I don't care about sacrifices when we have infinite Demons to summon from the Pit.

No, I care for purging the heretics! We need to get the priest and find enough proof to ban the cult.
I was less talking about capturing for sacrifice and more just ending them as a threat. I'm not worried about hunting down the cultists, they're all dead for what they did in Westhaven.
 
So how much in the way of explosives do we have on hand right now?
After the scouts give us a look we could use miracle to cast Teleport Object and beam over around a thousand pounds of mixed explosives, alchemical napalm, and exotic shrapnel.

Fabricate only takes about ten minutes right? If we want to make it more effective we could easily pile it all up, shape it into something more likely to spread the damage to the sides rather than straight up or down, then teleport in afterwards and clean up whatever's left.

I'm not sure on the range, but if we need to get closer we could just distribute the components among the party and assemble it in closer to the target.

I'm finding it likely that they have anti-teleport effects in place.

What I'm hoping we can do is get some of my Sultan's Tributes inside the hulls of any ships and from there it should fill the entire interior.

If they have exposed decks or any kind of firing openings then the Wyverns will be hitting them with ordinance as against the Bullship.

@Duesal
I think PCs we send scouting should be leading small squads, we have more than enough Erinyes and they can teleport at will to cover a lot of ground.

[X] Duesal
 
So how much in the way of explosives do we have on hand right now?
After the scouts give us a look we could use miracle to cast Teleport Object and beam over around a thousand pounds of mixed explosives, alchemical napalm, and exotic shrapnel.

Fabricate only takes about ten minutes right? If we want to make it more effective we could easily pile it all up, shape it into something more likely to spread the damage to the sides rather than straight up or down, then teleport in afterwards and clean up whatever's left.

I'm not sure on the range, but if we need to get closer we could just distribute the components among the party and assemble it in closer to the target.
We have quite a lot of explosives on hand. We've started producing the stuff in large quantities to feed our munitions industry. If you take a look at the Armory page and scroll down to the Air Force section, it has a description of our Wyven anti-gravity fighters, including the Beetle Bombs they use, which are Teleporting explosives, incendiaries, and cryogenics. The explosive bombs are especially nasty.
 
@Duesal
I think PCs we send scouting should be leading small squads, we have more than enough Erinyes and they can teleport at will to cover a lot of ground.
I would have done this, but Mereth and Siduri are going to be covered by Superior Invisibility. Anyone covered with less stands an unfortunately high chance of being spotted given the capabilities we're assuming the Efreeti Ship has.
We are still quite far from dealing a serious hit to a god's army. I wouldn't worry about the Maenads right now.
I think I made myself misunderstood somehow. I'm not prioritizing the Maenads beyond dealing with the ones in the cult right now. If they escape to the Ethereal Realm, so be it. If they return we'll kill them for their crimes. Zagreus, while annoying, isn't a priority like Tiamat is.
 
I'm finding it likely that they have anti-teleport effects in place.

What I'm hoping we can do is get some of my Sultan's Tributes inside the hulls of any ships and from there it should fill the entire interior.

If they have exposed decks or any kind of firing openings then the Wyverns will be hitting them with ordinance as against the Bullship.

@Duesal
I think PCs we send scouting should be leading small squads, we have more than enough Erinyes and they can teleport at will to cover a lot of ground.

[X] Duesal
The main issue is keeping the scouts hidden. See Invisibility is a common ability and a low level spell with a long duration. We can't put Superior Invisibility on many people as it would use too many spell slots.
 
I would have done this, but Mereth and Siduri are going to be covered by Superior Invisibility. Anyone covered with less stands an unfortunately high chance of being spotted given the capabilities we're assuming the Efreeti Ship has.

I think I made myself misunderstood somehow. I'm not prioritizing the Maenads beyond dealing with the ones in the cult right now. If they escape to the Ethereal Realm, so be it. If they return we'll kill them for their crimes. Zagreus, while annoying, isn't a priority like Tiamat is.
The main issue is keeping the scouts hidden. See Invisibility is a common ability and a low level spell with a long duration. We can't put Superior Invisibility on many people as it would use too many spell slots.

In which case they can cover important ground but not a lot of ground and one of Melisandre's points was about the quality of the maps, not just where our enemies might have set up.

Viserys was confident in the maps at the time of their creation but did explicitly state things may have shifted.

The squads would have been responsible for a broad look rather than infiltration so an alternative is to get someone to cast Tectonic Communion.

1800 mile radius if Viserys casts the spell and entrenched forward positions of the Efreeti should show as blank spots of civilization etc.
 
We have quite a lot of explosives on hand. We've started producing the stuff in large quantities to feed our munitions industry. If you take a look at the Armory page and scroll down to the Air Force section, it has a description of our Wyven anti-gravity fighters, including the Beetle Bombs they use, which are Teleporting explosives, incendiaries, and cryogenics. The explosive bombs are especially nasty.

Make sure we load up on Sultan's Tribute, do we have low grade armor/bunker busters similar to 1 and 3 below?

I'd like to be able to get them inside of the hull.

 
In which case they can cover important ground but not a lot of ground and one of Melisandre's points was about the quality of the maps, not just where our enemies might have set up.

Viserys was confident in the maps at the time of their creation but did explicitly state things may have shifted.

The squads would have been responsible for a broad look rather than infiltration so an alternative is to get someone to cast Tectonic Communion.

1800 mile radius if Viserys casts the spell and entrenched forward positions of the Efreeti should show as blank spots of civilization etc.
We could potentially get that cast via Miracle...

That said, @Goldfish, thoughts on having the Erinyes teleport very very high up (so that most won't see them anyway) under regular Greater Invisibility with the job of getting the intel for a proper map while Mereth and Siduri do the more intensive scouting?
 
Don't get your hopes up, guys. Our subordinates are in for a very tough fight, and the spellcasters there are frankly underleveled against six Maenads and a mid-level Cleric of Zagreus. I'm honestly worried about one or more deaths out of this.
Deaths are possible, but the group there really does have a good chance to pull off a clean victory. It all comes down to Sandor and Argo. Anya and Mia need to buff them both as much as they can, then do what they can to hamper the Maenad and cultist with things like Barbed Chains, Web, Glitterdust, and Great Thunderclap spells. Mia dropping a hulked out Invisible Summon Monster III creature on them won't hurt, either.
We could potentially get that cast via Miracle...

That said, @Goldfish, thoughts on having the Erinyes teleport very very high up (so that most won't see them anyway) under regular Greater Invisibility with the job of getting the intel for a proper map while Mereth and Siduri do the more intensive scouting?
Greater Invisibility isn't any better than Invisibility for remaining hidden, it just allows you to stay Invisible after attacking at the cost of 1/10th the duration. It probably wouldn't hurt to have some of them do a very high altitude recon flyover while Invisible. Might give a better perspective of the entire area, but also opens up the possibility of them being discovered.
 
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Make sure we load up on Sultan's Tribute, do we have low grade armor/bunker busters similar to 1 and 3 below?

I'd like to be able to get them inside of the hull.

They should be carrying some of the Sultan's Tribute bombs, but we don't have anything like shaped charges or bunker busters. Alchemical Explosive Packs are kinda indiscriminate, but our bombs pack a serious punch via Adamantine shrapnel.
  • Explosive: Consisting of a large amount of Alchemical explosives surrounded by thousands of tiny Hardened Adamantine flechettes, with a steel case designed to fragment into razor sharp shrapnel, each of these devices inflicts tremendous damage.
    • Damage: 20d6 points of Piercing and Bludgeoning damage in a 40 foot (12 m) blast radius (DC 20 Reflex save for half damage), 5d6 Piercing damage (DC 15 Reflex save for half damage) in an area between 40 (12 m) and 80 feet (24.25 m) from the blast, 1d6 Piercing damage (DC 12 Reflex save to avoid damage) in an area between 80 (24.25 m) and 120 feet (36.5 m) from the blast.
    • Material Requirements: Ten 2-pound (0.9 kg) of Alchemical Explosive Packs, one pound (0.45 kg) of Hardened Adamantine, four pounds (1.8 kg) of steel
 
Deaths are possible, but the group there really does have a good chance to pull off a clean victory. It all comes down to Sandor and Argo. Anya and Mia need to buff them both as much as they can, then do what they can to hamper the Maenad and cultist with things like Barbed Chains, Web, Glitterdust, and Great Thunderclap spells.
Fingers crossed. Though that said, this is a fantastic chance for the Inquisition PCs to level.
Greater Invisibility isn't any better than Invisibility for remaining hidden, it just allows you to stay Invisible after attacking at the cost of 1/10th the duration. It probably wouldn't hurt to have some of them do a very high altitude recon flyover while Invisible. Might give a better perspective of the entire area, but also opens up the possibility of them being discovered.
My thoughts were beyond magic. Like, you know how Varys the Spider buffed his magical disguises with frankly genius mundane disguises? Same principle. For all that the Efreeti and their minions can probably see invisible things, that won't help if what they're looking for is too far away to spot in the first place.
 
Make sure we load up on Sultan's Tribute, do we have low grade armor/bunker busters similar to 1 and 3 below?

I'd like to be able to get them inside of the hull.

We could fabricate a steel tube with an opening at one end plugged by an Adamantine slug. Fill the bottom third with explosives, then pack the center with a mix of Sultan's Tribute, incendiary catalyst, and alchemist's fire. Send in Varys with a bloodwished arcane eye spell to guide in our new turbo shotgun, and hit the biggest ship.

Even if we don't do anything with the explosive stuff, arcane eye is invisible and tiny which would be good for getting a closer look.
 
Fingers crossed. Though that said, this is a fantastic chance for the Inquisition PCs to level.

My thoughts were beyond magic. Like, you know how Varys the Spider buffed his magical disguises with frankly genius mundane disguises? Same principle. For all that the Efreeti and their minions can probably see invisible things, that won't help if what they're looking for is too far away to spot in the first place.
I understand, I'm just saying using Greater Invisibility isn't the way to go. Regular Invisibility is only a 2nd level spell slot and lasts 10 times longer, while accomplishing the same thing. By all means, make them Invisible, just don't use the wrong spell.
 
We could fabricate a steel tube with an opening at one end plugged by an Adamantine slug. Fill the bottom third with explosives, then pack the center with a mix of Sultan's Tribute, incendiary catalyst, and alchemist's fire. Send in Varys with a bloodwished arcane eye spell to guide in our new turbo shotgun, and hit the biggest ship.

Even if we don't do anything with the explosive stuff, arcane eye is invisible and tiny which would be good for getting a closer look.
I would love nothing more than to provide our forces with more advanced munitions, but that's guaranteed to require research to develop. Something for Beryl to research in the weapons development laboratory when she's done with her current task.
 
Even with more advanced munitions, we aren't likely to ever exceed 20d6 damage from any of them. That's extremely high, on par with a 20th level spellcaster and exceeds high powered futuristic explosives from the d20 Modern setting by a significant degree. Best case, we'll be able to dramatically decrease the AoE for more discriminating targeting while using much fewer Explosive Packs. We'll probably also be able to wrangle an AC defeating effect, such as targeting Touch AC for things like HEAT or APDS rounds.

Still a valid and helpful research track, just not a magic bullet, so to speak.
 
I would love nothing more than to provide our forces with more advanced munitions, but that's guaranteed to require research to develop. Something for Beryl to research in the weapons development laboratory when she's done with her current task.
Point, the gods' own shotgun would probably be too much to put together while literally gathering the troops even if we already knew how to do it.
 
If we're lucky there will be a nice escort of Turtle Ships. I can't wait to fight these guys. :evil:
Turtle Ships are strictly "ocean going" vessels, floating on the burning oil sea of the Plane of Fire. I don't think we're going to see much in the way of a huge Efreeti naval presence in Valyria.

More likely, it's going to be a single ship, or a small group of them, like Yrten's Golden Wind, capable of flight and Plane Shifting, crewed by elite PCs, either from the Sultan's own forces or hired at the behest of his Court Mage. If that's the case, the loot we're most likely to get will be the personal gear and treasure of the enemies slain or captured. The ships might be worth something, too, if we can capture them intact and they're not powered by enslaved Elementals.
 
Turtle Ships are strictly "ocean going" vessels, floating on the burning oil sea of the Plane of Fire. I don't think we're going to see much in the way of a huge Efreeti naval presence in Valyria.

More likely, it's going to be a single ship, or a small group of them, like Yrten's Golden Wind, capable of flight and Plane Shifting, crewed by elite PCs, either from the Sultan's own forces or hired at the behest of his Court Mage. If that's the case, the loot we're most likely to get will be the personal gear and treasure of the enemies slain or captured. The ships might be worth something, too, if we can capture them intact and they're not powered by enslaved Elementals.
Maybe the Turtle Ships are waiting to escort the ship in the Plane of Fire? They were intending to take back a frankly gigantic piece of material, and would have been vulnerable afterwards.
 
I just realized something.

We've been clowning on the Brazen Throne every month in huge, audacious attacks... and suddenly the Sultana and the Sultan in Earth and Air's political and diplomatic overtures and shell games make a lot more sense.

Yeah, as a political entity, we're more of a "resource", but we're also hilariously hypercompetent, always showing up in the right place and at the right time, to the point where both of the Genie Empires spymasters and Inquisition equivalents go "WTF?!" And then play it off like "yes, we were aware of it the whole time, good work, haha!"

It's fucking hilarious.
 
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