Voting is open
Why are we assuming we can beat them right away too though?

Let's define "beat" in the context of the Victorians. As I specified before, the enemy will have to travel an extensive distance without the leisure of roads or dedicated transport ships to reach our territory. They will have to contend with an extended supply line that they, by necessity, won't be able to defend effectively if they want to smash us decisively. The catch-22 is that they have to smash us quickly, because they will likely expend ammunition and supplies at an exponential rate to suppress any resistance, making a battle of attrition counter-productive. So, between the fact that this force is likely to have their supply trucks pilfered by third-party wastelanders, the need for a speedy campaign, and the fact we can choose the site of battle, (defender's privilege) we have some decent advantages.

Now, to say it's a guarantee is tempting the dice gods. More than that, I would never suggest that the Victorians are a paper tiger and that we don't need to worry about them. But we can also use intuition to understand their limitations. In this context, "beating" the enemy is a vague goal, as just bogging the enemy down could be enough to guarantee the safety of Chicago and the Victorian task force's exfiltration back to Maine. Furthermore, even if we destroy this force in detail, it's not as if Victoria can't replace its losses. I have no doubt that defeating them here is simply buying time to prepare for the next conflict, with which we can join hands with like-minded entities in the surrounding area and rectify any logistical or civic issues that may crop up, indirectly supplementing our military forces further.
 
Full stop: How many tanks do you think Victoria even has? Like, legitimately, how many tanks are you estimating them to launch at us?

And this is besides my point, which is that Old Guard is certainly not a start with nothing going for it; it does have something going for it, namely huge military strength plus CP to spend on economics and intelligence.

Simple questions:

How much jet fuel do you think we have?

How many working Abrams tanks, which require jet fuel and lots of other highly exotic stuff that's going to be hard to come by in the post-apocalyptic Midwest, do you think we have?

The reason that engagement went the way it did was because someone actually had a working, fueled piece of tech that could take on the Vickies and win. It's also worth pointing out said "win" still ended with the tank destroyed, most of the militia wiped and the Vickies delayed rather than utterly defeated.

Using one example that shows the Vickies overconfidence and reliance on retrotech that ultimately was a tactical defeat to prove we can beat them consistently isn't exactly what I'd call a persuasive argument. It's actually pretty much the opposite seeing as the Vickies have more resources to throw at us then we currently have to throw at them.

Also coming out the gate hot looking for a fight seems like a great way to get active, aggressive Vickie intervention in Turn 1. Playing it cool, focusing on the unsexy stuff they tend to underestimate and not actively making huge amounts of noise seems more likely to get a less aggressive, smaller scale "fact finding mission" later than Turn 1 that we could deal with quickly, quietly and effectively.
 
Please don't frame Old Guard as the hotheaded, stupid option LHB.We both know very well SV would love nothing more than maximizing income forever and playing diplomancer :V
Adhoc vote count started by Corripere on Mar 22, 2019 at 8:30 PM, finished with 3643 posts and 106 votes.

  • [X][BOSS] Local Hero: You first came to prominence as a young woman during the neo-Nazi occupation of the northern Midwest. You fought back against them, helped to throw them out, and presided over the slow emptying of Chicago in the aftermath. Since then you've been managing the city and keeping it on life support. You've slowly built things back up and forged a new state around your home. You will see things fixed once more. You will ensure that your home never again knows the terror of being at a monster's mercy. You will do what is necessary, to the shores of Maine if you must.
    [X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.
    -[x][GOV] Cave in on the healthcare issue. You are worried about the state of healthcare, to be honest, you were only worried about the cost.
    [x]Old Guard
    [x][BOSS] The Old Guard: You have fought in parts of the world most Americans haven't even seen. You unit returned home in the wake of the Collapse, and you've been wandering the country ever since. You fought for the New American Confederation, Cascadia, and the Pacific Republic in turn. Your commanding officer died in California, and you took command. Your unit has been fighting the Victorians ever since, striking from the shadows and desperately keeping their weaponry maintained. You were young when your war started...now you're old. So damn old. But the fight's just kicking up. You're not done yet. You cleared the southern tip of the Lake of Victorian eyes. Time to get ready to strike a stronger blow against the bastards.
    [X][BOSS] The Last Echo: You were chosen as Secretary of State by a woman who had been Speaker of the House before those before her in the line of succession died in transit to a safe location amid the chaos of the Collapse. You were confirmed by the last Congress of the United States minutes later. You served your President for years before a Russian assassin killed her and most of her cabinet, and you took up her role. By the slimmest of technicalities and a lot of bluffing, you hold a position that grants you precedence in the eyes of many. You convinced Chicago to call the Congress; you presided. It has been years, and you have been hunted for all of them. You have no room left in your heart for nostalgia. This country is a broken thing. No matter how much it must change, you will see it fixed and better than before. And once you serve a country that deserves the pride of the United States, you will tear Alexander from his throne.
    [x][BOSS] The Last Echo
    [X][BOSS] The Old Guard
    [X][BOSS] Local Hero
    [x][BOSS] Springfield Schemer: Illinois did not fall to the Nazis. The state government pulled through all of the chaos just fine...and when you came to the Governor's office, you made sure to keep an eye on things. When Chicago started pulling itself together, you were far-sighted enough to recognize the opportunity. You left for Chicago and put your political skills to work on trying to build something bigger than your own patch. A fair amount of people have taken your foresight for aggression, though. You will need to keep your eyes about you.
    [X][BOSS] The Old Boss: The Daleys have been big names in Chicago since the '50s. The 1950s. A hundred and twenty years of political prominence will grind itself in. You're no different. Your family managed to hold onto its influence throughout the collapse, and you were the one to take charge of things afterward, leveraging various friendships you made during the bad years. Chicago's been on the outs too long. The Daleys will be the ones to bring it back.
    [x][BOSS] The Old Guard: You have fought in parts of the world most Americans haven't even seen. You unit returned home in the wake of the Collapse, and you've been wandering the country ever since. You fought for the New American Confederation, Cascadia, and the Pacific Republic in turn. Your commanding officer died in California, and you took command. Your unit has been fighting the Victorians ever since, striking from the shadows and desperately keeping their weaponry maintained. You were young when your war started...now you're old. So damn old. But the fight's just kicking up. You're not done yet. You cleared the southern tip of the Lake of Victorian eyes. Time to get ready to strike a stronger blow against the bastards.
    [X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.

    -[X][GOV] Cave in on the unions issue. You're a little leery of granting them that much power, but it's not like there's no need for strong unions.
    [X][BOSS] The Last Echo: You were chosen as Secretary of State by a woman who had been Speaker of the House before those before her in the line of succession died in transit to a safe location amid the chaos of the Collapse. You were confirmed by the last Congress of the United States minutes later. You served your President for years before a Russian assassin killed her and most of her cabinet, and you took up her role. By the slimmest of technicalities and a lot of bluffing, you hold a position that grants you precedence in the eyes of many. You convinced Chicago to call the Congress; you presided. It has been years, and you have been hunted for all of them. You have no room left in your heart for nostalgia. This country is a broken thing. No matter how much it must change, you will see it fixed and better than before. And once you serve a country that deserves the pride of the United States, you will tear Alexander from his throne.
    -[X][GOV] Play the Socialists and the New Capitalists against each other in order to compromise on nothing. Roll a d100 with a DC of 70 to sell this to both parties; on a fail, one of them backs out. On a success, your government looks extremely competent.
    [x][BOSS] ???
    [X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.
    -[X][GOV] Cave in on the unions issue. You're a little leery of granting them that much power, but it's not like there's no need for strong unions.
    [X][GOV] Just to lock down the government completely, also invite the Capitalists. You are Social Democrats; the only people you don't like are Communists. Of course...the New Capitalists and the Socialists really don't like one another...
    -[X][GOV] Play the Socialists and the New Capitalists against each other in order to compromise on nothing. Roll a d100 with a DC of 70 to sell this to both parties; on a fail, one of them backs out. On a success, your government looks extremely competent.
    [X][GOV] Play the Socialists and the New Capitalists against each other in order to compromise on nothing. Roll a d100 with a DC of 70 to sell this to both parties; on a fail, one of them backs out. On a success, your government looks extremely competent.
    [X][GOV] Just to lock down the government completely, also invite the Capitalists. You are Social Democrats; the only people you don't like are Communists. Of course...the New Capitalists and the Socialists really don't like one another...
    -[x][GOV] Cave in on the healthcare issue. You are worried about the state of healthcare, to be honest, you were only worried about the cost.
    [X][GOV] Just to lock down the government completely, also invite the Capitalists. You are Social Democrats; the only people you don't like are Communists. Of course...the New Capitalists and the Socialists really don't like one another...
    [X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.
    -[X][GOV] Cave to the Socialists on healthcare and the New Capitalists on unions.
    [X][GOV] Do not form a coalition. Rule with a minority government.
    [X][GOV] Just to lock down the government completely, also invite the Capitalists. You are Social Democrats; the only people you don't like are Communists. Of course...the New Capitalists and the Socialists really don't like one another...
    -[X][GOV] Cave to the Socialists on healthcare and the New Capitalists on unions. Roll a d100 with a DC of 50 to sell this to both parties; on a fail, the New Capitalists back out.
    [X][GOV] Just to lock down the government completely, also invite the Capitalists. You are Social Democrats; the only people you don't like are Communists. Of course...the New Capitalists and the Socialists really don't like one another...
    -[X][GOV] Play the Socialists and the New Capitalists against each other in order to compromise on nothing.
 
Please don't frame Old Guard as the hotheaded, stupid option LHB.We both know very well SV would love nothing more than maximizing income forever and playing diplomancer :V

> SV
> diplomancer

HAHAHAHHHAHAHA
_tears of post-Paths trauma_

SV is fucking impossible to make to fucking talk to people. To the point of accidentally creating xenophobic isolationist IC streaks cause of neet-esque inability to fucking talk even when it'd be most rational course of action.

In my experience in Civ/CK-quests, SV has no friends: only enemies and subjects.


So...old guard kind of works perfectly well for us, really, cause I don't trust voters to actually use any diplomatic bonuses without flipping table at first hint of other factions having their own agendas.
 
[X][BOSS] The Old Guard: You have fought in parts of the world most Americans haven't even seen. You unit returned home in the wake of the Collapse, and you've been wandering the country ever since. You fought for the New American Confederation, Cascadia, and the Pacific Republic in turn. Your commanding officer died in California, and you took command. Your unit has been fighting the Victorians ever since, striking from the shadows and desperately keeping their weaponry maintained. You were young when your war started...now you're old. So damn old. But the fight's just kicking up. You're not done yet. You cleared the southern tip of the Lake of Victorian eyes. Time to get ready to strike a stronger blow against the bastards.
[X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.
-[X][GOV] Cave in on the unions issue. You're a little leery of granting them that much power, but it's not like there's no need for strong unions.
 
Please don't frame Old Guard as the hotheaded, stupid option LHB.We both know very well SV would love nothing more than maximizing income forever and playing diplomancer :V

You're putting words in my mouth. Please don't do that. It's grossly dishonest and bad faith. Also if you actually have an argument present it, don't resort to such gutter tactics.

The problem isn't that the Old Guard is a warmongering bloodthirsty bastard. It's that the Old Guard may look like that to our neighbors and the Vickies. In politics and war appearances can, and some times do, matter more than reality.

Better to go with someone who both gives more bonuses with no drawbacks and doesn't run the risk of needlessly provoking a disproportionate military response.

I'd like to offer this little ditty from Sengoku Japan for all the people who are howling for war with the Vickies and boasting about how we'll win no matter what:

Nobunaga, Hideyoshi and Tokugawa were watching a cuckoo bird waiting for it to sing, but the bird wouldn't sing. Nobunaga says "Little bird, if you don't sing I will kill you". Hideyoshi says "Little bird, if you don't sing, I'll make you sing". Then Tokugawa Ieyasu says to the bird "Little bird, if you don't sing I will wait for you to sing".

Tokugawa, for those who aren't familiar with Japanese history, was the one who died of old age and was succeeded by his chosen heir who would go on to rule a dynasty that lasted three centuries. Coming out the gate hot, or even looking like that's what we're going to do, is a great way to end up like Oda Nobunaga who was assassinated by one of his own bodyguards and his heir usurped by Toyotomi Hideyoshi. Hideyoshi, incidentally, ended up dethroned as well thanks to his reckless adventurism in Korea.

When you consider how many people are already shouting in this thread about how we'll crumple up that Victorian paper tiger and toss it in the trash I don't think a military-inclined leader is a good idea when patience, diplomacy and taking our time to build a snowball the Vickies can't beat and can strike at the time of our choosing is a far more prudent strategy.

We want to win this thing after all, right?
 
In my experience in Civ/CK-quests, SV has no friends: only enemies and subjects.

Jeez, cynical much? I follow To Boldly Go, a Star Trek civ quest that's all about making friends and allies. There's been a significant lack of the Federation conquering anyone in that quest.

Meanwhile, in this quest, we're playing a nation small enough that it has to ally or trade with others because it simply can't be super self-sufficient like most nations in a civ or ck2 quest. The Free City of New York, for example, relies on the support of European allies to stay afloat, and if we had chosen it as our starting location that wouldn't have changed.
 
don't do that. It's grossly dishonest and bad faith. Also if you actually have an argument present it, don't resort to such gutter tactics.

The problem isn't that the Old Guard is a warmongering bloodthirsty bastard. It's that the Old Guard may look like that to our neighbors and the Vickies. In politics and war appearances can, and some times do, matter more than reality.

What the hell is wrong with you? I've not been arguing with anyone for a while yet and decided to crack a joke. Hence the smile face. I characterized it seeming like the hotheaded option because it involves punching Victorian faces.

EDIT: Like was "dishonest" and "bad faith" really necessary?
 
Last edited:
What the hell is wrong with you? I've not been arguing with anyone for a while yet and decided to crack a joke. Hence the smile face. I characterized it seeming like the hotheaded option because it involves punching Victorian faces.

EDIT: Like was "dishonest" and "bad faith" really necessary?

That's how it read from where I'm sitting, especially given the context that's been advanced by multiple other posters arguing in favor of the Old Guard option who are also going full on Team America: World Police.

Maybe you should consider that sarcasm doesn't translate well and the context of multiple other posters who have misrepresented the words of other posters in this thread so far. If you don't want me calling bad faith in a context where that's already happened a few times then don't present something that can be misconstrued as that.

Also escalating to "what the hell is wrong with you" really doesn't do you any favors. Questioning my sanity is a great way to stay on my shitlist.
 
The reason that engagement went the way it did was because someone actually had a working, fueled piece of tech that could take on the Vickies and win.

You raise a good point, but even a tank with no fuel can operate its turret. The Germans used this facet to full effect during the invasion of Italy in World War II, wherein they buried their tanks up to the turret and camouflaged the cheeky buggers. Do the same to an Abrams, you've got yourself a tough-as-nails anti-tank gun firing from a concealed position. Furthermore, it's a viable tactic to find a hidey-hole and turn off your engine to maintain the element of surprise in an ambush. In the end, though, those are tactics, and semantics at this stage of the discussion. While fuel rationing isn't pleasant, it gives us the opportunity to utilize a crack unit at the time we need them. This isn't a permanent solution, but we can't expect to find much of those this early on. If we can siphon fuel from the Victorians' war machine in the event of a confrontation, it'll buy us more time to figure out the logistics.

The problem isn't that the Old Guard is a warmongering bloodthirsty bastard. It's that the Old Guard may look like that to our neighbors and the Vickies. In politics and war appearances can, and some times do, matter more than reality.

Another good point, sir. Consider, however, the advantage of acquiring high legitimacy alongside an effective military. America in our timeline has a carrier group in every sea, with an attached Marine Expeditionary Unit to boot. This doesn't concern her allies or those she has no quarry with because the US has a reputation of utilizing these forces to defend its interests without (for the most part) stepping on any toes, adhering to UN resolutions, and providing humanitarian aid in times of need. Obviously, there are exceptional circumstances and subjective interpretations of the utilization of force. However, my point is that Burns can leverage his military background and the oath he swore when he joined the military to project an image of a defender and liberator, not a conqueror. That's no guarantee that posture would work, but I don't believe we'll be backing ourselves into a PR corner.
 
That's how it read from where I'm sitting, especially given the context that's been advanced by multiple other posters arguing in favor of the Old Guard option who are also going full on Team America: World Police.

Maybe you should consider that sarcasm doesn't translate well and the context of multiple other posters who have misrepresented the words of other posters in this thread so far. If you don't want me calling bad faith in a context where that's already happened a few times then don't present something that can be misconstrued as that.

Also escalating to "what the hell is wrong with you" really doesn't do you any favors. Questioning my sanity is a great way to stay on my shitlist.

Be my guest LHB. It's not like we didn't already clash before in other forums. But this is still Quests. Things aren't nearly serious enough to call someone with a smile face employing gutter tactics and dishonesty. If you still want to call out people wanting to do Team America please quote them and leave me out of it. Given the size of this quest, we're hardly a hivemind.
 
[I find the concerns that we'll somehow turn into a military state to be a bit ridiculous. You can say a lot of thing about SV, but we're not exactly the most militaristic bunch and people are only going to vote for the military options out of necessity.

That's actually exactly my point. We might get so bogged down taking military options out of dire necessity that we back ourselves into a corner where that's all we can ever do with the vague idea that when we do win we can finally establish true bolshevik communism American Democracy and that the ends justify the means.

We dont want it but it may end up happening because we challenged someone to a footrace before we could crawl.

War is a crucible that substantially changes what is fed into it and if the raw ingredients dont contain stable democracy, prosperity, and a desire for peace, then we arent going to like what we forge.
 
Last edited:
You raise a good point, but even a tank with no fuel can operate its turret. The Germans used this facet to full effect during the invasion of Italy in World War II, wherein they buried their tanks up to the turret and camouflaged the cheeky buggers. Do the same to an Abrams, you've got yourself a tough-as-nails anti-tank gun firing from a concealed position. Furthermore, it's a viable tactic to find a hidey-hole and turn off your engine to maintain the element of surprise in an ambush. In the end, though, those are tactics, and semantics at this stage of the discussion. While fuel rationing isn't pleasant, it gives us the opportunity to utilize a crack unit at the time we need them. This isn't a permanent solution, but we can't expect to find much of those this early on. If we can siphon fuel from the Victorians' war machine in the event of a confrontation, it'll buy us more time to figure out the logistics.



Another good point, sir. Consider, however, the advantage of acquiring high legitimacy alongside an effective military. America in our timeline has a carrier group in every sea, with an attached Marine Expeditionary Unit to boot. This doesn't concern her allies or those she has no quarry with because the US has a reputation of utilizing these forces to defend its interests without (for the most part) stepping on any toes, adhering to UN resolutions, and providing humanitarian aid in times of need. Obviously, there are exceptional circumstances and subjective interpretations of the utilization of force. However, my point is that Burns can leverage his military background and the oath he swore when he joined the military to project an image of a defender and liberator, not a conqueror. That's no guarantee that posture would work, but I don't believe we'll be backing ourselves into a PR corner.

Again you're assuming we even have enough working Abrams tanks with enough ammunition, fuel, spare parts and other equipment to field a unit of them nevermind the necessary economic base to reliably provide for all of those things. It really doesn't matter what you can tactically do with a tank if it's out of fuel when strategically speaking a tank without fuel is more useless than horse-drawn artillery and runs the risk of becoming irrecoverably lost. The case of the Waterford militia looks glorious until you remember that tank and all its supporting elements became irrecoverable losses who weren't capable of continued resistance against the Vickies. When you're in a situation where you have less assets than the other guy you can't take that sort of mindset.

You're also forgetting that Rumford, prior to his whole fiasco involving being a massive misogynistic prick, was a sworn officer of the US Marine Corps with a solid career behind him. That didn't stop him from becoming the bloody-handed enforcer who is probably still the stuff of nightmares for people across this broken continent. I doubt people are going to extend a similar benefit of the doubt and the Vickies are quite likely to take note of an old foe taking up leadership of a credible opponent and reacting appropriately.

With extreme force.

I'd quite frankly rather blindside them with an unexpected dark horse than throw an old, well-known ringer at them who they'll notice and start coming after.
 
Again you're assuming we even have enough working Abrams tanks with enough ammunition, fuel, spare parts and other equipment to field a unit of them nevermind the necessary economic base to reliably provide for all of those things. It really doesn't matter what you can tactically do with a tank if it's out of fuel when strategically speaking a tank without fuel is more useless than horse-drawn artillery and runs the risk of becoming irrecoverably lost. The case of the Waterford militia looks glorious until you remember that tank and all its supporting elements became irrecoverable losses who weren't capable of continued resistance against the Vickies. When you're in a situation where you have less assets than the other guy you can't take that sort of mindset.

You're also forgetting that Rumford, prior to his whole fiasco involving being a massive misogynistic prick, was a sworn officer of the US Marine Corps with a solid career behind him. That didn't stop him from becoming the bloody-handed enforcer who is probably still the stuff of nightmares for people across this broken continent. I doubt people are going to extend a similar benefit of the doubt and the Vickies are quite likely to take note of an old foe taking up leadership of a credible opponent and reacting appropriately.

With extreme force.

I'd quite frankly rather blindside them with an unexpected dark horse than throw an old, well-known ringer at them who they'll notice and start coming after.

Old Guard comes with both old world weapons and old world soldiers. The text on the rules page explicitly states that each charge of this tech guarantees a victory until the charges are used up. This will buy us the time that we need, guaranteed. In the meantime we can use some of the 4 leftover cp plus some minor malus cp to get some of the economic options like railroads and professors. Our industrial heartland will grow quickly while the army is powerful enough that even though it is obvious to the Victorians what we are doing it they will be helpless to stop it. Frankly as long as were not drawing the attention of the Russians I am perfectly fine with getting attention from Victoria. And Russia cant afford to divert many resources anyway. By the time they tru to intervene we'll have half of the country back already. Frankly just a quarter of the country returned to half of what it was in the past would still be stronger than Russia.
 
We don't plan on pushing over rhe Victorians. We plan on smashing their initial forces...
It is grossly overconfident for us to plan on doing this without taking significant damage. Or without diversion of effort that will in turn leave us vulnerable to other problems- such as a typhus epidemic, or a crash in the shambolic local economy, or any of a dozen other problems a post-apocalyptic society may face.

Initial advantages that compound are nice. Initial damage, though, also compounds. You may survive the experience, you will always be less than you could have been, if only you hadn't stuck your arm in that beartrap.

As for the Victorians themselves, consider that the inconveniences of a weak infrastructure goes both ways. For one, a particularly sizable force is a hungry force. They would require such a massive supply of fuel, food, ammunition, and other supplies that their effective operating range from Victoria itself is hamstrung. This isn't even considering the headache of organizing a campaign/expedition in the first place, wherein the Victorians would have to determine which divisions (possibly smaller units, considering the drop in population) would be assigned to the task force, would have to assemble these divisions, would have to consolidate the supplies necessary to move these divisions, then send them forth into the wild. Furthermore, the sub-par roads and the lack of rails or a dedicated naval transportation force ensures that the Victorians won't be able to move so fast as to blindside us. I understand this is controlled by the whims of the dice gods, but logically speaking, if a force is able to reach us within six months within the aforementioned conditions, I would (eat my cap) expect that the enemy force is small enough that we can utilize any nearby militias to hold this enemy force in place while the Old World Battalion mobilizes to either neutralize this force through sheer firepower or, more likely, move behind them to destroy (or, better yet, commandeer) their supply train or otherwise wreak havoc across their rear-echelon elements.
I think the most likely threat profiles are "The Victorians have existing units garrisoned in a location closer to us than we know about, having gained vassals or allies closer to our territory than we expected, and stage out of those bases" or "the Victorians spend a year securing a naval supply route along the Great Lakes, then hit us the following spring when the drift ice melts."

Either way we have a problem we can potentially counter, but their stronger industrial base and trained military could present us with a lot of problems. What we can HOPE is that they will recklessly send an underprepared expeditionary force without taking full precautions to be sure it's supplied, and that we can defeat in a single major pitched battle... but again, I don't expect the Victorians to be that stupid. They cannot, institutionally, have succeeded this far without being able to do something right, and that 'something' is probably 'fight a war against a weaker but distant opponent.'

In conclusion, while the guarantee of a confrontation with Victoria can be disheartening, the enemy task force, by necessity, cannot be overwhelmingly superior to our own forces, to say nothing of the inherent advantage a defender wields over his or her opponent. Furthermore, military necessity is not mutually exclusive from improving the internal affairs of the state. If we choose Burns, we can conceivably thread the needle, satisfying both our military and civic needs in-game. Just because we gain or lose in customization doesn't mean we won't have the opportunity to rectify that issue soon after.

Bear in mind, I'm not opposed to the Local Hero start. I like Sara and the Illinois Woman German Suplexes Nazis headline. I would just prefer the flavor of Old Guard and Last Echo (less likely) over her. Furthermore, if Poptart executes battle-rolls similarly to Terminus Quest, (I understand there's insulation between strategic and tactical combat) I can only see us suffering unduly in the event of the dice rolling abysmally low, which isn't even considering the possible decision-making we avail ourselves of during the fighting itself to increase our odds.
I do respect your analysis, and won't panic if Old Guard wins.

But I AM going to be very strongly pushing back against anyone who assumes that CHICAGO BATTALION STRONK means we can start rolling over our opposition casually, or that it's going to be easy from there. The Victorians didn't get this far by being pushovers, and historically nations of sepoys that sell out their homelands to their colonial masters tend to have, if no other virtues, at least the virtue of being tough.

Okay, The Last Echo voters, I feel the need to point something out: You're all idiots for picking the one path that gives us 0 CP and the one of the worst disadvantages possible. I can't believe that you just can't bring yourself to care about how you're picking the one path whose advantages nobody really particularly wants, at the same time as having a disadvantage that absolutely no one wants, just so that you can resurrect some geezer that should've died a long time ago and to bring back a country that lost to foreign meddling, superplagues, economic collapse, and the Nazi luddites that comprise the Victorians. It's like you don't care at all about all these disadvantages, and how hard the quest is going to be, just so that you can reach for that old Legitimacy, which a sizable portion of our population doesn't even want to play with!

Rage on, beautiful bastards. I'm with you 120%. o7

( :V )
Dude I was already approval-voting her, so the reverse-psychology gambit wouldn't even work if it worked.

Please don't frame Old Guard as the hotheaded, stupid option LHB.We both know very well SV would love nothing more than maximizing income forever and playing diplomancer :V
It's not that Old Guard is the hotheaded stupid option.

It's that the hotheaded risk-taking strategy (LET THEM COME, THERE IS ONE MURICAN YET IN CHICAGOLAND WHO DRAWS BREATH!) has chosen to gravitate around Old Guard.

A lot of people who are voting Old Guard probably favor gradual buildup strategies that reduce the risk of Victoria simply squashing us. But because it explicitly invites Victorian intervention, that's also the option that guarantees us the early fight that the 'quick risky start' and the 'our power will flow from the barrel of a gun' voters favor.

Old Guard comes with both old world weapons and old world soldiers. The text on the rules page explicitly states that each charge of this tech guarantees a victory until the charges are used up.
A tactical victory.

We have no way of guaranteeing that winning tactical victories with a single elite super-unit will be enough to ensure we don't suffer strategic defeats. Like the city getting infected with a bioweapon. Or like saboteurs sneaking in under guise of a refugee column fleeing the Victorian expeditionary force and blowing up key industrial or political targets. Or like us getting pincered with one force acting to draw away the elite super-unit while another entirely different unit hits the city from another direction.
 
If we do go old guard(Assuming that the one elite unit won't be enough), it would be critical to already have the bureaucracy set up along with maybe taking established, as that would allow us to have the action economy later to both build up the army, and to start industrializing/mechanizing farming. And while we probably won't have the high octane of fuel to run an Abrams for a good long while, we can probably get enough synthetic oil to run some leopards/t-62's or similar early cold war tanks that we can mass produce and probably some variations of early cold war aircraft, as those can be made fairly cheap and won't care as much by a 60-70 octane limit. Like, the old units/fresh militia just have to hold out long enough for us to get the industrial center to start going and cranking out war material/tractors. And after that entire process, we would have the pre-made army to start convincing our neighbors that we can resist the Victorians, along with small amounts of big gun diplomacy.
 
[x][BOSS] The Last Echo
[X][BOSS] The Old Guard
[X][GOV] Form a coalition with the Socialists. Together with them, you will dominate the government.
-[x][GOV] Cave in on the healthcare issue. You areworried about the state of healthcare, to be honest, you were only worried about the cost.
 
...speaking of which, to the tune of Red River Valley, @PoptartProdigy, with most of the credit to Woody Guthrie:



There's a valley out west in Palo Alto*
it's a place that we all know so well
it was there that we fought against the fascists
we saw a peaceful valley turn to hell.

We were men of the Lincoln battalion
we're proud of the fight that we made
we know that you people of the valley
will remember our Lincoln brigade.

You will never find peace with these fascists
you will never find friends such as we
so remember our fight, California
and the people that'll set that valley free.

From this valley they say that we're going
Do not hasten to bid us adieu
even though we lost the battle, California
we'll set this valley free 'fore we're through.

--------

ed: Originally went with "California" in the first verse, went with Palo Alto after reflection because I think it's especially evocative of the Silicon Valley massacres I'm filling into the backstory. Happy to change it back based on thread opinions.
 
Last edited:
srsly

ABRAHAM LINCOLN BRIGADE

edit:






And just because he's human
A man would like a little bite to eat
He wants no bull and a lot of talk
That gives no bread or meat.


Refrain
So, left, two, three!
So, left, two, three!
To the work that we must do.
March on in the worker´s united front
For you are a worker, too.

And just because he's human
He doesn't like a pistol to his head
He wants no servants under him
And no boss over his head


Refrain
So, left, two, three!
So, left, two, three!
To the work that we must do.
March on in the worker´s united front
For you are a worker, too.

And just because he's a worker
The job is all his own
The liberation of the working class
Is the job of the workers alone.


Refrain
So, left, two, three!
So, left, two, three!
To the work that we must do.
March on in the worker´s united front
For you are a worker, too.


-SONG OF THE INTERNATIONAL BRIGADES
TEXT: Erich Weiner
 
Last edited:
Voting is open
Back
Top