Tom Sevenstrings wouldn't say he an expert at talecrafting. Far from it, really. He'd seen people who could command attention with nothing but their voice, draw people into a world formed from nothing but their imagination, turn a story told over a campfire into an experience which would engross listeners from beggars to lords. Tom? He was a good bard and a natural with his lyre, but that's a different skill set. Still, he'd been singing ballads for years, and through practice and intuition he'd picked up on the essentials of storytelling, the methods to get people to sit and listen for a while.

First of all, keep it simple. Complex plots and morally grey characters are all well and good, but in practice, if you want to spread a story you need to keep it essentially distilled, something people will like and remember.

Second, swear it's true. Whether you were claiming it was a completely legitimate legend or an adventure that had just occurred, say it with a straight face and utmost sincerity, no matter how outlandish the bullshit you're weaving.

Third, make it catchy. Whether it be the tune, the title, or the character's names. Take Ser Benjicot Brown, for example. A name like that rolls off the tongue, it's something which slides naturally into the slot of a leader and a hero. The villains need to have names like Ser Humphrey Dillinger, the epitome of everything wrong with modern chivalry! The more overtly sinister or generally unpleasant sounding, the better.

Above all, focus on the characters. The plot will be warped a dozen time over, the rhythm botched, the details forgotten, a thousand embellishments and additions haphazardly stuck in their place. But so long as you nail down the characters, they'll ring true. When Tom had resolved himself to his new situation and awoken with a purpose in mind and parchment in hand, the first thing he'd looked for was the characters he'd be working with.

And whoo boy, the band had characters. It absolutely had characters.

From the beginning, the obvious star of the show was Ser Benjicot. It wasn't even a real decision, Tom had just immediately thought of him as the main character. He's the guy in charge, the one who set the whole shindig in motion, humble to a fault and a terrifyingly lethal combatant. A man, as Tom had noted when he first met him, who put his ideals and cause before his life. People like that didn't grow off trees.

Then you had Derrick Rivers, Myles Mooton's only surviving progeny. Benjicot had taken the boy on as his squire for no reason Tom could figure out … well, that wasn't strictly true. If you bent your neck and twisted, you could sorta see his thought process. The two of them had the same 'the world will break before I do!' determination, if expressing it in different ways. Where Bejicot was unerringly calm, unrelenting, and completely dedicated to his mission, Derrick was all barely leashed energy, stalking and snarling and fighting and always doing something. But both of them were the kind of person who would pound their heads against a wall until it or they gave. It was just that one of them would be spitting profanity without pause the entire time and the other would never utter a sound.

In all other cases, he was a caricature of what you'd think when you say the word 'bastard'. Foul-mouthed, unpleasant, belligerent and volatile. He'd get into regular slugging matches with the other boys that were with the band, and the only person it seemed he did get along with was Ser Benjicot, for whom he approached his duties with startling intensity. Well, that and, surprisingly enough, his half-brothers. Derrick described his uncle as a "spineless fuck", and with what little Tom knew about Lord William Mooton that might not be baseless, but apparently his half-brothers were "alright enough". Tom decided to count this as a redeeming feature, seeing they were four out of the all of five people the bastard would refer to without a string of profanity attached.

Speaking of misanthropy, there was Vernon, the woodsman.

… he, uh, was good at woodsman things. Like hitting stuff with an ax, shooting things with his bow, and having an implausibly detailed knowledge of the forest. Getting words from him was like squeezing water from a stone, and nobody had any idea why he was with them. Everyone Tom had asked just said he was with the band when they had joined, and all Ben said about him was that Vernon was a "loyal subject of the king and a good man" which was spectacularly unhelpful seeing as that's what he said about everyone who signed up with his little crusade.

The man had spoken to Tom a grand total of once. The bard had woken up early in the morning because he had to piss and found Vernon sitting on a log, pulling arrowheads out of dead wolves. There were over a dozen of them, just piled up around him, one still with his ax sprouting from its spine. The woodsmen stopped his grisly work for a second and looked up.

"Wolves." He said with a confident nod and went back to work.

… what the fuck.

Yeah, have fun being the quirky one-note background character, Tom had decided, firmly setting aside that train of thought. Not that the silent hunter was the only unhinged member of their merry little band.

The most recent notable addition to their band was Ser Byron Sykes. Sykes was, as the pointsmen proudly proclaimed, a 'dragonman', loyal to the Dragon King now and forevermore. Unfortunately for him, unlike his peers who shouted such things safely from their rugged and isolated peninsula, Bryce had expressed his sentiments directly to a crownlander knight. One whose house had been one of the many near King's Landing that had taken Lannister gold and brides for their support of King Robert and the Bitch. Tom chuckled at the nickname every time he heard it. Unoriginal, perhaps, but by all reports deserved.

Things had escalated, and Byron had ended up striking the knight, some former jouster, on the head with such force that one of the man's eyes popped out. Needless to say, he was in deep shit and Byron had to make a hasty retreat. The pointsman probably would have been executed if the Buckwells of Antlers hadn't provided a haven until the heat had died down. Then, instead of fleeing to Essos, Byron had decided to get to work right here in Westeros and joined up with the band who'd started to gain a fair amount of notoriety. He'd immediately settled in as one of the leading figures, the knights… enthusiastic approach to many things endearing himself to the men.

Tom personally thought the guy was a nutcase, an impression which he felt was completely justified after realizing Sykes was completely serious about going into battle bare-chested. He'd wear gauntlets, greaves, and even a helmet, but no matter what Byron would insist on charging into battle wildly swinging a billhook, which was basically a curved blade and a spike on a long stick, all the while laughing his ass off with nothing to protect his torso except for some First Men looking tattoos. Tom knew for a fact the pointsman had only gotten because he thought they'd look fierce, they weren't magical at all.

Once you got to know the man, it was a lot easier to believe that he'd declared his undying support for the Dragon King and beaten a man in full plate into a coma with his bare fists in the middle of the street in King's Landing. It didn't matter how much the man would insist that the Goldcloaks were a bunch of incompetents, what the fuck.

And then there were the mages. They … were actually pretty normal. It sorta made sense, actually, because while everyone else volunteered for this, the magic users were present by dint of not wanting to be drafted into the Golden Shields or burnt alive. Quite frankly, they were strange in how regular they were.

The most notable of them was undoubtedly Masie, who continued to be unaccountably perfect. No, Tom was serious, he had become convinced that her perfectness was some sort of side-effect of her magic. Every day, she'd pop out of her sleep sack with a pearly white smile, run a hand through her fiery hair and have it be as luscious as usual, and sing a waking tune for all the men for the duration of which all movement would stop. No, that's not an exaggeration. Everyone would stop what they were doing and listen, including various small animals in the vicinity of the camp. Tom could only facepalm.

Besides the utter charming a band of armed men, Masie eagerly pursued the opportunity to learn more about and practice her magic. Ser Benjicot had the idea of collecting magical knowledge and mages from the start, and by the time she had entered the scene he'd collected a respectable amount of artifacts and other paraphernalia which Masie tore into. A good part of which had clearly been taken from recently deceased Golden Shields, although he'd done a decent job of cleaning away the bloodstains. As Tom found out, the lass had been practicing her abilities for over two years and run up to the ceiling of what she could improve with time and practice. Finally having some established knowledge and others to compare and work with was apparently a godsend.

Watching her deal with the other mages never failed to be hilarious, Tom had found. There had been four total, but one had died and the other ended up traveling to the Stepstones after he lost a hand, so the two compatriots Masie found were Gaemon, a dragonseed from King's Landing, and Alyn, a witch from the north. Whether that was to the north or The North, she never elaborated on and he didn't care. The relevant thing was that they were both teenagers, so when Masie happily sat down with them it was more her happily talking while the pair distractedly nodded, flushed red.

Yes, including Alyn. Tom had told Masie after their session that "it had been a time of great discovery for everyone involved." From now and until the end of time Gaemon would forever be known as 'Squeaker' due to the absolutely hysterical way his voice cracked when he tried to greet Masie. The boy had vehemently sworn that if Tom ever put that in one of his songs he'd make the bard feel pain every time he saw the color blue. Tom was pretty sure he was bluffing. Pretty sure.

Thankfully, there were other people in the camp than knights and wizards. Not that they were any less crazy, but it was a matter of principle. The smallfolk could largely be sorted into two groups: the men-at-arms and the wannabe heroes.

The armsmen tended to be pretty grounded and were the ones most likely to just be in it because the knight they followed was, wanting help clearing out bandits or monsters from their homes, that sort of thing. Kennick, an ex-armsman for the Darrys, was the band's unofficial spymaster. He was just one of those people who'd done a little of everything at one point, and so whether it was bribing officials to overlook certain proclivities or 'smuggling' a proper Targaryen banner from Castle Darry, Kennick was there with a grin and 'some guys who know some guys, y'know?'

He and Tom had happily embraced each other as fellow sane men in a mad world and had started collaborating on their impromptu network of sympathetic ears and loose lips. A group of men with swords and a cause can be a formidable thing indeed, but in Tom's experience discretion was the better part of valor. Knowing which areas would cover for them, where there were opportune targets, and when to move on due to the attention has grown too much, all of this kept them alive and successful.

Of course, not all the smallfolk joining could be so delightfully pragmatic. Just as many were enchanted by the thought of adventure, becoming a knight and fighting for the Dragon King. There were over a dozen 'squires' following the knights around, the sons of farmers and fishers polishing armor and hanging onto every word from their master's lips like it was a divine mandate. Every day Tom would wake to the sounds of them hacking at trees with blunt weapons and stumbling around in over-large armor, with the hedge knights watching and shouting advice while eating breakfast.

While they were of dubious usefulness in an actual fight, they were absolutely devoted to the band and Tom could see the use in subordinates willing to do anything you said. Pate, for example, was a scrawny boy from King's Landing who proclaimed that his parents had been killed in the Sack, which resulted in his siblings and him becoming homeless, and now he was gonna become a knight so that he could avenge his family and city.

Tom had to force himself not to laugh at the three and ten year old child declaring that he was going to gut Tywin Lannister like a fish, but watching Pate practice the same spear thrust over a hundred times made taking him seriously much less of a struggle. Not all the squires were quite so … fanatical, but the commitment was there.

Basically, they were all a ragtag bunch of misfits. Their enemies never stood a chance.

Tom slipped his way into the madness with surprising ease, once he accepted the fact that he wasn't getting out of this. He'd mastered the art of ingratiating himself with strangers a long time ago. You just had to attune yourself to what they wanted to hear. King Robert became 'The Usurper', the Targaryen across the sea was now 'The True King', he now extra-hated slavery, and so on. It wasn't especially difficult.

The Lannisters were nothing if not easy to frame as the villains, and it was simple to taint the others through association. King Robert wasn't exactly unpopular, but he was the current reigning leader, and you can blame those for anything under the sun while promising that the king all the way over in Essos was way better and would fix everything with his magic powers and dragons.

Of course, while King Viserys made an excellent Greater Good background character, you always need heroes that the audience can empathize with. Thus, the band, or as Tom had renamed them, The Lads. He'd thought of calling them the brotherhood of something or another, but decided against it. Too evocative of the Kingswood Brotherhood and that wasn't the theme he was looking for. Instead he went for the idea that the Riverlands had always been loyal to the dragons. That despite suffering grievously for it, when the Targaryen's were at their lowest point, they had refused to kneel before a pretender and sallied out to drive the Baratheons from the field. And perhaps one day, they'd do it again. Not strictly the truth, but when it came to these matters, that was such a subjective thing. In any case 'The Lads' provided an immediate, familiar expression of grand ideals and mysterious methods. They were the people, the Brave, the Mighty, and the Fair who had raised the black and red banner to fight for the True King and a Better Future, Tom claimed and he sang. It was a good story, after all.

People … people wanted to belong to something. They wanted to have pride in things, they wanted their families to be safe, they wanted to have coin in their pockets and they wanted to heroes to protect them. Really, the art of propaganda was just promising that they could have those things, and saying that they didn't have them yet because of the bad guys. And making it rhyme, Tom wasn't a hack.

Of course, selling all of this got a lot easier when the king actually showed up and danced across the Riverlands slaying monsters and righting wrongs. That's when things started getting out of hand.


OOC: First of all, let me give a huge thank you to @Azel for acting as my first beta. His edits and suggestions were very helpful, and I believe seriously improved the quality of this chapter.

So the narrative purpose of this chapter was to establish who exactly The Lads are and how they operate, and to in general explain the status-quo in the eastern Riverlands as well as introduce characters. Well, at least how it was until we teleported in and drop-kicked it over the Red Keep. Needless to say, shit will be going down.

If anyone has any questions please ask away, it helps me establish the setting just as much as it helps you understand it.
You have a really good thing going here, dude. Great writing and enjoyable characters. I'm looking forward to more.
 
@DragonParadox, can we get the Weirwood and Dragonglass Morningstar identified?

Thanks for reminding me. I'll add it to the proper update but put it here too.

Pale Scepter

Description: Once the weapon gifted to King Baelor's restored form by the Warrior himself, this morningstar has been transmuted in the blood of its fallen master by the dreams of the Old Gods and the arcane lore of the Last Greenseer. Of weirwood is its haft and dragonglass its crown and to the hand that holds it almost seems as though a slow and steady heartbeat flows though it.

Abilities:
  1. At its base the weapon serves as a +2 Wounding morningstar.
  2. Whenever it kills a outsider, undead or aberration with more than half the Bearer's HD it gains the bane special ability against that type of enemy (and subtype if applicable)
  3. For slain Winterborn the bonuses of the bane quality are doubled
 
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Thanks for reminding me. I'll add it to the proper update but put it here too.

Pale Scepter

Description: Once the weapon gifted to King Baelor's restored form by the Warrior himself, this morningstar has been transmuted in the blood of its fallen master by the dreams of the Old Gods and the arcane lore of the Last Greenseer. Of weirwood is its haft and dragonglass its crown and to the hand that holds it almost seems as though a slow and steady heartbeat flows though it.

Abilities:
  1. At its base the weapon serves as a +2 Wounding morningstar.
  2. Whenever it kills a outsider, undead or aberration with more than half the Bearer's HD it gains the bane special ability against that type of enemy (and subtype if applicable)
  3. For slain Winterborn the bonuses of the bane quality are doubled
Is the bane special ability permanent and can we stack different types?

As written, we can give this to B-party adventurer, summon and cripple some relatively weak outsiders, and let them strike the final blow to gain more bane types.

Then again, this is loot from a high level opponent, it makes sense it would be shiny.
 
I realize why I suddenly came to the conclusion of "slow down everything": as long as we have the option to take actions taht are a handful of days long, especially for all our major companions and minions, we will feel obligated to minmax our time to the maximum possible extent.

If we could assign people one long project and then occasionally pick them up when we need them for a big fight, things would probably flow much more smoothly.

The benefits are many: turn plans become considerably easier, the IC time progression advances at a rate that's much more viable to actually see benefit from our many, many long-term projects, we can realistically annex and review each of our conquest, etc.

Instead of piece-meal actions, we should assign longterm "jobs" to people. Their time is efficiently utilized without needing micromanagement.

Simple. Drag away the conflict from the damn dice.

We didn't roll over Grafton, did we?

Ultimately, mechanics are an aid to help tell a story. They should never become a load-stone that prevents it. Using single discussions with single people to tackle complex societies into submission is a crutch and the mechanics make it worse by turning it into a noose.

I'd like to voice my firm approval for the delegation of the endless adventuring so politics and intrigue can once again feel engaging. A lot of people like that shit and want to see it personally rather than through Interludes so they demand that Viserys go see it personally, and so things have just gotten too strained for DP to deliver his consistent level of quality. The POV switch solves so many issues, and I genuinely don't understand the fanatical urge to smother it in the crib.

Instead of, say, "Invade Tyrosh: 1-2 days", and half a dozen sorted actions to actually make it stick, you'd get "Invade and Annex Tyrosh: One month", which would include all of things such as Drums in the Deep, fisca hunts, infrastructure needs, etc.

Have people on a standard job: Hunting cultists, enforcing the law, hunting corruption, research one particular big thing, training up troops, investigating something, collecting rumors.

Instead of piecemeal actions which require day-to-day management on our part, and effectively mean hopping around projects like the energizer bunny, you'd subconsciously instill "no, we have time for that, this other thing still isn't even done".

In a way, people feel the need to micromanage every day of the month for every character on our side because that's an option we have. It feels like not doing so is a tremendous waste.

Yet, as we've seen, the world is (understandably) slow to change. We've been playing at so frenetic a pace that we've left it in the dust.

We can have people still be fully productive by delegating in a broader sense, instead of choosing specific tasks, which we can do whenever there's a need to, and therefore allowing for a much simplified schedule, the faster passing of time and for actions that rightfully should take time to be done in a reasonable pace.

I think you guys may be unto to something, as the more I think about it the more I like it.

Some people want to dungeon delve, but that does not necessarily mean Viserys has to dungeon delve. We can scratch that itch by voting and using B-Party members. Of course, theres still a few delves that require Viserys like for example Valyria, but those are few and far between if we trim it down to the essentials or greatest hits people want (sorry Azel, I'm in your bandwagon so often I have a sleeping bag in there, but Valyria is most definitively not another generic dungeon delve. People have been hankering for it since Braavos and its fluff is definitively connected with at least Esoss in a big way).

@DragonParadox

Ultimately, recaping what we've been discussing, I think we can solve this through 2 angles.

1) Delegate adventure itch (not full adventuring with viserys forever, there will be exceptions) to B-Party for narrative and voting purposes. Focus more Viserys time on Strategic level play and leave CR completely behind for the most part, turn narrative. Please note that this would not fix anything if we keep going at the same rythm of 2 politics update for every 20+ combat updates but reskinned. It would have to be more balanced.

Part of the dissonance between imperialists and adventurers (and I simplify a lot with these turns because most people have a bit of both) is that combat actions may not take a lot IC (sometimes) but in OOC they might as well be eternal. Seeing update after update of dealing with the prision when we spent maybe 2 (?) Literally dictating the future of Myr, most technologically advanced Free City with a million souls of pop and arguably most powerful of the three daughters... I can only speak for myself here, but that really contributed to my burn out and lower enjoyment of the quest.

2) Simplify turn actions. We need to stop squeezing days like trying to extract blood from stone. Make 'jobs' as TNE suggested, and only request our input when it matters. Sometimes I feel you're too scared of making updates feel 'disjointed', but in the end we're long past that. If this were not a quest and instead a fanfic for example, I'd agree, but we're not. Perhaps just bundling minor actions and minor-mid research into streamlined reports could work. I think the narrative has to feel somewhat faster so we gain some speed; otherwise we're always 2 steps OOC away from stalling and deathspiraling into a burn out.
 
@DragonParadox

One more thing I forgot to adress, and @thread please feel free to shout me down if you dont agree, but I'll be blunt here.

Please stop being so stingy with crafting time. I've tried to adress it in various ways, but OOC it wont keep anty longer and IC the prospective solution was worthless.

The need to shoehorn every day with stuff is also partly the fault of the crafting system. There's never enough time to baseline equip everyone + carry out state projects that give fresh air to the quest like the doomfortress or the flying ships. I dont know how to fix it, but we should somehow. This also ties into a pet peeve of mine that has to do with never seeing Lya because she's a craftbot 80% of the time by necessity.
 
@DragonParadox

One more thing I forgot to adress, and @thread please feel free to shout me down if you dont agree, but I'll be blunt here.

Please stop being so stingy with crafting time. I've tried to adress it in various ways, but OOC it wont keep anty longer and IC the prospective solution was worthless.

The need to shoehorn every day with stuff is also partly the fault of the crafting system. There's never enough time to baseline equip everyone + carry out state projects that give fresh air to the quest like the doomfortress or the flying ships. I dont know how to fix it, but we should somehow. This also ties into a pet peeve of mine that has to do with never seeing Lya because she's a craftbot 80% of the time by necessity.

Well Viserys now has a great deal of money. You guys could just commission 'common' items. In fact that already happened with the mind blank items.
 
(sorry Azel, I'm in your bandwagon so often I have a sleeping bag in there, but Valyria is most definitively not another generic dungeon delve. People have been hankering for it since Braavos and its fluff is definitively connected with at least Esoss in a big way).
We have perfectly serviceable beds in there, you know?

Damn squatters...
 
@DragonParadox

One more thing I forgot to adress, and @thread please feel free to shout me down if you dont agree, but I'll be blunt here.

Please stop being so stingy with crafting time. I've tried to adress it in various ways, but OOC it wont keep anty longer and IC the prospective solution was worthless.

The need to shoehorn every day with stuff is also partly the fault of the crafting system. There's never enough time to baseline equip everyone + carry out state projects that give fresh air to the quest like the doomfortress or the flying ships. I dont know how to fix it, but we should somehow. This also ties into a pet peeve of mine that has to do with never seeing Lya because she's a craftbot 80% of the time by necessity.

We have very very recently become absurdly rich. I think we can deal with this problem... Very well with the tools we have. I know goldfish wants to tweak the crafting setup a bit after the bey mission.

Edit: hire some more mid level casters, offer them the weight ritual.
 
Well Viserys now has a great deal of money. You guys could just commission 'common' items. In fact that already happened with the mind blank items.

Problem is we cant outsource our real bottlenecks. We're long past the days when PfE amulets slowed down our crafting. As an example, we need to find a way to build a battleship without sequestering Lya for 2 months... though again, perhaps thats a problem with the breakneck speed we're playing at. Even the great industrial powers of ww2 spent about 1.5 to 2 years to build a BB, and reducing that to 2 months, magic or no, is insane. 6 months sounds much more reasonable, but then we're back to the problem that 6 months of IC time will be an eternity of OOC time, damping the enthuthiasm for the whole project. We might as well forget Lya exists as a character at that pace.
 
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You know what. Curses upon all of you. But especially upon you @TotallyNotEvil for getting this started.

Now I've gotten mentally to the point of scrapping even the economy sheets and rolling everything into a Unified Grand Strategy System.

:cry:
 
Part of the dissonance between imperialists and adventurers (and I simplify a lot with these turns because most people have a bit of both) is that combat actions may not take a lot IC (sometimes) but in OOC they might as well be eternal. Seeing update after update of dealing with the prision when we spent maybe 2 (?) Literally dictating the future of Myr, most technologically advanced Free City with a million souls of pop and arguably most powerful of the three daughters... I can only speak for myself here, but that really contributed to my burn out and lower enjoyment of the quest.
But it's necessary.

If we make one mistake at this level we might die and possibly in a way that's not easy to recover from. There's even a chance of getting party-wiped if we really fuck up or just fuck up a little bit and Lady Luck is very much against us.
We want the most most granular choices and detailed plans there. Because as someone put it, we are playing tag with nukes.

We can bring down our political choices to the same level of detail, but that will slow down the whole story. Because we can't speed up the other side of the equation.
Not without tons of salt and people quitting at the first preventable death at least.
 
We can bring down our political choices to the same level of detail, but that will slow down the whole story. Because we can't speed up the other side of the equation.
Not without tons of salt and people quitting at the first preventable death at least.
The solution here is to stop spending so much time fighting high level Outsiders with Viserys.
 
The solution here is to stop spending so much time fighting high level Outsiders with Viserys.
But.
It.
Is.
Fun.

Honestly, I don't mind getting only 1.5-2 weeks a month as "free" time to adventure or do other stuff.
But I will fight for every step not letting adventuring be removed from the equation.
 
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You know what. Curses upon all of you. But especially upon you @TotallyNotEvil for getting this started.

Now I've gotten mentally to the point of scrapping even the economy sheets and rolling everything into a Unified Grand Strategy System.

:cry:
NOOOO!

I just got my hands on a World of Ice and Fire after looking how to get it without paying the insane price for a long time (The one in my library was finally returned).
I'm so getting ready for your Grand Strategy Game of Planetos must Burn!

The solution here is to stop spending so much time fighting high level Outsiders with Viserys.
Sure, but if we change to more guided PoV from secondary character the same issue will apply.
At slightly lower stakes since it would be relativly easy for Viserys to get back a level 10 Characters corpse from his slayer and revive him, but still similar.
 
You know what. Curses upon all of you. But especially upon you @TotallyNotEvil for getting this started.

Now I've gotten mentally to the point of scrapping even the economy sheets and rolling everything into a Unified Grand Strategy System.

:cry:

Ouch. I'm sorry you ended up in that sort of position.

I want you to know above all else that if it gets to be too much you should never feel obligated to do stuff. This, all of this is supposed to be fun. I'm certainly having fun writing and I hope you guys are enjoying yourselves planning and reading. If that ever stops being the case then it's time to take a step back IMO.
Adhoc vote count started by DragonParadox on Nov 1, 2018 at 11:17 AM, finished with 242658 posts and 3 votes.
 
All talk of systems aside there aren't many votes. Is something unclear?
Adhoc vote count started by DragonParadox on Nov 1, 2018 at 11:18 AM, finished with 242659 posts and 3 votes.

Adhoc vote count started by DragonParadox on Nov 1, 2018 at 11:18 AM, finished with 46 posts and 5 votes.

  • [X] Call on Zherys in this matter, Ymeri is his foe as much as yours
    -[X] Discuss any information he may have about Ymeri and the possible silver haired man, anything that is immediately relevant first. But consider anything that we might like to know as well, a brief overview if necessary and we'll get detail later.
    -[X] Give him a brief overview of the situation, show him that being a part of the in group gains him both a degree of trust and respect.
 
NOOOO!

I just got my hands on a World of Ice and Fire after looking how to get it without paying the insane price for a long time (The one in my library was finally returned).
I'm so getting ready for your Grand Strategy Game of Planetos must Burn!
Wait. You want to wrangle with the economic sheets?

Of all the people here, you are the last one I would have expected to take an interest in this.
Ouch. I'm sorry you ended up in that sort of position.

I want you to know above all else that if it gets to be too much you should never feel obligated to do stuff. This, all of this is supposed to be fun. I'm certainly having fun writing and I hope you guys are enjoying yourselves planning and reading. If that ever stops being the case then it's time to take a step back IMO.
I'm just being dramatic about my OCD leading me to weird places. Occupational hazard.

Having no particular love for the economic sheets as-is pretty much sums up the reason for me wanting to simplify them.
 
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