My question is what are we trying to do here? There are lots of ways this could play out, but I'm not sure what we are go for. I'm not looking for a perfect win or anything, but I don't even know what the goal here is. Like, are we trying to cripple Lucan's political power, trying to promote the use of magic? What are we going for here?

We want to snarl things up and create deadlock.
 
My question is what are we trying to do here? There are lots of ways this could play out, but I'm not sure what we are go for. I'm not looking for a perfect win or anything, but I don't even know what the goal here is. Like, are we trying to cripple Lucan's political power, trying to promote the use of magic? What are we going for here?

Ya know I have no fuckin clue either, I personally would have just killed or subverted the people here (to facilitate the destruction/dissolution of the westeros faith) and moved on but instead we've wasted so much time on this instead of something interesting that I've been skimming updates waiting for it to end.
 
About as expected, then.

In which case, maintenance of the persona is paramount. That said...there are ways to be moderate on magic and still find some (many) ideas troubling. Something we could do here is drop a word into the ear of the Lannister rep, and try to push them towards the anti-magic faction purely on the basis of mutual enemies. Lucan wants the Faith Militant back, and voting in support of him will only make it more likely that the blocs opposed to that will splinter when time comes due.

Push them together to try and form a 'Tradition' bloc to oppose a lot of Lucan or Kyle's proposals, perhaps. Lucan and Kyle and Maer synergised nicely here, and our own work with the latter will make turning her to them difficult.

But that doesn't mean we can't force her bloc to splinter.

Just keep in mind that Olindor saw you enter with Kyle. That means he is going to at least initially suspect anything you say to him as being some ploy from Kyle.
 
Ya know I have no fuckin clue either, I personally would have just killed or subverted the people here (to facilitate the destruction/dissolution of the westeros faith) and moved on but instead we've wasted so much time on this instead of something interesting that I've been skimming updates waiting for it to end.

Just to be clear you would have killed all 900 or just the leaders? The former would be rather hard to do without revealing yourself a monster to rival Maegor and the latter would just see the rise of new leaders. Also keep in mind brother Lucan has some really heavy hitters on his side and probably is one himself, killing every leader save him would basically be handing him his Faith Militant.
 
If I was was socially inclined at all I would be happy to contribute this vote but.... Well, I tend to offend people without meaning to almost daily so I doubt anything I come up with will work.... Sorry DP....
 
Iirc, Azel was of the opinion that outing the Court of Star's end goal would essentially be the 'burn' option, as he expected the fey to retaliate.
 
If I was was socially inclined at all I would be happy to contribute this vote but.... Well, I tend to offend people without meaning to almost daily so I doubt anything I come up with will work.... Sorry DP....

No problem. I do not want to push people into things they are not comfortable with. That said you should not get discouraged, offering suggestions. Critique can itself be quite rewarding even when you do not make a full vote
 
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Just keep in mind that Olindor saw you enter with Kyle. That means he is going to at least initially suspect anything you say to him as being some ploy from Kyle.

The framing here would be 'I agree with moderation, but I know he has far more...radical opinions too' whilst subtly poking at the Tyrell's deepening links with the Court of Stars. Spice well with fear of what a reformed Faith Militant might do to the realm, if that ends up being Lucan's price for support.

Nothing concrete, or that will truly sway us from Kyle's camp, just the words of a simple Begging Brother who wishes only peace, but can see some of the writing on the wall and isn't completely happy about it.

Does that seem viable?
 
The framing here would be 'I agree with moderation, but I know he has far more...radical opinions too' whilst subtly poking at the Tyrell's deepening links with the Court of Stars. Spice well with fear of what a reformed Faith Militant might do to the realm, if that ends up being Lucan's price for support.

Nothing concrete, or that will truly sway us from Kyle's camp, just the words of a simple Begging Brother who wishes only peace, but can see some of the writing on the wall and isn't completely happy about it.

Does that seem viable?

It does yes.
 
To add on here, we're approaching Olindor because he's pretty openly a traditionalist moderate as far as we've seen - and I expect that opinion to be at least somewhat known within the Conclave. Is that right?

It is yes, in fact you can assume Kyle gave Dywen a rundown of the players before entering, subtly slanted towards his point of view but fundamentally sound so no one would find it unusual for you guys to know Olindor's position.
 
[X] Approach one of the other factions
-[X] Introduce ourselves to Most Devout Olindor. Ask his opinions on matters of magic, it's place in relation to the Faith and Westeros, and what he thinks of the latest vote among the Conclave to accept the practice of mortals making bargains with the Fey and his opinions on the rumours regarding the Faith Militant.
--[X] If he seems amenable, mention with some small concern how you believe Kyle to have rather more radical opinions than the matter which just passed the Conclave in relation to the Fae. Subtly point towards the acts of House Tyrell in aligning more closely with the Fae - nothing precise, just what a wanderer of the Reach might know. If Olindor jumps to any conclusions we know to be true, do not confirm them, but attempt to guide him along those paths.
--[X] Once so primed, speak of Brother Lucan's speech and the rumours around him that he wishes to reinstate the Faith Militant. For one opposed to any magic outside the bonds of the Seven, it seems strange that he spoke so passionately in favour of allowing the making of bargains with the Fae. This is a realpolitik, pure and simple, but with Viserys' socials and the right setup, I think we can pull it off.
--[X] If he asks why Dywen is telling him this, explain that whilst we agree with Kyle on the need for moderation where it comes to magic, there is a difference between that and courting war between the crown and the faith - the inevitable result if the Faith Militant were to be reinstated. Whilst change is, you feel needed in these changing times, there is such a thing as too much as well. We already know this aligns with Olindor's opinions.
---[X] Maintain the Dywen persona; our suspicions are meant to place the inkling of an idea that maybe this may be happening. We do not wish to be seen as playing on his fears but cautioning him towards Lucan's "plans"

This is quite similar to the plans from @One Autumn Leaf and @Goldfish but is designed to exploit a little more nuance. I have a few appointments that I have to head out for, but I'll be around on and off through the day from my phone.
 
Wayhey! One Autumn Leaf's vote with Court of Stars story-land hints being set for later if needed. I leik setting the stage for potential threads to be picked up later :D

[X] Snowfire
 
...do I have to actively participate when I care so little?
Really?

...Some of you, lurkers, have no respect at all.
[X] Snowfire
*grumbles*
 
@DragonParadox, ideas for interludes, aside from already thrown your way (Jon, and continuing the barrows-looting) you can also:
- Show Rina studying Ice Heart in Armun Khelisk, and fluffing up the empire of Djinni in a more "grounded" way than how Viserys took on it.
[X] Inform laternbearers of Oldtown and your Ironborn allies of the newfound way to treat the physical corruption of Illithids via holy waters of Merling King on Toad Isle, for you all stand against the Mindflayers.
-[X] If needed, offer help for transportation across waters, which clearly won't be safe for such individuals.
-[X] Also warn of the perils such treatment carries, and offer powerful magical healing for worse cases out there.
Our Ironborn allies getting the news, and a chapter probably full of existential horror, because Illithids are bullshit.

And just so no one forgets that again, like someone asked me while I was temp-banned, yes, we do have a list of books we are reading throughout the month.

Books that don't have a strict "upon X days of reading" or a "upon succeeding at Y check" can be considered to be automatically read with a whole bunch of spells @Deliste keeps bringing up and I keep being unbothered to link.

Everything else can be read at a "1 book per character per month"-rate in the background.

Here's the list for this month, btw.

Character Book currently being read Effects expected Books read Current effects
Viserys Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks. Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.
Lya Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Transmutation)    
Dany Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Richard Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Vee Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Abjuration)    
Malarys Codex of World Seed Allowis a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.    
Garin Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Waymar Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Tyene Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Maelor Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Rina Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Evocation)    
Teana Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Illusion)    
Wyla Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Necromancy)    
Xor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Valaena Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Bronn Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Argo Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check: +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Criston Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ting Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Anya Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sandor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Moonsong Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Asha Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Denys On Arcane Foraging +2 to competence bonus to craft poisoning and alchemy checks; can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.    
Theon Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ceria Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Azema Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Shadow!Tor Voice of Shadow (If made a DC 18 Intelligence or Wisdom check): Shadow Descriptor illusions count as 5% more real    
Mia Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Conjuration)    
Mereth Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Sarell Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Leto Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Shara Rogare        
Rhaella        
Velen        
Khal Rhango        
Relath        
Amrelath        
Yrael        
Nettles        
Lady Saenena        
Hermetia        
Soft Strider        
Alysande        
Oberyn        
Aradia        
Beryl        
Kyra        
Mercy        
Naria        
Nuri        
Valeria        
Anu        
Svitran        
Horio        
[] A Meeting of Minds - An immortal being with little or no understanding of human society reading this book over a period of one week gains +2 competence bonus to Diplomacy and Sense Motive rolls regarding mortals.

[] Book of the Tides - A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society.

[] Codex of the World Seed - Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

[] Divine Permutations - having studied it grants +4 Competence Bonus to Sense Motive or Knowledge rolls made in response to a false or misleading statement of a cleric or other divine servitor related to the power or nature of their god, making it a useful tool for detecting those who would hide proscribed cults and rituals behind the trappings of recognized faiths.

[] Draconis Compendium Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits.
1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

[] In Memory of Death - After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

[] Journals of the Betrayed - A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

[] Meditations of the Infinite: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

[] On Arcane Foraging: Anyone who has studied he book cover to cover over the course of a month gains a +2 to competence bonus to craft poisoning and alchemy checks. Further a character with at least 4 base skill ranks in either craft can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.

[] Scrolls of the Lost Lineages: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

[] Shadow's Steps: Grants a permanent +1 to bluff,sense motive and intimidate to all those who study it over the course of a month as well as containing instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.

[] The Bitter Cup: A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.

[] The Light of Creation: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:
Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)
Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)
Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

[] Voice of Shadow: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.
 
@DragonParadox, ideas for interludes, aside from already thrown your way (Jon, and continuing the barrows-looting) you can also:
- Show Rina studying Ice Heart in Armun Khelisk, and fluffing up the empire of Djinni in a more "grounded" way than how Viserys took on it.
Our Ironborn allies getting the news, and a chapter probably full of existential horror, because Illithids are bullshit.

And just so no one forgets that again, like someone asked me while I was temp-banned, yes, we do have a list of books we are reading throughout the month.

Books that don't have a strict "upon X days of reading" or a "upon succeeding at Y check" can be considered to be automatically read with a whole bunch of spells @Deliste keeps bringing up and I keep being unbothered to link.

Everything else can be read at a "1 book per character per month"-rate in the background.

Here's the list for this month, btw.

Character Book currently being read Effects expected Books read Current effects
Viserys Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks. Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.
Lya Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Transmutation)    
Dany Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Richard Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Vee Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Abjuration)    
Malarys Codex of World Seed Allowis a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.    
Garin Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Waymar Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Tyene Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Maelor Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Rina Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Evocation)    
Teana Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Illusion)    
Wyla Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Necromancy)    
Xor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Valaena Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Bronn Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Argo Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check: +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Criston Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ting Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Anya Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sandor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Moonsong Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Asha Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Denys On Arcane Foraging +2 to competence bonus to craft poisoning and alchemy checks; can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.    
Theon Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ceria Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Azema Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Shadow!Tor Voice of Shadow (If made a DC 18 Intelligence or Wisdom check): Shadow Descriptor illusions count as 5% more real    
Mia Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Conjuration)    
Mereth Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Sarell Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Leto Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Shara Rogare        
Rhaella        
Velen        
Khal Rhango        
Relath        
Amrelath        
Yrael        
Nettles        
Lady Saenena        
Hermetia        
Soft Strider        
Alysande        
Oberyn        
Aradia        
Beryl        
Kyra        
Mercy        
Naria        
Nuri        
Valeria        
Anu        
Svitran        
Horio        
[] A Meeting of Minds - An immortal being with little or no understanding of human society reading this book over a period of one week gains +2 competence bonus to Diplomacy and Sense Motive rolls regarding mortals.

[] Book of the Tides - A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society.

[] Codex of the World Seed - Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

[] Divine Permutations - having studied it grants +4 Competence Bonus to Sense Motive or Knowledge rolls made in response to a false or misleading statement of a cleric or other divine servitor related to the power or nature of their god, making it a useful tool for detecting those who would hide proscribed cults and rituals behind the trappings of recognized faiths.

[] Draconis Compendium Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits.
1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

[] In Memory of Death - After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

[] Journals of the Betrayed - A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

[] Meditations of the Infinite: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

[] On Arcane Foraging: Anyone who has studied he book cover to cover over the course of a month gains a +2 to competence bonus to craft poisoning and alchemy checks. Further a character with at least 4 base skill ranks in either craft can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.

[] Scrolls of the Lost Lineages: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

[] Shadow's Steps: Grants a permanent +1 to bluff,sense motive and intimidate to all those who study it over the course of a month as well as containing instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.

[] The Bitter Cup: A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.

[] The Light of Creation: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:
Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)
Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)
Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

[] Voice of Shadow: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.

Thanks. Would you guys like an interlude. Both Roderick the Reader and Jon work for me right now.
 
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My question is what are we trying to do here? There are lots of ways this could play out, but I'm not sure what we are go for. I'm not looking for a perfect win or anything, but I don't even know what the goal here is. Like, are we trying to cripple Lucan's political power, trying to promote the use of magic? What are we going for here?

Ya know I have no fuckin clue either, I personally would have just killed or subverted the people here (to facilitate the destruction/dissolution of the westeros faith) and moved on but instead we've wasted so much time on this instead of something interesting that I've been skimming updates waiting for it to end.

We want to snarl things up and create deadlock.
As Snowfire, said, we basically want to prevent the Conclave from ending with the Faith united in purpose. Yes, it would be nice if there were four or five different factions of them at each others' throats when it concludes, but that's not necessary. If we can even manage two solid opposing factions each too large to be subsumed and too entrenched to be swayed, that would be more than enough to meet our goals.

I get that a lot of players are having difficulty with this part of our overall plans. I am as well. Intrigue is hard for me and social manipulation is even worse. Combat and adventuring is much more within my comfort zones, planning wise. We just need to keep a steady course and be careful not to tip our hands to the leaders of the Faith, especially Lucan.
 
1. You have proven yourself a lot more skilled at diplomacy than you state here, in the past. I can no longer allow you to put yourself down like this, man.

It's factually incorrect ;).

2. Though you might be referring to deception alone, in which case I'm in the same boat, but to be fair, diplomancy and intrigue are closely linked enough that we can take a stab at it.

3. I liked planning to fight the shadow dragon(?) In Dream in Volantis with/against you. Much exhilaration :D. ASR > True Casting (though that spell cast being successfully was luck based, to be fair). Though, if it was TNE I was arguing with, I'm gonna be v. embarrassed. Apologies if so

4. .... I would very much like to talk to Lucian after this and introduce ourselves as "Viserys Tagarian, Volunteer Security for the Conclave. (This, might be a terrible idea. Still want to :rofl:)

Would also like to introduce us as such to Danielle, but in a much friendlier way :)
 
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