lockingbane
If you're crazy and you know it clap your hands!
- Location
- Waxahachie tx
You know.... we should PROBABLY unlock that piety ability before we are left in the dust by everything else.
You know.... we should PROBABLY unlock that piety ability before we are left in the dust by everything else.
You know.... we should PROBABLY unlock that piety ability before we are left in the dust by everything else.
[] Plan: YO HO BITCH
-[ ] The Hardbeak Line: Cost: 2500. Time: Three Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured.
-[ ] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
-[ ] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
-[ ] Rail Network: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
-[ ] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
-[ ] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
-[ ] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
-[ ] Hoofbeard's Heist: Cost: 1000. Time: Two Years (Cannot be hastened by Imperial Priority). Reward: Maretonian Nobility's Finances Ruined, Maretonia loses face with Trade Partner, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 40% (Roll to be made at conclusion of Action)
-[ ] Overtime: Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
-[ ] Crystal Pastimes: Cost: 0. Time: One Year. Reward: Gleaming Pearl gains a Hobby/Stat Modifier.
-[ ] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
—[ ] Isabelle Brissette: Brochard's Niece is not what you'd expected...then again you're not really sure what you'd have expected her to be like. You're proud of your son for looking beyond her family's past. Hopefully he can help her come out of her shell a bit.
PLAN COST: 7500
Basically let's get Libertalia in the bag as well as get a new Head of Diplomacy (let Elva rest pls), and start up the two biggest projects we need so far: National Trainline and securing that Southern Border. We have the cash for it, and it'll take a while, so we need to start it now. Also let it be known that I reallyreallyREALLY fucking want to do that Piety option but I can't in good conscience ignore the Dog Knights or our daughter Pearl. Also those sea mines should be done by the time that Hoofbeard's Heist gets under way, so we might be able to use them. At the same time we will discreetly arm the Abolitionists to keep Maretonia busy in the meanwhile.
Things that Need Omake Bonuses:
Ahoy me Buckos!: Base 70% + 18% (Garrick) = 88%
Arming the Abolitionists: Base 60% + 13% (Garrick) = 73%
Hoofbeard's Heist: Base 40% + 13% (Garrick) = 53% <<<!!! Most important Need. Omake. Bonus. Badly.
Only if we leave survivors and we DON'T play it off as a captured ship which we have since sunk.Not going to lie. This seems rather high for what is, in essence, a naval battle between pirates and a battle fleet. I mean, unless we're throwing in some proper warships, buuut... That WOULD be an act of war.
My other little irk with this game: we have diplomatic contact with people. We should know a little about their immediate neighbors through simple osmosis, and complete rumors about those that they in turn are located next to.As much as I want to make preparations to deal with the pirates and Maretonia once and for all, we REALLY need to find Celestia and Luna ASAP. We have no way of knowing just how long it will be before Luna goes Nightmare Moon, and heading that off at the pass is only logical.
Quite frankly the fact we don't even know what/who they are trading with means that this is a fully Maretonian endeavor. So it's not directly acting against a foreign power we were not intending to.We should probably send some Spies to find out about their trading partner before we do the heist, cause we need more information before we do any moves against this unknown power.
Name: Garrick Golden-Feather
Age: 48
Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer
Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.
Martial: 9+2+1+2=14
Diplomacy: 14+2+2=18
Stewardship: 13+2=15
Learning: 16+2=18
Intrigue: 11+2=13
- Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
- Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
- Trait-Strong: Working out with your wife has done great things for your body. +2 Martial
Inventory:
- Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
- Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.
- Orichalcum Sword: A blade made of an extremely durable, magic resistant metal
- Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.
Wife: Gabriella Golden-Feather
Opinion of You: 10/10
Age: 47
Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11
Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)
Son: Gawain Golden-Feather
Age: 17
Martial: 14+2+2+1-5=14
Diplomacy: 13+2+2+2-5=14
Stewardship: 14+2-5=11
Learning: 10+2-5=7
Intrigue: 11+2-5=8
Status: Teenager-Malus to all Stats (-5 to all Stats)
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)
(Adopted) Daughter: Gwyndlyn Golden-Feather
Age: 13
Status: Child-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Daughter: Gilda Golden-Feather
Age: 10
Status: Child-No Stats
Daughter: Gleaming Pearl
Age: 11
Status: Child-No Stats
Adopted: Permanently last in the line of Royal Succession.
Economy
Treasury Reserves: 10,112
Net Income: 8,487
Yearly Income: 9,600
-Tax Revenue: 4475
-Farming Income: 2225
-Mining Income: 1100
-Logging Income: 200
-Trade Income: 1600
Yearly Expenditures: 1,113
-Army Upkeep: 268
-Navy Upkeep: 105
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Naval Shipyards: 600
Military
Imperial Army: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.
Imperial Army Morale: 80/100 (Strong)
Imperial Army Numbers: 26,764
-12,500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.
-6250 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.
-6250 Archers: Griffons with bows and some arrows. Not much else to say.
-1500 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.
-264 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.
-4 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.
-19 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.
-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.
Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.
The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer"
40 Knights of the Inner Circle
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Lion's Den, Griffonia
The Knights Talon
1 Grandmaster Colombroni Pigeonio
30 Knights of the Inner Circle
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
Citadel: The Crow's Nest, Wingbardy
The Knights Panther
1 Grandmaster Adrian Dawnquill
35 Knights of the Inner Circle
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
Citadel: The Black Fortress, Aquileia
Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.
20 Cogs (Bolt-Throwers)
15 Carracks (Cannons)
Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.
Politics
Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).
General Public Opinion: 9.5/10 (Hail to the Emperor!).
Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)
Roll Bonuses
Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Firebender Designed Flamethrowers: +5 to all Flamethrower/Liquid Fire Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory
Diplomatic Relations
Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.3/10 (Allies of Convenience)
Yak Clans
Raw Hides: 8/10 (Trusted Neighbor)
River Walkers: 8/10 (Trusted Neighbor)
Broken Horns: 8/10 (Trusted Neighbor)
Thunder Warriors: 8/10 (Trusted Neighbor)
Persons of Interest
???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.
Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.
Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.
Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.
Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.
Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.
Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.
Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.
i like yo ho plan, for the most part. but i think we could not do overtime on the dog knights, and do both pearl and piety. i also preffer isabelle this turn.
Definitely don't need to, unless we really wanted to light a fire in their house to force the slavery issue to an explosive head between the queen who doesn't want the burgeoning Great Power to the north making a move and the noble houses who are entrenched in the status quo.Honestly right now we should try to avoid starting a fight with maretonia we have our people back so theres no need to take an action that might start a war right now.
I am so utterly down with everything about this.[] Plan: YO HO BITCH
-[ ] The Hardbeak Line: Cost: 2500. Time: Three Years. Reward: Hardbeak Line Constructed using new fortification techniques. Southern Border Secured.
-[ ] Elder Statesgryph: Cost: 100. Time: One Year. Reward: Elva Retires, New Diplomacy Advisor, New Actions Unlocked.
-[ ] Ahoy me Buckos!: Cost: 300. Time: One Year. Reward: Diplomatic Relations with Libertalia, Peace Agreement, Further Actions Unlocked. Chance of Success: 70%.
-[ ] Rail Network: Cost: 1500. Time: Four Years. Reward: National Freight Railway Network Constructed. Increased Tax Income. New Options Unlocked.
-[ ] Sea Mines: Cost: 500. Time: One Year. Reward: Naval Mines Developed.
-[ ] Crystal Heart Studies: Cost: 300. Time: One Year. Reward: Information on the Crystal Heart, Additional Actions Unlocked.
-[ ] Arming the Abolitionists: Cost: 700. Time: One Year. Reward: Abolitionists gain access to quality weapons and armor. Chance of Success: 60%
-[ ] Hoofbeard's Heist: Cost: 1000. Time: Two Years (Cannot be hastened by Imperial Priority). Reward: Maretonian Nobility's Finances Ruined, Maretonia loses face with Trade Partner, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 40% (Roll to be made at conclusion of Action)
-[ ] Overtime: Dog Knights: Cost: 600. Time: One Year. Reward: Diamond Dog Knights.
-[ ] A Question of Faith: Cost: 300. Time: One Year. Reward: Council of Faiths Interlude. Chance to unlock Piety Category.
-[ ] Getting to Know You: Cost: 0. Time: One Year. Reward: Gawain Improves Relationship with a Friend, May Lead to Further Developments and Benefits Down the Road. (Does not cost an Action. May only develop one relationship per Turn)
—[ ] Ki Seong: The Cultured Qilin is exactly what you'd expect the daughter of Neighponese Nobility to be...and that might actually be a problem. Gawain tells you she likely feels pressured by the expectations of society and her family to hold herself to a high standard at all times. Hopefully he can convince her to let her hair down around him.
PLAN COST: 7800
Net Income: 687
Treasury: 10799
Basically let's get Libertalia in the bag as well as get a new Head of Diplomacy (let Elva rest pls), and start up the two biggest projects we need so far: National Trainline and securing that Southern Border. We have the cash for it, and it'll take a while, so we need to start it now. Also let it be known that I reallyreallyREALLY fucking want to do that Piety option but I can't in good conscience ignore the Dog Knights any longer. Also those sea mines should be done by the time that Hoofbeard's Heist gets under way, so we might be able to use them. At the same time we will discreetly arm the Abolitionists to keep Maretonia busy in the meanwhile. Also get dat Crystal Heart info, might be interesting.
EDIT: Changed my mind about the Piety category option, also talk to Quilin gal.
Things that Need Omake Bonuses in this Plan:
Ahoy me Buckos!: Base 70% + 18% (Garrick) = 88%
Arming the Abolitionists: Base 60% + 13% (Garrick) = 73%
Hoofbeard's Heist: Base 40% + 13% (Garrick) = 53% <<<!!! Most important Need. Omake. Bonus. Badly.
I would very much agree with this except for soon and not now because there is a bubbling pot of problems right next ti our most vulnerable parts and putting barriers between us is ever so slightly higher priority for me.I think we should consider Dog Knights for two reasons.
1) To show racial equality.
2) Allows those put out of a job after we cleared out the bandits and beasts to put their skills to use.
I changed my mind about the Pearl vs Piety options and the Socialization option for our boy Gawain in my 'YO HO BITCH' plan btw. Let's go financially ruin some slavers~!