[X] The Wood Stalkers
[X] The Black Pikes

[x] The Crimson Company

As much as all of them would be nice we still need funds for rebuilding and actions next turn.
 
[X] The Wood Stalkers
[X] The Black Pikes

[X] The Crimson Company

lets try not to throw away money for mercenaries that are either useless to us or will make the colonel from KFC look like an poultry rights activist.
 
[X] The Wood Stalkers
[X] The Black Pikes

[x] The Crimson Company

Can we at least make sure we have enough money to run our nation please.

Edit:
As much as I want some more allies in the war I don't think the ships will do much, unless they can provide inside information on what ports to block.
 
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Dosent mean we have to hire them all.
Adhoc vote count started by Raptor580 on Jan 7, 2019 at 7:36 PM, finished with 80 posts and 39 votes.
 
I'm hesitant but considering the tactical situation of Wingbardy I've got to go with:

[X]All of them.

The guy is getting his beak pushed in from the front and they fist doesn't seem to be stopping anytime soon.

King Blowhard knows this is an all or nothing campaign, he needs to secure this victory yesterday, if only to keep his head let alone his crown.

This isn't the time for half measures.
 
The security of TWO redundant ships and self-barbecuing poultry?

Edit: sorry I just don't like the idea of using FLAMETHROWERS in or near our Allys capital to lift a Siege. And even less of using them on Farmland or god forbid in Woods.
That's fair. There are only four flamethrowers, so not enough fire to set a proper blaze, of aimed at a mass of griffons. Their value is more in making contact with them, and negotiating Archimedes being allowed to study them.
 
[X] The Wood Stalkers
[X] The Black Pikes
[X] The Crimson Company

While I would like nothing more than to have flamethrowers on our side and a very fun captain. It is currently not necessary if the war isn't over and we have to chase him down then we might look into hiring them next turn.
 
[X] The Wood Stalkers
[X] The Black Pikes
[X] The Crimson Company

We do need coin for rebuilding after this, not just our newly taken territory but also Wingbardy.
 
[X] All of Them

Well, due to our intrigue result, we will need the highest amount of mercenaries possible because I'm afraid that if Wingbardy hears of this, they are likely to stab us in the back to avoid being crushed. Think about it, if the fealty oaths go through, Wingbardy would be dividing the two halves of the Griffonian Empire, a nightmare scenario for them.
 
Well, due to our intrigue result, we will need the highest amount of mercenaries possible because I'm afraid that if Wingbardy hears of this, they are likely to stab us in the back to avoid being crushed. Think about it, if the fealty oaths go through, Wingbardy would be dividing the two halves of the Griffonian Empire, a nightmare scenario for them.

Hopefully it'll be more of a 'Frig it, things are better under his rule' thinking of our successes and aim to keep a high rank in the new order.
 
I'm gonna really regret this, but...

Changing my vote to:

[X]All of them.

Let's try not to spend a lot of money on the next turns, ok?
 
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