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[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] The residents are weakened, taking the Citadel is now a possibility.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
 
Fair enough, but it's not like she would have any reason to believe the wild godly energies of the Waagh couldn't have blown up the mountain on their own. The one who introduced the element of 'mountain explosion' was not Mathilde it was Mork. She just had to decide what to do about it.
Oh I agree, but it's going to be alarming in the extreme, and I doubt being associated such a neat thing will do a Mathilde any favors.

To be honest, I wouldn't mind explaining the issue in full to Belegar and probably Kragg in private. It's just not the sort of issue we want to deal with while setting off our human colleagues and Dwarfs who either don't have Kragg's context or Belegar's open mindedness.
 
So, what can we judge from that. First, it seems that the orcs found themselves a new general with Martial 25, who started off strong but was then hit with increasing penalties of first -10 and then -15. We really want to kill that orc as soon as the meeting finishes.
Or, just as likely they had a martial 25 Boss that came down with a severe case of being dead, and the same thing happened to the next one, leaving a leader with a bonus of only 10.
 
Oh I agree, but it's going to be alarming in the extreme, and I doubt being associated such a neat thing will do a Mathilde any favors.

To be honest, I wouldn't mind explaining the issue in full to Belegar and probably Kragg in private. It's just not the sort of issue we want to deal with while setting off our human colleagues and Dwarfs who either don't have Kragg's context or Belegar's open mindedness.

That is a fair concern, but I'm not sure how well Belagar and especially Kargg would take a lie of omission if and when we do tell them
 
An average of 79 over three rolls. That's top 5% performance. Even with some of it fluffed as Kragg's intervention (and boy that must have pained him to use one of his runes on humans), it's still enough that we might see some long lasting effects. Humans are famously mutable, so I could see there being some after effects with hitting them with a rune that imbues them with some of the character and strength of the dwarves that almost certainly wasn't intended to be channeled through frail human flesh and soul. The mercenaries have collectively earned MVP in this battle, I think.

A small follow on to my own previous post, replying rather than just editing as the thread moves so fast. This is the kind of intersection of death, heroism, legend, and funky magic from which it seems possible for a human hero to emerge. I wouldn't be surprised if at least a few of the next generation of genuinely heroic adventurers have this battle on their CV, with ten times as many claiming they were here. If we're lucky one will have gained a strong enough reputation from this to emerge as a named character. After this performance they deserve a leader who isn't Codrin.

As a side note, Mathilde should probably (have the Journeymanlings) sweep the adventurers for any latent magical talents that might have been jolted to life by this. Quite a few of the mercenaries/adventurers are probably teenagers or young adults still in the College's recruitment range. Very few humans will ever be the target of magic such as this, and studying that might be an interesting project for both the Gold and Jade College.

Oh I agree, but it's going to be alarming in the extreme, and I doubt being associated such a neat thing will do a Mathilde any favors.

To be honest, I wouldn't mind explaining the issue in full to Belegar and probably Kragg in private. It's just not the sort of issue we want to deal with while setting off our human colleagues and Dwarfs who either don't have Kragg's context or Belegar's open mindedness.

If Mathilde just says that she sabotaged a divine ritual in a way known to cause blowback and harm the god powering it, who is any human here to disagree? They'll just go away with their awe at the capabilities of the Grey College reinforced, believing that this is something that they teach to its Magisters just in case. Or, even more impressively, that the Grey College in part sent Mathilde here to sabotage this ritual, and this is all a just as planned moment. Mathilde is a Mysterious Magister™ after all. Smiling smugly and letting people assume that it was all just as planned was a class at college.

Or, just as likely they had a martial 25 Boss that came down with a severe case of being dead, and the same thing happened to the next one, leaving a leader with a bonus of only 10.

Possible, but I don't think a Martial 25 Black Orc Boss would go down that easy. The section at the end where he fails to rally the orcs suggests he was in charge from the beginning. I'm not even sure you get Martial 10 black orcs at all.
 
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[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork and strengthening of Ranald.

Personally I'm fine with talking about the strengthening of Ranald. Our activities in Stirland mean it's all but certain Mathildes associated with Ranald to some degree by people in the know about her any way and with out the Ranald explanation there's no way to make it sound believable that Mork was weakened.

[x] The residents are weakened, taking the Citadel is now a possibility.
 
Personally I'm fine with talking about the strengthening of Ranald. Our activities in Stirland mean it's all but certain Mathildes associated with Ranald to some degree by people in the know about her any way and with out the Ranald explanation there's no way to make it sound believable that Mork was weakened.

I'd still say that there is. Sabotaging a divine ritual in a way that causes blowback on the god that's extended part of itself into the material world to make it happen seems like a thing that could happen, and it's theoretically possible that Teclis would have left or taught something to the College he established to fight chaos cultists that would allow them to mess with such rituals.
 
[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
-[x] give Belegar a private report about the mugging of Mork
Someone has to know about it
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
I feel compelled to point out that getting into the strengthening Ranald part would involve revealing the "Mork kicked open a back door to my soul" part. If the Witch Hunters hear about that...
 
The optimal consequence of telling the Council about having had to divert large amounts of energy would be that Kragg the Grim starts thinking about how to keep the dangerous wizard from blowing up. I.e. making a grounding artifact rated for ludicrous amounts of energy.

Ranald is a controversial god, who's portfolios I doubt Dwarfs will be inclined to respect.
He is certainly a very human god. He could still be framed in a positive light.

Humans are taking risks, so they need a god to pray for that. Unreliable mages even more so.
Humans are unsteady and often incompetent, so they need a god to solve the recurring issue of the rulers not holding up their part of the social contract.
The thief aspect is not well-liked, but I'm sure it is common to not have perfect gods, especially those who ascended from imperfect humans. At least it's a "gentleman-thief" god who dislikes violence, right? Also, it certainly came in handy here.
And thus, he his fully explained.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.

I think people are wildly overestimating the difficulty of saying "I think I got the ritual to blowback in such a way that Mork was appreciably hurt, and don't care to discuss the exact mechanism by which I did so, because I'm a Magister of the Grey Order".

Mentioning Ranald won't gain us anything and is likely to be actively detrimental, so don't do that.
 
The optimal consequence of telling the Council about having had to divert large amounts of energy would be that Kragg the Grim starts thinking about how to keep the dangerous wizard from blowing up. I.e. making a grounding artifact rated for ludicrous amounts of energy.


He is certainly a very human god. He could still be framed in a positive light.

Humans are taking risks, so they need a god to pray for that. Unreliable mages even more so.
Humans are unsteady and often incompetent, so they need a god to solve the recurring issue of the rulers not holding up their part of the social contract.
The thief aspect is not well-liked, but I'm sure it is common to not have perfect gods, especially those who ascended from imperfect humans. At least it's a "gentleman-thief" god who dislikes violence, right? Also, it certainly came in handy here.
And thus, he his fully explained.
But are other humans with a different viewpoint of Ranald just going to sit there as we spin doctor our patron deity so hard the rotations could deorbit Morslieb?
 
Well it is Mork so they won't be to worried about us being corrupted by him since well orcs they don't really do that.
"An evil god of cunning was able to infiltrate her soul? Are any of the Dark Gods particularly- Oh, wait!"

Honestly, it's something we should worry about, especially if the Ork Gods didn't shut the door on the way out.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
-[X] She will also volunteer for dish cleaning duty.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
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I think people are wildly overestimating the difficulty of saying "I think I got the ritual to blowback in such a way that Mork was appreciably hurt, and don't care to discuss the exact mechanism by which I did so, because I'm a Magister of the Grey Order".

Particularly because to the dwarves it would be anathema to do so much as express significant interest in the secrets of another guild without invitation from the head of that guild.

And the humans wouldn't want to know, as the reputation of the lengths the Grey Order goes to keep its secrets are probably notorious.
 
An average of 28 over six rolls. That's, frankly, dire. There's a 2.8% chance that this overall result would happen naturally. Some difficult questions need to be asked of Codrin at this point. It might be innocent, but at those odds there's a fair chance that either his archers aren't as good as they should be or someone is playing games.
Another note that might be relevant is that Maximilian was among Cordin's archers. Were they uneasy with the wizard amongst their midsts? What was Maximilian doing as part of the archery squad to help or hinder the proper flow of orders?

We may need to talk to Maximilian as well as Cordin to see what happened here. They jumped the gun when retreating, and their volleys weren't uniform which decreased their effectiveness. Even Panoramia might have had more effect on the battlefield than Maximilian did, and she only cast a single spell (well, outside of the poison she made for the rangers).

All of our other wizards seemed to do well and be helpful members of their respective categories, except Maximilian. Finding out what that deal was might be helpful if the expedition keeps on going.
 
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If Mathilde just says that she sabotaged a divine ritual in a way known to cause blowback and harm the god powering it, who is any human here to disagree? They'll just go away with their awe at the capabilities of the Grey College reinforced, believing that this is something that they teach to its Magisters just in case. Or, even more impressively, that the Grey College in part sent Mathilde here to sabotage this ritual, and this is all a just as planned moment. Mathilde is a Mysterious Magister™ after all. Smiling smugly and letting people assume that it was all just as planned was a class at college.
The people here might not question it, although the heads of the knighlty orders might have the theological education to know how likley that is but you have to think beyond this one meeting.

If we tell the entire war council about Mork being weakened it will get back to the Grey College. The Grey Collage absolutly know that isn't something they teach magisters, and will investigate a lot more closely. Which could go very badly for Mathilde for the aforementioned "vulnerable to possession by enemy gods" paronoia. Or even if we get away with that may cause the super Sigmarite guy who's meant to be the next head of the Order to start exerting his political power in the order to impede Mathilde's career due to our closeness with Ranald. Closer monitoring etc.

[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
-[X] She will also volunteer for dish cleaning duty.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
[X] The residents are weakened, taking the Citadel is now a possibility.
 
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[X] The death of the Warboss and the shattering of an Almost-Rogue Idol.
[X] The death of the Warboss, the shattering of an Almost-Rogue Idol, and the weakening of Mork.
[X] The residents are weakened, taking the Citadel is now a possibility.
[X] You'd have done the same once. Tell her you understand, but treat her to a lecture on the risks and dangers of miscasts.
 
Another note that might be relevant is that Maximilian was among Cordin's archers. Were they uneasy with the wizard amongst their midsts? What was Maximilian doing as part of the archery squad to help or hinder the proper flow of orders?

We may need to talk to Maximilian as well as Cordin to see what happened here. They jumped the gun when retreating, and their volleys weren't uniform which decreased their effectiveness. Even Panoramia might have had more effect on the battlefield than Maximilian did, and she only cast a single spell (well, outside of the poison she made for the rangers).

All of our other wizards seemed to do well and be helpful members of their respective categories, except Maximilian. Finding out what that deal was might be helpful if the expedition keeps on going.

That's a good point which, makes me think about his colleague. Although the dwarves wouldn't openly acknowledge it, the artillery's superior performance might have something to do with Johann's casting of Trial and Error. There was a critical by the dwarven artillery - if we're very lucky perhaps Johann has mastered that spell. If he did help significantly, he might have earned some dwarf favour.

I might edit it into my original analysis if that's OK.

Looks like he's got a severe case of bad luck. We should introduce him to Ranald.

Well, in some ways he's a good fit for an adventurous Gold Wizard. Both poke their noses where they shouldn't be and both love gold.
 
As we know that the rolls in one update can act as revealing truths about the setting that can have long term effects, I thought it might be interesting to look at repeated rolls, as that's more likely to manifest as a modifier in future rolls or influence decisions, amongst other outliers:

First, the Greenskins, as the new black orc warboss needs to die:

[Greenskin reaction to magical attack: 100.]
[Greenskin leadership: 71+25=96.]
[Greenskin leadership: 84+25=109.]
[Greenskin leadership: 29+25=54.]
[Greenskin leadership: 30+15=45.]
[Greenskin leadership: 74+10=84.]
[Greenskin leadership: 44+10=54.]
[Greenskin leadership: 43+10=53.]
[Greenskin leadership: 5+10=15.]

So, what can we judge from that. First, it seems that the orcs found themselves a new general with Martial 25, who started off strong but was then hit with increasing penalties of first -10 and then -15. We really want to kill that orc as soon as the meeting finishes.

As far as rolls go, apart from the Nat 100 generating a martial genius to lead them, the orcs rolled an average of 47.5, well within the normal range, so apart from the new warboss, I think this series of rolls won't generate anything special.

Next, the artillery:

[Dwarvern artillery: 92+20=112.]
[Dwarvern artillery: 43+20=63.]
[Dwarvern artillery: 67+20=87.]
[Dwarvern artillery: 62+20=82.]

Fewer dice, so less of a trend, but the dwarf artillery lived up to its reputation. An average of 66 over four dice is really pretty good. You have an approximately 15% chance of doing that well overall, which while not impossible, might suggest the practice the artillery have been getting here, or the good emplacement they now have, means we'll be seeing them get a bonus on something in subsequent attacks.

Then Kragg:

[Kragg the Grim: 3+30=33.]
[Kragg the Grim: 46+25=71.]
[Kragg the Grim: 90+25=115.]
[Kragg the Grim: 27+25=52.]
[Kragg the Grim: 16+25=41.]
[Kragg the Grim: 87+25=112.]
[Kragg the Grim: 84+25=109.]

Firstly, 'miscasting' on that first roll when he knows multiple human wizards will have been watching will have been excruciatingly embarrassing for him. Let's be extra polite for the next little while, Overall, while he had a mixture of high and low rolls, his average was almost literally average, being 50.4 compared to the expectation of 50.5. Shouldn't expect anything else from Kragg the Grimm than that, I suppose.

Now, the humans, starting with the archers:

[Codrin's archers: 18+15=33.]
[Codrin's archers: 63+15=78.]
[Codrin's archers: 12+15=27.]
[Codrin's archers: 29+15=44.]
[Codrin's archers: 39+15=54.]
[Codrin's archers: 8+15=23.]

An average of 28 over six rolls. That's, frankly, dire. There's a 2.8% chance that this overall result would happen naturally. Some difficult questions need to be asked of Codrin at this point. It might be innocent, but at those odds there's a fair chance that either his archers aren't as good as they should be or someone is playing games.

Moving onto the mercenaries:

[Codrin's mercenaries: 91+10=101.]
[Codrin's mercenaries: 98+10=108.]
[Codrin's mercenaries: 47+10=57.]

An average of 79 over three rolls. That's top 5% performance. Even with some of it fluffed as Kragg's intervention (and boy that must have pained him to use one of his runes on humans), it's still enough that we might see some long lasting effects. Humans are famously mutable, so I could see there being some after effects with hitting them with a rune that imbues them with some of the character and strength of the dwarves that almost certainly wasn't intended to be channeled through frail human flesh and soul. The mercenaries have collectively earned MVP in this battle, I think.

As for other notable rolls, the only one that stands out is the White Wolves top 8% performance in scattering the routing orcs, which might have some consequences.
To be clear, are you suggesting possible reasons for these rolls after the fact which might manifest, or are you hypothesising the existence of invisible modifiers we don't know about for Intrigue reasons?
 
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