Cetashwayo
Lord of Ten Thousand Years
- Location
- Across the Horizon
Thucydides has a family estate in Thrace. He has no reason to go to Eretria.
Thucydides has a family estate in Thrace. He has no reason to go to Eretria.
I, Timanthes Thymoetes, am most honored by the reception of my newest play. I thank all those who have supported me and those who made helpful suggestions that enabled my work to further honor both the gods and Eretria. I encourage you all to come and see it, and to continue to support me and my future works.In final words, the newest play by the playwright and friend of all the assembly Timanthes Thymoetes will air next week in the Theater of the Thunderbird. Citizens who wish to come and enjoy the Reconciliation of Zeus and Hera can expect a stirring and amusing tale of comedy and romance that has already won first place in the festival of Artemis & Apollon's theatrical contest. In celebration of the assembly's vigor in its argumentation for the festival of women, the boule will personally fund the play so that women can gain entry into the theater without charge. Spread the word to wives and daughters!
Given plans which have been presented to the ekklesia regarding plans for an expedition to the Enetoi, it may be beneficial to gain closer relations with them, so that this trading venture may find more success. Of course, it may also be beneficial to seek other allies and not involve the Enetoi, so that if the campaign were to go awry, the failures therein would not be held against us, which could result in the failure of a trading expedition.[] [Allies] The Enetoi & Histri. Merchants and fishermen, the Enetoi and Histri have a naval tradition just as the Iapodes and Liburni do, but prefer trading to piracy. The Enetoi were past friends to Eretria, and working with them will surely gain their favor as well as their light but numerous navies [If successful, better relations with the Enetoi and Histri, +200 allied warriors, +40 allied pentekontors].
Hmm...several hours more before I can have access to a desktop to attempt to write a plan.
Or I could not participate in voting this one time by IC reason of being an Olympic participant and still being on my way home.
Hmm...decisions, decisions...
...@Cetashwayo, those cash prices for excellence in public speaking...if the person supposed to receive the cash prices are out of the city for the moment, are the cash prices being kept in safekeeping until they return?
Colonization-
[] [Selection] Restrict selection for the colonies to lotteries for landless citizens and Metics [-1 talent upkeep per turn, slower but more controlled colonial growth].
[] [Selection] Open it up to any citizen or Metic willing to make the trip to the colonies and fund their voyage [-2 talent upkeep per turn, faster and uncontrolled colonial growth].
[] [Colonization] Keep founding new colonies centrally controlled [Better diplomatic relations with local powers, less chance of citizen-led colonization].
[] [Colonization] Allow any citizen organize a colonial expedition with Assembly approval [Worse relations with local powers, more chance of citizen-led colonies].
[] [League] Create a separate ring of the Epulian League with naval and trade obligations [New district of Epulian League with stronger Eretrian control].
[] [League] Better to maintain a single league with a single synedrion [maintain single district of Epulian League, happier new colonies but stronger league].
Conference-
[] [Athenai] Advise them to send the Athenians away. We cannot afford Syrakousai rallying the Sicilians against Athenai, and by extension us, to force out all non-Sicilian powers from intervention in Sicily.
[] [Athenai] Work with the Athenians to sway the conference. We must avoid angering the Athenians, and their added influence and talents could counteract the controversy caused by their presence.
[] [Diplomacy] Selinous. Selinous has been a traditionally neutral member of the Sicilian Heptarchy due to its trading interests in the west, concern about the Elymians, and its geographical distance from the major regions of Sicilian conflict. We must try and sway them away from their weak support of Syrakousai towards their traditional neutrality [Success influenced by Xenoparakletor and other Sicilian choices].
[] [Diplomacy] Gela. Gela is the symbolic and ceremonial center of Sicily and Sikeliote identity. In the past decades it has generally switched between being neutral and supporting Syrakousai. We must convince them that a balance of power is better for Sicily and Sikeliotes than one power uniting all of the rest [Success influenced by Xenoparakletor and other Sicilian choices].
[] [Peacekeeping] It is time to bring all Sicily to Heel! The Sicilian natives have long controlled the interior of Sicily and been steadily pushed back. Perhaps it is time for them to be finally subjugated, to prevent the Carthaginians from supporting them and Sicilians from playing them against one another [Will delay conflict for at least a decade, Sicilians will embark on campaign against the Sicels].
[] [Peacekeeping] It is time to chase Carthage from the Island! Carthage, with the claims of its mysterious gold and its wide-ranging trade empire, is the greatest threat to Sicily. Better to strike now when Carthage is distracted, and more cynically, to spend a generation's lives against another power [Will delay conflict for at least a decade, Sicilians will come into conflict with the Carthaginians].
[] [Peacekeeping] A Sicily for Sicilians is a Peaceful Sicily! What is needed is a revolution in diplomacy and an improvement in communication. Let the cities exchange diplomats, conclude sacred truces, and create a common league to keep the peace among them so that no one city should be powerful [Could delay war in Sicily indefinitely, Sicilians will pursue closer cooperation].
Anti-Pirate expedition-
[] [Allies] The Northern Etruscans. Wealthy and powerful, an alliance made with the northern Etruscans will draw Eretria into their politics, with its advantages and disadvantages. The northern Etruscans can commit a small force of triremes and pay for part of the Eretrian expedition, considering their fight against piracy a service [If successful, better relations with Northern Etruscans, +40 talents, 5 allied triremes].
[] [Allies] The Enetoi & Histri. Merchants and fishermen, the Enetoi and Histri have a naval tradition just as the Iapodes and Liburni do, but prefer trading to piracy. The Enetoi were past friends to Eretria, and working with them will surely gain their favor as well as their light but numerous navies [If successful, better relations with the Enetoi and Histri, +200 allied warriors, +40 allied pentekontors].
[] [Allies] The Dalmatae. Mighty warriors, the Dalmatae are the greatest land power on the Illyrian side of the Adriatic coast. Gaining their alliance in this war may ease future tension with colonization, and will encourage them support your invasion by sea by one of their own over land [If successful, better relations with the Dalmatae, +800 allied warriors].
[] [Strategos] Xanthos Irenaeos (Demos Exoria, The Iron Ram)
Glory 5, Lawfulness 1, Friendliness 7, Courage 5, Magnificence 4, Wisdom 4
Known for his friendliness which he uses to lead men to battle, as well as his courage. A man of glory who won recognition as an Ekdromos defeating Illyrians in battle as well as Messapii as a young man. Known for being freewheeling in his tactics, genial and inspiring in battle, and innovative in his tactics. The naval commander during the war against Taras with impressive victories against the
[] [Strategos] Epiktetos Linos (Demos Drakonia, The Wooden Wall)
Glory 5, Lawfulness 6, Friendliness 4, Courage 2, Magnificence 6, Wisdom 2
A man of much moderation, known in the past for his leadership against pirates in the Adriatic. Wealthy and kind, he has devoted much of his life to assisting the Eretrian poor rather than building great works. He is known for his preference for avoiding battle in favor of more methodical and careful tactics, but what was once assumed for cowardice has become heroism after his success in the Tarentine War.
The northern Etruscans (perhaps just the Etruscans at this point, since despite the southern existence on the map it seems from @Cetashwayo's intro that they got overrun by the Samnites?)
Right, those were the northern Etruscans, but weren't the southern ones at Capeva just wiped out as an independent power by the Samnites? So then these might be just the Etruscans from this point, not the northern Etruscans.
Right, those were the northern Etruscans, but weren't the southern ones at Capeva just wiped out as an independent power by the Samnites? So then these might be just the Etruscans from this point, not the northern Etruscans.
Ah. I thought all of Etruria proper (however you'd call the central brown area just north of where the Romans and Volsci cut them off) was considered as lumped in with the term northern Etruscans as well as the part covering the Po Valley. My apologies.No, because they're Etruscan colonies in the Po Valley. The Etruscans extend across the entirety of central Italy. That whole area in the middle are Etruscans.
Ah. I thought all of Etruria proper (however you'd call the central brown area just north of where the Romans and Volsci cut them off) was considered as lumped in with the term northern Etruscans as well as the part covering the Po Valley. My apologies.
The highlight here for me is that the main threat to our naval forces is ambush. In Iron Ram, we open the war with a base strike and burn some of their ships in harbor, then continue raiding cities as a cohesive unit. In Wooden Wall, we spend 66% more time in the area, cede the initiative to them without burning their fleets in the harbor, and then split our triremes into 6 tiny raiding forces. That sees like a great recipe for ambushes, both in the water and on land.Epiktetos Linos argued that to go too far into Liburnian territory was dangerous. Instead, leveraging allies on either land or sea, Eretrian forces should land on the island of Issa and secure the other islands around, root out the local havens and coves, build forts to defend them, and then hold them against any Liburnian attack while using raids to lure the Liburni and Iapodes out to sea. This was a safer strategy, he contended, and one less likely to end in folly, but it depended on the Liburni engaging the Eretrian forces in order to have a decisive victory, and it put a great deal of weight on allies to support the Eretrians on land or sea and force the Liburni to confront Eretria Eskhata or lose the war.
Xanthos Irenaeos, as was his wont as a daring naval commander, advocated it would be better if Eretria were to strike deep into their territory. The reasons were threefold. First, Eretria could better support its allies, who were all approaching either from the land into Liburnian territory or from the northern end of their archipelago. Second, Eretria could deliver a true crushing blow to the Liburni, win great glory and loot for itself, and finally force the Liburni not only to concede defeat but to cease piracy altogether. Third, Eretria could destroy the seapower of the Liburni and Iapodes and spread terror among the islands in a way it had never done before, showing all of the Adriatic its prowess in battle and its ability to project force to every end of the Adriatic, crucial for convincing both allies and the Hellene outposts of the southern Adriatic that it was the true hegemon of the region.
And, of course, on top of all of this arguing was the necessity of allies. There were a number of allies Eretria could court, but its strategy could not rely on all of them, and Obander had limited time. He would need to go to these barbaroi and explain to them the value of cooperation and supporting Eretria. Obander explained that he would take Mnemnon Keylonos with him, as his mythic status as a kind of "barbaroi whisperer" had reached unreasonable heights in the city, even if Mnemnon had never sailed in his life. In reality, however, Mnemnon could only be an aid to smooth out the worst wrinkles and give Obander advice, and the success or failure to reach out to Adriatic allies were still dependent on Obander's own attributes and skills as an old, wise statesman.
The matter of war and allies was put before the ekklesia.
Strategy: The Wooden Wall
Strategy: The Iron Ram
- Supporters: Demos Antipatria, Demos Drakonia
- Goal: Establish firm control of the archipelago around Issa and defeat any Liburnian response.
- Specifics: Cross the Adriatic and land on Issa and the southern Liburnian islands, establishing a harbor and fort as a base of operations in the region. Force the Liburnians to attack by utilizing allies to press them on land or sea, taking local communities hostage, and raiding their coast with squads of three triremes. When they attack, defeat them in a naval battle and sue for peace.
- Eretrian Forces: 18 Triremes, 500 Hieros Ekdromoi, 200 Psilloi.
Allied Forces: Dependent on decisions.- Campaign Length: 5 Months.
- Cost: 90 talents (Naval Upkeep), 5.1 talents (Army Upkeep), 15 talents (Island Forts) = 110.1 talents.
- Supporters: Demos Exoria
- Goal: Plunge deep into the islands of the northern Adriatic and destroy Liburnian seapower once and for all.
- Specifics: Cross the Adriatic and begin a general raiding expedition that climbs up from Issa and the southern Liburnian islands all the way to the capital of Iadar and the islands around it, targeting settlements, burning ports, and destroying navies in their harbors, until the Liburnians concede defeat. Allies would support this general offensive either from the sea or on land.
- Eretrian Forces: 18 Triremes, 500 Hieros Ekdromoi, 300 Hoplites, 200 Psilloi.
- Allied Forces: Dependent on decisions.
- Campaign Length: 3 months.
- Cost: 54 talents (Naval Upkeep), 7.7 talents (Army Upkeep) = 61.7 talents.
One annoyance I have with the Iron Ram plan, however, is why not START with the capital. We only have the advantage of surprise once, so why not smash as many ships as we can in the first blow?
A brief explaination of why I still prefer Iron Ram despite the high chance of unpleasentness. Info for comparison
The highlight here for me is that the main threat to our naval forces is ambush. In Iron Ram, we open the war with a base strike and burn some of their ships in harbor, then continue raiding cities as a cohesive unit. In Wooden Wall, we spend 66% more time in the area, cede the initiative to them without burning their fleets in the harbor, and then split our triremes into 6 tiny raiding forces. That sees like a great recipe for ambushes, both in the water and on land.
One annoyance I have with the Iron Ram plan, however, is why not START with the capital. We only have the advantage of surprise once, so why not smash as many ships as we can in the first blow?
The map is also a huge oversimplification of the southern Islands.For example, that little island in their very southeast? It looks like this:The way I see it, the problem for ambushes is more based on our environment. Out on the open seas our large ships are faster and can carry themselves out of a sticky situation while having the room to turn themselves around and cause destruction. The problem with the narrow channels is that the room they need to turn and position themselves is quite low, they have little margin before they start running onto rocks while the small and light pentekontors don't suffer as much, particularly since the Liburnians have local knowledge. If we have a bunch of huge ships in a tiny area, we worsen our capability to maneuver. We can't easily smash the small ships surrounding us if we have to pull the naval equivalent of a three point turn between a bunch of jagged rocks while they can readily slip through. Issa where we'd be staying is a bit better terrain in this respect, you can see that it's a much more open environment. I'm not concerned about our ability to demolish pentekontors out in the open, we've done that fairly convincingly in every engagement we've had with them.
Also, look on the map for where Iadar is. There are a lot of narrow straits, archipelagos and islands in the area (the map is an oversimplification and it still looks harrowing) and just making a straight cut for it would allow us to easily be enveloped from behind. We're still a bunch of huge ships navigating crazy coastlines with jillions of small islands, we're not going to come upon their capital unannounced when they have so many people with ships that are nimbler for the area able to dash on over.
Edit: Got to get ready for a long day at work in not so many hours, I'll respond more tomorrow evening unless I end up having to stay late.