- Location
- Seattle, Washington
[X] Plan Murderbeast Distraction Mk2
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?I've been rewriting this post for like twenty goddamn minutes now so please understand that any bitchiness left in it is aimed at the situation in general, and not at you personally.
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?
Don't cast multiple spells again and again, unless you have to. You will get a Warp roll. We've been warned. Even the supposedly safe ones.
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?
I don't think its rude to point out that Rule 0 of role playing games is that what the DM says goes. Boney seems to be stressing over this but its not necessary, just be the authoritarian dictator that everyone wants to be.Dude, no. Stop that, it's rude. Boney will do as he wishes, for this is His story, not ours.
Better yet, just say "it's not impossible", then set DC90 a time or ten, until people start policing themselves.
Just roll Warp Perils each time we try something new or hard or weird with spells, with more out there approaches all but guaranteeing gribblies. We probably will figure out "don't try to game the limits" thing real quick after that, along with healthy respect for dwarven conservatism.
That's fair, and I wasn't really thinking about this from your perspective.I'd like to just say 'be sensible with this', but that didn't work. Draw the line at something as nebulous as abuse and people keep looking for the point just before that, or even better, take it as an invitation to debate what 'abuse' means.
No. Primemountain has already laid out why it's a bad idea, and for me the entire appeal of Mk1 is doing one thing and one thing only, thereby putting all our effort on it to ensure we do it right.Guys, can I convince you to vote for the Mk2 version of Muderbeast?
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?
That's fair, and I wasn't really thinking about this from your perspective.
Actually, looking back at the Und-Uzgar vote, part of the reason that we didn't use Substance of Shadow on the doors was that it was pushing past the standard limits of the spell and therefore would have forced a miscast roll due to the use of the ritual magic rules (that is, the ones for overcharging spells outlined in the Spellbook threadmark). The text of that update is probably still accurate to the current rules of the spell, then, it's just that Mathilde is her lovably Brave self and shows no fear in the face of accidentally exploding by forcing a difficult spell a dozen times past its usual potency.
[X] Plan Murderbeast Distraction Mk2
[X] Plan Murderbeast Distraction
I like Mk2, but don't want to risk distraction losing by splitting it, so approval vote it is.
Yeah, no. I prefer QM communicating boundaries and vetoing some votes instead of throwing DC90s and Perils without warning. I like doing "new or hard or weird" things with spells, but I can take "no" from the QM (and would vastly prefer it to the trap-like "yes" you propose).
Well, the throng is right outside. It doesn't really matter if they know someone is there, so long as we get out anyways. And it seems likely we'll be able to as they'd have no idea where we are and would still be figuring out how to respond.So I did some thinking and I am against Mk 2 for one simple reason, it brings attention to the fact that we are there. While yes it will kill some Goblins it also runs into the issue that it will kill Goblins in a way that is obviously not an accident.
By releasing the monsters we cause a distraction that can easily be viewed as sheer bad luck, but by triggering the ballista we are clearly doing a subversive action that is not an accident. Not to mention it involves casting multiple spells at high speeds, while slowing us down in terms of getting out of there.