Besides this sounding lewd, that sounds actually pretty tasty.

And hey, in germany, you don't have to speak a lick of german to communicate correctly. You just have to answer "that's some kind of sausage, right?" whenever someone says something to you, and it's even odds you will be right.

Even if you're wrong, chances are good that whoever you're talking to has a mighty hankering for some type of sausage. So they might just agree with you anyway.
 
Horde Thief Chapter XLIII
<< Previous
Horde Thief
Chapter 43​

When all is said and done, the tide turned with the words you'd chosen. The Merlin and his supporters still vote against the proposal, and between them gather a significant portion of the Council to their side. But it's only significant, not a majority, and insufficient to stop the motion from passing. On that day, the White Council of Wizards agrees to formally recognise the Paranet as a part of its wider organisation, and to respond to it in times of need. Which, fortunately enough, includes the requirement of a more involved Warden presence, to identify and redirect potential Warlocks before they step across the line, instead of executing them after the fact. The grander implications of the vote will come with time, but it is a solid victory, and the first step towards staunching the flow of self-inflicted bloodletting the Council has been suffering for decades.

The Captain of the Wardens does not, you are later told quite firmly, embrace one who is still a relative unknown to the Council and kiss them firmly on each cheek. Such action is beneath the dignity of the office. Anastasia Luccio, however, can apparently do what she likes. That she gave Harry the same treatment a moment after you did make you feel better, though. An illusion of the moment was an instant conversation starter when you met with Karrin, Harry and Lady Carpenter a few days later, though it led swiftly to a request for a full viewing of the speech, something you acceded to only after extracting the promise of a favour from the Fae-touched present. That got you a few looks, but there'd been a good reason for it. And it was a small enough favour not to be truly pressing when compared to their other obligations.

The reason? The talismans designed to protect the two from the warping power of their Mantles are finally complete. In the week between being granted your audience and speaking before the White Council, there was time to test the materials from your world. As you'd hoped, their metaphysical qualities carried over just as strongly as their physical ones, and the design of the talismans you've built reflects that. And yet it had been surprisingly easy to translate those designs into reality, easier than it should be, really. Enchantment has never been your strong suit, even after gaining access to power in many ways greater than Wishcraft. This, you are certain, should have taken longer.

Each talisman is a ring of dark adamantine, inlaid with a set of arcane symbols wrought from true-silver, that serve to hold the power invested into the rings in their proper shapes. When seeking to grant freedom, there are few better foundations than metaphysical purity, and few better groundings for that than unyielding adamant. Even before being invested with power, they're striking pieces of metalwork all on their own. You're fortunate that magic could serve here, where you lack skill, but with them complete it's a faint whisper at the back of your mind.

Your focus now lies on the road ahead, and a particular meeting, looming ahead of you as Harry steers his ancient, but in good health, vehicle down the streets of his city. A meeting that had required the small favour you'd levied as price for the illusory show you'd given of your speech before the White Council. From the Lady and the Knight both, a request for an audience upon neutral ground. For all that you yearn to simply grant the two the rings you've crafted for them, there's an order to things. And as your audience with the White Council has shown, you're rather more powerful when speaking words others will understand instead of those of power.

"Still sure you want to do this, Viserys?" Harry asks you as he pulls the massive vehicle off the main thoroughfare, nearing your destination. You turn your head to look at him calmly, prompting a bark of laughter, though there's real concern beneath it. "Yes, I know, you've faced worse." He still isn't sure if he believes that, but you can't exactly blame him. For all the time you've spent working together, there are limits to what he can believe. And this realm is different to your own, in many ways.

"It is better to seek a settlement before simply declaring war," you reply smoothly, touching a hand to the glamoured cloak at your shoulders. "I have not come this far through recklessness, Ser Harry." No matter how your companions might disagree. Still, if Ser Richard were here, you'd no doubt be testing the very limits of his patience with you in this latest endeavour.

"I've had reason to disagree with that, you know," Harry says dryly, with the air of one who knows, and you surprise him with a small chuckle of your own.

"I'm quite aware, Ser," you nod. "Still, this is necessary, and I must thank you and Lady Carpenter for the aid you have given me in preparing for it."

Your driver grunts noncommittally. "Thank me when we're out the other side." He doesn't quite say 'assuming we're all alive', but he thinks it very loudly. "And speaking of which," the car slows, "we're here." Then he turns the monster of a vehicle off the street into the parking lot that serves McAnally's and the building above it. A few moments later, the engine rumbles to a stop and cuts off.

Off to the side of the car park, a smaller, far more modern car painted in a spray pattern of glacial blues sits, Lady Carpenter's vehicle if you aren't mistaken. Present at your request, though neither she nor Harry will be part of the meeting itself. You'd initially meant for them to be, but explanations from them both had changed your mind.

You step out of the car, casting the veil around you aside, and stride across the gravel to the door of MacAnally's Pub. A small sign hangs from the door, reading: Closed for Private Party. Harry looks at it, and shudders very slightly.

"She's here," he says a moment later. It's all that need be said.

"Then lead on, Ser Knight." Harry mutters something anatomically improbable, before pulling himself up and giving you a small, formal bow.

"Of course," then he opens the door, and leads you down the stairs to announce you to the Queen of Air and Darkness.
 
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Before anything else, I've made a few edits to the last HT chapter to hopefully better put across Langtry's point of view. I'm aware it's not perfect, but I do think it's better. As to this little thing, well. Did you actually think that the White Council address was the finale? For those who might be worrying though, as Arc 2 has gone on quite a while, this is the final section of the Arc. After this is done, there will be a few interludes, one of which will be up for the thread to decide on if they wish to, and then it'll be time for the big showstopper's buildup.

Strap yourselves in folks. I can't promise that this'll be perfect, but it is going to be good. And topical, too, given recent discussions about the Reach.
 
The Captain of the Wardens does not, you are later told quite firmly, embrace one who is still a relative unknown to the Council and kiss them firmly on each cheek.
It's that hot italian blood.

n illusion of thr moment was an instant conversation starter when you met with Karrin
The.
Before anything else, I've made a few edits to the last HT chapter to hopefully better put across Langtry's point of view.
Yeah, he doesn't read as an infiltrator out to sabotage the council anymore.
 
Since Moonsong got first place do people think she will take land offer? Maybe use it as location for the rest of her court that don't travel on her ship?
 
[X] Plan Gotta Catch'em All!
-[X] Speak with Aemon Naremos.
--[X] Although he was not the ultimate victor of the mage duels, he acquitted himself very well indeed, demonstrating admirable skill as a worker of magic and instinct upon the field of battle. Zherys chose well when he selected Aemon to represent the Mysterium of Volantis, and we believe we have chosen well to offer him land in the newly settled Imperial Province of Draconys. It not the most beautiful or bountiful of lands, but it promises great opportunity, lying so near the ruins of Old Valyria. For one who benefits so much from the blood and viscera carved from Fiends and other monstrous creatures, Draconys might serve as quite the fertile hunting ground.
---[X] Sweeten the deal by taking Aemon on a tour of the Hall of Horrors, then give him a general overview of the Larder and it's contents. The intent is not to show off our exploits, but to instead demonstrate to Aemon the potential reagents and creatures he can potentially gain access to by entering our service.
----[X] Remind Aemon that, should he enter our service, he would be the first Mysterium member to gain admission as a Scholarium Mage of the Imperium, with all the rights and prestige that entails. He need not forswear the Mysterium or his loyalty to Volantis, for they too are our allies.

--[X] Regardless of his decision, present Aemon with his prizes and congratulate him on his performance:
---[X] 3,500 IM, Amulet of Tears, Bracers of Arcane Freedom, Earrings of Arcane Acuity (w/Goggles of the Golden Sun effect), Gloves of the Starry Sky (w/Dispelling Cords effect), Handy Haversack, Healing Belt (+2 Constitution), Launcher, Masterwork Light Crossbow (w/2 quivers of 20 bolts), Masterwork Quarterstaff, Quill of Scribing, Ring of Continual Flame, Ring of Sustenance, Valyrian Steel Dagger(SD Festival Edition)
---[X] Alchemical Items: Antiplague (x3), Antitoxin (x3), Auran Mask (x3), Healing Salve (x6), Vermin Repellent (x6), Smokestick (x6), Sunrod (x3), Fungal Stun Vial (x6), Sleep-Smoke (x6), Alchemist's Fire (x6), Liquid Ice (x3), Thunderstone (x3), Tanglefoot Bag (x3)

-[X] Speak with Moonsong the Liminal Sprite.
--[X] Although the offer of land of her own remains on the table, we know Moonsong is not interested in such. Make the offer nonetheless, reminding her that she need not directly administer the land, but could instead appoint someone else to manage it, to use the land as a source of income, a home for the families of her crew, and even a status symbol among Fey and mortal alike.
---[X] Beyond the land that is hers if she wishes it, we have a much more interesting offer, and an opportunity unparalleled. Introduce her to the Wyvern aircraft and use them to demonstrate the development of an entirely new kind of flying vessel, then show her the plans for the Moonchaser which will begin construction in just a few days time. It will be a mighty vessel, able to travel the Planes with greater ease than the Hunter's Moon cuts through the waves of the Narrow Sea, with weapons unmatched in potency and armor proof against all but the mightiest of beings. We can build it with the resources we have gathered and the many skilled enchanters who have entered our service, but we cannot be its captain. We cannot, but Moonsong, one of our most trusted and loyal naval officers, a powerful Fey who has grown far beyond the limits of her less outstanding kindred and who is ready to form her own Court, no, her own Crew, she would be the perfect being to captain the Moonchaser.
----[X] Offer Moonsong the captaincy of the Moonchaser after she returns from the upcoming Yi-Ti expedition, if she is willing to enter into our service so long as the Imperium stands.


[X] Moonsong Level Up
-[X] Class: +1 Bard
-[X] Skills(8 points): +1 Diplomacy, +1 Perform(Comedy), +2 Profession(Officer), +4 Sense Motive
-[X] Spells:
--[X] 2nd Level:
---[X] Retrain: Mesmerizing Glare >>> Tongues
--[X] 3rd Level: Dispel Magic
 
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<< Previous
Horde Thief
Chapter 43​

When all is said and done, the tide turned with the words you'd chosen. The Merlin and his supporters still vote against the proposal, and between them gather a significant portion of the Council to their side. But it's only significant, not a majority, and insufficient to stop the motion from passing. On that day, the White Council of Wizards agrees to formally recognise the Paranet as a part of its wider organisation, and to respond to it in times of need. Which, fortunately enough, includes the requirement of a more involved Warden presence, to identify and redirect potential Warlocks before they step across the line, instead of executing them after the fact. The grander implications of the vote will come with time, but it is a solid victory, and the first step towards staunching the flow of self-inflicted bloodletting the Council has been suffering for decades.

The Captain of the Wardens does not, you are later told quite firmly, embrace one who is still a relative unknown to the Council and kiss them firmly on each cheek. Such action is beneath the dignity of the office. Anastasia Luccio, however, can apparently do what she likes. That she gave Harry the same treatment a moment after you did make you feel better, though. An illusion of thr moment was an instant conversation starter when you met with Karrin, Harry and Lady Carpenter a few days later, though it led swiftly to a request for a full viewing of the speech, something you acceded to only after extracting the promise of a favour from the Fae-touched present. That got you a few looks, but there'd been a good reason for it. And it was a small enough favour not to be truly pressing when compared to their other obligations.

The reason? The talismans designed to protect the two from the warping power of their Mantles are finally complete. In the week between being granted your audience and speaking before the White Council, there was time to test the materials from your world. As you'd hoped, their metaphysical qualities carried over just as strongly as their physical ones, and the design of the talismans you've built reflects that. And yet it had been surprisingly easy to translate those designs into reality, easier than it should be, really. Enchantment has never been your strong suit, even after gaining access to power in many ways greater than Wishcraft. This, you are certain, should have taken longer.

Each talisman is a ring of dark adamantine, inlaid with a set of arcane symbols wrought from true-silver, that serve to hold the power invested into the rings in their proper shapes. When seeking to grant freedom, there are few better foundations than metaphysical purity, and few better groundings for that than unyielding adamant. Even before being invested with power, they're striking pieces of metalwork all on their own. You're fortunate that magic could serve here, where you lack skill, but with them complete it's a faint whisper at the back of your mind.

Your focus now lies on the road ahead, and a particular meeting, looming ahead of you as Harry steers his ancient, but in good health, vehicle down the streets of his city. A meeting that had required the small favour you'd levied as price for the illusory show you'd given of your speech before the White Council. From the Lady and the Knight both, a request for an audience upon neutral ground. For all that you yearn to simply grant the two the rings you've crafted for them, there's an order to things. And as your audience with the White Council has shown, you're rather more powerful when speaking words others will understand instead of those of power.

"Still sure you want to do this, Viserys?" Harry asks you as he pulls the massive vehicle off the main thoroughfare, nearing your destination. You turn your head to look at him calmly, prompting a bark of laughter, though there's real concern beneath it. "Yes, I know, you've faced worse." He still isn't sure if he believes that, but you can't exactly blame him. For all the time you've spent working together, there are limits to what he can believe. And this realm is different to your own, in many ways.

"It is better to seek a settlement before simply declaring war," you reply smoothly, touching a hand to the glamoured cloak at your shoulders. "I have not come this far through recklessness, Ser Harry." No matter how your companions might disagree. Still, if Ser Richard were here, you'd no doubt be testing the very limits of his patience with you in this latest endeavour.

"I've had reason to disagree with that, you know," Harry says dryly, with the air of one who knows, and you surprise him with a small chuckle of your own.

"I'm quite aware, Ser," you nod. "Still, this is necessary, and I must thank you and Lady Carpenter for the aid you have given me in preparing for it."

Your driver grunts noncommittally. "Thank me when we're out the other side." He doesn't quite say 'assuming we're all alive', but he thinks it very loudly. "And speaking of which," the car slows, "we're here." Then he turns the monster of a vehicle off the street into the parking lot that serves McAnally's and the building above it. A few moments later, the engine rumbles to a stop and cuts off.

Off to the side of the car park, a smaller, far more modern car painted in a spray pattern of glacial blues sits, Lady Carpenter's vehicle if you aren't mistaken. Present at your request, though neither she nor Harry will be part of the meeting itself. You'd initially meant for them to be, but explanations from them both had changed your mind.

You step out of the car, casting the veil around you aside, and stride across the gravel to the door of MacAnally's Pub. A small sign hangs from the door, reading: Closed for Private Party. Harry looks at it, and shudders very slightly.

"She's here," he says a moment later. It's all that need be said.

"Then lead on, Ser Knight." Harry mutters something anatomically improbable, before pulling himself up and giving you a small, formal bow.

"Of course," then he opened the door, and led you down the stairs to announce you to the Queen of Air and Darkness.
Oh, shit... :o

This is going to be epic.
 
Okay then.

Sorry about that, to many campaigns that coincide, and a long time of playing and things kind of mix together.


So is it able to be made permanent? If so equipping it standard to explorers for expeditions would be pretty smart, if only for one or two people to ensure any natives or beings encountered are able to be spoken with and to avoid accidental angering those we do not need to.

True Speech Imperial Writs are a go!!
 
So just wondering are we going to eventually make a department for necromancy? Of course heavily advised?

Eventually eventually I mean no time soon.
 
I'll be awake for another hour or so if y'all see anything else that needs to be changed in my plan.

Here's Moonsong after her latest level up, assuming we use my plan. It includes all the new gear she will receive for winning the mage tournament, plus a Valyrian Steel Rapier.

Moonsong the Liminal Sprite Bard

Tiny/Medium Fey
Hit Dice
|3d6 [Liminal Sprite] +8d6 [Bard] +33 (77 hp)
Initiative|+4 (+2)
Speed|20 ft.(30 ft.), fly 60 ft. (Good)
Armor Class|Tiny (25; Touch 21, Flat-Footed 20 [+3 Armor, +5 Dex, +1 Natural, +2 size, +4 Deflection]) or Medium (21; Touch 17, Flat-Footed 18 [+3 Armor, +3 Dex, +1 Natural, +4 Deflection])
Base Attack/Grapple| Tiny (+9/+1) or Medium (+9/+9)
Attack|Valyrian Steel Rapier(+2): Tiny (+18 [1d4+1; 18-20/×2]) or Medium (+14 [1d6+3; 18-20/×2])
Full Attack|Valyrian Steel Rapier(+2): Tiny (+18/+13 [1d4+1; 18-20/×2]) or Medium (+14/+9 [1d6+3; 18-20/×2])
Space/Reach|Tiny (2ft./0ft.) or Medium (5ft./5ft.)
Special Attacks|Repartee, Spell-like Abilities, Bardic Music (Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Suggestion)
Special Qualities|Low-Light Vision, DR 5/Cold Iron, SR 21, Cold Resistance 5
Saves|Tiny (Fort +8, Ref +17, Will +11) or Medium (Fort +8, Ref +15, Will +11) ; +2 vs Evil
Immunities| Possession/Mental Control, Baleful Polymorph[Single use]
Abilities|Str 8(12), Dex 20 (18+2)[16], Con 16 (14+2), Int 15 Wis 12, Cha 18 (16+2)
Skills| Diplomacy +14+4, Escape Artist +7+5/+3, Knowledge (Geography) +5+2, Hide +18+5/+3, Listen +10+1, Move Silently +9+5/+3, Perform(Comedy) +14+4, Perform(String Instruments) +8+4, Profession(Officer) +14+1, Sense Motive +14+1
Feats|Practiced Spellcaster, Spellcasting Prodigy, Versatile Spellcaster, Weapon Finesse
Alignment: Chaotic Neutral

Repartee (Su):
3/Day, when a Liminal Sprite successfully aids another creature's Charisma-based skill check, the creature gains a +2d4 bonus on the skill check instead of the normal +2 bonus. A creature can receive this bonus from only one Liminal Sprite per skill check.

Versatile Performance (Ex): A Liminal Sprite can use its bonus for Perform(Comedy) in place of its bonus for Bluff and Intimidate. When substituting in this way, the Liminal Sprite uses its total bonus for Perform(Comedy), including any class skill bonus, in place of the associated skill's total bonus.

Bardic Music (Su): Countersong, Fascinate, Inspire Courage(+2), Inspire Competence, Suggestion (8/day)

Spell-Like Abilities (Caster Level 11):
At Will: Daze (DC 14), Prestidigitation
3/Day: Fumbletongue (DC 15), Invisibility (self only), Memory Lapse (DC 15)

Bard Spells Known (Caster Level 11): Spell DCs = 10 + 4(CHA) + 1(SP) + Spell Level
Level 0: Detect Magic, Ghost Sound, Light, Mage Hand, No Light, Songbird (3/day)
Level 1: Clarion Call, Cure Light Wounds, Hideous Laughter, Magic Missile(RotF), Silent Image, Undersong (4+2/day)
Level 2: Charitable Impulse, Glitterdust, Mirror Image, Tongues (4+1/day)
Level 3: Air of Nobility, Confusion, Dispel Magic, Fireball(RotF) (2+1/day)

Grimoire of High Arcana:
Level 1: Cultural Adaptation, Friendly Face, Moment of Greatness, Shield
Level 2: Elation


Anklets of Translocation:
  • 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Bracers of Arcane Freedom:
  • 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Cloak of Paradise: +2 Charisma
  • 3/Day the wearer can, as an Immediate Action, force an enemy to re-roll a successful saving throw made against an Illusion spell she cast.
Djezet Skin Armor: When unattended, djezet skin appears as a curiously smooth sphere of rust-red metal. When it's held and a command word is spoken, the armor oozes across the wearer's body like a second skin. The armor can be removed as a Free Action by stepping out of it, causing it to pool on the floor.
  1. Djezet skin acts as a suit of +1 Leather Armor, except it is made of metal (and thus Druids cannot wear it) and has no Armor Check Penalty and a 0% chance of Arcane Spell Failure.
  2. The wearer gains a +5 Circumstance bonus on Diplomacy checks to make requests of creatures with an attitude of Friendly or Helpful.
Gloves of the Starry Sky: +2 Dexterity
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
  3. 5/Day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Greater Amulet of Protection from Evil:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
  • Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Moon's Girdle:
  • Use a specialized version of Enlarge Person at will as a Standard Action, transforming Moonsong from Tiny to Medium-sized. This transformation grants her a +4 Size bonus to Strength and inflicts a -4 Size penalty to Dexterity.
Radiant Earring of Arcane Acuity:
  1. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  2. Immunity to blindness and dazzling effect
  3. Convert any spell of 3rd level and above to Fireball.
Raiment of the Four(Incomplete):
  • 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
Ribbon of Disguise: Disguise Self (At Will)

Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)

Alchemist's Fire (x12), Antiplague (x5), Antitoxin (x5), Auran Mask (x5), Fungal Stun Vial (x12), Healing Salve (x24), Incendiary Catalyst (x3), Sleep-Smoke (x6), Smokestick (x12), Sunrod (x12), Tanglefoot Bag (x6), Thunderstone (x6), Vermin Repellent (x20)

Equipped Magic Item: Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Cloak of Paradise (+2 CHA), Djezet Skin Armor, Drake-Gut Lute, Gloves of the Starry Sky(+2 DEX), Greater Amulet of Protection from Evil, Greater Ribbon of Disguise, Greater Ring of Protection (+4 Deflection bonus to AC), Handy Haversack, Healing Belt, Launcher, Masterwork Light Crossbow (w/2 quivers of 20 bolts), Moon's Girdle, Radiant Earrings of Arcane Acuity, Razor Sharp Masterwork Adamantine Rapier, Ribbon of Disguise, Ring of Continual Flame, Ring of Sustenance, Valyrian Steel Dagger (+2), Valyrian Steel Rapier (+2)
 
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Horde Thief Chapter XLIV
<< Previous
Horde Thief
Chapter 44​

Some, so you've been told, would call Mab, the monarch of the Winter Court of the Sidhe, beautiful. Even after all you've seen in your life, you can't find it in yourself to disagree. The Queen of Air and Darkness is Winter incarnate, in all its forms, and the manner of her meeting you here, in the mortal world, and upon ground decreed by her power to be neutral, is that of its razor-edged beauty. Given your own experiences with the powers of dark and cold before entering this realm, a lesser man might have forgiven himself for a moment of instinctual aggression.

A lesser man could never have obtained an audience with Mab.

The woman who awaits you at one of the tables, sitting in the chair as if it's a throne instead of a simple piece of wood, is taller even than Harry. Her skin is almost deathly pale, and her white hair shifts through shades of opalescence that should be impossible in the subdued light of the tavern. She doesn't even move her head as you step off the stairs, and here Harry steps forward ahead of you. You let him. He is, after all, your introduction. For your part, you do nothing to react to the tangible aura of icy power that you can feel radiating from the Winter Queen's skin. Not that there is much of that on display, something that you are quite sure is fortunate.

Instead, she wears a business suit of grey silk, though according to Dresden it's most likely a glamour itself. A part of you wonders what the truth of her would be, but calling upon the power of your earing to cut through all glamours would be discourteous when you haven't even been introduced. Your most complex version of magesight, however, you feel to be quite reasonable. And that confirms at least part of what Dresden has told you. A veil of illusion and transformative magics covers her, woven so deftly that you almost missed it. Still, that garb, that of a businesswoman, at the least does not bode ill. She has come here prepared to talk, to bargain, even. That is good.

"My Queen," Dresden does not bow fully, but his words are respectful and courteous. "May I introduce Mr Targaryen, the dragon that you tasked me to find."

"I recall commanding you to eliminate this one, My Knight," her voice is a cool, almost gentle thing, but it is easy for you to remember that ice and snow can be gentle too, until the moment they betray you.

"Yet I have not defied you," Harry replies, without pause. "You commanded me to eliminate the threat he posed, my Queen. I believe that this audience will show that I have done so."

"I see," she steeples her fingers, nails flashing different glacial shades in the shifting light, none of them probable. Then her eyes turn to you. Green, but slit vertically. The barest hint of a smile touches her frozen lips, and then she nods once, the motion of a liege accepting the word of their vassal. And as her attention shifts squarely to you, you feel it even through the warding of Aegon's Crown. "Are you a threat to me, then, Mr Targaryen?"

You meet her expression with a micrometre smile of your own, with nothing behind it. "I would say that remains to be seen. After all, you did send your Knight to find me, with such a precise command."

Her smile widens, and she nods again, this time more firmly. "You may go, my Knight. Await me outside." Harry withdraws swiftly, sparing a look in your direction, a silent good luck meshed with what you were quite sure was a hope that you knew what you were doing. Mab raises her hand in a welcoming gesture, indicating the other chairs at the table she's seated at. Offering you your choice of them, even. "Come, Mr Targaryen, and be welcome upon this ground. I believe I would speak with you."

"My thanks for your hospitality," you reply, recognising and accepting the statement of safe passage in all but name in the same breath. You take the chair directly across from her, and seat yourself with grace enough that you can tell she notices. "I believe your vassals communicated the reason you were asked here," her smile turns cold, but you give her no opportunity for the no-doubt cutting reply she's about to unleash, "beyond the obvious."

She gives you a faintly disapproving stare, that tugs on something primal even through the Conqueror's Crown, but only lightly. Testing you. Of course. "They have. It was a curious enough request that I am even here." There's an edge in those words, and that you do respect. Hospitality or no, Neutral Ground or no, angering a Fae of this power now that you understood the strength of Faerie in this realm, was something you'd prefer to avoid.

"You wish to grant my Lady and my Knight talismans that you say will blunt the power of their Mantles to change them." She says, and her eyes flash with something very cold. "And you say you wish to do so…freely."

"Correct." You touch what would have been the hem of your cloak, had it been a garment of fabric, the simple gesture designed to draw Mab's attention to it. Those same cat-like eyes widen. She might not recognise the golden skin's provenance, but she can recognise the power in it. Few indeed that you've met have been able to do that. "I have one with me, if you would wish to see it."

"I would," she purrs, after a moment's pause, and watches you intently as you reach into the cloak and call one of the talismans to your hand. You let it drop onto the table, and the faint clink of adamant on the wood is almost deafening in the silence of the pub. Not even Mac is present for this.

"If you would wish to examine it," you say, and push the ring across the table, until it sits squarely between you. The ring all but crackles with power, the result of more than just one casting of the strongest magic of which you are capable. A sliver of what had once been you has been poured into those creations, built upon the same arcane foundation as the first amulets Lya crafted to protect you and yours from compulsion and control.

"I see," Mab looks at the ring, a device bearing a working of the Ninth Circle, as if it is a vaguely intriguing curiosity. And yet, you catch the slight pause in her breath as she stares at it, and how she very subtly refuses to properly touch it. "I do not believe I have ever seen such metals before, Mr Targaryen. You must have travelled far indeed, and to do so much for those so small."

You do not reply, simply waiting. Two could play her game, and you were not a vassal, nor beholden. Finally, she sighs, the sound a whisper. "Ah, very well. These are powerful creations, Mr Targaryen. Seeing them, I can believe that your offer to my vassals is indeed true. Though I must wonder," she leans forward, and a flick of one perfect finger sends the ring spinning back to your side of the table, "why would I allow them to bear such a thing?" There is a fierce possessiveness there, one you can tell even without previously given advice that you cannot fight directly.

But you never came into this planning to. "You would wish your vassals to become that which they were? Truly?" You ask instead, and the air goes very, very still. You shake your head. "They did not tell me, Winter Queen. Once I understood what had been done to them, it was simple enough to unravel the greater effects of the Mantles upon their selves."

"To allow anything else would be to weaken them," Mab replies, in a gentle tone that screams danger. "Winter does not suffer weakness."

"And yet, Winter changes," you say in return, not as softly, but just as steady. "The Mantles have changed before, that is what they do. As the world shifts, so too do they. And yet, it is less than the point. Would you truly wish another Knight as you had before? Another Lady?" The air around you does more than still this time, it condenses into miniature crystals of ice, and the eyes of the Faerie Queen across from you burn in the faint light around her. Less and less of it is of mortal make, you can tell.

"You would attempt to sunder them from me," her voice is still soft, still gentle, but the menace in it is palpable.

"I would attempt to give you them to you, as they are," the rejoinder drops easily into the pause of a breath, and the myriad blessings of power that you wore into your meeting with the White Council dance and sing upon and around you as you lean forward, power fit to wound gods chained to your voice in that moment. "I am offering you what you most desire. Vassals who will not wish to run from you, and who you know will not break their given word, as they never did before entering your service. If a touch of freedom in their actions is an unfair price to pay for that," you let the implication trail away, but do not speak it. It's louder that way.

"You are a strange one," the interest in her eyes shifts, and when she leans forward this time it's with a very different type of movement. Even with your past experiences with beings of power and beauty, the sheer presence of the Queen of Air and Darkness presses against your mind like an immovable glacier. You're ready for it, and cast it aside without the need to reach for the strength Syrax revealed to you, but it's still there even after you're done.

"Tell me, Mr Targaryen," the words are like a crooning song on her lips. "You have walked this world for bare months, and already changed it by your power. Yet all you have done has been to help those unlike you and I. You are not nearly so bound, by power or obligation. Why would you waste such strength on these mortals, when you could taste the offerings of your fellows?"

The question echoes in the vaults of your mind, turning time and again in the air as promise and possibility spill out from the words, and the Queen of every wicked fae of this realm watches you through lazy, half-lidded eyes as you grapple with it. For a moment, it's almost enough for you to consider her words. But then you remember your sister, your wife, your friends. Though dreaming and soul-spun power might remove the limitations of lifespan, alchemy and ancient magic proving the solution for others, they'd still begun their lives as mortals. Just as you had.

"Why?" You ask, straightening in your chair, to meet Mab's eyes in a motion that brings her back to full attention. "I have seen mortals unravel secrets of magic and power that have eluded ageless scholars for millennia. I have watched as they bring life into the world, not in their image, but in a myriad of forms to protect, and teach, and learn and so much more." You lean in, touching your cloak again, remembering the strikes that felled an aspect of Master of the Third, and you wonder if Mab can see it. "I have seen mortal courage and strength stand against the supposedly unfathomable, and endless, and prevail."

"Why would I give to them?" You ask again, and though the words come slowly, they fall with all the inexorable weight of a falling mountain. "I have tasted the power of gods and immortals, Queen of Air and Darkness. I found it…beneath me."
 
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