Plant Growth is what you're looking for.

Regarding the Heart Tree, the idea was tossed around half-heartedly, but we never promised anything.

And personally I'd rather get our own kingdom fully taken care of before we grow Dalla her own tree.

We've still got the following to do:
Can you add a healing tree to every city we have and get in the future? Because we have atleast another 10 cities under our control in just the Disputed lands apart from whatever else Tolos has. And the trees have already became a mark of sorts for our rule. So we might as well continue with it.
 
Can you add a healing tree to every city we have and get in the future? Because we have atleast another 10 cities under our control in just the Disputed lands apart from whatever else Tolos has. And the trees have already became a mark of sorts for our rule. So we might as well continue with it.
The minor cities in the Disputed Lands are a far lesser priority, honestly. The goal is to get all the Stepstones taken care of, then every major settlement after that taken care of. Cities which don't even have a name on the map are at the bottom of the list. We'll eventually get to those, sure, but not for a very long time.

There are a great deal of other things we need the sacrifices for.
 
Can you add a healing tree to every city we have and get in the future? Because we have atleast another 10 cities under our control in just the Disputed lands apart from whatever else Tolos has. And the trees have already became a mark of sorts for our rule. So we might as well continue with it.

Honestly a healing tree copied in the format of the one in SD in every population centre of so many 100 thousand people or more sounds very appealing, provided they have a caster leshy or two, with some Advanced support, but maybe only in places with an Inquisition branch or group of reasonably powerful, trustworthy people like a Scholarium branch? So, long term thing :)
 
Can we make the gate closable? And give it a cutoff switch in case the worst happens? It is a cool idea, but let's not skimp on safety features, alright?
Obviously. This isn't something a random NPC can wander across, this is solely going to be accessible by Viserys and those he chooses to bring with him. The weirwood staff is going to be the key, it's not like there's a surplus of those just sitting around.
 
Inqusition ideas: alachemy items that do damage like an alechimists flask, but not fire.

And again, concentrated dawn fruit extract. Seriously, i want a party tier product rather than dawn-ale
This turn, our Arcanum Alchemists are going to be producing Fungal Stun Vials in large quantities. They are amazingly good, and there is perfect justification for having the ability to create them since we have the Fungal Forge.

I want to give them to the Inquisition, to the Legion, to the B Party, to the main party, etc. Everyone!

Fungal Stun Vial
Price
75 gp; Weight 1/2 lb.
Harvested from a rare fungus, these small vials emit a bright blue glow, and are commonly used in intertribal kobold disputes. When broken, a fungal stun vial releases a flash of bright blue light in a 10-foot radius and dim light in a 20-foot radius. All creatures within the flash area must make a Will save (DC 20). Creatures that fail are stunned for 1d2 rounds if they're in the area of bright light, or are confused for 1 round if in the area of dim light.
Create: Craft (alchemy) DC 30

Looks good.

Ironskin is completely borked.
I've been a fan of it for a while now. :)
 
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Part MMCCLVIII: Ways of the Gods
Ways of the Gods

First Day of the Fifth Month 293 AC

For a time your role and Bloodraven's are reversed as you recount to him what you learned in Sothoryos, of the tyrants of the jungle and the strange people who dwell in their shadow, of the Serpent-kin whom you reunited with their god, and finally of Venthar and its grim portents. You speak of the lightless passages winding down through the black stone until they opened into some stygian realm where the dark-hearted builders of the city likely still dwell to this day.

"The ice, the seas, the very ground beneath our feet..." Bloodraven sighs. "Sometimes I wonder how men managed to spread over so much of this world and make it ours with all the horrors waiting in the shadows."

"Shall I conjure you a mirror then, my lord?" you ask, your tone light, though the thought behind it is in deadly earnest. "Bold warriors and wise sages, warlords and statesmen fill the pages of history beyond the scholars' count. Men are not weak, we are not prey to inexorable fate, nor puppets of some greater power."

"Worry not, I was merely making an observation, not falling into despair." The Last Greenseer shakes his head, the gesture accompanied by a soft creak of the roots behind him. "For all my vices that is not one to my taste."

For a time there is silence as each of you ponder the truths you have learned and all the many questions still yet to be answered: "What do you know of R'hllor the Red, whose priests so boldly proclaim him a foe to the Great Other, the light against the darkness?"

"Here the gods know little and visions serve me less for the power of the Red God is in the east, his temples guarded against prying eyes of birds and beasts," Brynden Rivers replies slowly. "Yet when I was young I learned something of their ways and powers, of their god's flame behind the shrouds of smoke cunningly wrought. He is not and never has been a kindly power, but he is cunning and patient, knowing much of the secrets of men's hearts that He might tempt even those of honest and kindly temperament. Make allies with his faithful if you must, but swear no pacts to that one."

"What of Azor Ahai and the sword Lightbringer, then? Was he the Last Hero by another name?" you probe, though knowing that you spoke more to the sorcerer than the voice of the Gods, for they knew little of Essos and its people.

"Another very... suggestive name," comes the confirmation. "The Last Hero, whose proper name not even the songs of the Children recall, is known to men as a great hero, yes, but also as the last of that breed. The tale speaks of a world diminished. A great hero faced a great evil, and in the end both passed into legend never to return. By contrast Azor Ahai is said to return, to rally the faithful, and bear the Lord of Light's flame in the time of great need."

"The evil did not pass from the world," you point out. "We are faced with it even now."

"Of course not, because it is deathless where men are mortal." The lines upon his face deepen as he ponders the matter. "It seems to me that the tale of Azor Ahai, the hero who is fated return to save the world of men again in its darkest hour, bespeaks of nothing but reassurance to an old fear. Of that fear did the Faith of the Red God forge a tool, promising salvation for obedience. To hear those words from a slaver's mouth does not fill me with confidence."

"These thoughts do not run far from mine. Let us speak then of other hopefully more kindly powers," you continue. And so you speak of what Waymar was able to tell you of Father Sky, of his sister Ysilla's link to something that may have been the god, even of Mya Stone in whose veins might flow Elenei's blood.

"The Greenseers of old did not care much of the gods they supplanted, and so of Father Sky and Mother Earth I can tell you but a little," comes the reply. "They seemed kindly and cruel by turn, and each in their own way concerned with shows of strength and cunning, the patrons of a warrior people, though without the zeal the Andals would later bring to the task. There is precious little chance to find any lore of them through most of the Seven Kingdoms, for the dominion of first the Old Gods then the New would have worn down their standing stones and seen their tales lost. The Sistermen alone of all the First Men did not come to worship before Heart Trees, and so perhaps upon that island you may find more of these eldest gods of men."

"Do the Old Gods count them foes?" you ask, cautiously.

"The Gods, just as the Singers, cared little for what the newcomers worshiped, and far more for the sharpness of their axes upon root and limb," the ancient seer replies. "Should you find some remnant of them and wish to make some use of it I wish you good fortune, Your Grace."

The matter settled you move on to speaking of Ymeri's pawn upon the Frozen Shore explaining what you have found and what you had learned from your new subjects. While Bloodraven found the desecration troubling he admits to preferring such newcomers over service to the Others. "Their power is faint, their grip feeble, but yes there have been other spirits seeking worship among the Free Folk, mostly fey things though none strong enough to consecrate a sorcerer priest as this Ymeri was."

What do you do next?

[] Write in

OOC: Not a lot of hard information this time since most of the questions were outside the Old Gods' sphere of interest. You ended up telling Bloodraven more than the reverse, at least for this segment.
 
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Awwww yeah, that mold did some work. Was also amused some chapters back when unfortunately the Lannisters weren't ready to move on Qaarth yet, because of our sabotage.

Also, absolutely loved this:
though to be honest you fear a second fleet not so much of the threat it poses as because another triumph of that caliber would likely spawn spontaneous uprisings in your favor, either forcing your hand to move west too soon or letting men flying your banners die.
#DragonKingProblems
 
"Here the gods know little and visions serve me less for the power of the Red God is in the east, his temples guarded against prying eyes of bird and beast," Brynden Rivers replies slowly. "Yet when I was young I learned something of their ways and powers, of their god's flame behind the shrouds of smoke cunningly wrought. He is not and never has been a kindly power, but he is cunning and patient, knowing much of the secrets of men's hearts that He might tempt even those of honest and kindly temperament. Make allies with his faithful if you must, but swear no pacts to that one."
To the people who were betting on him being Asmodeus:
I want in.
 
[X] Wrapping Things Up
-[X] Ask for updates on the Giants Beyond the Wall and if the time to approach them nears
-[X] Ask about Lucan, Chosen of the Father, and suggested strategies to combat him when the time comes.
-[X] Ask of rumors from Westeros in general (to enhance the next Rumors post, not necessarily for this update).
-[X] Ask him about the prophecy he gave so long ago, that we should wait until the Ursuper has died to invade Westeros. Is it still valid and if not, what would be the best way to hurry the conditions along?
-[X] Briefly check if Bloodraven would like any plant creatures from the Fungus Forge to be created for him and transported to his sanctuary.
-[X] Collect your now-updated Legendary Map of the Far North and your upgraded Maps of Westeros and each of the Seven Kingdoms.
-[X] Go speak to Speaker to Men/Leaf about the Ifequevron.

@DragonParadox, this is really just quick updates and (with one thing that we definitely wanted to talk about before leaving). It really shouldn't take too long. We're done after this.
 
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[X] Wrapping Things Up
-[X] Ask for updates on the Giants Beyond the Wall and if the time to approach them nears
-[X] Ask about Lucan, Chosen of the Father, and suggested strategies to combat him when the time comes
-[X] Ask of rumors from Westeros in general (to enhance the next Rumors post, not necessarily for this update)
-[X] Ask him about the prophecy he gave so long ago, that we should wait until the Ursuper has died to invade Westeros. Is it still valid and if not, what would be the best way to hurry the conditions along?
-[X] Now that you have the lore Bloodraven promised you, retrieve the calligraphy wyrm you left with Bloodraven to transcribe the lore, but at the same time make him his own pen as a gesture of thanks and so he can have a loyal and competent assistant
-[X] Go speak to Leaf about the Ifequevron

@DragonParadox, this is really just quick updates and (with one thing that we definitely wanted to talk about before leaving). It really shouldn't take too long. We're done after this.

That will be in the morning then, it's late enough that I don't feel up to another part tonight.
 
OOC: Not a lot of hard information this time since most of the questions were outside the Old Gods' sphere of interest. You ended up telling Bloodraven more than the reverse, at least for this segment.

Cool, it's nice to be able to answer questions for once rather than asking all the time. I hope he found the information useful or at least interesting :)
 
They are. They're kin to the Children of the Forest, and we're supposed to loot them for our kingdom at some point.

I'd hope they would notice the big ass tree we are about to plant. Because if not then I am going to be very disappointed in them. Hell I hope people noticed us killing an Archdevil because I want a mass panic in the hearts of our foes.
 
[X] Duesal

Need more Big Trees in the east, think Brynden can use Zherys and Relath to create more pawns.

We should sacrifice the Liches of Qarth, and their minions; House of Undying turned to rubble and the sparse growth of Shade Of the Evening turn wild and lively! ~
 
@DragonParadox It looks like you had an unfortunate typo, that then got copy/pasted on all the main party character sheets.

The section where you put the single use immunity to Baleful Polymorph is borked for everyone, but especially Malarys. :p
 
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