I got the sense from the thread that it is about poaching whoever we can. We can after all afford any talent that swears to us. Plus we're diplomancing like the majority of Westeros...there might come a day where the war for the Iron Throne consists of a parade down King's Landing and putting our ass on it.
Plus sending the dragonriders west to Lannisport of course.
On a certain level, becoming King of Westeros is just a necessary stepping stone in preparation for the important stuff - the Others. With a little side-dish of 'and if he's distracted, we backstabb him' by all of our significant enemies. Hence recruiting anything that's not up the tree at three; and if that happens we recruit the tree, too.
The empty socket fills with golden light, the threads of power sing though you and around as by the highest of your powers you will lost flesh to be again amid the cheering of the crowd. A tourney after all is a chance for knights to show skill and lords to show generosity.
I was also intending to have us do the same thing as with Ser Bonnifer and get the man something to wear besides mail, although I'm not sure if that happened offscreen.
Spontaneous Divination: You can spontaneously cast any spell you know from the Divination school by sacrificing a prepared spell of equal or greater level.
School Mastery: You cast Conjuration spells with a +1 caster level bonus and any creatures you conjure with a Summoning spell benefit from a +2 Enhancement bonus to Dexterity and Wisdom. This replaces your ability to acquire a Familiar.
Conjuration Domain: You cast these spells with a +1 caster level bonus.
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)
Amulet of Tears:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation:
2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom:
2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Convert any spell of 3rd level and above to Fireball.
Raiment of the Four(Incomplete):
2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Gloves of theStarrySky (+1 DEX), Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Radiant Earrings of Arcane Acuity, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
Spontaneous Divination: You can spontaneously cast any spell you know from the Divination school by sacrificing a prepared spell of equal or greater level.
School Mastery: You cast Conjuration spells with a +1 caster level bonus and any creatures you conjure with a Summoning spell benefit from a +2 Enhancement bonus to Dexterity and Wisdom. This replaces your ability to acquire a Familiar.
Conjuration Domain: You cast these spells with a +1 caster level bonus.
Bedroll, Belt Pouch, Blanket, Camping Gear (a pot & mess kit), Clothing (x2 Explorer's Outfits, x1 Scholar's Outfit), Flint & Steel, Hand Mirror, Rope (50ft), Spellbook, Spell Component Pouch, Tent, Waterskins (x2), Writing Implements (paper, ink, a pen or quills, & scrollcase)
Amulet of Tears:
3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Translocation:
2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Bracers of Arcane Freedom:
2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Launcher:
Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
Convert any spell of 3rd level and above to Fireball.
Raiment of the Four(Incomplete):
2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
Magic Items Equipped: Amulet of Tears, Anklets of Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Circlet of Clarity (+2 INT), Gloves of theStarrySky (+1 DEX), Greater Ribbon of Disguise, Handy Haversack, Launcher, Quill of Scribing, Radiant Earrings of Arcane Acuity, Ring of Protection from Evil, Ring of Sustenance, Ring of Continual Flame, Weapons (Mwk Light Crossbow w/2 quivers of 20 bolts, Mwk Quarterstaff, Mwk Razor Sharp Adamantine Dagger)
Always nice to see someone who doesn't take a PrC
Will she be going straight Wizard 10, to get the Inquisition granted power at level 10?
I'm not too sure about those skills though. You sure they all add up? I didn't redo all the math, but it seems like she has 66 skill points when she should have only 63 (and she's been taking all skills as if she had Able Learner for some reason). Did I miss something?
EDIT: Yeah, I find her summon monster III focus (2 feats!) rather weak. But it's not bad, and it's an interesting choice.
[X] Tell Ser Gerold Dayne that we have no shortage of foes in need of slaying, ranging from the mundane to utterly fantastical. If he wants to mount a griffin and join Ser Waymar in slaying monsters and saving maidens, or take up a grand Keep and guard the Demon Road from creatures crawling out of the Valaryian Badlands, or join what is quite literally the best army in the world to glory and victory ... the world's wide open to him.
On that note, @DragonParadox, I'm pitching my support behind silently shifting the time definition to have SD Noon be 12:00. That way, the date change is in the early morning for Yi-Ti, midnight for us and unless the Sunset Sea is absurdly huge it would be in the early evening for Westereros
I plan on having her retrain the feat to Summon Monster IV when she reaches 7th level, Summon Monster V at 9th level, and so on.
It raises the caster level by +2 and lets her Extend it without increasing the spell level. Between all of her other effects, that means she's casting Summon Monster III at 9th level, with the Summons lasting up to 18 rounds.
When it changes to Summon Monster IV at 7th level, the caster level will be 11th.
Always nice to see someone who doesn't take a PrC
Will she be going straight Wizard 10, to get the Inquisition granted power at level 10?
I'm not too sure about those skills though. You sure they all add up? I didn't redo all the math, but it seems like she has 66 skill points when she should have only 63 (and she's been taking all skills as if she had Able Learner for some reason). Did I miss something?
EDIT: Yeah, I find her summon monster III focus (2 feats!) rather weak. But it's not bad, and it's an interesting choice.
I need to look at her skills again. @Crake originally built her character sheet with Able Learner, but I cut it out and didn't even think about her secondary skills. Those will need to go, unfortunately.
The Summon Monster thing just seemed like a fun bit of specialization for Mia. It can grow with her so long as she keeps updating Arcane Thesis as she levels, or it can be retrained to something else later on if needed.
I imagine Mia might get something of a reputation among the sorts of folks the Inquisition frequently deals with due to a disturbing propensity to drop Invisible Chokers on people. These little beasties are only CR 2, but add +4 Strength & Constitution and +2 Dexterity and Wisdom and they get a good bit more dangerous, especially to spellcasters.
And they're ugly as fuck, so there's the added horror factor once it becomes visible after making the initial attack.
The Summon Monster thing just seemed like a fun bit of specialization for Mia. It can grow with her so long as she keeps updating Arcane Thesis as she levels, or it can be retrained to something else later on if needed.
No. There just aren't enough feats to go around. She still has a pretty good selection to choose from, especially if DP lets us use most of those available on the Pathfinder Summon lists. It also helps that anything she summons gets a pretty significant attribute boost, which affects everything from HP to Attack and Damage bonuses, AC, Initiative, etc.
Depends entirely on the assumed scale of the ASOIAF map. Those that make Westeros actually America sized in width end up with Asshai being close by to the west, putting the date boarder somewhere around Lhasar.
I want Darkstar, but I'm definitely not in support of going over Waymar's head and recruiting him for the griffon rider's order. Speculating on potential candidates is fine, but this is too far.
[X] Tell Ser Gerold Dayne that we have no shortage of foes in need of slaying, ranging from the mundane to utterly fantastical. If he wants to slay monsters, or take up a grand Keep and guard the Demon Road from creatures crawling out of the Valyrian Badlands, or join what is quite literally the best army in the world to glory and victory ... the world's wide open to him.
-[X] Later in private, ask Waymar of his opinion of the various knights as potential candidates for his new knightly order, including Dayne.
Based on rep and his own shoulder chip, it's likely he's around level 10, possibly even low teens.
He's Dornish so he would have already been aligned with us, so this is more about making him our own beatstick/agent than letting him trolley about during the Second Coming.
[X] Tell Ser Gerold Dayne that we have no shortage of foes in need of slaying, ranging from the mundane to utterly fantastical. If he wants to slay monsters, or take up a grand Keep and guard the Demon Road from creatures crawling out of the Valyrian Badlands, or join what is quite literally the best army in the world to glory and victory ... the world's wide open to him.
-[X] Hint that our leal subjects often get special attention to their gear by our artisans, oftentimes more than the tourney winners.