@DragonParadox, so I was poking around our lovely Astral Dreadnaught, and I found this:

While we take apart the eye to either give a massive upgrade to Xor's eye or make a new superweapon out of it, can we also use the claws to make something akin to artifact weaponry that can harm anything and everything in the Astral Sea? These things are special.

You can try but that would be a very difficult project. Swords that can cut the very soul usually are.
 
"Whether they come from the depths of the woods or across the sea. I am not blind to the realities of statecraft, my lord. I can well see that the greatest threat to your restoration does not lurk in King's Landing, nor even in Casterly Rock, but in another rising of the Faith Militant setting the realm ablaze. I will not begrudge if you refrain from answering but ask I must: Why are you here on this of all months?"

"Because I have more important and frankly far more interesting things to worry about than a country which decided to implode for the ninth time this year. Or month. Hard to say with Westeros"

I want to get snarky with him because we have saved their asses more times than we could count. We could have let Rina tear the North apart, we could have let the Deep Ones consume the Iron Islands. Their small "Oh my brother got kidnapped by a Deep one" is potatoes compared to "There is at least 4 apocalypse coming down and we need to prepare".

Also he would probably like an assurance we aren't going to try and 1v1 Lucan in his city.

I mean we can't guarantee that. The thread get mighty bloodthirsty. Chances are he will probably call Lya some choice words and we will kill him for it. Or he will let loose some threats and we will kill him for it. Or we will kill him because he said something stupid. Or because we felt like it. So promising we won't fight him is not a promise I want to make.
 
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That's kind of strange...but whatever...:confused:

Viserys has plenty of other options; Amber Sarcophagus, Smoky Confinement, Temporal Stasis, Sacramental Seal, Imprisonment, Flesh to Stone, etc. Any one of those spells should render Maggie immune to life draining effects indefinitely.
Temporary undeadifying.
 
You can try but that would be a very difficult project. Swords that can cut the very soul usually are.
Amounts of progress/cost for these, please?
[] The segregation of astral: The claws of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
-[] Turn the claws of Astral Dreadnought into a weapon capable of severing silver cords. (Progress: Cost: )
[] An eye of wavering Weave: The eye of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lenghty... Perhaps one of your oldest friends can have much use of something like it?
-[] Make an artifact/lense for Xor out of Astral Behemot's Eye with an "Antimagic Cone (Su)" as an effect (Progress: Cost: )
 
How about casting? How many levels of spells do you think he should have. Cause the complexity needs a bit of a trim.

Also you giving him maneuver like abilities? And a self targeted Heal SLA?

I'll probably toss unlimited agression honestly. It seems superfluous.
  1. Maneuver-like abilities and cleric casting at HD-2 sound fair
  2. The Heal SLA on the other hand feels a bit superfluous with the healing heavy cleric casting
 
I'm musing on making a construct for the Astral Sea and giving it these claws...
...The point of it being..?
No, really. :???:

We don't have enemies there (apart from usual existential horrors and Lovecraftian shit), nor any targets that great.
This thing would be kinda useless, Imo.

As was pointed out, it wouldn't hurt all that many beings native to the plane, and finding a random traveller there?..
Yeah, fat chance of that.
 
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Huh. Had we agreed that Xor would be able to evolve eventually into a better yet still sane beholder? I don't remember
 
...The point of it being..?
No, really.

We don't have enemies there (apart from usual existential horrors and Lovecraftian shit), nor any targets that great.
This thing would be kinda useless, Imo.

As was pointed out, it wouldn't hurt all that many beings native to the plane, and finding a random traveller there?..
Yeah, fat chance.
Natives of the plane shouldn't all be incorporeal—example being the dreadnaught itself—so the claws should do plenty against them.

As for why, we have enemies literally everywhere, in every plane. At minimum I'd keep this as a reserve resource.
 
Preliminary plan. Not too happy with it but I don't have time to refine it.

[X] "Just as the Cult of Tiamat and the Deep Ones have their own plots, so too do I. Where they wish to see the realm splintered and weakened, so as to make it a prize all the more easily taken at their leisure, I wish to preserve the strength of Westeros, to see it remain a united, cohesive whole.
-[X] "Make no mistake, and please do not take this for idle boasting, but if I wanted Westeros, I could rule the continent within a week and crush all meaningful opposition before the month is complete. To do this would dramatically weaken the fighting forces of Westeros, however, which I wish to avoid.
--[X] "The Faith of the Seven, at least some factions of it, seek to cripple Westeros by outlawing the practice of all but barest fraction of available magic. As you no doubt have seen, against some enemies the only recourse is the power wielded by mortal mages." Familiarize Baelor with those enemies he is not yet aware of.
---[X] "Westeros must remain whole and it's people strong, including those who would wield magic whether in the name of the Seven, the Old Gods, or no deity in particular, for there are worse trials and tribulations to come. My purpose in being here in Old Town during the Conclave is to prevent a harmful shift in the Faith's policies toward magic which will needlessly weaken humanity as a whole."
 
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Well...

That then leaves the question of how many HD you think would be best @DragonParadox 13 is the median between Planetar and Trumpet Archon.

I hesitate because TNE recommended...
And that is correct.

Thirteenth level cleric and thirteenth level PF initiator?

If you want a punchy archon with CR 15, give him 16 HD for that extra iterative, casting in the 13-14 region, and improve his innate archon abilities, including some bitchin' ability scores. Maybe some bonuses to weapons he holds.

Also, I thought Yrael was a Shield Archon with a couple of Legion Archon subordinates?

So I guess the question here is how... A planetar has more cleric casting than it does hit dice.

What?!?!

Regardless... I was thinking of erring towards 15 HD, but with WAY Les casting power than a planetar gets. Probably HD -3?

I honestly just think the extra health and BAB is what he needs most.
 
So I guess the question here is how... A planetar has more cleric casting than it does hit dice.

What?!?!

Regardless... I was thinking of erring towards 15 HD, but with WAY Les casting power than a planetar gets. Probably HD -3?

I honestly just think the extra health and BAB is what he needs most.
I'd rather keep it at HD-2 rather than intentionally knee-capping him here.
 
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