I don't want to start any "Adventurers Guilds" either :/

Government-sponsored/controlled orders and organisations are fine, but guilds are fickle things, and letting anyone but us claim the powerhouses that are Adventurers?...

Fffffuck no.

Edit: ninja'ed
 
Valeanas reward could be to commission a sweet temple to our friendly ocean god at Driftmark? it's not land but major infrastructure work is always appreciated. Maybe some upgrades to their docks and markets?
Unfortunately, useful as it would be, it wouldn't set her Seven-worshipping mother at ease.
@Crake Thoughts on the Misfits founding an Adventurer's Guild? We've got a lot of potential members.
That kind of gets in the way of being in Viserys' direct service.

It's one thing for craftsmen to take other jobs -- they're still there if you need them to prioritize your orders -- but adventurers for hire is a lot more disruptive.
I just said it sounded fun, personally Denys and Co. have too much on their plate being officially in Viserys' service. It's not like they could perform any administrative duties from thousands of miles away.
Uhm... skilled PCs willing to murder nasty shit for money should hire on with the Inquisition.
This too.

Being in our direct service should mean they're financially secure enough not to need to do odd jobs.
 
Yeah, ideally "adventurers" should be able to exist (I'm not calling for a crackdown or anything!) they should just generally be tied to the state. We're an interventionist Big Government with huge economic, educational and social influence. Our web should include most adventurers born to power anyway, so why not stretch it a little wider and make sure that other "adventurers" all have some sort of links to the Inquisition or other gvt agencies?
 
@Snowfire, after reading a bit int the 5e PHB, I can say it's better then FATAL, but definitely worse then the Brexit deal.

0/10 Fuck, no.
Huh, what triggered you so bad?
Sandor was sure the world would crack open if it hand to bear three cocks as big as this one
I'm sure Oberyn would love to hear that opinion.

Viserys: "Replaced with dogs. All of them."
Sandor: "So that I don't notice, huh?"
Viserys: "..."
:rofl::rofl::rofl:

Good Dany. Best Sister.

She just earned herself a sworn sword.
Oh yeah, I've been angling for that from the start.
This fight was two bald men squabbling over a comb!
This is horrifyingly French.
 
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I guess by "Adventurer's Guild" I was thinking something like the Pathfinder's Society of Golarion, from which the Pathfinder setting gets its name.

Sorcerer's Deep is kinda like an early Absalom, too.
 
So can we name Sandor Dany's sworn sword?

I do like the thought of it, it would really be a big egg on Tywin and Cersei's face to take their sworn sword and not even assign him as our own protector (we already have a Richard :V).
 
Having a public Mercenary Company set to train people to be good enough to hunt bear asses and set them up for Inquisition Party recruitment sounds like a solid idea.

Should help cover the "don't want to call in the military but is a bit too big for the local guards" market while attracting the sellswords who didn't want to join the Legions.
 
So can we name Sandor Dany's sworn sword?

I do like the thought of it, it would really be a big egg on Tywin and Cersei's face to take their sworn sword and not even assign him as our own protector (we already have a Richard :V).
I'm not opposed to it, but it seems quite premature at this point.
 
I'm not opposed to it, but it seems quite premature at this point.

*shrug*

Sending him around on adventures for an arbitrary amount of time when we actually already have a good feel for his character seems a tad pointless.

But from a political perspective waiting a bit before doing that (after he does something suitably heroic in public eye) would probably be more prudent.

Fine.
 
To be honest in a High Magic empire something like an Adventurer's Guild seems like something that would only sprout up (and unofficially) on the far-flung frontier where the empire's assets are at a premium and there are more important people than you soaking up all their attention, meaning if you want something done by a specialist you have to hire a private contractor.
 
To be honest in a High Magic empire something like an Adventurer's Guild seems like something that would only sprout up (and unofficially) on the far-flung frontier where the empire's assets are at a premium and there are more important people than you soaking up all their attention, meaning if you want something done by a specialist you have to hire a private contractor.
Indeed. When we suddenly get goblins in the Disputed Lands, then the Legion will be set to march through that and a Demon cult in Tolos is the Inquisitions job.

That leaves only government sponsored exploration missions and those we already do. Namely by grabbing useful assets from the organizations that collect them for us and sending them on their merry way.

A private organization of mercenaries / vigilantes for hire is anathema to the totalitarian state we have built.
 
I see no particular reason for this. We've got the Legion, the Inquisition, the Scholarium and the Companions for that.

"Cornering the Mercenary Market and using it as another method to train up PCs for other government jobs" seems like the best argument I can think of.

Nobility will want to hire their own security forces so having a (or even the) Mercenary Guild quietly being owned by us would be a way to subvert their attempts to gain martial power while paying us for the privilege, but that seems like a "post game" issue if anything.
 
Huh, what triggered you so bad?
Proficiency Bonus

The fuck is that supposed to be? The Base Everthing Bonus?


As for the vote:
[X] Assign Sandor as Danys sworn sword.
-[X] If he believes that this means a lot of boring standing around while Dany is doing princess things, don't correct him. Just make sure you are around to see his face when he learns the truth.

I would really like to send Dany out independently from Viserys more often as she is more then powerful and skilled enough to make a good teamleader, but the snag is usually that the party then lacks a dedicated high-level beatstick. Sandor is a high-level beatstick. The path forward is clear.
 
On the matter of an adventurer's guild most of your companions would not care a great deal but one would very much care. Malarys would find the notion of a gathering of random mercenaries with that sort of power deeply offensive, not lest in the implication that there would be a niche for it to exist in. That would imply a lot of law-keeping institutions are not doing their job as intended
 
On the matter of an adventurer's guild most of your companions would not care a great deal but one would very much care. Malarys would find the notion of a gathering of random mercenaries with that sort of power deeply offensive, not lest in the implication that there would be a niche for it to exist in. That would imply a lot of law-keeping institutions are not doing their job as intended
And yet again, I can only heartily agree with Malarys. A Imperium where there is a place for lvl 1 parties to beat up goblins to save small villages is a Imperium that failed spectacularly.
 
On the matter of an adventurer's guild most of your companions would not care a great deal but one would very much care. Malarys would find the notion of a gathering of random mercenaries with that sort of power deeply offensive, not lest in the implication that there would be a niche for it to exist in. That would imply a lot of law-keeping institutions are not doing their job as intended
And he's not wrong, hence why I wouldn't support it.
 
Proficiency Bonus

The fuck is that supposed to be? The Base Everthing Bonus?
To be fair, having a "when I levelup everything gets a little better" bonus is quite nice, and helps to avoid the usual "a focused build is unbeatable (unless you're a wizard)" problem that 3.5 had sometimes.
I recently played a level 20 stealth-focused Beguiler, and sometimes it was just insane.

Now in my opinion this is a feature, not a bug. A living legend (lv 20 PC) should be unbeatable in its main strength by normal people, unless they know about me and took special preparations to even the score.

But it can be cool to think that "my high-level PC has gotten marginally more athletic despite putting no skill points into the skill, simply from all that adventuring".

I can see why the idea was put there.
 
As Doran pointed out, Nobles will be more focused on marrying magic into their bloodlines for a bit more agency and understanding of the Greater Game, and the more ambitious will try to build up their own organizations of them. So that will occupy their attention more than trying to hire up mercenaries for dubious purposes, esp. when the only entity that can afford to hire the services of a Level 10+ PC for any length of time will be us.

Do you know how much it would cost to retain those services if they aren't doing more than being held as a trump card? Only Houses like the Redwynes, Hightowers, Freys (later on) and so on will be able to have more than one of those, and most that have just one PC will have enticed them in with more than gold.

And if the prospect of their use is essentially "something that will almost definitely be illegal and will almost certainly be discovered by the Inquisition", most PCs simply selling their sword or staff will just work for the government instead. Less chance of losing your head for gold you might not get to spend, and the health care coverage and life expectancy is basically top notch (as in, we will drag you back from the depths of hell if we consider you even mildly ours in possessive terms).
 
Anybody else want a viserys vs champions battle to show how bullshit viserys is compared to them? Show off to the whole imperium and our neighbors that the best out there are still nothing compared to us.
 
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