We should hold on exploring new lands, we need to first make the empire great again before anything we need to find the broken elements of important note. Also need to find others to fill the administration ranks to replace or assist those of our council.

Edit: My [] For the Empire!
Plan goes along the lines of more focus on stability and finding nightingale as well as recruiting people for our councilmen.
 
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@Questor Do we need to research diplomatic protocols turn before we go exploring to benefit from them, or does it activate on the same turn it's picked?

[X] Plan Sea and Cannons
[X] The Imperial Army: You've got a lot more territory to guard now, and a larger treasury to dip into. It might be a good idea to take a page out of Brochard's book and expand your army so that it's worthy of the moniker "Imperial". Cost: 2000. Time: One Year. Reward: Warriors recruited, Army Expanded.
... Why are you first picking the option that will increase our upkeep, instead of the one that gives us two additional, upkeep free & elite sub-armies?
 
[X] Plan For The Empire!
[X] The Second Founding: Grandmaster Hardbeak of the Knights Lion has come to you with a proposition. Now that the Empire is reunited, a great many young nobles and ambitious commoners are petitioning to join the Knights Lion, more than he believes they can accept. He proposes establishing two more Knightly Orders to serve as the guardians of Aquileia and Wingbardy, in much the same way the Knights Lion have been the guardians of Griffonia. He even has a list of volunteers from his own order willing to go lead and train the "new blood". Of course, these new Knightly Orders will need start-up capital and citadels of their own. Cost: 800. Time: Two Years. Reward: Two Additional Knightly Orders Established in Aquileia and Wingbardy.

[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military, can be called upon n the event of invasion.

[X] Rounding Up the Strays: The Diamond Dogs that inhabit your Empire alongside your Griffon citizens have proven their worth time and again. As laborers, as warriors, and as decent people. You really lucked out when those few scattered packs pledged their loyalty to you as their "Alpha." As those packs flourished and thrived under your rule, others began to follow in the footsteps of their canine brethren. Some, but not all. A handful of packs within your borders still remain isolated, either ignorant of the opportunity or too hesitant to take it. Send some diplomats along with some of your Dog citizens and see if you can't convince these stragglers to join you in the light of civilization. Cost: 100. Time: One Year. Reward: Last Diamond Dog Packs integrated into Empire. Chance of Success: 60%

[X] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

[X] Picking Up a Trail: Lady Nightingale, the former spymistress of Aquileia, is missing, as is the bulk of the Aquileian Royal Treasury. You're not sure if the two disappearances are related, but you can't discount the possibility. Ravenburg, for the first time since you've met him, seems honestly frustrated at his inability to gather leads on the locations of either. Allocate some extra funds and see if he can't dig up something that might be able to point you in the right direction. Cost: 200. Time: One Year. Reward: Info on Nightingale and the missing Treasury. Chance of Success: 60%

[X] Job Interviews: Rosewing is requesting a replacement, and some of your other advisors might need to retire at some point in the near future as well. You could task the members of your privy council with finding their own future successors, but there's no reason you can't scout the field and get an idea of who would be best for the job yourself. Cost: 0. Time: One Year. Reward: Info on potential replacements for members of your privy council.

[X] What's Up Dog?: It occurred to you that, despite being your subjects for years now, you actually know very little about Diamond Dogs. Their race, culture, history, psychology, all of it is mostly a mystery to you. Well, only one way to remedy that: go talk to one and see what you can find out. Cost: 0. Time: One Year. Reward: Diamond Dog Info.

Get everyone training, we are what seems like a martial people, we wont be like the ponies who rely on hero units to solve their problems, everyone with a sword and some training can go out and do the quests. Formal knights however are ones who wage war and have the expensively made plate armor for high defense rating.

If we gather up the rest of the dogs out there and bring them into the fold as well as understanding them fully we can fully integrate them into our own culture and adopt some of the good aspects of theirs we become a more stable empire.

Finding those who ran off would go a long way to prevent future problems like a new army marching down our streets or spies or assassins in our midst's. Recruiting new blood for our council would go a long way to improving actions if we can get more actions with fresh faces or an administers and assistance for them could maybe improve actions per turn as it eases the load that they have to go threw.
 
[x] plan what we need

[ ] Big Sticks: The mobile Ballistae proved instrumental in your victory at the Battle of Wingbardy. Clearly they are a valuable battlefield asset. Build a few more. Cost: 200. Time: One Year. Reward: +5 mobile Ballistae added to army.

[ ] The Second Founding: Grandmaster Hardbeak of the Knights Lion has come to you with a proposition. Now that the Empire is reunited, a great many young nobles and ambitious commoners are petitioning to join the Knights Lion, more than he believes they can accept. He proposes establishing two more Knightly Orders to serve as the guardians of Aquileia and Wingbardy, in much the same way the Knights Lion have been the guardians of Griffonia. He even has a list of volunteers from his own order willing to go lead and train the "new blood". Of course, these new Knightly Orders will need start-up capital and citadels of their own. Cost: 800. Time: Two Years. Reward: Two Additional Knightly Orders Established in Aquileia and Wingbardy.

[ ] First Contact Protocols: It's inevitable that your people will eventually journey beyond your borders. And when they do, they will likely encounter other peoples, with their own kingdoms, cultures and languages. First impressions are important, so set up some classes and procedural regulations to prepare diplomats for meeting and negotiating with unknown peoples. Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.

-Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income. Will Finish This Turn

-Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Will Finish This Turn

[ ] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

[ ] Picking Up a Trail: Lady Nightingale, the former spymistress of Aquileia, is missing, as is the bulk of the Aquileian Royal Treasury. You're not sure if the two disappearances are related, but you can't discount the possibility. Ravenburg, for the first time since you've met him, seems honestly frustrated at his inability to gather leads on the locations of either. Allocate some extra funds and see if he can't dig up something that might be able to point you in the right direction. Cost: 200. Time: One Year. Reward: Info on Nightingale and the missing Treasury. Chance of Success: 60%

[ ] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.

[ ] Getting Swole: One of the numerous reasons you refused to fight Brochard was that he was so much stronger than you. A blade and a suit of armor mitigated that advantage a great deal, but it didn't remove it completely. You trained with your wife not long ago, and that training showed results, but the results weren't quite as big an improvement as you'd hoped. If you're going to be an Emperor worthy of the title, you need to be strong. Have Gabriella put you through an even more grueling fitness regimen and see if you can't improve your physique a bit more. Cost: 0. Time: One Year. Reward: Increased martial stat, chance to upgrade Toned Trait, chance to improve Gabriella's opinion of you. Chance of Success: 55%
 
... Why are you first picking the option that will increase our upkeep, instead of the one that gives us two additional, upkeep free & elite sub-armies?
I so love it when everyone just quick-votes instead of allowing proper debate about things...
It gives us a more immediate result and allows us to monitor all our new territory more effectively. I'm not saying that Knightly Orders could not do the last thing, only that they could not cover so much territory.
 
I think it be best to focus on becoming stable with what elements we have right now. And look for that nightingale.
 
[x] plan what we need

On a opinion note, I am slightly worried about we building up a too notable army, we can end up in a "youjo senki" scenario (well, german pre ww1, I guess?). One in where the more battleready we become, the more our neighbors fear our military power and we end up jumpstarting a arms race. That doesn't mean I am not up for military power, but investing more in quality than quantity will make us more capable at defending than expanding, which is a good thing from a diplomatic-military viewpoint. Investing in our trade power and infrastrucure sound like a good idea in this case, since we can raise our power by trade ability and using our defenses in order to secure our cargo. I mean we will have booze! And hopefully a dragon.
@Questor : as for my omake reward, I already have an idea in what I would like to spend it, but don't want to use it as a way to direct voting results, so I'll try to send that after votes are tallied.
 
[X] Plan For The Empire!

This plan has everything I was planning on picking, so I shall just divert my selling speech to it.


-[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military, can be called upon n the event of invasion.

-[X] The Second Founding: Grandmaster Hardbeak of the Knights Lion has come to you with a proposition. Now that the Empire is reunited, a great many young nobles and ambitious commoners are petitioning to join the Knights Lion, more than he believes they can accept. He proposes establishing two more Knightly Orders to serve as the guardians of Aquileia and Wingbardy, in much the same way the Knights Lion have been the guardians of Griffonia. He even has a list of volunteers from his own order willing to go lead and train the "new blood". Of course, these new Knightly Orders will need start-up capital and citadels of their own. Cost: 800. Time: Two Years. Reward: Two Additional Knightly Orders Established in Aquileia and Wingbardy.


Increasing the size of our army is a valid goal
The important part here is that we should first pick the options that give less upkeep, as well as further integrating our society under our control.

Mountain Militias are a source of practically upkeepless troops which can be used to strengthen us when necessary. These troops can then be used in conjunction with our newly appearing Knightly Orders to great effect. Both of these options increase our military without increasing our upkeep, at a time when we are likely going to start using our wealth in ever-growing quantity to compensate for our new lands. Further, it eliminates a potential source of independent "peacekeeping" that might go over the line without any supervision.

The ballista are useful, but we are soon going to crack open the cannonade tech tree, which would likely make them obsolete as we invest on upgrading them to handle the traditional weaknesses of the weapons. The ballista might prove to be more economical in the future, but we can't see that before we research cannons - if in the coming turns cannons keep being left to the wayside then I would agree with increasing their (ballista) number.

Finally, outright increasing the Imperial Army troops is a valid thing to do... after we have our economy set up for the imperial scale, and/or after the less costly actions are picked.


-[X] Rounding Up the Strays: The Diamond Dogs that inhabit your Empire alongside your Griffon citizens have proven their worth time and again. As laborers, as warriors, and as decent people. You really lucked out when those few scattered packs pledged their loyalty to you as their "Alpha." As those packs flourished and thrived under your rule, others began to follow in the footsteps of their canine brethren. Some, but not all. A handful of packs within your borders still remain isolated, either ignorant of the opportunity or too hesitant to take it. Send some diplomats along with some of your Dog citizens and see if you can't convince these stragglers to join you in the light of civilization. Cost: 100. Time: One Year. Reward: Last Diamond Dog Packs integrated into Empire. Chance of Success: 60%


This does two things: further lowers the chance of internal raids, and increasing our income via taxation (new subjects to tax) and mining income (the dogs are likely living in functional but unsupported mines of their own creation). This is picked on the prospect that the diplomatic protocols activate on the turn they are picked - if not, I would recommend switching.



-Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income. Will Finish This Turn


Action still being completed.


Learning: Archimedes now has to juggle his duties as the Imperial Science Advisor with his task of tutoring and mentoring your son. He can hardly complain, as he volunteered for the latter task completely unsolicited, claiming that it was his responsibility to ensure Gawain received an "exhaustive education fit for a future Emperor". You're not sure how he does it all. You suspect stimulants are involved. (Two Actions per Turn) One Action Locked

-Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Will Finish This Turn

-[X] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?


Increase economy for the coming military expansion.


-[X] Picking Up a Trail: Lady Nightingale, the former spymistress of Aquileia, is missing, as is the bulk of the Aquileian Royal Treasury. You're not sure if the two disappearances are related, but you can't discount the possibility. Ravenburg, for the first time since you've met him, seems honestly frustrated at his inability to gather leads on the locations of either. Allocate some extra funds and see if he can't dig up something that might be able to point you in the right direction. Cost: 200. Time: One Year. Reward: Info on Nightingale and the missing Treasury. Chance of Success: 60%


Find the spider and her web of lies.



-[X] Job Interviews: Rosewing is requesting a replacement, and some of your other advisors might need to retire at some point in the near future as well. You could task the members of your privy council with finding their own future successors, but there's no reason you can't scout the field and get an idea of who would be best for the job yourself. Cost: 0. Time: One Year. Reward: Info on potential replacements for members of your privy council.

-[X] What's Up Dog?: It occurred to you that, despite being your subjects for years now, you actually know very little about Diamond Dogs. Their race, culture, history, psychology, all of it is mostly a mystery to you. Well, only one way to remedy that: go talk to one and see what you can find out. Cost: 0. Time: One Year. Reward: Diamond Dog Info.


These are both relatively time-dependent. Diamond Dog info just as we work on fully integrating the rest of the dogs is important business.

Getting the info on replacements now allows us to set up replacements in a fluid fashion without one or more of them retiring without proper input on our part about who does the replacing.

However, next turn we should pick the egg. We can't just leave it slumping there for eternity, it's an potential high-risk, high-reward investment that much be set in motion soon¨tm
 
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On a opinion note, I am slightly worried about we building up a too notable army, we can end up in a "youjo senki" scenario (well, german pre ww1, I guess?). One in where the more battleready we become, the more our neighbors fear our military power and we end up jumpstarting a arms race.
You think that a new nation/people we meet will immediately realize the size of our army, decide we are being aggressive against them and then escalate into an arms race?
I find that unlikely to happen as you expect.
It gives us a more immediate result and allows us to monitor all our new territory more effectively. I'm not saying that Knightly Orders could not do the last thing, only that they could not cover so much territory.
Immediate Economic Costs, more like. Let's be both economical and martial about this, I highly doubt we will need to worry about a Sudden First Turn After Unification Ultra Raid that requires us to have highly increased our army this instant.
 
@Somebodynobody10 :I totally agree with you on the point you said about this not happening super fast, I am not thinking next next turn, but more like a long term worry. Also on that as to why I am against making a Empire sized army, what will we use it for right now? We have no outside threats (yet), and our people are pretty much happy right now and nowhere close to any need of a martial law.
The actual second point underlining why I don't like we making a big army now is... will we actually downsize it later? Just sounds like a unnecessary use of resources while the ballista are easier to maintain and the knights are more morale inducing.

PS: in the event of a maritime threat, since we have a entire side with coast, we can more easily adapt ballistae to ships
 
[X] Plan For The Empire!

Okay, so after we get First Contact Protocols can we go all in with exploration? Like send expeditions in all 4 cardinal directions.
 
This plan has everything I was planning on picking, so I shall just divert my selling speech to it.
Increasing the size of our army is a valid goal
The important part here is that we should first pick the options that give less upkeep, as well as further integrating our society under our control.
Finally, outright increasing the Imperial Army troops is a valid thing to do... after we have our economy set up for the imperial scale, and/or after the less costly actions are picked.
this was the only point i disagreed with, but you convinced me.

[X] Plan For The Empire!

We REALLY should consolidate our empire before we start trying to deal with other kingdoms. I think this turn and maybe one or two more (at most) before we send expeditions, so that we have both an army strong enough to defend us if necessary, first contact protocols and an economy that can take advantage of international trading (both as buyer AND seller).

Also, If our immediate surroundings are uninhabited, nothing stops us from immediately adding them to our lands, and in this way gaining more farming lands, maybe even mines. This makes me think we should prioritize land exploration over sea exploration, at least in the beginning.

However, next turn we should pick the egg. We can't just leave it slumping there for eternity, it's an potential high-risk, high-reward investment that much be set in motion soon¨tm

I thought about it a bit, and i think we can afford to wait a couple years for it. We can have the infant dragon raised like our son's brother/best friend/assistant, kinda like the twilight/spike relationship (just add griffin martial culture).
Our son's still 3, so we could wait until he's, let's say, 6 or 7 at most.

@Questor i was wondering, is immortality/eternal youth/EXTREMELY long life span (like Celestia) possible to achieve for our dear emperor (or one of his descendants, or even just Not ponies)? I mean without outright evil magic by the way. Having an immortal BENEVOLENT ruler would do wonders for our empire's stability, like it did for Celestia.


No matter her faults, 1000 years of mostly peace and harmony ARE an impressive achievement.

@Somebodynobody10 :I totally agree with you on the point you said about this not happening super fast, I am not thinking next next turn, but more like a long term worry. Also on that as to why I am against making a Empire sized army, what will we use it for right now? We have no outside threats (yet), and our people are pretty much happy right now and nowhere close to any need of a martial law.

EVEN if we don't have enemies yet, we can always use our army to kill monsters. We don't lack them, and the more soldiers we have the more wild land we can reclaim.

EDIT "This will probably end up reducing the number of mercenaries, by the way. After all the cities who hired them the most are now part of our empire" EDIT
The actual second point underlining why I don't like we making a big army now is... will we actually downsize it later? Just sounds like a unnecessary use of resources while the ballista are easier to maintain and the knights are more morale inducing.

Honestly we have no NEED to downsize, at least not in the short term. We can easily afford it, and until we're sure of the political situation in the entire world (or at least with our neighbours), a stronger army will ALWAYS be better, just in case.

Soft words and big stick, as they say.

We should expand our army at least once, and then we can simply focus on raising its quality instead with new techs and weapons (and finding ways to use these techs outside of the military as well)
 
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[X] Plan: A Roundup, Some Explosives and a Dragon-child
-[X] Big Sticks
-[X] The Second Founding
-[X] Rounding Up the Strays
-[X] Explosive Siege Weapons
-[X] Picking Up a Trail
-[X] Job Interviews
-[X] Cracking an Egg

Btw, @Questor, just a suggestion, but maybe you could issue a moratorium before votes, so people don't just copy and paste the first vote they see?
 
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@Questor Do we need to research diplomatic protocols turn before we go exploring to benefit from them, or does it activate on the same turn it's picked?


... Why are you first picking the option that will increase our upkeep, instead of the one that gives us two additional, upkeep free & elite sub-armies?
Should you choose it along with an exploration action, the bonus will become available before the expedition is launched. It will activate on the same turn it is picked, yes.
 
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