Voted best in category in the Users' Choice awards.
[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.


Could have gone better but at least it'll take them a while to put 2+2 together and we didn't get hurt. Although I have to say, if we wanted to cause this much havoc we should have just gone with Harrassement rather than all this detouring, least than we wouldn't have to worry about missing the army.
 
[x] You've finished scouting, you'll return to the vanguard...
-[x] By returning to the secondary peak, and taking the opportunity to further sabotage the Doom Divers on the way out.
 
They were probably expecting for one of three rolls to go our way during pursuit. And didn't know that lining up a shot would take quite that long either.

There's no real line of sight between the area in front of the gates and the area behind it.

Even if no goblin touches him, how long do you think that a blind Skaven can survive within their own society, let alone remain in a relevant position? That Moulder has effectively been taken off the table.

Despite any difference in racial competence I don't see how even an expert dwarven ranger can sneak through those gates without magic. They are literally the front door of a greenskin stronghold.

Look at how many competing rolls we had to fail for the results to be as "bad" as they were.

Overall I am satisfied with the results. Losing one scouting option was a bit sad, but I fully expected that we could have been so unlucky as to achieve nothing more than a single clean kill of a prominent goblin.

[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.
-[X] To the Chiselwards, an enormous warren of tunnels that could house any number of horrors.

The armory definitely is either closed or looted so long ago as to not be imminently relevant to the battle. The furthest reaching depths seem a weird narrative choice for someone on a time limit.
My preference is the King's Gate because even if we find a target of opportunity that costs us a bit of time, we would still be right there at where we want to exit anyway. But I am okay with the other two as well.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By returning to the secondary peak, and taking the opportunity to further sabotage the Doom Divers on the way out.

This one is the most boring and uninformative option, but I kind of agree with those who say that bad artillery in an entrenched high ground position is still worse for us than no artillery whatsoever.

While I agree the Moulder will most likely get consumed. I would bet the QM is going to do a roll to see if he flesh shapes himself some new eyes.

[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

While I agree with the points made about the lack of use this information has as the Dwarven army is attacking the gate, being at the King's Gates allows us to actually participate in the battle from the inside, allowing us to create chaos and sabotage potentially important defensive features of said gates. These gates are the first hardpoint that the dwarfs will have to deal with in the campaign to take this peak which means that any momentum we help create while taking it will be helpful for the rest of the assault.
 
goblin-skaven war at no extra time cost
That was not possible. The army is here. There is no more time for the incident to spiral further. The Skaven group here is going to be slaughtered or get away and then the whole thing is going to be forgotten. Because nobody cares about one maybe betrayal between two extremely betrayal happy factions in comparison to a fucking invasion!

Do you know how this little scheme has any relevance whatsoever? If the Dwarfs lose. This whole thing was worse than useless, as it took valuable time away from actually doing our bloody job! You know, scouting?

Also, how do I know that the Goblins give no shits what happens to this guy and probably wanted him dead anyway? He's within arm reach of a Skaven!
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.


That doesn't mean they're going to have an equally respected and capable leader on the same day as the last one dies. They're probably going to have someone taking charge, but that new leader will be on very treacherous footing. They will be unproven, and their underlings will be looking for opportunities and slip-ups that would sabotage the replacement in a way that helps the underling get the glory instead. If you absolutely insist on thinking about it in game mechanics, then this is like an army in TWW losing an established level 10 Lord and "instantly" getting a free level 1 replacement. Losing a leader right on the eve of battle is bad even for the goblins. Especially since goblins will resolve the leadership crisis by all the lieutenants stabbing each other even before a new leader emerges.

Given time? Sure...
But the time between now and the dwarves arriving? No they won't manage to get a appropriately powerful before the battle.
He was the one used to negotiate with Skaven. You know, the race literally defined by betrayal?

He was expendable as fuck.

So to respond to the lower-middle management poke, unless these goblins are hiding some kind of legendary lord and rule most of K8P, like Karag the Grim, the boss we just killed was upper middle management, since their leader will be a Warboss or a Great Shaman, most likely. A Big Boss is not top dog, but important, right under the actual leader. A Captain of the Empire is the same kind of position as Warboss, so a big boss would be like a lieutenant commander. They can carry battle standards, for example.
Nope. There are thousands of goblins here. Just like there are thousands of Dwarves in our throng. The Thane comparison is actually quite apt. What happens if one of our Thanes dies? Their friends and underlings grieve and then continue the fight.

It's the same with the Goblins. Except without the grieving. Or friends.
 
Could have gone better but at least it'll take them a while to put 2+2 together and we didn't get hurt. Although I have to say, if we wanted to cause this much havoc we should have just gone with Harrassement rather than all this detouring, least than we wouldn't have to worry about missing the army.
@BoneyM would the two options back at the start have resulted in different options at all? As I see it, us deciding to put sabotage first would still have lead to seeing scoutable information, just as scouting gives us targets of opportunity for sabotage.

I guess maybe you would have changed how you phrase the value of the various locations we could visit and maybe put less emphasis on the deadline, but otherwise?
 
[X] Having successfully escaped, you can now move on...
-[X] To the Temple of Grungni, to check if the holy place remains undesecrated.
 
That was not possible. The army is here. There is no more time for the incident to spiral further. The Skaven group here is going to be slaughtered or get away and then the whole thing is going to be forgotten. Because nobody cares about one maybe betrayal between two extremely betrayal happy factions in comparison to a fucking invasion!

Do you know how this little scheme has any relevance whatsoever? If the Dwarfs lose. This whole thing was worse than useless, as it took valuable time away from actually doing our bloody job! You know, scouting?

Also, how do I know that the Goblins give no shits what happens to this guy and probably wanted him dead anyway? He's within arm reach of a Skaven!



He was the one used to negotiate with Skaven. You know, the race literally defined by betrayal?

He was expendable as fuck.


Nope. There are thousands of goblins here. Just like there are thousands of Dwarves in our throng. The Thane comparison is actually quite apt. What happens if one of our Thanes dies? Their friends and underlings grieve and then continue the fight.

It's the same with the Goblins. Except without the grieving. Or friends.
Ultimately, I find it worth it just for the fact that this group of several thousand goblins is now going to be in disarray, and without any Skaven attack beasts, when the army hits in an hour or so.
 
@BoneyM would the two options back at the start have resulted in different options at all? As I see it, us deciding to put sabotage first would still have lead to seeing scoutable information, just as scouting gives us targets of opportunity for sabotage.

I guess maybe you would have changed how you phrase the value of the various locations we could visit and maybe put less emphasis on the deadline, but otherwise?

Mathilde as a sabotaging force would have been constantly seeking out and exploiting every possible source of mayhem. Guards would have been killed rather than bypassed, anything flammable would be currently enjoying the joys of thermodynamics, and she would have been more options for ways to unleash large-scale shenanigans. The scouting approach means that she finds out as much as possible, and then decides whether to move on, or whether to act on the information she has acquired. She's not looking for ways to unleash hell, but memorising all pertinent details to be recited to Belegar later, so the only opportunities are the low-hanging fruit.
 
Performance-Enhancing Mushrooms LOL! :lol::rofl:

Plan seemed okay, alas the dice was not in it. The excitement of targets of opportunity makes me want us to try and solo cause havoc next time.
 
Goblin heroes tend to be either the cheapest or the second cheapest heroes at their "level" in the game.

They're like battledroids: their equipment is often more valuable than they are.
Well their equipment also exploded, so we'll call it three for the price of one.

Look, relitigating prior votes gets us nowhere; it's worse than planning to fix it in the future using time travel, because at least time travel involves actually solving something. If you're upset at the consequences of a vote remember it, and use it to try to get everybody to go on a better path next time or something, but all this does is make everybody upset.

Personally, I'm okay with it, not because it was the best option we had available to us, but because it was a vaguely good one that also let us catch a Mastery, which are really rare, and a frankly amazing example of one to boot (not getting tired is insane; the possibility of someday getting good enough to slap that on our robes and make it a permanent effect that we don't need to maintain, and which will also cover us with a field of force as protective as the suits of armor our contemporaries wear, but which is as light as air, will be even better).
 
[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

So turns out we've ended up hall-scouting, half-sabotaging. We might as well end things by helping open the gates for the army.
 
To be honest I want Mathilde to just figure out just the no fatigue part of the Aetheric Armor and recreate that as it's own spell.
 
Remind me, do masteries get us closer to increasing our magic stat?

I pretty confidently recall that learning more spells does, but not sure about masteries.
 
Gotta meme harder, then.

Although at this point, Idk how to lean into "can fight forever" meme any harder. Other than that... some sort of a "Magic Knight" archtype might be doable.
 
Last edited:
50, 89, 5, 78, 13, 38, 41, 18 vs 67, 97, 23 vs 50, 82 vs 97, 14 vs 86, 39 93
Getting flashbacks to Abelhelm's final hours.

That said…
- For the scorebook: Night Goblin Big Boss killed, Master Moulder blinded.
- Aethyric Armour Mastery acquired: Indefatigable. While using Aethyric Armour, you do not tire.
Totally worth it.

[X] Having successfully escaped, you can now move on...
-[X] To the King's Gates, to scout the outer defences.

[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
Back
Top