thin mist seems to appear out of nowhere, coiling around the attendees. From the darkness, glowing eyes stare directly at the listeners.
We don't even need spooky stories: we saw a Magister explode and burn down a city block with our own eyes.
 
Codrin's not so bad as people think, at least judging by what he told us. He wants to keep the decent people (including decent adventurers) alive at the expense of people with poor impulse control (including more greedy stirlanders). His definition of decent is rather narrow, though.
The remainder, however, seek their fortunes - either for ambition, or because they are the type to drink and gamble and whore away any amount of money they get their hands on." He looks at you appraisingly.

[Rolling...]

And apparently reaches a positive conclusion, because he continues on frankly. "It is my solemn duty to ensure that as many of that remainder die in the attempt as possible."
A decent person indeed.
 
Codrin's not so bad as people think, at least judging by what he told us. He wants to keep the decent people (including decent adventurers) alive at the expense of people with poor impulse control (including more greedy stirlanders). His definition of decent is rather narrow, though.

Not very heroic though. We also never investigated to tell whether he was as discriminating as you hope he would be.

The Citadel as I understand it, with dwarf artillery has vantage and line of sight to the entire interior portion of the peaks.

That doesn't mean it has the range. Ten thousand halflings are planning to settle the caldera, and even if they're good at farming, with renaissance techniques it has to be pretty big to be able to support them and the dwarves living in the mountains.
 
fuck it
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork and strengthening of Ranald.
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
 
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[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
Why the sudden huge push to deny the War Council important strategic information? This is the kind of thing that they need to know, as it could very easily have wider effects that we're completely aware of but they're in a much better position to make judgements on. For example, the dwarves may be aware of previous incidents where they or the elves back when they were allied hurt the orc gods, so might be aware of the longer term implications we're not.

They're also well placed to know who they might need to tell to further exploit this if such a thing is possible.

I from what I have seen people just do not trust the dwarfs not to react badly to our 'dangerous manling magics' and melding with gods.
 
[x] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[x] This is a matter between Wizards, and while you're not of the Jade Order and cannot directly punish her, etiquette dictates that you report this matter to them.
-[x] Under no circumstances should an exhausted wizard take the field of battle. A warrior who takes the field when not properly rested is at risk of getting themselves killed. A wizard, especially one who has yet to earn their place as a Magister, is at risk of killing anyone near them from a single unfortunate miscast. What she did in the name of pride was insolent and irresponsible, when she would have been of far more help saving her strength to deal with casualties after the battle.
[x] The residents are weakened, taking the Citadel is now a possibility.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
If we get longer turns then something like training her into the ground everyday for a month. Get her real acquainted with exhaustion. Side benefit, she get to Study the Blade. Or at least the Stick if we can't convince her to upgrade.
I think she'd be more amenable to training with the Halfling troops. This has the double benefit of not needing our constant attention, and the Halflings almost certainly being pretty good at taking people completely unaccustomed to combat and making them into badasses. It also means she gets to learn to be sneaky, just like her idol, and gets mundane weapon training so she can have options when she's exhausted outside of "sit there and hope nothing goes wrong".
 
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