@Questor if we take first contact protocol and exploration would first contact be done first?
Adhoc vote count started by Raptor580 on Jan 26, 2019 at 7:33 PM, finished with 37 posts and 20 votes.

  • [x] Plan Land of the Setting Sun
    -[x] Expeditious Exploration: You have no real idea what lies beyond your borders. Discord altered the geography of the planet itself, and most records from before his arrival and reign of terror were lost amidst the madness of his reign. You know the world is bigger than your Empire though, and you're almost certain that other races, tribes and kingdoms managed to survive the era of chaos. Such potential neighbors could be allies and trade partners...or a threat to you and your people. Either way, it's better if you find them before they find you. Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    --[x] West: The lands beyond the Black Cliffs to the west of Aquileia are a mystery to you. Not even Brochard knew much about them, fixated as he was on issues closer to home. Gather some volunteers to venture amidst the peaks and report back with whatever they find.
    -[x] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[x] Repairing Wingbardy: Brochard's Invasion devastated the lands of Talonuelli's Archduchy. Much of the damage has been repaired since, but not all of it. Many farms still lie in ruins, villages still only partially habited, and Wingbardy's famously fertile fields lie fallow. You opened up your coffers for the Kingdom that invaded them, surely you can do the same for the people that you saved? Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[x] Mad Dog Disease: The mind-killing disease the Diamond Dogs told you about is frightening in its lethality and infectivity. You can scarcely imagine the carnage and chaos that would ensue if an outbreak occurred amongst your Dog subjects. Even worse, what if the disease jumped from Dogs to Griffons, as Archimedes says could potentially occur? If you're going to fight this thing, you'll need to understand how it works. And to do that, Archimedes needs to see it up close. Have your soldiers fetch some "test subjects" from the few remaining feral dens and see if your thinkers and healers can't come up with something. Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[x] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[x] Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[x] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
    -[x] The Apprentice-The Nutty Professor: Genevieve Talonuelli seems like a good candidate for your privy council, but if she is going to eventually replace one of your advisors she'll need to gain some practical experience. Archimedes has a lot of energy considering his age and workload, but he has a number of learned Griffons around him at all times to assist him in whatever project he's currently invested in. You're sure he'd be more than happy to add the young Genevieve to his staff. Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.
    [x]plan time to explore
    [X] Plan Imperial Edict
    -[X] Big Sticks
    -[X] First Contact Protocols
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [X] Plan: Strengthen the Empire
    -[X] The Imperial Army
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [X] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    [X] Plan: then the Griffin Nation explored
    -[X] Expeditious Exploration: Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    —[X] South: The Peregrine Mountains form a natural border to your South, preventing easy travel for Dogs and Griffons alike. Pre-Discord records indicate that the climate is warmer the further south one goes. You suppose there is only one way to find out for sure.
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Repairing Wingbardy: Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[X] Mad Dog Disease: Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[X] Water Pumps: Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[X] Lord Ravenburg's Big Book of Blackmail: Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[X] A Small Blade: Cost: 50. Time: One Year. Reward: Master-Crafted Dagger for Gawain.
    -[X] The Apprentice-The Nutty Professor: Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.
    [X] Plan National Security
    -[X] The Imperial Army
    -[X] The Second Founding
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Getting Swole
    -[X] The Apprentice-The Old Bird

Adhoc vote count started by Raptor580 on Jan 26, 2019 at 7:48 PM, finished with 42 posts and 23 votes.

  • [x] Plan Land of the Setting Sun
    -[x] Expeditious Exploration: You have no real idea what lies beyond your borders. Discord altered the geography of the planet itself, and most records from before his arrival and reign of terror were lost amidst the madness of his reign. You know the world is bigger than your Empire though, and you're almost certain that other races, tribes and kingdoms managed to survive the era of chaos. Such potential neighbors could be allies and trade partners...or a threat to you and your people. Either way, it's better if you find them before they find you. Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    --[x] West: The lands beyond the Black Cliffs to the west of Aquileia are a mystery to you. Not even Brochard knew much about them, fixated as he was on issues closer to home. Gather some volunteers to venture amidst the peaks and report back with whatever they find.
    -[x] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[x] Repairing Wingbardy: Brochard's Invasion devastated the lands of Talonuelli's Archduchy. Much of the damage has been repaired since, but not all of it. Many farms still lie in ruins, villages still only partially habited, and Wingbardy's famously fertile fields lie fallow. You opened up your coffers for the Kingdom that invaded them, surely you can do the same for the people that you saved? Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[x] Mad Dog Disease: The mind-killing disease the Diamond Dogs told you about is frightening in its lethality and infectivity. You can scarcely imagine the carnage and chaos that would ensue if an outbreak occurred amongst your Dog subjects. Even worse, what if the disease jumped from Dogs to Griffons, as Archimedes says could potentially occur? If you're going to fight this thing, you'll need to understand how it works. And to do that, Archimedes needs to see it up close. Have your soldiers fetch some "test subjects" from the few remaining feral dens and see if your thinkers and healers can't come up with something. Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[x] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[x] Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[x] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
    -[x] The Apprentice-The Nutty Professor: Genevieve Talonuelli seems like a good candidate for your privy council, but if she is going to eventually replace one of your advisors she'll need to gain some practical experience. Archimedes has a lot of energy considering his age and workload, but he has a number of learned Griffons around him at all times to assist him in whatever project he's currently invested in. You're sure he'd be more than happy to add the young Genevieve to his staff. Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.
    [X] Plan: Strengthen the Empire
    -[X] The Imperial Army
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [x]plan time to explore
    [X] Plan Imperial Edict
    -[X] Big Sticks
    -[X] First Contact Protocols
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [X] Plan National Security
    -[X] The Imperial Army
    -[X] The Second Founding
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Getting Swole
    -[X] The Apprentice-The Old Bird
    [X] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    [X] Plan: then the Griffin Nation explored
    -[X] Expeditious Exploration: Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    —[X] South: The Peregrine Mountains form a natural border to your South, preventing easy travel for Dogs and Griffons alike. Pre-Discord records indicate that the climate is warmer the further south one goes. You suppose there is only one way to find out for sure.
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Repairing Wingbardy: Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[X] Mad Dog Disease: Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[X] Water Pumps: Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[X] Lord Ravenburg's Big Book of Blackmail: Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[X] A Small Blade: Cost: 50. Time: One Year. Reward: Master-Crafted Dagger for Gawain.
    -[X] The Apprentice-The Nutty Professor: Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.

Adhoc vote count started by Raptor580 on Jan 26, 2019 at 8:08 PM, finished with 49 posts and 26 votes.

  • [x] Plan Land of the Setting Sun
    -[x] Expeditious Exploration: You have no real idea what lies beyond your borders. Discord altered the geography of the planet itself, and most records from before his arrival and reign of terror were lost amidst the madness of his reign. You know the world is bigger than your Empire though, and you're almost certain that other races, tribes and kingdoms managed to survive the era of chaos. Such potential neighbors could be allies and trade partners...or a threat to you and your people. Either way, it's better if you find them before they find you. Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    --[x] West: The lands beyond the Black Cliffs to the west of Aquileia are a mystery to you. Not even Brochard knew much about them, fixated as he was on issues closer to home. Gather some volunteers to venture amidst the peaks and report back with whatever they find.
    -[x] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[x] Repairing Wingbardy: Brochard's Invasion devastated the lands of Talonuelli's Archduchy. Much of the damage has been repaired since, but not all of it. Many farms still lie in ruins, villages still only partially habited, and Wingbardy's famously fertile fields lie fallow. You opened up your coffers for the Kingdom that invaded them, surely you can do the same for the people that you saved? Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[x] Mad Dog Disease: The mind-killing disease the Diamond Dogs told you about is frightening in its lethality and infectivity. You can scarcely imagine the carnage and chaos that would ensue if an outbreak occurred amongst your Dog subjects. Even worse, what if the disease jumped from Dogs to Griffons, as Archimedes says could potentially occur? If you're going to fight this thing, you'll need to understand how it works. And to do that, Archimedes needs to see it up close. Have your soldiers fetch some "test subjects" from the few remaining feral dens and see if your thinkers and healers can't come up with something. Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[x] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[x] Lord Ravenburg's Big Book of Blackmail: That earlier issue with the barons served to highlight what a headache they can be at times. Oh sure, you have their loyalty and support now, but at some point in the future you're going to want or need something that they won't want to give you or let you do. Being a member of the nobility himself, Ravenburg has a solution: blackmail. What with all the scheming and backstabbing that the nobility get up to, almost all of them have secrets that they wouldn't want being made public knowledge. It might be a good idea to learn a few of those secrets, just in case some uppity count needs to be "convinced" not to oppose you politically. Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[x] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
    -[x] The Apprentice-The Nutty Professor: Genevieve Talonuelli seems like a good candidate for your privy council, but if she is going to eventually replace one of your advisors she'll need to gain some practical experience. Archimedes has a lot of energy considering his age and workload, but he has a number of learned Griffons around him at all times to assist him in whatever project he's currently invested in. You're sure he'd be more than happy to add the young Genevieve to his staff. Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.
    [X] Plan: Strengthen the Empire
    -[X] The Imperial Army
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [X] Plan Imperial Edict
    -[X] Big Sticks
    -[X] First Contact Protocols
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Cracking an Egg
    -[X] The Apprentice-The Nutty Professor
    [X] Plan National Security
    -[X] The Imperial Army
    -[X] The Second Founding
    -[X] First Contact Protocols
    -[X] New Management
    -[X] Mad Dog Disease
    -[X] Water Pumps
    -[X] Lord Ravenburg's Big Book of Blackmail
    -[X] Getting Swole
    -[X] The Apprentice-The Old Bird
    [X]plan time to explore
    [X] Water Pumps: While the inclusion of Diamond Dogs brought a great deal of innovations and increased productivity to your mines, there was one problem even they couldn't really solve: the issue of flooding and water leaking into the tunnels. It's not often a problem in most mines, but every now and then a excavation has to be halted so a line of buckets can be set up to bail out the water that has seeped in from either rainfall, melting mountain ice, or underground water sources. Archimedes claims to have a solution. Using a complex system of tubes and pipes, a device can be constructed to heat water and produce steam, creating a vacuum that will raise water from below and then use steam pressure to raise it higher and out of the mines. Or something. You honestly had difficulty following much of Archimedes' explanation, but the idea of a device that can improve mine production is certainly an attractive one. Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    [X] Plan: then the Griffin Nation explored
    -[X] Expeditious Exploration: Cost: 200. Time: Variable. Reward: Info on lands beyond your borders.
    —[X] South: The Peregrine Mountains form a natural border to your South, preventing easy travel for Dogs and Griffons alike. Pre-Discord records indicate that the climate is warmer the further south one goes. You suppose there is only one way to find out for sure.
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Repairing Wingbardy: Cost: 500. Time: One Year. Reward: Wingbardy returns to pre-Invasion status, Additional Farming Income from Revitalized Agriculture. Chance of Success: 90%
    -[X] Mad Dog Disease: Cost: 200. Time: One Year. Reward: Information on Feral Disease. Chance of Success: 70%
    -[X] Water Pumps: Cost: 300. Time: One Year. Reward: Increased Mining Income. Chance of Success: 80%
    -[X] Lord Ravenburg's Big Book of Blackmail: Cost: 100. Time: One Year. Reward: Blackmail on Griffonian nobility acquired.
    -[X] A Small Blade: Cost: 50. Time: One Year. Reward: Master-Crafted Dagger for Gawain.
    -[X] The Apprentice-The Nutty Professor: Cost: 0. Time: One Year. Reward: Genevieve Talonuelli becomes assistant to Archimedes, will eventually replace him should it become necessary.
 
Rather than revitalizing Wingbardy, I think it would be much better to go for the new management as it gets us two project slots to use when we currently have 5 projects waiting for our go ahead.

I rather start the dragon egg plot earlier rather than later. Even if we do not have a lot of gems, we still have some and that should be enough for now as going by canon, that dragon is going to be a baby for a long time. We also have no idea how long it will keep.

We also should not risk starting out on the wrong foot to any polity we come in contact with. First Contact Protocols should be put in place first.
 
The first contact protocols go into effect this turn that means any contact that happens gets them applied. We asked last turn.
 
[X] Plan Imperial Edict
-[X] Big Sticks
-[X] First Contact Protocols
-[X] Mad Dog Disease
-[X] Water Pumps
-[X] Lord Ravenburg's Big Book of Blackmail
-[X] Cracking an Egg
-[X] The Apprentice-The Nutty Professor
 
Rather than revitalizing Wingbardy, I think it would be much better to go for the new management as it gets us two project slots to use when we currently have 5 projects waiting for our go ahead.
I agree, even if there is a decent chance this will lower our relationship with Wingbardy a bit.
Still we can afford it and we'll probably recover at least a bit of good will after we invest in them next year.

It's basically a choice between
1)invest now, lose the extra action we'd have next turn. (or even worse, risk having some VERY important action next turn that we can't delay, though that's pretty unlikely)
2)new managament now, possibly lose a bit of reputation with wingbardy. We're basically paying now for maxing our efficiency later. (my choice).
I rather start the dragon egg plot earlier rather than later. Even if we do not have a lot of gems, we still have some and that should be enough for now as going by canon, that dragon is going to be a baby for a long time. We also have no idea how long it will keep.
it's also a good moment as our son is now old/smart enough to be a big brother to him! we COULD wait a year or two if needed, but i'd prefer to start now.
 
[X] Plan: Strengthen the Empire
-[X] The Imperial Army
-[X] First Contact Protocols
-[X] New Management
-[X] Mad Dog Disease
-[X] Water Pumps
-[X] Lord Ravenburg's Big Book of Blackmail
-[X] Cracking an Egg
-[X] The Apprentice-The Nutty Professor
 
I agree, even if there is a decent chance this will lower our relationship with Wingbardy a bit.
Still we can afford it and we'll probably recover at least a bit of good will after we invest in them next year.

It's basically a choice between
1)invest now, lose the extra action we'd have next turn. (or even worse, risk having some VERY important action next turn that we can't delay, though that's pretty unlikely)
2)new managament now, possibly lose a bit of reputation with wingbardy. We're basically paying now for maxing our efficiency later. (my choice).
It isn't like the decision lives in a vacuum. Economic instability within a large area of our nation could lead to rebounding to the time of localized famine and robber bands roaming across the trade routes.
 
[X] Plan: Strengthen the Empire
-[X] The Imperial Army
-[X] First Contact Protocols
-[X] New Management
-[X] Mad Dog Disease
-[X] Water Pumps
-[X] Lord Ravenburg's Big Book of Blackmail
-[X] Cracking an Egg
-[X] The Apprentice-The Nutty Professor
It isn't like the decision lives in a vacuum. Economic instability within a large area of our nation could lead to rebounding to the time of localized famine and robber bands roaming across the trade routes.
Famine and bandits are improbable i think (though not impossible).

We're talking delaying restoration by only one year, and it's not like people are dying of hunger. After all one of the benefits of having a unified empire is that, if they produce less food there, they can get it from our other territories. also

[ ] Repairing Wingbardy: Brochard's Invasion devastated the lands of Talonuelli's Archduchy. Much of the damage has been repaired since, but not all of it. Many farms still lie in ruins, villages still only partially habited, and Wingbardy's famously fertile fields lie fallow. You opened up your coffers for the Kingdom that invaded them, surely you can do the same for the people that you saved?

as above, much of the damage has been repaired since. All in all i think this will be mostly a slight hit to our reputation (and a bit of "pay now for max returns later") more than to our finances. We can afford it, though i can understand deciding otherwise.

Really, unless there are very harsh consequences i'm of the opinion that one should always take the "extra action" options

EDIT: if we had removed the duke it would probably be worse. He can probably cover for us a bit
 
Last edited:
[X] Plan Land of the Setting Sun

Changed my vote to this. Because their is no reason not to explore when the first contact protocols will be in effect during the same turn.

And i really really want to explore.
 
[X] Plan: Strengthen the Empire
-[X] The Imperial Army
-[X] First Contact Protocols
-[X] New Management
-[X] Mad Dog Disease
-[X] Water Pumps
-[X] Lord Ravenburg's Big Book of Blackmail
-[X] Cracking an Egg
-[X] The Apprentice-The Nutty Professor
 
Why are all the exploration plans skipping
[ ] New Management: Rosewing has been asking for a replacement. The Lady Bronzeclaw seems agreeable to taking his position. Fill out the necessary paperwork, replace any outgoing staff, arrange a generous severance package, and have Frida throw Claus a retirement party. After all his hard work on your behalf, it's the least you can do for him. Cost: 50. Time: One Year. Reward: Frida Bronzeclaw becomes Imperial Steward, +1 Stewardship Action per Turn

Stewardship is a major block right now and the sooner we grab the second action the better.
 
Wingbardy joined in the expectation that we would help repair the damage done to the region. By letting them do it on their own because they are not going to leave it damaged we basically show that we lied and had no intention of helping them. The action will be done or mostly done by next year by themselves. To the point us getting involved will look like a attempt to save face and they would be correct.
 
Well since my plan isnt gonna win might as well go with the other exploration one to ensure it wins

[X] Plan Land of the Setting Sun
 
Wingbardy joined in the expectation that we would help repair the damage done to the region. By letting them do it on their own because they are not going to leave it damaged we basically show that we lied and had no intention of helping them. The action will be done or mostly done by next year by themselves. To the point us getting involved will look like a attempt to save face and they would be correct.
So for sure we will do new management next turn then?
 
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