[X] Sabotage the defences...
- [X] By using the Spell Sounds, to fake the sound of something running across the boards near the Siege in the corner of the wodden floor opposite you. When the beasts below are attracted, keep it up, maybe adding fake screams and such as they attack the floor, to draw the beasts out into the light and into the goblin lines.
[X] Slip out...
- [X] By casting Pall of Darkness on the closer bonefire and slipping out through the shadows while they are distracted.
Since Sounds is line of sight, and she knows what the floorboards creaking sound like, she can wait a few minutes, than attract the beasts to the opposite corner of the room, and use sounds to lure them out of their hole and into the goblin lines.
As long as we can actually reach the close enough to the bonefire to throw darkness on it, while the goblins are distracted, that should work. Just not sure about the range, since it's a short range spell.
Since Mat now knows what the boards sound like, she should be able to fake their noise, to draw the beasts out.
Assuming Mat can't see any Shamans, and no Shamans are in the Pit, this should work.
Depending on range, we might want to trigger a few of the machines with Move, if we have the time, but I'm not really sure that's worth it.
@BoneyM Is the Sounds part of that plan, something Mat feels capable of? Making running noises on the other side of the floor, than screaming and running away as they start bursting through? And does Mat think she can trigger the throwers at Short or medium range? Is it light object amount of force, or a firm shove?
EDIT: I'm kind of assuming since Mat felt she could use the Darkness thing on the gates, she can hit one of the bonefires. Not sure if the area is big enough, though.