Lana can teleport just fine, and though not particularly beholden to such will probably heed a request at true need. Has any mage in the Crown's service or part of the Golden Shields reached this level of power @DragonParadox?

This is based on some answers a while ago, during Roberts Council Interlude I think, where it was brought up that Roberts doesn't really have access to any teleporters and that Lanna is 100% not down with serving as Roberts errand girl. While Viserys has more teleporters than he knows what to do with.
 
Yeah, that too.

Excellent. @Goldfish, what gear are we assigning our new Deep-Dweller Serpentfolk Minion again? I know the Companions are updated, but we need our guide taken care of as well.

Anyway, if we're exploring Sothoryos there are multiple places to explore:
1. Venthar's surface, possibly with our Drow in tow so they can show us which places might still be worth looting.
2. Any of the dozens of Serpentfolk Citadels which Yss showed us the locations of.
3. The "Silver Mountains" where Drow Fleshcrafters apparently laird.
We can give him a PfE ring, Healing Belt, Handy Haversack, and plenty of Alchemical supplies. A Valyrian Steel backup weapon and Launcher would be good, too.

[X] Duesal
 
This is based on some answers a while ago, during Roberts Council Interlude I think, where it was brought up that Roberts doesn't really have access to any teleporters and that Lanna is 100% not down with serving as Roberts errand girl. While Viserys has more teleporters than he knows what to do with.
It's good to be King. Especially a Dread Sorcerer King, with lots of minion mages. :V
 
. Any of the dozens of Serpentfolk Citadels which Yss showed us the locations of.
Wasn't that the location for one of Coatls?
Because if my memory doesn't screw with me by saying that, that's defenitely a bit more prioritised a venture there, Imo.

...ooor, cleaning out the palce may just take as long as a week, and we'll have other things calling for our time by then.
 
Seriously though, whatever happened to that Spider God Egg we found all that time back? We ever get around to retrieving it?
I'll have to double check, but I remember getting confirmation that it isn't urgent?
I'm pretty sure we learned that wasn't any sort of an egg, just a very weird zone of magic, due to... something-something, Angry Lolth Shenanigans, and that there is nothing to sacrifice to Yss there..?
 
Wasn't that the location for one of Coatls?
Because if my memory doesn't screw with me by saying that, that's defenitely a bit more prioritised a venture there, Imo.

...ooor, cleaning out the palce may just take as long as a week, and we'll have other things calling for our time by then.
One Coatl was across the sea to the West, one is in the moon, and the last one... is the last one in Sothoryos?
I'm pretty sure we learned that wasn't any sort of an egg, just a very weird zone of magic, due to... something-something, Angry Lolth Shenanigans, and that there is nothing to sacrifice to Yss there..?
Yeah, bottomline I remember at some point we just stopped worrying about it. I'm thinking it wasn't an egg at all, and that the urgency was really a warning that we needed to save the Serpentfolk from Tor.
 
Really? Because all I remember is a creepy God Egg shaped thing inside that tomb in the magic crazy spot.

One Coatl was across the sea to the West, one is in the moon, and the last one... is the last one in Sothoryos?
Think it was under Casterly Rock? Maybe?

Also still want the Moonchasers first mission to be to take us to the moon and retrieve the Coatl there. Come on, it's in the name.
 
Last edited:
@DragonParadox, what would be the benefit of Zhatir helping our public schools in SD?
I'm thinking either +1 or +2 quality of life. The reason I am undecided is because it should probably be harder to increase stats once they are so high above the realm average. Then again this is divine intervention....

I've talked myself into it +2 LQ it is
Would that bonus also be applied to other places where we roll out his curriculum or would we have to spend favor again so that he tailors it specifically to, say, Tyrosh?

Also, holy fuck, that would boost SD's life quality to 21/20. Our second highest score is Tyrosh with 14/20 and that's already an exceptionally great score.
It would only be applied to SD since the way he is able to inspire such a significant increase in education quality is by specifically tailoring it to the place (mechanically that would be the province)
@Crake, this turnvote's-relevant stuff.
We haven't assigned anything to Jazzirian this month still, as far as I'm aware of.
 
Last edited:
Lanna's class hinders her quite a bit. As a Sha'ir she has to spend days waiting for her familiar to bargain with far-off genies for spells. Yeah, she can teleport, but she can't really do it on a whim like Viserys and his more powerful vassals can.

That said, I wouldn't be surprised if the Lannisters started getting more powerful PCs through Lanna training them.
That's wrong for Arcane Spells.
A Sha'ir has a set of "known" spells that only take a few rounds to fetch and even those not belonging to that set only take minutes.
What does take several hours is fetching Divine spells.

So all in all Lanna can use as many Teleports as quickly as any Wizard, though not quite as many per day as an equivalent Sorcerer.
 
I would be perfectly happy if we spent a week or more in Sothoryos, exploring, adventuring, tomb raiding, looting, etc.

We have the time and it's been a while sent we went on an extended expedition.
 
Last edited:
Serpentfolk Information
Serpentfolk

What are Serpentfolk?
The serpent kin are patient beyond the bearing of younger races, but when they act it is with uncanny swiftness that bespeaks of their nature more than the coat of emerald scales or fangs with venom dripping. Their minds speak with the wisdom of elders days, but those weak of will had best be weary for they can just as easily ensnare and mesmerize. A serpent is rarely wrathful, but often hungry.

Living as they did in the shadow of their ancestors' great works, the sun-dwellers revere the past and live in hope that as the World Serpent bites its own tail so too that which once was may come again. Thus they abide ready to snatch what fortune fate may provide leaving naught to waste, be it worn stone, gold glittering with old magic, or other more macabre offerings.

Serpentfolk consume the flesh of both their own fallen and their defeated foes, though in times of plenty they have bene known to scorn that which has been 'tainted by folly.' By the same measure they collect the skulls of the wise and storied that they may glimpse the secrets and the wisdom of friend and foe alike.

NOTE: While there are some Yuan-Ti among the Serpentfolk, they are not to be interpreted by their D&D versions in terms of alignment and deities worshipped. DP's fluff on their history and culture supersedes all of that.

Where can Serpentfolk be found?
There are currently two different sets of Serpentfolk as vassals of the Imperium. The first, the Sun-Walker Serpentfolk, have their own village near Sorcerer's Deep, having been brought there after being rescued from Tor's tyranny. The second set is the albino Deep-Dweller Serpentfolk who are governed by Riz'Neth the two-headed Deep-Dweller Sorcerer Lord Serpentfolk in Snake Port as well as their ancestral necropolis.

What is the difference between Sun-Walker/Surface-Dweller Serpentfolk and Deep-Dweller Serpentfolk?
For one thing, the Deep-Dweller Serpentfolk are universally albino. This translates to Light Sensitivity and a malus to stealth, but they get true Darkvision rather than just Low-Light vision. The Surface-Dweller Serpentfolk lack Darkvision, but also don't have the Light Sensitivity or the stealth malus.

What does an average Surface-Dweller Serpentfolk look like?
Sun-Walker Serpentfolk


Medium Monstrous Humanoid Expert 3/Warrior 3
Hit Dice
|3d6+3d10+12 (42)
Initiative|+6
Speed|30 ft (6 squares)
Armor Class|17 (+4 Dex +3 Natural Armor), touch 14, flat footed 13
Base Attack/Grapple| +5/+5
Attack|Varies [Bite bite +5 (1d6–1 plus poison)]
Full Attack|Varies [Bite bite +5 (1d6–1 plus poison)]
Space/Reach|5ft./5ft.
Special Attacks|Spell-like abilities, Poison (1d4 Wisdom DC 14)
Special Qualities|Low-light Vision, Telepathy SR 12
Saves|Fort +5, Ref +6, Will +4 (+2 vs Fear -4 vs Cold)
Abilities|Str 10, Dex 18, Con 12, Int 14, Wis 10, Cha 15
Skills| Survival +9, Spot +11, Listen +9, Hide +17, Move Silently +17, Craft (Varies) +11; Knowledge Nature +8, Escape Artist +8
Feats| Master of Poisons; Blooded, Weapon Focus (Varies)
Alignment: Varies
ECL: +3

Ability Modifiers: -2 Constitution, +2 Dexterity, +4 Intelligence, +2 Charisma

Racial Modifiers: +4 to Hide, Move Silently and Escape Artist

Cold Blooded: +2 racial bonus against fear effects; -4 to saves against the effects of low temperatures (including spells with the cold descriptor)

Mind-Speech (Su): May commune telepathically with any creature of at least animal-like intelligence within 100 ft. While this ability may substitute for a common language contextualizing foreign concepts may require an intelligence check.

Scaly Skin (Ex): +3 Natural Armor

Ward of the World Serpent (Ex): By the blessing of the World Serpent or perhaps simply long ages of enduring in treacherous curse-shrouded Sothoryos Serpentfolk possesthe ability to shrug off spells upon their bodies and minds. They gain SR = 6+HD by default increased to 11+HD if they gain true spell-casting of their own.

Posion (Ex): Initial and secondary damage of 1d4 Wis (DC 10 + HD/2+Con Modifier)

Spell-Like Abilities (CL 6):

Hypnotism (At Will)

Charm Animal, Charm Person (3/day)

Speak with Dead (1/Month)

What does an average Deep-Dweller Serpentfolk look like?

Try again later for a charactersheet.

What racial abilities do all Serpentfolk share?
All Serpentfolk have SR of 6+HD. Spellcasters (Arcane, divine, or practically any other class that grants a magical ability of any sort) bumps that to 11+HD. Further, all of them have Telepathy up to 100 ft. which doubles as a Tongues spell, though imperfectly and depending on their intelligence to decode the meaning. All Serpentfolk also have the ability to use Speak with Dead once per month. About one in every three Serpentfolk suffer from the Metal Intolerance flaw. Serpentfolk have a racial LA of +2.

How often are eggs laid, and how many eggs per batch?
Eggs can be laid every 3 months, they generally are not because of resource scarcity. That has changed in recent days, however. There are 4-8 eggs in one laying.

How long does it take for the eggs to hatch?
The eggs take 6 months to hatch.

How long does it take for the hatchlings to become full-grown?
The hatchlings take 30 years to reach maturity.

How long on average, minus magical shenanigans like Riz'Neth, do Serpentfolk tend to live?
They live roughly 250 years, with mages living far longer than that the more powerful they are.

Are there more Serpentfolk out there?
Yes. Yss has alerted us of multiple different ruined cities in Sothoryos once inhabited by Serpentfolk. The ancient serpent people were wont to change themselves to the land as much as the reverse, their forms varying from the swift desert runners of the interior to the slow stone-scaled giants of the high mountains. Some who dwelt near fire mounts even mingled their blood with that of salamanders to endure the great heat and better forge the arcane metals welling up from the depths of the earth. Including the city of Set'Var (of which Riz'Neth is the acknowledged master), there are six cities that has Yss marked upon his map of stone, all farther south than even the refuge you had found, places where you might find treasure and lore... or perhaps only tumbled stones and silence, the secrets long since looted. Yss' gaze no longer stretches so far.

Who are the notable Serpentfolk?
Riz'Neth is a two-headed Deep-Dweller Serpentfolk Mage Lord, and he is a lord in the Imperium and rules over Snake Port and his ancestral necropolis. Svitran is a Surface-Dweller Serpentfolk level 6 Cleric of Yss and who serves as the High Priest of Yss in Sorcerer's Deep. Vrath is a Deep-Dweller Serpentfolk level 7 Hexblade who Riz'Neth assigned to our direct service as part of his vassalage agreement.

How many Serpentfolk do we have?
Including Svitran, there are 52 adult Surface-Dweller Serpentfolk residing in Sorcerer's Deep. Including Riz'Neth and Vrath there are 195 adult Deep-Dweller Serpentfolk living in Snake Port.

How many eggs do we have?
21 Surface-Dweller Serpetfolk Eggs (initially hidden from Tor)
312 Common Serpentfolk Eggs (Sun-walker)
71 Hidden Fang Serpentfolk Eggs
52 Brood Guard Serpentfolk Eggs (Black Scale Advanced template, no SLAs or ability to use arcane or divine magic)
43 Thirsting One Serpentfolk Eggs
28 Naga-Blooded Serpentfolk Eggs

And of the above, the following have hatched:
  • 312 Common Serpentfolk Eggs (Sun-walker) -> 188 Hatched
  • 71x Hidden Fang Serpentfolk Eggs -> 48 hatched
  • 52x Brood Guard Serpentfolk Eggs (Black Scale Advanced template, no SLAs or ability to use arcane or divine magic) -> 31 Hatched
  • 43x Thirsting One Serpentfolk Eggs -> 37 Hatched
  • 28x Naga-Blooded Serpentfolk Eggs -> 19 Hatched
 
Last edited:
Serpentfolk

What are Serpentfolk?
The serpent kin are patient beyond the bearing of younger races, but when they act it is with uncanny swiftness that bespeaks of their nature more than the coat of emerald scales or fangs with venom dripping. Their minds speak with the wisdom of elders days, but those weak of will had best be weary for they can just as easily ensnare and mesmerize. A serpent is rarely wrathful, but often hungry.

Living as they did in the shadow of their ancestors' great works, the sun-dwellers revere the past and live in hope that as the World Serpent bites its own tail so too that which once was may come again. Thus they abide ready to snatch what fortune fate may provide leaving naught to waste, be it worn stone, gold glittering with old magic, or other more macabre offerings.

Serpentfolk consume the flesh of both their own fallen and their defeated foes, though in times of plenty they have bene known to scorn that which has been 'tainted by folly.' By the same measure they collect the skulls of the wise and storied that they may glimpse the secrets and the wisdom of friend and foe alike.

Where can Serpentfolk be found?
There are currently two different sets of Serpentfolk as vassals of the Imperium. The first, the Sun-Walker Serpentfolk, have their own village near Sorcerer's Deep, having been brought there after being rescued from Tor's tyranny. The second set is the albino Deep-Dweller Serpentfolk who are governed by Riz'Neth the two-headed Deep-Dweller Sorcerer Lord Serpentfolk in Snake Port as well as their ancestral necropolis.

What is the difference between Sun-Walker/Surface-Dweller Serpentfolk and Deep-Dweller Serpentfolk?
For one thing, the Deep-Dweller Serpentfolk are universally albino. This translates to Light Sensitivity and a malus to stealth, but they get true Darkvision rather than just Low-Light vision. The Surface-Dweller Serpentfolk lack Darkvision, but also don't have the Light Sensitivity or the stealth malus.

What does an average Surface-Dweller Serpentfolk look like?
Sun-Walker Serpentfolk


Medium Monstrous Humanoid Expert 3/Warrior 3
Hit Dice
|3d6+3d10+12 (42)
Initiative|+6
Speed|30 ft (6 squares)
Armor Class|17 (+4 Dex +3 Natural Armor), touch 14, flat footed 13
Base Attack/Grapple| +5/+5
Attack|Varies [Bite bite +5 (1d6–1 plus poison)]
Full Attack|Varies [Bite bite +5 (1d6–1 plus poison)]
Space/Reach|5ft./5ft.
Special Attacks|Spell-like abilities, Poison (1d4 Wisdom DC 14)
Special Qualities|Low-light Vision, Telepathy SR 12
Saves|Fort +5, Ref +6, Will +4 (+2 vs Fear -4 vs Cold)
Abilities|Str 10, Dex 18, Con 12, Int 14, Wis 10, Cha 15
Skills| Survival +9, Spot +11, Listen +9, Hide +17, Move Silently +17, Craft (Varies) +11; Knowledge Nature +8, Escape Artist +8
Feats| Master of Poisons; Blooded, Weapon Focus (Varies)
Alignment: Varies
ECL: +3

Ability Modifiers: -2 Constitution, +2 Dexterity, +4 Intelligence, +2 Charisma

Racial Modifiers: +4 to Hide, Move Silently and Escape Artist

Cold Blooded: +2 racial bonus against fear effects; -4 to saves against the effects of low temperatures (including spells with the cold descriptor)

Mind-Speech (Su): May commune telepathically with any creature of at least animal-like intelligence within 100 ft. While this ability may substitute for a common language contextualizing foreign concepts may require an intelligence check.

Scaly Skin (Ex): +3 Natural Armor

Ward of the World Serpent (Ex): By the blessing of the World Serpent or perhaps simply long ages of enduring in treacherous curse-shrouded Sothoryos Serpentfolk possesthe ability to shrug off spells upon their bodies and minds. They gain SR = 6+HD by default increased to 11+HD if they gain true spell-casting of their own.

Posion (Ex): Initial and secondary damage of 1d4 Wis (DC 10 + HD/2+Con Modifier)

Spell-Like Abilities (CL 6):

Hypnotism (At Will)

Charm Animal, Charm Person (3/day)

Speak with Dead (1/Month)

What does an average Deep-Dweller Serpentfolk look like?
Try again later.

What racial abilities do all Serpentfolk share?
All Serpentfolk have SR of 6+HD. Spellcasters (Arcane, divine, or practically any other class that grants a magical ability of any sort) bumps that to 11+HD. Further, all of them have Telepathy up to 100 ft. which doubles as a Tongues spell, though imperfectly and depending on their intelligence to decode the meaning. All Serpentfolk also have the ability to use Speak with Dead once per month. About one in every three Serpentfolk suffer from the Metal Intolerance flaw. Serpentfolk have a racial LA of +2.

How often are eggs laid, and how many eggs per batch?
Eggs can be laid every 3 months, they generally are not because of resource scarcity. That has changed in recent days, however. There are 4-8 eggs in one laying.

How long does it take for the eggs to hatch?
The eggs take 6 months to hatch.

How long does it take for the hatchlings to become full-grown?
The hatchlings take 30 years to reach maturity.

How long on average, minus magical shenanigans like Riz'Neth, do Serpentfolk tend to live?
They live roughly 250 years, with mages living far longer than that the more powerful they are.

Are there more Serpentfolk out there?
Yes. Yss has alerted us of multiple different ruined cities in Sothoryos once inhabited by Serpentfolk. They appear to have been shaped by their environments.

OOC: Mainly to help me keep track of what they do.
Very neat write up, dude.
 
Very neat write up, dude.
I was actually looking for the cities to loot, and I found everything except for the cities. :( I'm going to keep looking.

If we finish the Necropolis and the Silver Mountains (and I honestly doubt we'll get through both with time to spare, but just in case) we'll loot one of Yss' other serpentfolk cities and possibly get ourselves another kind of snake vassal.
 
@Duesal here's a picture of Deep Dwelling Serpent Folk. I've been meaning to use it in the story for a long time but never found the need for quite this rush down the stairs, but it fits an informational post fine.

Well, I would not want to bump into that in a dark hallway. o_O Thanks, DP.

Also @Goldfish, I found it!
Ley Lines added to Maps of Sothoryos and the Stepstones

"What of your people?" Dany asks, as much to the priest as to the god. "What other Kindreds of your line were there, and where did they dwell before the ancient fading of the world?"

Thus you learn that the ancient serpent people were wont to change themselves to the land as much as the reverse, their forms varying from the swift desert runners of the interior to the slow stone-scaled giants of the high mountains. Some who dwelt near fire mounts even mingled their blood with that of salamanders to endure the great heat and better forge the arcane metals welling up from the depths of the earth. Six cities does Yss mark upon his map of stone, all farther south than even the refuge you had found, places where you might find treasure and lore... or perhaps only tumbled stones and silence, the secrets long since looted. Yss' gaze no longer stretches so far.

Serpentfolk Ruins added to Maps of Sothoryos
It doesn't say how where they are (we probably need to ask for a short infopost like we've got for Beyond the Wall ruins), but we do have a map for it.
 
Last edited:
Back
Top